Books > Computing & IT > Applications of computing > Artificial intelligence
|
Buy Now
Transactions on Edutainment VI (Paperback, 2011)
Loot Price: R1,501
Discovery Miles 15 010
|
|
Transactions on Edutainment VI (Paperback, 2011)
Series: Transactions on Edutainment, 6758
Expected to ship within 10 - 15 working days
|
This journal subline serves as a forum for stimulating and
disseminating innovative research ideas, theories, emerging
technologies, empirical investigations, state-of-the-art methods,
and tools in all different genres of edutainment, such as
game-based learning and serious games, interactive storytelling,
virtual learning environments, VR-based education, and related
fields. It covers aspects from educational and game theories,
human-computer interaction, computer graphics, artificial
intelligence, and systems design. The 6th volume in this series
represents a selection of 7 contributions from DMDCM 2011, the 5th
International Conference on Digital Media and Digital Content
Management, held in Chongqing, China, in December 2011, as well as
18 contributions from CASA 2011, the 24th International Conference
on Computer Animation and Social Agents, held in Chengdu, China, in
May 2011. The topics covered are: pen-based interface, urban heat
island simulation, BR-based on-line expo, physically-based tree
animation, 3D face texture stitching, chessboard corner extraction,
textured-based tracking, motion control, motion capture and
retargeting, path planning, physics based animation, image based
animation, behavioral animation, artificial life, deformation,
facial animation, multi-resolution and multi-scale models,
knowledge-based animation, motion synthesis; social agents and
avatars, emotion and personality, virtual humans, autonomous
actors, AI based animation, social and conversational agents,
inter-agent communication, social behavior, gesture generation,
crowd simulation; animation compression and transmission, semantics
and ontologies for virtual humans and virtual environments,
animation analysis and structuring, anthropometric virtual human
models, acquisition and reconstruction of animation data, level of
details, semantic representation of motion and animation, medical
simulation, cultural heritage, interaction for virtual humans,
augmented reality and virtual reality, computer games and online
virtual worlds.
General
Is the information for this product incomplete, wrong or inappropriate?
Let us know about it.
Does this product have an incorrect or missing image?
Send us a new image.
Is this product missing categories?
Add more categories.
Review This Product
No reviews yet - be the first to create one!
|
You might also like..
|