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The topic of preferences is a new branch of machine learning and data mining, and it has attracted considerable attention in artificial intelligence research in previous years. It involves learning from observations that reveal information about the preferences of an individual or a class of individuals. Representing and processing knowledge in terms of preferences is appealing as it allows one to specify desires in a declarative way, to combine qualitative and quantitative modes of reasoning, and to deal with inconsistencies and exceptions in a flexible manner. And, generalizing beyond training data, models thus learned may be used for preference prediction. This is the first book dedicated to this topic, and the treatment is comprehensive. The editors first offer a thorough introduction, including a systematic categorization according to learning task and learning technique, along with a unified notation. The first half of the book is organized into parts on label ranking, instance ranking, and object ranking; while the second half is organized into parts on applications of preference learning in multiattribute domains, information retrieval, and recommender systems. The book will be of interest to researchers and practitioners in artificial intelligence, in particular machine learning and data mining, and in fields such as multicriteria decision-making and operations research.
Rules - the clearest, most explored and best understood form of knowledge representation - are particularly important for data mining, as they offer the best tradeoff between human and machine understandability. This book presents the fundamentals of rule learning as investigated in classical machine learning and modern data mining. It introduces a feature-based view, as a unifying framework for propositional and relational rule learning, thus bridging the gap between attribute-value learning and inductive logic programming, and providing complete coverage of most important elements of rule learning. The book can be used as a textbook for teaching machine learning, as well as a comprehensive reference to research in the field of inductive rule learning. As such, it targets students, researchers and developers of rule learning algorithms, presenting the fundamental rule learning concepts in sufficient breadth and depth to enable the reader to understand, develop and apply rule learning techniques to real-world data.
The topic of preferences is a new branch of machine learning and data mining, and it has attracted considerable attention in artificial intelligence research in previous years. It involves learning from observations that reveal information about the preferences of an individual or a class of individuals. Representing and processing knowledge in terms of preferences is appealing as it allows one to specify desires in a declarative way, to combine qualitative and quantitative modes of reasoning, and to deal with inconsistencies and exceptions in a flexible manner. And, generalizing beyond training data, models thus learned may be used for preference prediction. This is the first book dedicated to this topic, and the treatment is comprehensive. The editors first offer a thorough introduction, including a systematic categorization according to learning task and learning technique, along with a unified notation. The first half of the book is organized into parts on label ranking, instance ranking, and object ranking; while the second half is organized into parts on applications of preference learning in multiattribute domains, information retrieval, and recommender systems. The book will be of interest to researchers and practitioners in artificial intelligence, in particular machine learning and data mining, and in fields such as multicriteria decision-making and operations research.
This book constitutes the proceedings of the 16th International Conference on Discovery Science, DS 2013, held in Singapore in October 2013, and co-located with the International Conference on Algorithmic Learning Theory, ALT 2013. The 23 papers presented in this volume were carefully reviewed and selected from 52 submissions. They cover recent advances in the development and analysis of methods of automatic scientific knowledge discovery, machine learning, intelligent data analysis, and their application to knowledge discovery.
This book constitutes the refereed proceedings of the 10th European Conference on Principles and Practice of Knowledge Discovery in Databases, PKDD 2006. The book presents 36 revised full papers and 26 revised short papers together with abstracts of 5 invited talks, carefully reviewed and selected from 564 papers submitted. The papers offer a wealth of new results in knowledge discovery in databases and address all current issues in the area.
This book constitutes the refereed proceedings of the 17th European Conference on Machine Learning, ECML 2006, held, jointly with PKDD 2006. The book presents 46 revised full papers and 36 revised short papers together with abstracts of 5 invited talks, carefully reviewed and selected from 564 papers submitted. The papers present a wealth of new results in the area and address all current issues in machine learning.
This book constitutes the refereed proceedings of the 40th Annual German Conference on Artificial Intelligence, KI 2017 held in Dortmund, Germany in September 2017. The 20 revised full technical papers presented together with 16 short technical communications were carefully reviewed and selected from 73 submissions. The conference cover a range of topics from, e. g., agents, robotics, cognitive sciences, machine learning, planning, knowledge representation, reasoning, and ontologies, with numerous applications in areas like social media, psychology, transportation systems and reflecting the richness and diversity of their field.
The mind-set that has dominated the history of computer game playing relies on straightforward exploitation of the available computing power. The fact that a machine can explore millions of variations sooner than the sluggish human can wink an eye has inspired hopes that the mystery of intelligence can be cracked, or at least side-stepped, by sheer force. Decades of the steadily growing strength of computer programs have attested to the soundness of this approach. It is clear that deeper understanding can cut the amount of necessary calculations by orders of magnitude. The papers collected in this volume describe how to instill learning skills in game playing machines. The reader is asked to keep in mind that this is not just about games -- the possibility that the discussed techniques will be used in control systems and in decision support always looms in the background.
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