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Master Unity UI development with Unity and C# by learning design
principles, how to develop UI with Unity UI (uGUI), the UI Toolkit,
and IMGUI and how to accept inputs with both the Input Manager and
new Input System. Key Features * Learn to develop game user
interfaces with both technical and aesthetic considerations in this
updated second edition * Understand how to use the various UI
systems provided by Unity * Follow along with step-by-step examples
creating popular user interfaces seen in multiple game genres Book
Description A functional UI is necessary for player interaction.
Along with imparting crucial information to the player, the UI is
also the mechanism through which the player interacts with the
game. Unity's tools give you the opportunity to create complex and
attractive UIs to make your game stand out. This book begins by
describing various design considerations for developing UI for
different genres and platforms. You'll learn how to layout UIs,
hook up interactions, create movement through animation and
particle effects, and optimize UI. It then walks through the
technical details of implementing UIs with all three UI systems
provided by Unity and both of the Unity input systems. You'll learn
how to create visually engaging heads-up-displays, pause menus,
health bars, circular progress bars, animated menus, and more. This
book not only teaches how to lay out visual elements but also how
to program these features and implement them across multiple games
of varying genres. While working through the examples provided,
you'll learn how to develop a UI that scales to multiple screen
resolutions so your game can be released on multiple platforms with
minimal changes. By the end of this book, you will be confident in
developing a game UI with both technical and aesthetic
considerations using all the UI elements provided by Unity's UI
system. What you will learn * Learn design principles and patterns
for developing your UI * Discover techniques that allow your UI to
scale appropriately in different resolutions * Use automatic
layouts to streamline your UI building process * Learn the
properties of the Event System and appropriately hook events to
your UI elements * Implement all of Unity's built-in uGUI
components including those provided by TextMeshPro * Add visual
flare to UIs with the use of animation and particle effects *
Understand when and how to use the UI Toolkit and IMGUI UI systems
Who This Book Is For This book is intended for game developers who
have worked with Unity and are looking to improve their knowledge
of the UI system. Individuals looking for in-depth explanations of
specific UI elements and individuals looking for step-by-step
directions explaining how to implement UI items that appear in
multiple game genres will also find this book helpful. A basic
understanding of Unity and C# programming is needed.
Master Game UI system by creating captivating user interface
components with Unity 5 through Unity 2018 and C#. Learn about UI
texts, images, world space UI, mobile-specific UI and much more.
Key Features Develop a game UI with both technical and aesthetic
considerations Use all the UI elements provided by Unity's UI
system Step-by-step examples of creating user interface components
in the top game genres Book DescriptionA functional UI is an
important component for player interaction in every type of video
game. Along with imparting crucial statistical information to the
player, the UI is also the window through which the player engages
with the world established by the game. Unity's tools give you the
opportunity to create complex and attractive UIs to make your game
stand out. This book helps you realize the full potential of
Unity's powerful tools to create the best UI for your games by
walking you through the creation of myriad user interface
components. Learn how to create visually engaging
heads-up-displays, pause menus, health bars, circular progress
bars, animated menus, and more. This book not only teaches how to
lay out visual elements, but also how to program these features and
implement them across multiple games of varying genres. While
working through the examples provided, you will learn how to
develop a UI that scales to multiple screen resolutions, so your
game can be released on multiple platforms with minimal changes.
What you will learn Design principles and patterns for laying out
elements in your UI Techniques that allow your UI to scale
appropriately in different resolutions How to use automatic layouts
to streamline your UI building process Properties of the Event
System and how to appropriately hook events to your UI elements
Access the components and properties of UI elements via code
Implement all of Unity's built-in UI elements as well as those
provided by TextMeshPro Develop key UI components that are
popularly used in multiple game genres Add visual flare to user
interfaces with the use of animation and particle effects Create a
UI that displays in the Screen Space as well as World Space Who
this book is forThis book is for anyone keen to improve their games
via a great user interface with Unity's UI system. If you're
looking for a book that explains how to develop specific user
interfaces or that thoroughly explains how each of the individual
Unity components work, this book is for you.
Master everything you need to build a 2D game using Unity 5 by
developing a complete RPG game framework! Key Features Explore the
new features of Unity 5 and recognize obsolete code and elements
Develop and build a complete 2D retro RPG with a conversation
system, inventory, random map battles, full game menus, and sound
This book demonstrates how to use the new Unity UI system
effectively through detailed C# scripts with full explanations Book
DescriptionThe Unity engine has revolutionized the gaming industry,
by making it easier than ever for indie game developers to create
quality games on a budget. Hobbyists and students can use this
powerful engine to build 2D and 3D games, to play, distribute, and
even sell for free! This book will help you master the 2D features
available in Unity 5, by walking you through the development of a
2D RPG framework. With fully explained and detailed C# scripts,
this book will show you how to create and program animations, a NPC
conversation system, an inventory system, random RPG map battles,
and full game menus. After your core game is complete, you'll learn
how to add finishing touches like sound and music, monetization
strategies, and splash screens. You'll then be guided through the
process of publishing and sharing your game on multiple platforms.
After completing this book, you will have the necessary knowledge
to develop, build, and deploy 2D games of any genre! What you will
learn Create a 2D game in Unity 5 by developing a complete retro 2D
RPG framework Effectively manipulate and utilize 2D sprites Create
2D sprite animations and trigger them effectively with code Write
beginning to advanced-level C# code using MonoDevelop Implement the
new UI system effectively and beautifully Use state machines to
trigger events within your game Who this book is forThis book is
for anyone looking to get started developing 2D games with Unity 5.
If you're already accomplished in Unity 2D and wish to expand or
supplement your current Unity knowledge, or are working in 2D in
Unity 4 and looking to upgrade Unity 5, this book is for you. A
basic understanding of programming logic is needed to begin
learning with this book, but intermediate and advanced programming
topic are explained thoroughly so that coders of any level can
follow along. Previous programming experience in C# is not
required.
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