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Simulating for a crisis is far more than creating a simulation of a crisis situation. In order for a simulation to be useful during a crisis, it should be created within the space of a few days to allow decision makers to use it as quickly as possible. Furthermore, during a crisis the aim is not to optimize just one factor, but to balance various, interdependent aspects of life. In the COVID-19 crisis, decisions had to be made concerning e.g. whether to close schools and restaurants, and the (economic) consequences of a 3 or 4-week lock-down had to be considered. As such, rather than one simulation focusing on a very limited aspect, a framework allowing the simulation of several different scenarios focusing on different aspects of the crisis was required. Moreover, the results of the simulations needed to be easily understandable and explainable: if a simulation indicates that closing schools has no effect, this can only be used if the decision makers can explain why this is the case. This book describes how a simulation framework was created for the COVID-19 crisis, and demonstrates how it was used to simulate a wide range of scenarios that were relevant for decision makers at the time. It also discusses the usefulness of the approach, and explains the decisions that had to be made along the way as well as the trade-offs. Lastly, the book examines the lessons learned and the directions for the further development of social simulation frameworks to make them better suited to crisis situations, and to foster a more resilient society.
Simulating for a crisis is far more than creating a simulation of a crisis situation. In order for a simulation to be useful during a crisis, it should be created within the space of a few days to allow decision makers to use it as quickly as possible. Furthermore, during a crisis the aim is not to optimize just one factor, but to balance various, interdependent aspects of life. In the COVID-19 crisis, decisions had to be made concerning e.g. whether to close schools and restaurants, and the (economic) consequences of a 3 or 4-week lock-down had to be considered. As such, rather than one simulation focusing on a very limited aspect, a framework allowing the simulation of several different scenarios focusing on different aspects of the crisis was required. Moreover, the results of the simulations needed to be easily understandable and explainable: if a simulation indicates that closing schools has no effect, this can only be used if the decision makers can explain why this is the case. This book describes how a simulation framework was created for the COVID-19 crisis, and demonstrates how it was used to simulate a wide range of scenarios that were relevant for decision makers at the time. It also discusses the usefulness of the approach, and explains the decisions that had to be made along the way as well as the trade-offs. Lastly, the book examines the lessons learned and the directions for the further development of social simulation frameworks to make them better suited to crisis situations, and to foster a more resilient society.
This book constitutes the refereed proceedings of the 16th International Conference on Principles and Practice of Multi-Agent Systems, PRIMA 2013, held in Dunedin, New Zealand, in December 2013. The conference was co-located with the 26th Australasian Artificial International Conference, AI 2013. The 24 revised full papers presented together with 18 short papers and 2 invited papers were carefully reviewed and selected from 81 submissions. The papers are organized in topical sections on foundations of agents and multi-agent systems; agent and multi-agent system architectures; agent-oriented software engineering; agent-based modelling and simulation; cooperation/collaboration, coordination/communication; hybrid technologies, application domains; and applications.
This book constitutes the refereed post-proceedings of the First International Workshop on Cognitive Agents for Virtual Environments, CAVE 2012, held at AAMAS 2012, in Valencia, Spain, in June 2012. The 10 full papers presented were thoroughly reviewed and selected from 14 submissions. In addition one invited high quality contribution has been included. The papers are organized in the following topical sections: coupling agents and game engines; using games with agents for education; visualization and simulation; and evaluating games with agents.
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications.
This book constitutes the thoroughly refereed post-workshop proceedings of 5 workshops, held at the 10th International Conference on Autonomous Agents and Multiagent Systems, AAMAS 2011, in Taipei, Taiwan, May 2-6, 2011. The 37 revised full papers presented together with 1 invited paper were carefully reviewed and selected from numerous submissions. The papers are organized in sections on the workshops Agent-Based Modeling for Policy Engineering (AMPLE), Agent-Oriented Software Engineering (AOSE), Autonomous Robots and Multirobot Systems (ARMS), Data Oriented Constructive Mining and Multi-Agent Simulation, Massively Multi-Agent Systems: Models, Methods and Tools (DOCM(3)AS), and Infrastructures and Tools for Multiagent Systems (ITMAS).
While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.
PAAMS, the International Conference on Practical Applications of Agents and Multi-Agent Systems is an international yearly forum to present, to discuss, and to disseminate the latest developments and the most important outcomes related to real-world applications. It provides a unique opportunity to bring multi-disciplinary experts, academics and practitioners together to exchange their ex-perience in the development of Agents and Multi-Agent Systems. This volume presents the papers that have been accepted for the 2010 edition in the Special Sessions and Workshops. PAAMS'10 Special Sessions and Workshops are a very useful tool in order to complement the regular program with new or emerging topics of particular interest to the participating community. Special Sessions and Workshops that emphasize on multi-disciplinary and transversal aspects, as well as cutting-edge topics were especially encouraged and welcomed.
This book constitutes the thoroughly refereed post-proceedings of the two International Workshops on Agent Communication, AC 2005 and AC 2006, held in Utrecht, Netherlands in July 2005, and in Hakodate, Japan in May 2006 as associated events of AAMAS 2005/2006, the main international conference on autonomous agents and multi-agent systems. The 20 revised full papers presented were carefully reviewed and selected - they represent the best papers from the Agent Communication workshops of 2005 and 2006, enriched with a few revised agent communication papers from the AAMAS conference. The papers are organized in topical sections on semantics of agent communication, commitments in agent communication, protocols and strategies, as well as reliability and overhearing.
In this book, we present a collection of papers around the topic of agent com- nication. The communication between agents has been one of the major topics of research in multiagent systems. The current work can therefore build on a number of previous Workshops of which the proceedings have been published in earlier volumes in this series. The basis of this collection is formed by the accepted submissions of the Workshop on Agent Communication held in c- junction with the AAMAS Conference in July 2004 in New York. The workshop received 26 submissions of which 14 were selected for publication in this v- ume. Besides the high-quality workshop papers we noticed that many papers on agent communication found their way to the main conference. We decided therefore to invite a number of authors to revise and extend their papers from this conference and to combine them with the workshop papers. We believe that the current collection comprises a very good and quite complete overview of the state of the art in this area of research and gives a good indication of the topics that are of major interest at the moment. The papers can roughly be divided over the following ?ve themes: - social commitments - multiparty communication - content languages - dialogues and conversations - speech acts Although these themes are of course not mutually exclusive they indicate some main directions of research. We therefore have arranged the papers in the book according to the topics indicated above.
InthisbookwepresentacollectionofpapersaroundthetopicofAgentCom- nication. The communication between agents has been one of the major topics of research in multi-agent systems. The current work can therefore build on a number of previous workshops, the proceedings of which have been published in earlier volumes in this series. The basis of this collection is the accepted s- missions of the workshop on Agent Communication Languages which was held in conjunction with the AAMAS conference in July 2003 in Melbourne. The workshop received 15 submissions of which 12 were selected for publication in this volume. Although the number of submissions was less than expected for an important area like Agent Communication there is no reason to worry that this area does not get enough attention from the agent community. First of all, the 12 selected papers are all of high quality. The high acceptance rate is only due to this high quality and not to the necessity to select a certain number of papers. Besides the high-quality workshop papers, we noticed that many papers on Agent Communication found their way to the main conference. We decided therefore to invite a number of authors to revise and extend their papers from this conference and to combine them with the workshop papers. We believe that the current collection comprises a very good and quite complete overview of the state of the art in this area of research and gives a good indication of the topics that are of major interest at the moment.
This book presents 12 revised full papers on Agent-Mediated Electronic Commerce: seven papers were initially presented at the AMEC 2000 Workshop and the five others were solicited by the volume editors in order to achieve competent coverage of all relevant topics.The book is divided in topical sections on electronic negotiation models for agents, formal issues for agents operating on electronic market places, virtual trading institutions and platforms, and trading strategies for interrelated transactions.
This book documents the efforts undertaken by the EG AgentLink Special Interest Group on Agent Mediated Electronic Commerce, SIG AMEC.First and foremost, the book presents a roadmap of research and current technological development in the area of agent mediated electronic commerce. A particularly interesting part of this roadmap is the joint perspective on future developments.The book also contains a number of papers that fill in parts of this roadmap in a European context. Some of the papers present significant current R&D results while other papers indicate some clear directions for future research. The book is structured in topical sections on negotiation, markets, user preferences, and security.
A first attempt to develop a standardized agent communication language (ACL) resulted in KQML, probably the most widely used such language. However, a lot of technical work remains to be done. Even worse, so far, there seems to be little consensus on the basics of agent communication and there is no clear understanding of the semantics of individual speech acts or even of the basic concepts that should be used to define the semantics.This book documents two workshops on communication in MAS held in 1999, one on Specifying and Implementing Conversation Policies (SICP) and the other in Agent Communication Languages and presents the current state of the art of research in the field. A detailed introductory overview by the volume editors highlights a number of issues that play an important role in agent communication.
This book constitutes the proceedings of the 19th International Conference on Practical Applications of Agents and Multi-Agent Systems, PAAMS 2021, held in Salamanca, Spain, in October 2021. The 27 regular and 13 short papers presented in this volume were carefully reviewed and selected from 56 submissions. They deal with the application and validation of agent-based models, methods, and technologies in a number of key applications areas, including: advanced models and learning, agent-based programming, decision-making, education and social interactions, formal and theoretic models, health and safety, mobility and the city, swarms and task allocation.
This book constitutes the proceedings of the 21st International Conference on Practical Applications of Agents and Multi-Agent Systems, PAAMS 2023, held in Guimaraes, Portugal, in July 2023. The 32 full papers in this book were reviewed and selected from 70 submissions. 5 demonstration papers are also included in this volume. The papers deal with the application and validation of agent-based models, methods, and technologies in a number of key applications areas, including: advanced models and learning, agent-based programming, decision-making, education and social interactions, formal and theoretic models, health and safety, mobility and the city, swarms and task allocation.
This volume constitutes the proceedings of the 12th International Conference on Social Informatics, SocInfo 2020, held in Pisa, Italy, in October 2020. The 30 full and 3 short papers presented in these proceedings were carefully reviewed and selected from 99 submissions. The papers presented in this volume cover a broad range of topics, ranging from works that ground information-system design on social concepts, to papers that analyze complex social systems using computational methods, or explore socio-technical systems using social sciences methods.
This book constitutes the proceedings of the 20th International Conference on Practical Applications of Agents and Multi-Agent Systems, PAAMS 2022, held in L'Aquila, Italy in July 2022. The 37 full papers in this book were reviewed and selected from 67 submissions. Another 10 demonstrations papers were selected from 11 submissions are presented here as short papers. The papers deal with the application and validation of agent-based models, methods, and technologies in a number of key applications areas, including: advanced models and learning, agent-based programming, decision-making, education and social interactions, formal and theoretic models, health and safety, mobility and the city, swarms and task allocation.
Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.
This book constitutes the thoroughly refereed proceedings of the 9th International Workshops on Coordination, Organizations, Institutions and Norms in Agent Systems, COIN 2013. The workshops were co-located with AAMAS 2013, held in St. Paul, MN, USA in May 2013, and with PRIMA 2013, held in Dunedin, New Zealand, in December 2013. The 18 full papers were carefully reviewed and selected from 28 submissions and are presented together with two invited papers. The papers are organized in topical sections such as coordination, organizations, institutions, norms, norm conflict, and norm-aware agents.
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