0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R1,000 - R2,500 (2)
  • R5,000 - R10,000 (1)
  • -
Status
Brand

Showing 1 - 3 of 3 matches in All Departments

Pervasive Games - Theory and Design (Hardcover): Markus Montola, Jaakko Stenros, Annika Waern Pervasive Games - Theory and Design (Hardcover)
Markus Montola, Jaakko Stenros, Annika Waern
R5,359 Discovery Miles 53 590 Ships in 10 - 15 working days

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.

Pervasive Games - Theory and Design (Paperback): Markus Montola, Jaakko Stenros, Annika Waern Pervasive Games - Theory and Design (Paperback)
Markus Montola, Jaakko Stenros, Annika Waern
R1,684 Discovery Miles 16 840 Ships in 10 - 15 working days

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.

The Rule Book - The Building Blocks of Games: Jaakko Stenros, Markus Montola The Rule Book - The Building Blocks of Games
Jaakko Stenros, Markus Montola
R1,054 R1,001 Discovery Miles 10 010 Save R53 (5%) Ships in 9 - 17 working days
Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Die Onsigbare
PJO Jonker Paperback R340 R304 Discovery Miles 3 040
The Charnwood Round Walk - a Map-guide…
Heather MacDermid Paperback R138 Discovery Miles 1 380
The Printmaker
Bronwyn Law-Viljoen Hardcover R300 R277 Discovery Miles 2 770
King Lear
John Russell Brown Hardcover R2,361 Discovery Miles 23 610
Pleasures Of The Harbour
Adam Kethro Paperback  (2)
R295 R264 Discovery Miles 2 640
The Thabo Bester Story - The Facebook…
Marecia Damons, Daniel Steyn Paperback R310 R277 Discovery Miles 2 770
South Pembrokeshire / De Sir Benfro
Ordnance Survey Sheet map, folded  (1)
R361 R325 Discovery Miles 3 250
Hypothermia
Vanessa Brooks Paperback R310 Discovery Miles 3 100
Walks Around Windermere - Kendal, Sawry…
Sheet map, folded R172 Discovery Miles 1 720
Best Books graded reading series: Level…
Paperback R108 Discovery Miles 1 080

 

Partners