0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R1,000 - R2,500 (3)
  • -
Status
Brand

Showing 1 - 3 of 3 matches in All Departments

Elevating Game Experiences with Unreal Engine 5 - Bring your game ideas to life using the new Unreal Engine 5 and C++... Elevating Game Experiences with Unreal Engine 5 - Bring your game ideas to life using the new Unreal Engine 5 and C++ (Paperback, 2nd Revised edition)
Goncalo Marques, Devin Sherry, David Pereira, Hammad Fozi
R1,894 Discovery Miles 18 940 Ships in 10 - 15 working days

Get hands-on with game development tools and techniques to build game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the games industry Key Features Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++ Learn techniques to prototype and develop your own ideas with key images printed in color Reinforce your skills with project-based learning by building a series of games from scratch Book DescriptionImmerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You'll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game. By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games. What you will learn Create a fully functional third-person character and enemies Implement navigation with keyboard, mouse, and gamepad Program logic and game mechanics with collision and particle effects Explore AI for games with Blackboards and behavior trees Build character animations with animation blueprints and montages Polish your game with stunning visual and sound effects Explore the fundamentals of game UI using a heads-up display Discover how to implement multiplayer in your games Who this book is forThis book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended.

Game Development Projects with Unreal Engine - Learn to build your first games and bring your ideas to life using UE4 and C++... Game Development Projects with Unreal Engine - Learn to build your first games and bring your ideas to life using UE4 and C++ (Paperback)
Hammad Fozi, Goncalo Marques, David Pereira, Devin Sherry
R1,349 Discovery Miles 13 490 Ships in 10 - 15 working days

Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++ Key Features Kickstart your career or dive into a new hobby by exploring game design with UE4 and C++ Learn the techniques needed to prototype and develop your own ideas Reinforce your skills with project-based learning by building a series of games from scratch Book DescriptionGame development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You'll then apply what you've learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life. What you will learn Create a fully-functional third-person character and enemies Build navigation with keyboard, mouse, gamepad, and touch controls Program logic and game mechanics with collision and particle effects Explore AI for games with Blackboards and Behavior Trees Build character animations with Animation Blueprints and Montages Test your game for mobile devices using mobile preview Add polish to your game with visual and sound effects Master the fundamentals of game UI design using a heads-up display Who this book is forThis book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.

Unreal Engine Physics Essentials (Paperback): Katax Emperore, Devin Sherry Unreal Engine Physics Essentials (Paperback)
Katax Emperore, Devin Sherry
R1,130 Discovery Miles 11 300 Ships in 10 - 15 working days

Gain practical knowledge of mathematical and physics concepts in order to design and develop an awesome game world using Unreal Engine 4 About This Book * Use the Physics Asset Tool within Unreal Engine 4 to develop game physics objects for your game world * Explore the Collision mechanics within Unreal Engine 4 to create advanced, real-world physics * A step-by-step guide to implementing the Physics concepts involved in Unreal Engine 4 to create a working Vehicle Blueprint Who This Book Is For This book is intended for beginner to intermediate users of Epic Games' Unreal Engine 4 who want to learn more about how to implement physics within their game-world. No matter what your knowledge base of Unreal Engine 4 is, this book contains valuable information on blueprint scripting, collision generation, materials, and the Physical Asset Tool (PhAT) for all users to create better games. What You Will Learn * Get to know basic to intermediate topics in mathematics and physics * Create assets using the Physics Asset Tool (PhAT) in Unreal Engine 4 * Develop Collision Hulls, which are necessary to take advantage of Unreal Engine 4's physics and collision events * Use constraints to create advanced physics-based assets for your game-world * Working knowledge of physics bodies, physics damping, and friction within Unreal Engine 4 * Develop physical materials to recreate real-world friction for substances such as glass and ice * Create a working vehicle blueprint from scratch using assets provided by Unreal Engine 4 * Gain knowledge about implementing advanced physics in Unreal Engine 4 using C++ programming In Detail Unreal Engine 4 is one of the leading game development tools used by both AAA and independent developers alike to create breathe-taking games. One of the key features of this tool is the use of Physics to create a believable game-world for players to explore. This book gives readers practical insight into the mathematical and physics principles necessary to properly implement physics within Unreal Engine 4. Discover how to manipulate physics within Unreal Engine 4 by learning basic real-world mathematical and physics concepts that assist in the implementation of physics-based objects in your game world. Then, you'll be introduced to PhAT (Physics Asset Tool) within Unreal Engine 4 to learn more about developing game physics objects for your game world. Next, dive into Unreal Engine 4's collision generation, physical materials, blueprints, constraints, and more to get hands-on experience with the tools provided by Epic to create real-world physics in Unreal Engine 4. Lastly, you will create a working Vehicle Blueprint that uses all the concepts covered in this book, as well as covering advanced physics-based topics. Style and approach An easy-to-follow reference text filled with working examples of physics within Unreal Engine 4. Each topic is broken down to easily explain how to implement physics and physical objects in your game-world using the tools provided by Epic Games Unreal Engine 4.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Loot
Nadine Gordimer Paperback  (2)
R205 R168 Discovery Miles 1 680
Discovering Daniel - Finding Our Hope In…
Amir Tsarfati, Rick Yohn Paperback R280 R199 Discovery Miles 1 990
The Personal History Of David…
Dev Patel, Peter Capaldi, … DVD  (1)
R63 Discovery Miles 630
ZA Body Shaper Slimming Underwear…
R570 R399 Discovery Miles 3 990
OMC! Totally Wick-ed! Candle Kit
Hinkler Pty Ltd Kit R250 R195 Discovery Miles 1 950
LocknLock Pet Dry Food Container (1.6L)
R109 R91 Discovery Miles 910
Be Safe Paramedical Disposable Triangle…
R4 Discovery Miles 40
Ultra Link UL-HPBT01 Gravity Bluetooth…
 (4)
R499 R419 Discovery Miles 4 190
Teenage Mutant Ninja Turtles: Out of the…
Megan Fox, Stephen Amell, … Blu-ray disc R46 Discovery Miles 460
Peptine Pro Equine Hydrolysed Collagen…
 (2)
R359 R249 Discovery Miles 2 490

 

Partners