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Gain the skills required to create fun and compelling games using
GameMaker: Studio, and its GML programming language. In this
full-color book you'll learn 24 practical programming elements that
are important when creating any game. Each section includes an
introduction to a new programming element, some examples, a
worksheet, and mini projects to allow you to test your new
knowledge. After completing all elements, you will put into action
what you have learned in a classic arcade style game. In Practical
GameMaker: Studio, you will create a fully featured game, with
guidance and in color, using version 1.4. After each section you'll
see how you'll apply what you've learned to the final game, and
discover additional projects to try. These mini projects include a
separate scoring guide, and a working example for each, which is
useful if you're using this book in an educational environment.
Similarly, the book also contains a number of assignments, which
you may include as part of any associated coursework in your
classes. What You Will Learn Use GameMaker: Studio and GameMaker
Language (GML) to create games Work with GML variables,
conditionals, drawing, keyport I/O, objects, and events Create GML
sprites, health/lives, alarms, collisions, and rooms Improve your
game with GML backgrounds, sound and music, splash screens and
menus, and effects<
Include GML random and AI movements in your game Use GML loops,
arrays, ds_lists, paths, and scripts Who This Book Is For
Experienced game developers new to GameMaker or for those with at
least some prior exposure or experience with GameMaker: Studio but
who are new to GML.
Make ten simple, casual games, and learn a ton of GML coding along
the way. Each of these games is the kind you can play when you have
a minute or two free, and are great for playing on your PC, or
exported to HTML5 or Android. Each game in Practical GameMaker
Projects has its own chapter that explains the process of making
each game, along with sketches, screenshots, coding, explanations,
and tips. For each game there is a YYZ project file of the
completed game that is ready to load and play. Also, all resources
are available so you can make the game as you follow along in the
book. To take full advantage of this book and the accompanying
resources and project files, a Creator, Developer or Educational
version of GameMaker Studio 2 is required. You can still gain a lot
from this book if you have the free version of GameMaker Studio 2,
but note that the free version doesn't allow the importation of YYZ
project files used in the book, and has other limitations such as a
limit on how many resources you can create. Each chapter has an
introduction that explains what the aim of the game is, followed by
a design and coding section which will cover the coding of the
game. You're free to re-use code in your own projects, both free
and paid. At the end of each chapter there is a things-to-try page
that gives you five things to add to the game to improve its
playability or appearance - pushing you a little to improve your
planning and GML skills. What You'll Learn Build ten game
applications using GameMaker Studio 2 Use the GameMaker Markup
Language along the way Master the concepts behind each of the ten
game apps Design and code for each of the ten game examples Try
some add-ons for each of the ten games Who This Book Is For Game
developers with at least some prior game development experience.
GameMaker Studio experience recommended, but not required.
Master the fundamental programming skills needed to create your own
computer games in GameMaker. This book shows how to use GameMaker
to build and publish cross-platform games. Each chapter covers a
certain programming element, including layers, variables, and so
on. You will also learn how to design levels in your games, draw
sprites to populate your virtual worlds, and build GUIs for your
menus and game interfaces. GameMaker Fundamentals also provides a
thorough introduction to the GameMaker Language (GML). Practical
example projects reinforce the concept discussed in each chapter.
On completing this book, you will have a thorough understanding of
how to create games from scratch using game design and programming
principles using GameMaker and GML. What You Will Learn Review core
programming features required for sound knowledge of GameMaker
Master how to combine GML to orchestrate game actions Utilize
GameMaker's layers to create exciting games Set up player control
Who Is This Book For Those new to GameMaker or game programming in
general; it assumes no prior knowledge or skill set.
Carry out the pre-planning, design, and programming of role playing
games (RPGs) using the popular GameMaker: Studio in this very
practical and fun book. Author Ben Tyers teaches you how to create
a story or plotline for the RPG, apply aesthetics, and develop core
and extended gameplay. Using Learn RPGs in GameMaker: Studio, you
can design and build your own RPG using the GameMaker: Studio
platform. Build your first game application and deploy in an app
store, on Facebook, or just on a PC. Maybe, even, make a few bucks.
What You'll Learn Use the GameMaker: Studio platform to design and
build a role playing game Create a story for game design purposes,
using a plot line and defining characters Discover the impact of
aesthetics on art style, character separation, scene development,
sound design and views Master core gameplay elements such as
battles, exploration, scoring, and endings Work with extended
gameplay elements such as collectibles, quirks, management, and
saving Employ the various core and extended gameplay elements as
appropriate to your RPG Who This Book Is For Game designers or
developers looking to design and build their first role playing
game using the GameMaker: Studio platform.
Push your GameMaker programming skills to the edge with 100
programming challenges using the popular GameMaker: Studio and GML.
Each challenge includes an outline of the challenge, a scoring and
time guide, useful GML code, and a working example provided in GMZ
format. For more advanced programmers, each challenge comes with an
additional task to complete. Think you're a good GameMaker game
application developer or programmer? Think again with this awesome
book! What You'll Learn Upgrade your skills with each specific game
application coding challenge Create many different game events,
action or scenarios Code for many different kinds of game
applications or themes from space to adventure to sports to fantasy
Who This Book Is For GameMaker and GameMaker: Studio users and
coders.
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