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Practical GameMaker Projects - Build Games with GameMaker Studio 2 (Paperback, 1st ed.): Ben Tyers Practical GameMaker Projects - Build Games with GameMaker Studio 2 (Paperback, 1st ed.)
Ben Tyers
R999 R853 Discovery Miles 8 530 Save R146 (15%) In Stock

Make ten simple, casual games, and learn a ton of GML coding along the way. Each of these games is the kind you can play when you have a minute or two free, and are great for playing on your PC, or exported to HTML5 or Android. Each game in Practical GameMaker Projects has its own chapter that explains the process of making each game, along with sketches, screenshots, coding, explanations, and tips. For each game there is a YYZ project file of the completed game that is ready to load and play. Also, all resources are available so you can make the game as you follow along in the book. To take full advantage of this book and the accompanying resources and project files, a Creator, Developer or Educational version of GameMaker Studio 2 is required. You can still gain a lot from this book if you have the free version of GameMaker Studio 2, but note that the free version doesn't allow the importation of YYZ project files used in the book, and has other limitations such as a limit on how many resources you can create. Each chapter has an introduction that explains what the aim of the game is, followed by a design and coding section which will cover the coding of the game. You're free to re-use code in your own projects, both free and paid. At the end of each chapter there is a things-to-try page that gives you five things to add to the game to improve its playability or appearance - pushing you a little to improve your planning and GML skills. What You'll Learn Build ten game applications using GameMaker Studio 2 Use the GameMaker Markup Language along the way Master the concepts behind each of the ten game apps Design and code for each of the ten game examples Try some add-ons for each of the ten games Who This Book Is For Game developers with at least some prior game development experience. GameMaker Studio experience recommended, but not required.

Learn RPGs in GameMaker: Studio - Build and Design Role Playing Games (Paperback, 1st ed.): Ben Tyers Learn RPGs in GameMaker: Studio - Build and Design Role Playing Games (Paperback, 1st ed.)
Ben Tyers
R2,115 Discovery Miles 21 150 Ships in 9 - 17 working days

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. What You'll Learn Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG Who This Book Is For Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform.

Practical GameMaker: Studio - Language Projects (Paperback, 1st ed.): Ben Tyers Practical GameMaker: Studio - Language Projects (Paperback, 1st ed.)
Ben Tyers
R2,331 R2,134 Discovery Miles 21 340 Save R197 (8%) Ships in 18 - 22 working days

Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you'll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game. In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section you'll see how you'll apply what you've learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you're using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes. What You Will Learn Use GameMaker: Studio and GameMaker Language (GML) to create games Work with GML variables, conditionals, drawing, keyport I/O, objects, and events Create GML sprites, health/lives, alarms, collisions, and rooms Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects< Include GML random and AI movements in your game Use GML loops, arrays, ds_lists, paths, and scripts Who This Book Is For Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.

Easy Keyboard Songs - Book 2: 30 Songs (Paperback): Ben Tyers Easy Keyboard Songs - Book 2: 30 Songs (Paperback)
Ben Tyers
R164 Discovery Miles 1 640 Ships in 18 - 22 working days
Easy Keyboard Songs - Book 1: 30 Songs (Paperback): Ben Tyers Easy Keyboard Songs - Book 1: 30 Songs (Paperback)
Ben Tyers
R163 Discovery Miles 1 630 Ships in 18 - 22 working days
GameMaker Fundamentals - Learn GML Programming to Start Making Amazing Games (Paperback, 1st ed.): Ben Tyers GameMaker Fundamentals - Learn GML Programming to Start Making Amazing Games (Paperback, 1st ed.)
Ben Tyers
R1,255 R1,058 Discovery Miles 10 580 Save R197 (16%) Ships in 18 - 22 working days

Master the fundamental programming skills needed to create your own computer games in GameMaker. This book shows how to use GameMaker to build and publish cross-platform games. Each chapter covers a certain programming element, including layers, variables, and so on. You will also learn how to design levels in your games, draw sprites to populate your virtual worlds, and build GUIs for your menus and game interfaces. GameMaker Fundamentals also provides a thorough introduction to the GameMaker Language (GML). Practical example projects reinforce the concept discussed in each chapter. On completing this book, you will have a thorough understanding of how to create games from scratch using game design and programming principles using GameMaker and GML. What You Will Learn Review core programming features required for sound knowledge of GameMaker Master how to combine GML to orchestrate game actions Utilize GameMaker's layers to create exciting games Set up player control Who Is This Book For Those new to GameMaker or game programming in general; it assumes no prior knowledge or skill set.

GameMaker: Studio 100 Programming Challenges (Paperback, 1st ed.): Ben Tyers GameMaker: Studio 100 Programming Challenges (Paperback, 1st ed.)
Ben Tyers
R1,686 R1,193 Discovery Miles 11 930 Save R493 (29%) Ships in 9 - 17 working days

Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete. Think you're a good GameMaker game application developer or programmer? Think again with this awesome book! What You'll Learn Upgrade your skills with each specific game application coding challenge Create many different game events, action or scenarios Code for many different kinds of game applications or themes from space to adventure to sports to fantasy Who This Book Is For GameMaker and GameMaker: Studio users and coders.

Troy's Quest - The Malevolent Elves (Paperback): Lisa Hearst Troy's Quest - The Malevolent Elves (Paperback)
Lisa Hearst; Ben Tyers
R349 Discovery Miles 3 490 Ships in 18 - 22 working days
Easy Piano Songs - Book 3: 30 Songs (Paperback): Ben Tyers Easy Piano Songs - Book 3: 30 Songs (Paperback)
Ben Tyers
R163 Discovery Miles 1 630 Ships in 18 - 22 working days
Easy Keyboard Songs - Book 3: 30 Songs (Paperback): Ben Tyers Easy Keyboard Songs - Book 3: 30 Songs (Paperback)
Ben Tyers
R163 Discovery Miles 1 630 Ships in 18 - 22 working days
Children's Piano & Keyboard Songs - 90 Songs (Paperback): Ben Tyers Children's Piano & Keyboard Songs - 90 Songs (Paperback)
Ben Tyers
R285 Discovery Miles 2 850 Ships in 18 - 22 working days
Easy Piano Songs - Complete: 90 Songs (Paperback): Ben Tyers Easy Piano Songs - Complete: 90 Songs (Paperback)
Ben Tyers
R246 Discovery Miles 2 460 Ships in 18 - 22 working days
ELT Book 1 (Paperback): Ben Tyers ELT Book 1 (Paperback)
Ben Tyers
R767 Discovery Miles 7 670 Ships in 18 - 22 working days
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