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Social Emotions in Nature and Artifact (Hardcover): Jonathan Gratch, Stacy Marsella Social Emotions in Nature and Artifact (Hardcover)
Jonathan Gratch, Stacy Marsella
R3,886 R3,509 Discovery Miles 35 090 Save R377 (10%) Ships in 12 - 17 working days

Recent years have seen the rise of a remarkable partnership between the social and computational sciences on the phenomena of emotions. Rallying around the term Affective Computing, this research can be seen as revival of the cognitive science revolution, albeit garbed in the cloak of affect, rather than cognition. Traditional cognitive science research, to the extent it considered emotion at all, cases it as at best a heuristic but more commonly a harmful bias to cognition. More recent scholarship in the social sciences has upended this view.
Increasingly, emotions are viewed as a form of information processing that serves a functional role in human cognition and social interactions. Emotions shape social motives and communicate important information to social partners. When communicating face-to-face, people can rapidly detect nonverbal affective cues, make inferences about the other party's mental state, and respond in ways that co-construct an emotional trajectory between participants. Recent advances in biometrics and artificial intelligence are allowing computer systems to engage in this nonverbal dance, on the one hand opening a wealth of possibilities for human-machine systems, and on the other, creating powerful new tools for behavioral science research.
Social Emotions in Nature and Artifact reports on the state-of-the-art in both social science theory and computational methods, and illustrates how these two fields, together, can both facilitate practical computer/robotic applications and illuminate human social processes.

Intelligent Virtual Agents - 6th International Conference, IVA 2006, Marina Del Rey, CA; USA, August 21-23, 2006, Proceedings... Intelligent Virtual Agents - 6th International Conference, IVA 2006, Marina Del Rey, CA; USA, August 21-23, 2006, Proceedings (Paperback, 2006 ed.)
Jonathan Gratch, Michael Young, Ruth Aylett, Daniel Ballin, Patrick Olivier
R1,527 Discovery Miles 15 270 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 6th International Workshop on Intelligent Virtual Agents, IVA 2006, held in Marina Del Rey, CA, USA, in August 2006.

The 24 revised full papers and 11 revised short papers presented together with 3 invited talks and the abstracts of 19 poster papers were carefully reviewed and selected from 73 submissions. The papers are organized in topical sections on social impact of IVAs, IVAs recognizing human behavior, human interpretation of IVA behavior, embodied conversational agents, characteristics of nonverbal behavior, behavior representation languages, generation of nonverbal behavior with speech, IVAs in serious games, cognition and emotion, and applications of IVAs.

Intelligent Virtual Agents - 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005, Proceedings... Intelligent Virtual Agents - 5th International Working Conference, IVA 2005, Kos, Greece, September 12-14, 2005, Proceedings (Paperback, 2005 ed.)
Themis Panayiotopoulos, Jonathan Gratch, Ruth Aylett, Daniel Ballin, Patrick Olivier, …
R1,698 Discovery Miles 16 980 Ships in 10 - 15 working days

The origin of the Intelligent Virtual Agents conference dates from a successful workshop on Intelligent Virtual Environments held in Brighton at the 13th European Conference on Artificial Intelligence (ECAI'98). This workshop was followed by a second one held in Salford in Manchester in 1999. Subsequent events took place in Madrid, Spain in 2001 and Irsee, Germany in 2003 and attracted participants from both sides of the Atlantic as well as Asia. th This volume contains the proceedings of the 5 International Working Conference on Intelligent Virtual Agents, IVA 2005, held on Kos Island, Greece, September 12-14, 2005, which highlighted once again the importance and vigor of the research field. A half-day workshop under the title "Socially Competent IVA's: We are not alone in this (virtual) world!" also took place as part of this event. IVA 2005 received 69 submissions from Europe, North and South America, Africa and Asia. The papers published here are the 26 full papers and 14 short papers presented at the conference, as well as one-page descriptions of the 15 posters and the descriptions of the featured invited talks by Prof. Justine Cassell, of Northwestern University and Prof. Kerstin Dautenhahn, of the University of Hertfordshire. We would like to thank a number of people that have contributed to the success of this conference. First of all, we thank the authors for their high-quality work and their willingness to share their ideas.

The Oxford Handbook of Affective Computing (Hardcover): Rafael A. Calvo, Sidney D'Mello, Jonathan Gratch, Arvid Kappas The Oxford Handbook of Affective Computing (Hardcover)
Rafael A. Calvo, Sidney D'Mello, Jonathan Gratch, Arvid Kappas
R5,979 Discovery Miles 59 790 Ships in 12 - 17 working days

Affective Computing is a growing multidisciplinary field encompassing computer science, engineering, psychology, education, neuroscience, and many other disciplines. It explores how affective factors influence interactions between humans and technology, how affect sensing and affect generation techniques can inform our understanding of human affect, and on the design, implementation, and evaluation of systems that intricately involve affect at their core. The Oxford Handbook of Affective Computing will help both new and experienced researchers identify trends, concepts, methodologies, and applications in this burgeouning field. The volume features 41 chapters divided into five main sections: history and theory, detection, generation, methodologies, and applications. Section One begins with a look at the makings of AC and a historical review of the science of emotion. Chapters discuss the theoretical underpinnings of AC from an interdisciplinary perspective involving the affective, cognitive, social, media, and brain sciences. Section Two focuses on affect detection or affect recognition, which is one of the most commonly investigated areas in AC. Section Three examines aspects of affect generation including the synthesis of emotion and its expression via facial features, speech, postures and gestures. Cultural issues in affect generation are also discussed. Section Four features chapters on methodological issues in AC research, including data collection techniques, multimodal affect databases, emotion representation formats, crowdsourcing techniques, machine learning approaches, affect elicitation techniques, useful AC tools, and ethical issues in AC. Finally, Section Five highlights existing and future applications of AC in domains such as formal and informal learning, games, robotics, virtual reality, autism research, healthcare, cyberpsychology, music, deception, reflective writing, and cyberpsychology. With chapters authored by world leaders in each area, The Oxford Handbook of Affective Computing is suitable for use as a textbook in undergraduate or graduate courses in AC, and will serve as a valuable resource for students, researchers, and practitioners across the globe.

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