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Today, it seems as if everyone from heroic-yet-angsty teenagers, to
giggling schoolgirls, to middle-aged businessmen, to bored moms are
finding themselves whisked away to save distant worlds from some
kind of unspeakable evil. But how do you prepare for such an
amazing adventure? And, more importantly, how do you make it
through without getting horribly maimed or killed along the way?
Fortunately, this handbook has analyzed the accounts of numerous
heroes who have traveled to magical lands and returned to tell the
tale in order to create the definitive guide to survival and
success no matter where in the fantasyverse your adventures may
take you. In these pages, you'll learn how to increase (or, if you
prefer, decrease) your chances of successfully being chosen, what
types of preparation and training you should undertake beforehand,
and how to hit the ground running on arrival and become the
legendary hero that you were always destined to be.**Makes no
guarantees of destined heroism and cannot be held liable if it
turns out that you are instead destined to be eaten by a giant
toad.
What really makes a video game story interactive? What's the best
way to create an interactive story?How much control should players
be given? Do they really want that control in the first place?Do
they even know what they want-or are their stated desires at odds
with the unconscious preferences?All of these questions and more
are examined in this definitive book on interactive storytelling
for video games. You'll get detailed descriptions of all major
types of interactive stories, case studies of popular games
(including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and
Metal Gear Solid), and how players interact with them, and an
in-depth analysis of the results of a national survey on player
storytelling preferences in games. You'll get the expert advice you
need to generate compelling and original game concepts and
narratives.With Interactive Storytelling for Video Games, you'll:
While writing for straight, linear media like films or novels
requires certain skills, writing for video games requires a whole
new set of skills. Writers need to contend with overlapping
stories, different conclusions based on different actions taken by
the player. It's challenging to create compelling digital
storylines - and writers need help. In video games, highly
interactive stories are the way of the future, but what really
makes a story interactive? What's the best way to create an
interactive story? How much control should players be given? Do
players really want that control in the first place? Do they even
know what they really want, or are their stated desires at odds
with their unconscious preferences? All these questions and more
are examined, carefully explained, and answered in this definitive
book on interactive storytelling for video games. Features include
clear and detailed descriptions of all major types of interactive
stories, case studies of popular games (including Animal Crossing,
Bioshock, Braid, Chrono Trigger, Donkey Kong, Fable, Fallout, Final
Fantasy, Grand Theft Auto, Heavy Rain, Kingdom Hearts, Mass Effect,
Metal Gear Solid, The Sims, World of Warcraft) and how players
interact with them, notes from notable writers and game designers,
and an in-depth analysis of the results of a national survey on
player storytelling preferences in games. Game writers will get the
expert advice they need to generate compelling and original game
concepts and narratives for games.
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