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Stepping Up to the Cold War Challenge: The Norwegian-American
Lutheran Experience in 1950s Japan describes the events that led to
the Evangelical Lutheran Church (ELC), an American Christian
denomination, to respond to General MacArthur's call for
missionaries. This Church did not initially respond, but did so in
1949 only after their missionaries had been expelled from China due
to the victory of communist forces on the mainland. Because they
feared Japan would also succumb to communism in less than ten
years, the missionaries evaded ecumenical cooperation and social
welfare projects to focus on evangelism and establishing
congregations. Many of the ELC missionaries were children and
grandchildren of Norwegian immigrants who had settled as farmers on
the North American Great Plains. Based on interview transcripts and
other primary sources, this book intimately describes the personal
struggles of individuals responding to the call to be a missionary,
adjusting to life in Japan, learning Japanese, raising a family,
and engaging in mission work. As the Cold War threat diminished and
independence movements elsewhere were ending colonialism,
missionaries were compelled to change methods and attitudes. The
1950s was a time when missionaries went out much in the same manner
that they did in the nineteenth century. Through the voices of the
missionaries and their Japanese coworkers, the book documents how
many of the traditional missionary assumptions begin to be
questioned.
Japanese animation, video games, and manga have attracted fans
around the world. The characters, the stories, and the
sensibilities that come out of these cultural products are together
called Japan Cool. This is not a sudden fad, but is rooted in
manga--Japanese comics--which since the mid-1940s have developed in
an exponential way. In spite of a gradual decline in readership,
manga still commands over a third of the publishing output. The
volume of manga works that is being produced and has been through
history is enormous. There are manga publications that attract
readers of all ages and genders. The diversity in content attracts
readers well into adulthood. Surveys on reading practices have
found that almost all Japanese people read manga or have done so at
some point in their lives. The skills of reading manga are learned
by readers themselves, but learned in the context of other readers
and in tandem with school learning. Manga reading practices are
sustained by the practices of other readers, and manga content
therefore serves as a topic of conversation for both families and
friends. Moreover, manga is one of the largest sources of content
for media production in film, television, and video games. Manga
literacy, the practices of the readers, the diversity of titles,
and the sheer number of works provide the basis for the movement
recognized as Japan Cool. Reading Japan Cool is directed at an
audience of students of Japanese studies, discourse analysts,
educators, parents, and manga readers.
Japanese animation, video games, and manga have attracted fans
around the world. The characters, the stories, and the
sensibilities that come out of these cultural products are together
called Japan Cool. This is not a sudden fad, but is rooted in
manga-Japanese comics-which since the mid-1940s have developed in
an exponential way. In spite of a gradual decline in readership,
manga still commands over a third of the publishing output. The
volume of manga works that is being produced and has been through
history is enormous. There are manga publications that attract
readers of all ages and genders. The diversity in content attracts
readers well into adulthood. Surveys on reading practices have
found that almost all Japanese people read manga or have done so at
some point in their lives. The skills of reading manga are learned
by readers themselves, but learned in the context of other readers
and in tandem with school learning. Manga reading practices are
sustained by the practices of other readers, and manga content
therefore serves as a topic of conversation for both families and
friends. Moreover, manga is one of the largest sources of content
for media production in film, television, and video games. Manga
literacy, the practices of the readers, the diversity of titles,
and the sheer number of works provide the basis for the movement
recognized as Japan Cool. Reading Japan Cool is directed at an
audience of students of Japanese studies, discourse analysts,
educators, parents, and manga readers.
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