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An Historical and Critical Review of the Civil Wars in Ireland - from the Reign of Queen Elizabeth to the Settlement Under King... An Historical and Critical Review of the Civil Wars in Ireland - from the Reign of Queen Elizabeth to the Settlement Under King William. With the State of the Irish Catholics from That Settlement to the Relaxation of the Popery Laws in the Year 1778 (Paperback)
John Curry
R590 Discovery Miles 5 900 Ships in 12 - 17 working days
The Barbavilla Trials And The Crimes Act In Ireland (Hardcover): John Curry (Catholic Priest ) The Barbavilla Trials And The Crimes Act In Ireland (Hardcover)
John Curry (Catholic Priest )
R759 Discovery Miles 7 590 Ships in 10 - 15 working days
A True Narrative of the Settlement of the Parish of Portmoak, With the Reverend Mr. Robert Douglas, May 1st 1735. And Also, a... A True Narrative of the Settlement of the Parish of Portmoak, With the Reverend Mr. Robert Douglas, May 1st 1735. And Also, a Brief Account of the Last Settlement of the Parish of Leslie (Hardcover)
John Currie
R683 Discovery Miles 6 830 Ships in 10 - 15 working days
A Brief Account From the Most Authentic Protestant Writers of the Causes, Motives, and Mischiefs, of the Irish Rebellion, on... A Brief Account From the Most Authentic Protestant Writers of the Causes, Motives, and Mischiefs, of the Irish Rebellion, on the 23d day of October 1641, Deliver'd in Dialogue Between a Dissenter, and a Member of the Church of Ireland, (Hardcover)
John Curry
R809 Discovery Miles 8 090 Ships in 12 - 17 working days
Pharisaical Righteousness Insufficient, or, the Absolute Necessity of Exceeding the Righteousness of Scribes and Pharisees,... Pharisaical Righteousness Insufficient, or, the Absolute Necessity of Exceeding the Righteousness of Scribes and Pharisees, Shewn in a Discourse From Matth.v.20. Delivered at Kirkcaldy November 12. 1727. By Mr. John Currie (Hardcover)
John Currie
R755 Discovery Miles 7 550 Ships in 10 - 15 working days
Historical Memoirs of the Irish Rebellion, in the Year 1641. Extracted From Parliamentary Journals, ... and the Most Eminent... Historical Memoirs of the Irish Rebellion, in the Year 1641. Extracted From Parliamentary Journals, ... and the Most Eminent Protestant Historians. Together With an Appendix, ... In a Letter to Walter Harris, Esq; The Fourth Edition (Hardcover)
John Curry
R880 Discovery Miles 8 800 Ships in 12 - 17 working days
Sufism and Society - Arrangements of the Mystical in the Muslim World, 1200-1800 (Paperback): John Curry, Erik Ohlander Sufism and Society - Arrangements of the Mystical in the Muslim World, 1200-1800 (Paperback)
John Curry, Erik Ohlander
R1,424 Discovery Miles 14 240 Ships in 12 - 17 working days

In recent years, many historians of Islamic mysticism have been grappling in sophisticated ways with the difficulties of essentialism. Reconceptualising the study of Islamic mysticism during an under-researched period of its history, this book examines the relationship between Sufism and society in the Muslim world, from the fall of the Abbasid caliphate to the heyday of the great Ottoman, Mughal and Safavid empires. Treating a heretofore under-researched period in the history of Sufism, this work establishes previously unimagined trajectories for the study of mystical movements as social actors of real historical consequence. Thematically organized, the book includes case studies drawn from the Middle Eastern, Turkic, Persian and South Asian regions by a group of scholars whose collective expertise ranges widely across different historical, geographical, and linguistic landscapes. Chapters theorise why, how, and to what ends we might reconceptualise some of the basic methodologies, assumptions, categories of thought, and interpretative paradigms which have heretofore shaped treatments of Islamic mysticism and its role in the social, cultural and political history of pre-modern Muslim societies. Proposing novel and revisionist treatments of the subject based on the examination of many under-utilized sources, the book draws on a number of disciplinary perspectives and methodological approaches, from art history to religious studies. As such, it will appeal to students and scholars of Middle East studies, religious history, Islamic studies and Sufism.

Sufism and Society - Arrangements of the Mystical in the Muslim World, 1200-1800 (Hardcover, New): John Curry, Erik Ohlander Sufism and Society - Arrangements of the Mystical in the Muslim World, 1200-1800 (Hardcover, New)
John Curry, Erik Ohlander
R4,281 Discovery Miles 42 810 Ships in 12 - 17 working days

In recent years, many historians of Islamic mysticism have been grappling in sophisticated ways with the difficulties of essentialism. Reconceptualising the study of Islamic mysticism during an under-researched period of its history, this book examines the relationship between Sufism and society in the Muslim world, from the fall of the Abbasid caliphate to the heyday of the great Ottoman, Mughal and Safavid empires.

Treating a heretofore under-researched period in the history of Sufism, this work establishes previously unimagined trajectories for the study of mystical movements as social actors of real historical consequence. Thematically organized, the book includes case studies drawn from the Middle Eastern, Turkic, Persian and South Asian regions by a group of scholars whose collective expertise ranges widely across different historical, geographical, and linguistic landscapes. Chapters theorise why, how, and to what ends we might reconceptualise some of the basic methodologies, assumptions, categories of thought, and interpretative paradigms which have heretofore shaped treatments of Islamic mysticism and its role in the social, cultural and political history of pre-modern Muslim societies.

Proposing novel and revisionist treatments of the subject based on the examination of many under-utilized sources, the book draws on a number of disciplinary perspectives and methodological approaches, from art history to religious studies. As such, it will appeal to students and scholars of Middle East studies, religious history, Islamic studies and Sufism.

United States  Naval War College Manual Wargaming (1969): Wargames at the Start of the Missile Era (Paperback): John Curry,... United States Naval War College Manual Wargaming (1969): Wargames at the Start of the Missile Era (Paperback)
John Curry, Frank McHugh
R483 Discovery Miles 4 830 Ships in 10 - 15 working days

As part of the History of Wargaming Project's continuing wargaming 'archaeology', agreement was given to publish this set of rules as an example of the US Naval War College's use of wargaming as part of their curriculum in 1969. What is interesting about this set of rules is they are complete and they have a sample scenario which helps illuminate the thinking of the wargame designers. There are straightforward rules for surface-to-air missiles (SAMs), gunnery, air, torpedoes and mines etc. The use of these rules is clearly illustrated in the sample game. The rules were clearly written for others to play the game, even in the absence of the game designers. The sample game gives the background and briefings and the two sides ORBATs. Then it sets out the plans of the two sides. It goes on to set out how the game is setup, managed and played.

The Matrix Games Handbook - Professional Applications from Education to Analysis and Wargaming (Paperback): John Curry, Peter... The Matrix Games Handbook - Professional Applications from Education to Analysis and Wargaming (Paperback)
John Curry, Peter Perla, Chris Engle
R674 Discovery Miles 6 740 Ships in 10 - 15 working days

Matrix Games are an established way of running seminar type narrative games in the professional environment. This handbook is the most comprehensive set of papers to date on their use in education, training, research and innovation. The book starts by exploring the origins of Matrix Games, with contributions on the development of the method. It includes a sample game about NATO and Russian posturing on the Baltic Sea. Many wargames explore war in this contested area of sea, but a Matrix Game is used to explore a conflict short of kinetic. In the theory section, some of the underpinning philosophy of Matrix Games is outlined by Chris Engle, the inventor of the method. Education has applied Matrix Games in teaching. This section includes examples from around the world from language training to military education. The final section outlines operational analysis problems, innovation and using a Matrix Game to explore contemporary conflict by Professor Rex Brynen.

Donald Featherstone's Wargames Through the Ages Volume 1 A Wargaming Guide to 3000 B.C to 1500 A.D (Paperback): John... Donald Featherstone's Wargames Through the Ages Volume 1 A Wargaming Guide to 3000 B.C to 1500 A.D (Paperback)
John Curry, Donald Featherstone
R668 Discovery Miles 6 680 Ships in 10 - 15 working days

Wargames through the Ages was first published to fill a gap in literature of the hobby of wargaming. It was a one volume summary of ancient and medieval warfare. After many years of research and writing on the subject of wargaming, Donald Featherstone provided, under one cover, all the information that a wargamer required to build up armies in the ancient and medieval period. Each period of warfare was considered and details given of the soldiers themselves, their dress, arms and equipment, leaders, tactics and their style of fighting. The major wars and battles were listed, so that further information could be obtained by reading other accounts of these conflicts and the biographies of those leaders. Each section details techniques and style of fighting of the various nations and armies and other suggestions how they could best be simulated on the table-top battlefield. Superb drawings of the soldiers in their various battle uniforms add much to the attractiveness of this book.

Phil Dunn's Your World at War Rules for Global Wargaming Campaigns 1939-45 Including Naval, Land and Air Operations... Phil Dunn's Your World at War Rules for Global Wargaming Campaigns 1939-45 Including Naval, Land and Air Operations (Paperback)
John Curry, Phil Dunn
R488 Discovery Miles 4 880 Ships in 10 - 15 working days

Phil Dunn, founder of the Naval Wargaming Society and author, presents his World War II era campaign rules. This book documents the rules for one of the classic wargaming campaigns of early British Wargaming. Phil Dunn created global wargames using simple rules to allow players to run large scale world wars. Each player prioritises their production between naval, air and land forces and then decides on which units to build. Straightforward rules are used to control movement on the maps and arbitrate combat in the three domains of warfare. The battles can be resolved using dice rolls or, for critical battles, transferred to be fought out on the table top. The book also includes two smaller games which are eminently suitable for a solo wargamer; The Battle of Britain and Operation Sealion. This is Phil Dunn's third wargaming book. The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience.

Donald Featherstone's War Games Battles and Manoeuvres with Model Soldiers the Book That Launched Modern Wargaming... Donald Featherstone's War Games Battles and Manoeuvres with Model Soldiers the Book That Launched Modern Wargaming (Paperback)
John Curry, Donald Featherstone
R588 Discovery Miles 5 880 Ships in 10 - 15 working days

Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith. There are five sets of classic rules in the book: -Tony Bath's Ancient Wargaming Rules -Lionel Tarr's Modern Wargaming rules. (Modern being WWII) -American Civil Wargaming Rules -Simple WWII rules -Skirmish rules for colonial warfare Each set is clearly explained. There are also three accounts of ealy wargames; a battle from the fantasy world of Hyboria, an American Civil War action and the encounter on the St James Road between the British Grenadier Guards and the German panzer grenadiers in WWII. The book is a piece of wargaming history and is published as part of the History of Wargaming Project.

Donald Featherstone's Wargaming Campaigns (Paperback): John Curry, Donald Featherstone Donald Featherstone's Wargaming Campaigns (Paperback)
John Curry, Donald Featherstone
R619 Discovery Miles 6 190 Ships in 10 - 15 working days

This book covered straightforward methods of setting up and running such campaigns. It deals with topics ranging from map making, attrition and the issue of smaller forces delaying larger ones. Included are twenty-one examples of wargaming campaigns through the ages. Covering periods from the Dark Ages to World War II, each campaign was specially chosen by Don to illustrate different aspects of such games and options for the wargamer to consider. Each game was based around sketch maps and straightforward rules to allow groups of wargamers to experience command at the operational level. This book was originally published under the title of 'War Game Campaigns'. The History of Wargaming Project is edited by John Curry and aims to bring classic wargaming books and rules to a modern audience.

Bruce Quarrie's Napoleonic Campaigns in Miniature A Wargamers' Guide to the Napoleonic Wars 1796-1815 (Paperback):... Bruce Quarrie's Napoleonic Campaigns in Miniature A Wargamers' Guide to the Napoleonic Wars 1796-1815 (Paperback)
John Curry, Bruce Quarrie
R751 Discovery Miles 7 510 Ships in 10 - 15 working days

Packed with information on every aspect of Napoleonic warfare, both land and sea, this book shows the wargamer how to make their miniature battles even more realistic and exciting. It contains detailed information on how armies were raised, trained, provisioned, led and equipped. The book describes the weapons and tactics of the period, giving precise information down to the price of a single musket ball or pair of boots! Stimulating and full of ideas, this book has stood the test of time and is valuable to anyone interested in the Napoleonic period. The original book went onto four editions and was reprinted five times. The book is published by the History of Wargaming Project as part of a series to make key developments in wargaming available to the modern enthusiast. www.wargaming.co

Innovations in Wargaming Vol. 1 Developments in professional and hobby wargames (Paperback): John Curry Innovations in Wargaming Vol. 1 Developments in professional and hobby wargames (Paperback)
John Curry
R656 Discovery Miles 6 560 Ships in 10 - 15 working days

The Art of Wargaming has never been static over the first two centuries of its history. In both the professional and hobby sides of wargaming, there has been a desire to strive to perfect and develop the many sets of rules into the best possible wargaming system. This book is about some of the key innovations in wargaming. It includes chapters on: Designing Wargaming Rules The Hunt for Weapons of Mass Destruction: A Committee Game An introduction to Kriegsspiel by Paddy Griffith A Naval Kriegsspiel by Paddy Griffith TEWTS Tactical Exercises Without Troops Space Invaders on the Rhine: A Hall Game Hijack An anti-terrorism wargame Sen Toku A World War 2 Japanese Imperial Naval Staff Game. An extended discussion on How to Design and Play Historical War Council Games by Paddy Griffith The History of Wargaming Project is edited by John Curry.

Fletcher Pratt's Naval Wargame Wargaming with Model Ships 1900-1945 (Paperback): John Curry, Fletcher Pratt Fletcher Pratt's Naval Wargame Wargaming with Model Ships 1900-1945 (Paperback)
John Curry, Fletcher Pratt
R615 Discovery Miles 6 150 Ships in 10 - 15 working days

The Fletcher Pratt Naval Wargame was one of the most successful naval wargames of the 20th century. The straightforward rules, based on the innovation of estimating the range in order to hit, have an enduring fascination as a simulation of the 'big gun era' 1900-1945. As a result of extensive research, this book brings together previously unpublished material into a comprehensive guide to these classic rules, including: The full rules, with previously unpublished amendments by Fletcher Pratt. Optional rules as agreed by Fletcher Pratt. The previously unpublished strategic game. Solo wargaming rules. Guidance on how to play the game. Updates for the rules as suggested by Donald Featherstone. A sample scenario by Fletcher Pratt, The Action off Murmansk. An in-depth evaluation of the rules versus naval reality featuring contributions from experts such as James Dunnigan, Commander Bothwell, Fletcher Pratt and Phil Barker.

The Barbavilla Trials And The Crimes Act In Ireland (Paperback): John Curry (Catholic Priest ) The Barbavilla Trials And The Crimes Act In Ireland (Paperback)
John Curry (Catholic Priest )
R404 Discovery Miles 4 040 Ships in 10 - 15 working days
Roll to Save - Gaming Disease Response How to Construct Wargames in Support of Public Health Professionals (Paperback): John... Roll to Save - Gaming Disease Response How to Construct Wargames in Support of Public Health Professionals (Paperback)
John Curry; Edited by Peter Perla; Ed McGrady
R517 Discovery Miles 5 170 Ships in 10 - 15 working days
A Means to Heal: Memorials to the Vietnam War Across America (Paperback): John Curry, Michael Walsh A Means to Heal: Memorials to the Vietnam War Across America (Paperback)
John Curry, Michael Walsh
R966 Discovery Miles 9 660 Ships in 10 - 15 working days

Michael F. Walsh is a Vietnam veteran who set out on a journey to visit Vietnam War memorials. This book includes many of these memorials and his reflections upon them. This book includes over 240 black and white photographs of some of the most iconic war memorials he encountered. Collectively the memorials make a statement. One version of history is that a large majority of citizens viewed those who returned from the war as less than noble; the accepted story is that many felt that the soldiers, sailors and airmen should have refused to serve their country in what they, the vocal minority, defined to be an unjust war. This book challenges that view. The memorials were the result of uncounted numbers people who conceived, planned, and built them in grateful thanks for the services of those who returned and in memory of those who did not. These memorials, demonstrate the esteem they hold for all those who served their country.

Paddy Griffith's Game of War - Reflections on a Lifetime of Wargaming Volume 1 (Paperback): John Curry, Paddy Griffith Paddy Griffith's Game of War - Reflections on a Lifetime of Wargaming Volume 1 (Paperback)
John Curry, Paddy Griffith
R547 Discovery Miles 5 470 Ships in 10 - 15 working days
Paddy Griffith's Wargaming Operation Sealion (1940) - The Game that Launched Academic Wargaming (Paperback): John Curry,... Paddy Griffith's Wargaming Operation Sealion (1940) - The Game that Launched Academic Wargaming (Paperback)
John Curry, Paddy Griffith
R561 Discovery Miles 5 610 Ships in 10 - 15 working days
Step Step Jump - Transforming Trauma to Triumph from the 46th Floor (Paperback): Ashley Rappa Step Step Jump - Transforming Trauma to Triumph from the 46th Floor (Paperback)
Ashley Rappa; Photographs by John Curry; Illustrated by Rick Penn-Kraus
bundle available
R402 Discovery Miles 4 020 Ships in 10 - 15 working days
Dunn Kempf: The U.S. Army Tactical Wargame (1977-1997) (Paperback): John Curry, Hilton Dunn, Steven Kempf Dunn Kempf: The U.S. Army Tactical Wargame (1977-1997) (Paperback)
John Curry, Hilton Dunn, Steven Kempf
R475 Discovery Miles 4 750 Ships in 10 - 15 working days

Inspired by ideas of Phil Barker (of WRG fame), these rules were a tactical training game for the US Army for approximately twenty years. Written by Captains Dunn and Kempf, the rules aimed to accurately model potential battles between American forces in Europe and the Warsaw Pact. In addition to being fun to play, the game aimed to be worthwhile military training including: American and Warsaw Pact Tactics. Weapon capabilities and effects. Correct employment of indirect fire, such as artillery and mortars. Appropriate use of terrain. Defensive use of smoke. Creation of kill zones. This edition of the rules includes additional material that has emerged since the first edition. It is the Fort Leavenworth Combined Arms Training Center edition, plus the optional combat tables from the III Corps edition of the rules. These rules are published by the History of Wargaming Project as part of its work to document the development of professional wargaming.

Phil Barker's Introduction to Ancient Wargaming and WRG 6th Edition Ancient Rules - 3000 BC to 1485 AD (Paperback): John... Phil Barker's Introduction to Ancient Wargaming and WRG 6th Edition Ancient Rules - 3000 BC to 1485 AD (Paperback)
John Curry, Phil Barker
R555 Discovery Miles 5 550 Ships in 10 - 15 working days
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