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Transactions on Edutainment IV (Paperback, Edition.)
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Transactions on Edutainment IV (Paperback, Edition.)
Series: Transactions on Edutainment, 6250
Expected to ship within 10 - 15 working days
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E-learning and digital entertainment techniques, tools and systems
are becoming popular and can be found in many real-world
educational applications in many co- tries. The driving force
behind these technologies is the rapidly growing requirements of
edutainment, especially from the perspective of the users. This has
led to the increasing interest of researchers in this area. The
articles in this issue give a rich overview of how edutainment
technologies can be creatively used for training and education
purposes. The first 12 articles of this issue represent a selection
of outstanding contributions from Edutainment 2010, the 5th
International Conference on E-learning and Games, held in
Changchun, China, in August 2010. The main purpose of this event is
to faci- tate the discussion, presentation, and information
exchange on the scientific and te- nological developments in the
emerging field of digital entertainment techniques and systems for
education. These 12 papers concentrated on three aspects:
e-learning s- tem and applications, game techniques for learning,
and virtual reality techniques for entertainment. They are closely
related to the topics of this journal.
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