0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R1,000 - R2,500 (18)
  • R2,500 - R5,000 (6)
  • -
Status
Brand

Showing 1 - 24 of 24 matches in All Departments

Transactions on Computational Collective Intelligence XXVIII (Paperback, 1st ed. 2018): Ngoc Thanh Nguyen, Ryszard Kowalczyk,... Transactions on Computational Collective Intelligence XXVIII (Paperback, 1st ed. 2018)
Ngoc Thanh Nguyen, Ryszard Kowalczyk, Jaap van den Herik, Ana Paula Rocha, Joaquim Filipe
R1,557 Discovery Miles 15 570 Ships in 10 - 15 working days

These transactions publish research in computer-based methods of computational collective intelligence (CCI) and their applications in a wide range of fields such as the semantic Web, social networks, and multi-agent systems. TCCI strives to cover new methodological, theoretical and practical aspects of CCI understood as the form of intelligence that emerges from the collaboration and competition of many individuals (artificial and/or natural). The application of multiple computational intelligence technologies, such as fuzzy systems, evolutionary computation, neural systems, consensus theory, etc., aims to support human and other collective intelligence and to create new forms of CCI in natural and/or artificial systems. This twenty-eight issue is a special issue with 11 selected papers from the International Conference on Agents and Artificial Intelligence, ICAART 2016 and 2017 editions.

Advances in Computer Games - 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3-5, 2017, Revised... Advances in Computer Games - 15th International Conferences, ACG 2017, Leiden, The Netherlands, July 3-5, 2017, Revised Selected Papers (Paperback, 1st ed. 2017)
Mark H.M. Winands, H. Jaap van den Herik, Walter A. Kosters
R1,557 Discovery Miles 15 570 Ships in 10 - 15 working days

This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.

Agents and Artificial Intelligence - 7th International Conference, ICAART 2015, Lisbon, Portugal, January 10-12, 2015, Revised... Agents and Artificial Intelligence - 7th International Conference, ICAART 2015, Lisbon, Portugal, January 10-12, 2015, Revised Selected Papers (Paperback, 1st ed. 2015)
Beatrice Duval, Jaap van den Herik, Stephane Loiseau, Joaquim Filipe
R2,628 Discovery Miles 26 280 Ships in 10 - 15 working days

This book constitutes the thoroughly refereed post-conference proceedings of the 7th International Conference on Agents and Artificial Intelligence, ICAART 2015, held in Lisbon, Portugal, in January 2015.The 18 revised full papers presented in this book were carefully reviewed and selected from 187 submissions. The papers are organized in two topical sections on agents and on artificial intelligence and focus on multi-agent systems and software platforms; distributed problem solving and distributed AI in general; knowledge representation; planning; learning; scheduling; perception; reactive AI systems; and evolutionary computing.

Agents and Artificial Intelligence - 6th International Conference, ICAART 2014, Angers, France, March 6-8, 2014, Revised... Agents and Artificial Intelligence - 6th International Conference, ICAART 2014, Angers, France, March 6-8, 2014, Revised Selected Papers (Paperback, 1st ed. 2015)
Beatrice Duval, Jaap van den Herik, Stephane Loiseau, Joaquim Filipe
R2,740 Discovery Miles 27 400 Ships in 10 - 15 working days

This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Agents and Artificial Intelligence, ICAART 2014, held in Angers, France, in March 2014. The 21 revised full papers presented together with one invited paper were carefully reviewed and selected from 225 submissions. The papers are organized in two topical sections on agents and on artificial intelligence.

Computers and Games - 8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised Selected Papers... Computers and Games - 8th International Conference, CG 2013, Yokohama, Japan, August 13-15, 2013, Revised Selected Papers (Paperback, 2014 ed.)
H. Jaap van den Herik, Hiroyuki Iida, Aske Plaat
R2,368 Discovery Miles 23 680 Ships in 10 - 15 working days

This book constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference on Computers and Games, CG 2013, held in Yokohama, Japan, in August 2013, in conjunction with the 17th Computer and Games Tournament and the 20th World Computer-Chess Championship. The 21 papers presented were carefully reviewed and selected for inclusion in this book. They cover a wide range of topics which are grouped into five classes: Monte Carlo Tree Search and its enhancements; solving and searching; analysis of game characteristic; new approaches; and serious games.

Advances in Computer Games - Many Games, Many Challenges (Paperback, Softcover reprint of the original 1st ed. 2004): H. Jaap... Advances in Computer Games - Many Games, Many Challenges (Paperback, Softcover reprint of the original 1st ed. 2004)
H. Jaap van den Herik, Hiroyuki Iida, Ernst A. Heinz
R4,518 Discovery Miles 45 180 Ships in 10 - 15 working days

1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.

Advances in Computer Games - 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised... Advances in Computer Games - 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised Selected Papers (Paperback, 2012 ed.)
H. Jaap van den Herik, Aske Plaat
R1,584 Discovery Miles 15 840 Ships in 10 - 15 working days

This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as Monte-Carlo tree search and its enhancement, temporal difference learning, optimization, solving and searching, analysis of a game characteristic, new approaches, and serious games.

Computers and Games - 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers (Paperback, 2007... Computers and Games - 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers (Paperback, 2007 ed.)
H. Jaap van den Herik, Paolo Ciancarini, H. (Jeroen) H. L. Donkers
R1,560 Discovery Miles 15 600 Ships in 10 - 15 working days

This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.

Advances in Computer Games - Many Games, Many Challenges (Hardcover, 2004 ed.): H. Jaap van den Herik, Hiroyuki Iida, Ernst A.... Advances in Computer Games - Many Games, Many Challenges (Hardcover, 2004 ed.)
H. Jaap van den Herik, Hiroyuki Iida, Ernst A. Heinz
R4,737 Discovery Miles 47 370 Ships in 10 - 15 working days

1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community."

Computers and Games - First International Conference, CG'98 Tsukuba, Japan, November 11-12, 1998 Proceedings (Paperback,... Computers and Games - First International Conference, CG'98 Tsukuba, Japan, November 11-12, 1998 Proceedings (Paperback, 1999 ed.)
H. Jaap van den Herik, Hiroyuki Iida
R1,576 Discovery Miles 15 760 Ships in 10 - 15 working days

ThisbookcontainsthepaperspresentedattheFirstInternationalConferenceon Computers and Games (CG'98) held at the Electrotechnical Laboratory (ETL), in Tsukuba, Japan, on November 11-12, 1998. TheCG'98focusesonallaspectsofresearchrelatedtocomputersandgames. Relevanttopics include, but arenotlimited to,the currentstate ofgame-playing programs. The book contains new theoretical developments in game-related - search, general scienti c contributions produced by the study of games, social aspects of computer games, mathematical games, cognitive research of how - mans play games, and so on. As this volume shows, CG'98 is an international conference, with participants from many di erent countries who have di erent backgrounds and hence exhibit di erent views on computers and games. The Conference was the rst one in a series of conferences on this topic. It was a direct follow-up of many successful computer-games-relatedevents held in Japan, such as the series of four Game Programming Workshops (GPW'94 to GPW'97) and the IJCAI-97 Workshop on Computer Games. The technical program consisted of a keynote lecture, titled: Predictions (by H.J. van den Herik), and 21 presentations of accepted papers. The conference was preceded by an informal Workshop on November 10, 1998. The Program Committee (PC) received 35 submissions. Eachpaper was sent to three referees, who were selected on the basis of their expert knowledge. Twelve papers were acceptedimmediately,12paperswerenotaccepted,and11paperswerereturned to the authors with the request to improve them, and with the statement that they would be refereed again. Finally, with the help of many referees (see the endofthis preface),the PCaccepted21papers forpresentationandpublication.

Agents and Artificial Intelligence - 14th International Conference, ICAART 2022, Virtual Event, February 3-5, 2022, Revised... Agents and Artificial Intelligence - 14th International Conference, ICAART 2022, Virtual Event, February 3-5, 2022, Revised Selected Papers (Paperback, 1st ed. 2022)
Ana Paula Rocha, Luc Steels, Jaap van den Herik
R1,666 Discovery Miles 16 660 Ships in 10 - 15 working days

This book contains the revised and extended versions of selected papers from the 14th International Conference on Agents and Artificial Intelligence, ICAART 2022, which took place virtually during February 3-5, 2022. The conference was originally planned to take place in Vienna, Austria, but had to change to an online format due to the COVID-19 pandemic. The 9 full papers included in this book were carefully reviewed and selected from 302 submissions. They were organized in topical sections as follows: agents; artificial intelligence.

Agents and Artificial Intelligence - 13th International Conference, ICAART 2021, Virtual Event, February 4-6, 2021, Revised... Agents and Artificial Intelligence - 13th International Conference, ICAART 2021, Virtual Event, February 4-6, 2021, Revised Selected Papers (Paperback, 1st ed. 2022)
Ana Paula Rocha, Luc Steels, Jaap van den Herik
R1,577 Discovery Miles 15 770 Ships in 10 - 15 working days

This book constitutes selected papers from the refereed proceedings of the 13th International Conference on Agents and Artificial Intelligence, ICAART 2021, which was held online during February 4-6, 2021. A total of 72 full and 99 short papers were carefully reviewed and selected for the conference from a total of 298 submissions; 17 selected full papers are included in this book. They were organized in topical sections named agents and artificial intelligence.

Agents and Artificial Intelligence - 12th International Conference, ICAART 2020, Valletta, Malta, February 22-24, 2020, Revised... Agents and Artificial Intelligence - 12th International Conference, ICAART 2020, Valletta, Malta, February 22-24, 2020, Revised Selected Papers (Paperback, 1st ed. 2021)
Ana Paula Rocha, Luc Steels, Jaap van den Herik
R1,629 Discovery Miles 16 290 Ships in 10 - 15 working days

This book contains the revised and extended versions of selected papers from the 12th International Conference on Agents and Artificial Intelligence, ICAART 2020, held in Valletta, Malta, in February 2020. Overall, 45 full papers, 74 short papers, and 56 poster papers were carefully reviewed and selected from 276 initial submissions. 23 of the 45 full papers were selected to be included in this volume. These papers deal with topics such as agents and artificial intelligence.

Advances in Computer Games - 16th International Conference, ACG 2019, Macao, China, August 11-13, 2019, Revised Selected Papers... Advances in Computer Games - 16th International Conference, ACG 2019, Macao, China, August 11-13, 2019, Revised Selected Papers (Paperback, 1st ed. 2020)
Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wu
R1,557 Discovery Miles 15 570 Ships in 10 - 15 working days

This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.

Agents and Artificial Intelligence - 11th International Conference, ICAART 2019, Prague, Czech Republic, February 19-21, 2019,... Agents and Artificial Intelligence - 11th International Conference, ICAART 2019, Prague, Czech Republic, February 19-21, 2019, Revised Selected Papers (Paperback, 1st ed. 2019)
Jaap van den Herik, Ana Paula Rocha, Luc Steels
R1,585 Discovery Miles 15 850 Ships in 10 - 15 working days

This book contains the revised and extended versions of selected papers from the 11th International Conference on Agents and Artificial Intelligence, ICAART 2019, held in Prague, Czech Republic, in February 2019. Overall, 46 full papers, 66 short papers, and 36 poster papers were carefully reviewed and selected from 202 initial submissions. 17 of the 46 full papers were selected to be included in this volume. These papers deal with topics such as natural language processing, artificial intelligence, and agents.

Agents and Artificial Intelligence - 10th International Conference, ICAART 2018, Funchal, Madeira, Portugal, January 16 - 18,... Agents and Artificial Intelligence - 10th International Conference, ICAART 2018, Funchal, Madeira, Portugal, January 16 - 18, 2018, Revised Selected Papers (Paperback, 1st ed. 2019)
Jaap van den Herik, Ana Paula Rocha
R1,632 Discovery Miles 16 320 Ships in 10 - 15 working days

This book contains the revised and extended versions of selected papers from the 10th International Conference, ICAART 2018, held in Funchal, Madeira, Portugal, in January 2018. The 45 full papers together with 42 short papers and 26 Posters were carefully reviewed and selected from 161 initial submissions. The papers are organized in topics such as Agents, Artificial Intelligence, Semantic Web, Multi-Agent Systems, Distributed Problem Solving, Agent Communication and much more.

Agents and Artificial Intelligence - 9th International Conference, ICAART 2017, Porto, Portugal, February 24-26, 2017, Revised... Agents and Artificial Intelligence - 9th International Conference, ICAART 2017, Porto, Portugal, February 24-26, 2017, Revised Selected Papers (Paperback, 1st ed. 2018)
Jaap van den Herik, Ana Paula Rocha, Joaquim Filipe
R2,244 Discovery Miles 22 440 Ships in 10 - 15 working days

This book contains the revised and extended versions of selected papers from the 9th International Conference, ICAART 2017, held in Porto, Portugal, in February 24-26, 2017.The 11 full papers were carefully reviewed and selected from 158 initial submissions. The papers are organized in two tracks. The first focuses on agents, multi-agent systems, software platforms, distributed problem solving and distributed AI in general. The second track focuses mainly on artificial intelligence, knowledge representation, planning, learning, scheduling, perception, reactive AI systems, evolutionary computing, and other topics related to intelligent systems and computer intelligence.

Agents and Artificial Intelligence - 8th International Conference, ICAART 2016, Rome, Italy, February 24-26, 2016, Revised... Agents and Artificial Intelligence - 8th International Conference, ICAART 2016, Rome, Italy, February 24-26, 2016, Revised Selected Papers (Paperback, 1st ed. 2017)
Jaap van den Herik, Joaquim Filipe
R2,529 Discovery Miles 25 290 Ships in 10 - 15 working days

This book contains revised and extended versions of selected papers from the 8th International Conference on Agents and Artificial Intelligence, ICAART 2016, held in Rome, Italy, in February 2016. The 17 revised full papers were carefully reviewed and selected from 149 initial submissions. The papers are organized in two sections: agents and artificial intelligence. They address open research trends and highlight in an innovative manner the trends in intelligent multi-agent systems, natural language processing, and knowledge representation.

Computers and Games - 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 - July 1, 2016, Revised Selected... Computers and Games - 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 - July 1, 2016, Revised Selected Papers (Paperback, 1st ed. 2016)
Aske Plaat, Walter Kosters, Jaap van den Herik
R1,557 Discovery Miles 15 570 Ships in 10 - 15 working days

This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.

Transactions on Computational Collective Intelligence XX (Paperback, 1st ed. 2015): Ngoc Thanh Nguyen, Ryszard Kowalczyk,... Transactions on Computational Collective Intelligence XX (Paperback, 1st ed. 2015)
Ngoc Thanh Nguyen, Ryszard Kowalczyk, Beatrice Duval, Jaap van den Herik, Stephane Loiseau, …
R2,343 Discovery Miles 23 430 Ships in 10 - 15 working days

These transactions publish research in computer-based methods of computational collective intelligence (CCI) and their applications in a wide range of fields such as the semantic Web, social networks, and multi-agent systems. TCCI strives to cover new methodological, theoretical and practical aspects of CCI understood as the form of intelligence that emerges from the collaboration and competition of many individuals (artificial and/or natural). The application of multiple computational intelligence technologies, such as fuzzy systems, evolutionary computation, neural systems, consensus theory, etc., aims to support human and other collective intelligence and to create new forms of CCI in natural and/or artificial systems. This twentieth issue contains 11 carefully selected and revised contributions.

Advances in Computer Games - 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected... Advances in Computer Games - 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers (Paperback, 1st ed. 2015)
Aske Plaat, Jaap van den Herik, Walter Kosters
R2,380 Discovery Miles 23 800 Ships in 10 - 15 working days

This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.

Advances in Computer Games - 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers... Advances in Computer Games - 11th International Conference, ACG 2005, Taipei, Taiwan, September 6-8, 2005. Revised Papers (Paperback, 2006 ed.)
H. Jaap van den Herik, Shun-Chin Hsu, Tsan-Sheng Hsu, H.H.L.M. Donkers
R2,417 Discovery Miles 24 170 Ships in 10 - 15 working days

This book constitutes the thoroughly refereed post-proceedings of the 11th International Conference on Advances in Computer Games, ACG 2005, held in Taipei, Taiwan, in September 2005 in conjunction with the 10th Computer Olympiad. It contains 20 papers that cover all aspects of artificial intelligence in computer-game playing.

Cloud Content Contention (Paperback): Jaap van den Herik, Bart Bogaert Cloud Content Contention (Paperback)
Jaap van den Herik, Bart Bogaert
R1,215 Discovery Miles 12 150 Ships in 10 - 15 working days

Media companies are at a crossroads: join the digital evolution of the so-called cloud computing or - almost certainly - disappear. Cloud computing seems to be hype, a buzzword like so many in the world of technology and new media.
Although cloud computing is service oriented, the reality is that it comprises a fundamental change, a revolution that compares with the rise of the PC. Companies will have to move in time if they want to survive. The introduction of new technologies by traditional media companies occurs while the underlying principles of the IT technologies are changing towards cloud computing.
Conversely, new media companies use cloud computing to explore the creation of alternative business models. The concurrence of these circumstances creates stress within the media industry. The adoption of cloud computing can be a response to the challenges within the media industry.

Computers and Games - 6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings... Computers and Games - 6th International Conference, CG 2008 Beijing, China, September 29 - October 1, 2008. Proceedings (Paperback, 2008 ed.)
H. Jaap van den Herik, Xinhe Xu, Zongmin Ma, Mark H.M. Winands
R2,174 R1,915 Discovery Miles 19 150 Save R259 (12%) Out of stock

This book contains the papers of the 6th Computers and Games Conference (CG 2008)held in Beijing, China. The conference took place from September 29 th to October 1, 2008 in conjunction with the 13 International Computer Games th Championship and the 16 World Computer Chess Championship. The Computers and Games conference series is a major international forum for researchers and developers interested in all aspects of arti?cial intelligence and computer game playing. The Beijing conference was de?nitively charact- ized by fresh ideas for a large variety of games. Earlier conferences took place in Tsukuba, Japan (1998),Hamamatsu, Japan (2000), Edmonton, Canada, (2002), Ramat-Gan, Israel (2004), and Turin, Italy (2006). The Programme Committee (PC) received 40 submissions. Each paper was initiallysenttoatleasttworeferees.Ifcon?ictingviewsonapaperwerereported, itwassenttoanadditionalreferee.Outofthe40submissions,onewaswithdrawn before the ?nal decisions weremade. With the help of many referees (listed after the preface), the PC accepted 24 papers for presentation at the conference and publication in these proceedings. Theabove-mentionedsetof24paperscoversawiderangeofcomputergames. Twelve of the games are played in practice by human players, viz., Go, We- ern Chess, Chinese Chess (Xiangqi), Japanese Chess (Shogi), Amazons, Chinese Checkers, Hearts, Hex, Lines of Action, Othello, Siguo, and Spades. Moreover, there was onepuzzle, viz., SameGame, andtwo theoreticalgames,viz., Synch- nized Domineering and multi-player Can't Stop. Thepapersdealwithmanydi?erentresearchtopicsincludingcognition,c- binatorial game theory, search, knowledge representation, and optimization. We hope that the readerswill enjoy the researche?orts of the authors.Below we provide a brief outline of the 24 contributions, in the order in which they are printed in the book.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Ergo Height Adjustable Monitor Stand
R439 R389 Discovery Miles 3 890
Students Must Rise - Youth Struggle In…
Anne Heffernan, Noor Nieftagodien Paperback  (1)
R325 R49 Discovery Miles 490
Gloria
Sam Smith CD R407 Discovery Miles 4 070
Playseat Evolution Racing Chair (Black)
 (3)
R8,999 Discovery Miles 89 990
A Desire To Return To The Ruins - A Look…
Lucas Ledwaba Paperback R287 Discovery Miles 2 870
Complete Clumping Cat Litter (5kg)
R77 Discovery Miles 770
Amiibo Super Smash Bros. Collection…
R437 Discovery Miles 4 370
Large 1680D Boys & Girls Backpack…
R509 Discovery Miles 5 090
Loot
Nadine Gordimer Paperback  (2)
R398 R330 Discovery Miles 3 300
Cadac Pizza Stone (33cm)
 (18)
R363 Discovery Miles 3 630

 

Partners