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Master Unity UI development with Unity and C# by learning design principles, how to develop UI with Unity UI (uGUI), the UI Toolkit, and IMGUI and how to accept inputs with both the Input Manager and new Input System. Key Features * Learn to develop game user interfaces with both technical and aesthetic considerations in this updated second edition * Understand how to use the various UI systems provided by Unity * Follow along with step-by-step examples creating popular user interfaces seen in multiple game genres Book Description A functional UI is necessary for player interaction. Along with imparting crucial information to the player, the UI is also the mechanism through which the player interacts with the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book begins by describing various design considerations for developing UI for different genres and platforms. You'll learn how to layout UIs, hook up interactions, create movement through animation and particle effects, and optimize UI. It then walks through the technical details of implementing UIs with all three UI systems provided by Unity and both of the Unity input systems. You'll learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you'll learn how to develop a UI that scales to multiple screen resolutions so your game can be released on multiple platforms with minimal changes. By the end of this book, you will be confident in developing a game UI with both technical and aesthetic considerations using all the UI elements provided by Unity's UI system. What you will learn * Learn design principles and patterns for developing your UI * Discover techniques that allow your UI to scale appropriately in different resolutions * Use automatic layouts to streamline your UI building process * Learn the properties of the Event System and appropriately hook events to your UI elements * Implement all of Unity's built-in uGUI components including those provided by TextMeshPro * Add visual flare to UIs with the use of animation and particle effects * Understand when and how to use the UI Toolkit and IMGUI UI systems Who This Book Is For This book is intended for game developers who have worked with Unity and are looking to improve their knowledge of the UI system. Individuals looking for in-depth explanations of specific UI elements and individuals looking for step-by-step directions explaining how to implement UI items that appear in multiple game genres will also find this book helpful. A basic understanding of Unity and C# programming is needed.
Master Game UI system by creating captivating user interface components with Unity 5 through Unity 2018 and C#. Learn about UI texts, images, world space UI, mobile-specific UI and much more. Key Features Develop a game UI with both technical and aesthetic considerations Use all the UI elements provided by Unity's UI system Step-by-step examples of creating user interface components in the top game genres Book DescriptionA functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes. What you will learn Design principles and patterns for laying out elements in your UI Techniques that allow your UI to scale appropriately in different resolutions How to use automatic layouts to streamline your UI building process Properties of the Event System and how to appropriately hook events to your UI elements Access the components and properties of UI elements via code Implement all of Unity's built-in UI elements as well as those provided by TextMeshPro Develop key UI components that are popularly used in multiple game genres Add visual flare to user interfaces with the use of animation and particle effects Create a UI that displays in the Screen Space as well as World Space Who this book is forThis book is for anyone keen to improve their games via a great user interface with Unity's UI system. If you're looking for a book that explains how to develop specific user interfaces or that thoroughly explains how each of the individual Unity components work, this book is for you.
Master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework! Key Features Explore the new features of Unity 5 and recognize obsolete code and elements Develop and build a complete 2D retro RPG with a conversation system, inventory, random map battles, full game menus, and sound This book demonstrates how to use the new Unity UI system effectively through detailed C# scripts with full explanations Book DescriptionThe Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You'll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre! What you will learn Create a 2D game in Unity 5 by developing a complete retro 2D RPG framework Effectively manipulate and utilize 2D sprites Create 2D sprite animations and trigger them effectively with code Write beginning to advanced-level C# code using MonoDevelop Implement the new UI system effectively and beautifully Use state machines to trigger events within your game Who this book is forThis book is for anyone looking to get started developing 2D games with Unity 5. If you're already accomplished in Unity 2D and wish to expand or supplement your current Unity knowledge, or are working in 2D in Unity 4 and looking to upgrade Unity 5, this book is for you. A basic understanding of programming logic is needed to begin learning with this book, but intermediate and advanced programming topic are explained thoroughly so that coders of any level can follow along. Previous programming experience in C# is not required.
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