![]() |
![]() |
Your cart is empty |
||
Showing 1 - 5 of 5 matches in All Departments
"Credible Checklists and Quality Questionnaires"starts off with an examination of the critical but commonly overlooked checklist method. In the second chapter, questionnaires and surveys are discussed. Asking questions sounds simple, but the hard truth is that asking questions (and designing questionnaires) is a difficult task. This chapter discusses being mindful of the choice of words, order of questions and how early questions influence later questions, answer scales and how they impact the user response, questionnaire design, and much more. The final chapter provides examples of some common questionnaires (both free and fee-based) for assessing the usability of products. After reading this book, readers will be able to use these user design tools with greater confidence and certainty."
Good user interface design isn t just about aesthetics or using
the latest technology. Designers also need to ensure their product
is offering an optimal user experience. This requires user needs
analysis, usability testing, persona creation, prototyping, design
sketching, and evaluation through-out the design and development
process. "User Experience Re-Mastered" takes tried and tested
material from best-selling books in Morgan Kaufmann s Series in
Interactive Technologies and presents it in typical project
framework. Chauncey Wilson guides the reader through each chapter,
introducing each stage, explaining its context, and emphasizing its
significance in the user experience lifecycle. This gives readers
practical and easily applicable direction for creating web sites
and web applications that ensure the ultimate experience. A must
read for students, those new to the field, and anyone designing
interfaces for people *A guided, hands-on tour through the process of creating the ultimate user experience - from testing, to prototyping, to design, to evaluation *Provides tried and tested material from best sellers in Morgan Kaufmann s Series in Interactive Technologies, including leaders in the field such as Bill Buxton and Jakob Nielsen *Features never before seen material from Chauncey Wilson s forthcoming, and highly anticipated Handbook for User Centered Design"
"User Interface Inspection Methods" succinctly covers five inspection methods: heuristic evaluation, perspective-based user interface inspection, cognitive walkthrough, pluralistic walkthrough, and formal usability inspections. Heuristic evaluation is perhaps the best-known inspection method, requiring a group of evaluators to review a product against a set of general principles. The perspective-based user interface inspection is based on the principle that different perspectives will find different problems in a user interface. In the related persona-based inspection, colleagues assume the roles of personas and review the product based on the needs, background, tasks, and pain points of the different personas. The cognitive walkthrough focuses on ease of learning. Most of the inspection methods do not require users; the main exception is the pluralistic walkthrough, in which a user is invited to provide feedback while members of a product team listen, observe the user, and ask questions. After reading this book, you will be able to use these UI inspection methods with confidence and certainty.
"Brainstorming and Beyond" describes the techniques for
generating ideas verbally, in writing, or through sketches. The
first chapter focuses on brainstorming, the foundation method for
ideation, which is a complex social process building off of social
psychology principles, motivational constructs, and corporate
culture. Brainstorming iscommonly portrayed as an easy way to
generate ideas, but in reality, it is a complex social process that
is often flawed in ways that are not self-evident. Chapter 2
discusses Brainwriting, which is a variation on brainstorming in
which each person writes ideas down on paper and then passes the
paper to a new person who reads the first set of ideas and adds new
ones. Since there is no group shouting out of ideas, strong
facilitation skills are not required, and more often than not,
Brainwriting results greatly exceed those of group brainstorming in
a shorter time because ideas are generated in a parallel, rather
than serial, fashion. Brainwriting is useful when time is limited,
groups are hostile, or you are dealing with a culture where
shouting out wild or divergent ideas might be difficult. Finally,
in Chapter 3, readers learn about Braindrawing, a method of visual
brainstorming that helps practitioners generate ideas for icons,
other graphics, user interface layouts, or Web page designs. Each
of these methods provides readers with ways to generate, present,
and evaluate ideas so they can begin building a strong foundation
for product success.
Much of the work of user-centered design practitioners involves some type of interviewing. While interviewing is an important skill, many colleagues have little or no formal training in interviewing methods and often learn on the job with limited feedback on the quality of their interviews. This book teaches readers about the three basic interview methods: structured interviews, semi-structured interviews, and unstructured interviews. The author discusses the various strengths, weaknesses, issues with each type of interview, and includes best practices and procedures for conducing effective and efficient interviews. The book dives into the detailed information about interviews that haven t been discussed before - readers learn how and when to ask the "how" and "why" questions to get a deeper understanding of problems, concepts, and processes, as well as discussions on laddering and critical incident techniques. Because so much of what UX practitioners do involves good interviewing skills, this is your one-stop resource with the definitions, processes, procedures and best practices on the basic approaches. "
|
![]() ![]() You may like...
Discovering Daniel - Finding Our Hope In…
Amir Tsarfati, Rick Yohn
Paperback
|