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Media in the Ubiquitous Era - Ambient, Social and Gaming Media (Hardcover): Artur Lugmayr, Helja Franssila, Pertti Naranen,... Media in the Ubiquitous Era - Ambient, Social and Gaming Media (Hardcover)
Artur Lugmayr, Helja Franssila, Pertti Naranen, Olli Sotamaa, Jukka Vanhala
R5,403 Discovery Miles 54 030 Ships in 12 - 17 working days

Media in the ubiquitous area is undergoing a tremendous change. Social media and Web 2.0 are applied in ever more diverse practices both in private and public communities and digital games and play are currently undergoing many transformations. Traditional communication and expression modalities are challenged and totally new practices are constructed in the collaborative, interactive media space. Media in the Ubiquitous Era: Ambient, Social and Gaming Media focuses on the definition of ambient and ubiquitous media from a cross-disciplinary viewpoint. This book is unique in the sense that it does not only cover the field of commerce, but also science, research, and citizens. Through a set of contributions to the MindTrek, a non-profit umbrella organization for societies working in the fields of digital media and information society, this book is a must have for anyone interested in the future of this area.

Media Convergence Handbook - Vol. 2 - Firms and User Perspectives (Hardcover, 1st ed. 2016): Artur Lugmayr, Cinzia Dal Zotto Media Convergence Handbook - Vol. 2 - Firms and User Perspectives (Hardcover, 1st ed. 2016)
Artur Lugmayr, Cinzia Dal Zotto
R4,029 R3,754 Discovery Miles 37 540 Save R275 (7%) Ships in 12 - 17 working days

The Media Convergence Handbook sheds new light on the complexity of media convergence and the related business challenges. Approaching the topic from a managerial, technological as well as end-consumer perspective, it acts as a reference book and educational resource in the field. Media convergence at business level may imply transforming business models and using multiplatform content production and distribution tools. However, it is shown that the implementation of convergence strategies can only succeed when expectations and aspirations of every actor involved are taken into account. Media consumers, content producers and managers face different challenges in the process of media convergence. Volume II of the Media Convergence Handbook tackles these challenges by discussing media business models, production, and users' experience and perspectives from a technological convergence viewpoint.

Media Convergence Handbook - Vol. 1 - Journalism, Broadcasting, and Social Media Aspects of Convergence (Hardcover, 1st ed.... Media Convergence Handbook - Vol. 1 - Journalism, Broadcasting, and Social Media Aspects of Convergence (Hardcover, 1st ed. 2016)
Artur Lugmayr, Cinzia Dal Zotto
R3,700 Discovery Miles 37 000 Ships in 12 - 17 working days

The Media Convergence Handbook sheds new light on the complexity of media convergence and the related business challenges. Approaching the topic from a managerial, technological as well as end-consumer perspective, it acts as a reference book and educational resource in the field. Media convergence at business level may imply transforming business models and using multiplatform content production and distribution tools. However, it is shown that the implementation of convergence strategies can only succeed when expectations and aspirations of every actor involved are taken into account. Media consumers, content producers and managers face different challenges in the process of media convergence. Volume I of the Media Convergence Handbook encourages an active discourse on media convergence by introducing the concept through general perspective articles and addressing the real-world challenges of conversion in the publishing, broadcasting and social media sectors.

Information Systems and Management in Media and Entertainment Industries (Hardcover, 1st ed. 2016): Artur Lugmayr, Emilija... Information Systems and Management in Media and Entertainment Industries (Hardcover, 1st ed. 2016)
Artur Lugmayr, Emilija Stojmenova, Katarina Stanoevska, Robert Wellington
R4,610 Discovery Miles 46 100 Ships in 12 - 17 working days

This book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around the world, who examine business information management and systems in the larger context of media and entertainment industries. Human, management, technological, and content creation aspects are covered in order to provide a unique viewpoint. With great interdisciplinary scope, the book provides a roadmap of research challenges and a structured approach for future development across areas such as social media, eCommerce, and eBusiness. Chapters address the tremendous challenges in organization, leadership, customer behavior, and technology that face the entertainment and media industries every day, including the transformation of the analog media world into its digital counterpart. Professionals or researchers involved with IT systems management, information policies, technology development or content creation will find this book an essential resource. It is also a valuable tool for academics or advanced-level students studying digital media or information systems.

Entertainment Computing - ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress,... Entertainment Computing - ICEC 2018 - 17th IFIP TC 14 International Conference, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 17-20, 2018, Proceedings (Paperback, 1st ed. 2018)
Esteban Clua, Licinio Roque, Artur Lugmayr, Pauliina Tuomi
R1,599 Discovery Miles 15 990 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.

Media Convergence Handbook - Vol. 2 - Firms and User Perspectives (Paperback, Softcover reprint of the original 1st ed. 2016):... Media Convergence Handbook - Vol. 2 - Firms and User Perspectives (Paperback, Softcover reprint of the original 1st ed. 2016)
Artur Lugmayr, Cinzia Dal Zotto
R4,331 Discovery Miles 43 310 Ships in 10 - 15 working days

The Media Convergence Handbook sheds new light on the complexity of media convergence and the related business challenges. Approaching the topic from a managerial, technological as well as end-consumer perspective, it acts as a reference book and educational resource in the field. Media convergence at business level may imply transforming business models and using multiplatform content production and distribution tools. However, it is shown that the implementation of convergence strategies can only succeed when expectations and aspirations of every actor involved are taken into account. Media consumers, content producers and managers face different challenges in the process of media convergence. Volume II of the Media Convergence Handbook tackles these challenges by discussing media business models, production, and users' experience and perspectives from a technological convergence viewpoint.

Information Systems and Management in Media and Entertainment Industries (Paperback, Softcover reprint of the original 1st ed.... Information Systems and Management in Media and Entertainment Industries (Paperback, Softcover reprint of the original 1st ed. 2016)
Artur Lugmayr, Emilija Stojmenova, Katarina Stanoevska, Robert Wellington
R4,225 Discovery Miles 42 250 Ships in 10 - 15 working days

This book defines an agenda for research in information management and systems for media and entertainment industries. It highlights their particular needs in production, distribution, and consumption. Chapters are written by practitioners and researchers from around the world, who examine business information management and systems in the larger context of media and entertainment industries. Human, management, technological, and content creation aspects are covered in order to provide a unique viewpoint. With great interdisciplinary scope, the book provides a roadmap of research challenges and a structured approach for future development across areas such as social media, eCommerce, and eBusiness. Chapters address the tremendous challenges in organization, leadership, customer behavior, and technology that face the entertainment and media industries every day, including the transformation of the analog media world into its digital counterpart. Professionals or researchers involved with IT systems management, information policies, technology development or content creation will find this book an essential resource. It is also a valuable tool for academics or advanced-level students studying digital media or information systems.

Media Convergence Handbook - Vol. 1 - Journalism, Broadcasting, and Social Media Aspects of Convergence (Paperback, Softcover... Media Convergence Handbook - Vol. 1 - Journalism, Broadcasting, and Social Media Aspects of Convergence (Paperback, Softcover reprint of the original 1st ed. 2016)
Artur Lugmayr, Cinzia Dal Zotto
R4,190 Discovery Miles 41 900 Ships in 10 - 15 working days

The Media Convergence Handbook sheds new light on the complexity of media convergence and the related business challenges. Approaching the topic from a managerial, technological as well as end-consumer perspective, it acts as a reference book and educational resource in the field. Media convergence at business level may imply transforming business models and using multiplatform content production and distribution tools. However, it is shown that the implementation of convergence strategies can only succeed when expectations and aspirations of every actor involved are taken into account. Media consumers, content producers and managers face different challenges in the process of media convergence. Volume I of the Media Convergence Handbook encourages an active discourse on media convergence by introducing the concept through general perspective articles and addressing the real-world challenges of conversion in the publishing, broadcasting and social media sectors.

Enterprise Applications and Services in the Finance Industry - 7th International Workshop, FinanceCom 2014, Sydney, Australia,... Enterprise Applications and Services in the Finance Industry - 7th International Workshop, FinanceCom 2014, Sydney, Australia, December 2014, Revised Papers (Paperback, 1st ed. 2015)
Artur Lugmayr
R1,702 Discovery Miles 17 020 Ships in 10 - 15 working days

This book constitutes the proceedings of the 7th International Workshop on Enterprise Applications and Services in the Finance Industry, FinanceCom 2014, held in Sydney, Australia, on December 12, 2014. The workshop spans multiple disciplines, including technical, service, economic, sociological, and behavioral sciences. It reflects on technologically enabled opportunities, implications, and changes due to the introduction of new business models or regulations related to the financial services industry and the financial markets. The nine papers presented were carefully reviewed and selected from numerous submissions.

Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016,... Entertainment Computing - ICEC 2016 - 15th IFIP TC 14 International Conference, Vienna, Austria, September 28-30, 2016, Proceedings (Paperback, 1st ed. 2016)
Gunter Wallner, Simone Kriglstein, Helmut Hlavacs, Rainer Malaka, Artur Lugmayr, …
R2,402 Discovery Miles 24 020 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.

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