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Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch (Paperback, 1st ed.): Lucas Jordan Beginning iOS 5 Games Development - Using the iOS SDK for iPad, iPhone and iPod touch (Paperback, 1st ed.)
Lucas Jordan
R1,083 R890 Discovery Miles 8 900 Save R193 (18%) Ships in 10 - 15 working days

Game apps on iPhone and now iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? What you were once able to do just for the iPhone (and iPod touch) is now possible for the popular iPad, using the new iOS 5 SDK. Beginning iOS 5 Games Development provides a clear path for you to create games using the iOS 5 SDK platform for the iPad, iPhone, and iPad touch. You'll learn how to use the core classes to create game apps, including graphics, animations, and sound. The latest version of Xcode will be used in parts of the book to guide you along the way of building your apps. Other topics include iOS 5 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store.What you'll learn * How to use UIViews to display game assets * How to leverage Core Animation to simplify animations * How to create frame-by-frame animations for action games * How to play sound using media classes * How to integrate with Game Center and other social media services * How to use Core Data to persist game state Who this book is for This book is for new iOS developers who want to create compelling 2D games. A basic understanding of Xcode and Objective-C is assumed. Table of Contents * Introduction and HelloGame * Setting Up your Game App Project * Explore the Game App Life cycle * Quickly Build an Input Driven Game * Quickly Build a Frame by Frame Game * Build Your Game: Game Engine, Image Actors, and Behaviors * Build Your Game: Vector Actors and Particles * Build Your Game: Understand Gestures and Movements * Build Your Game: Apple's Game Center and Social Media * A Complete Example: Belt Commander * Design and Create Graphics * Monetizing via the Apple App Store

Practical Android Projects (Paperback, 1st ed.): Pieter Greyling, Lucas Jordan Practical Android Projects (Paperback, 1st ed.)
Pieter Greyling, Lucas Jordan
R1,194 R970 Discovery Miles 9 700 Save R224 (19%) Ships in 10 - 15 working days

Take a practical approach to becoming a leading-edge Android developer, learning by example while combining the many technologies needed to create a successful, up-to-date web app. Practical Android Projects introduces the Android SDK and development tools of the trade, and then dives into building cool-looking and fun apps that put Android's amazing capabilities to work. Android is the powerful, full-featured, open source mobile platform that powers phones like Google Nexus, Motorola Droid, Samsung Galaxy S, and a variety of HTC phones and tablet computers. This book helps you quickly get Android projects up and running with the free and open source Eclipse, NetBeans, and IntelliJ IDEA IDEs. Then you build and extend mobile applications using the Android SDK, Java, Scripting Layer for Android, and languages such as Python, Ruby, Javascript/HTML, Flex/AIR, and Lua.What you ll learn In Practical Android Projects you ll work on real-world projects such as: * Hosting an Android BASIC interpreter * Extending your Java-based Android applications with embedded LUA * Scripting your Android device with SL4A * Adding Twitter and Facebook to your applications * Using 2D graphics and animations for casual games * Creating cross-platform apps with Javascript/HTML and Flex with AIR Who this book is for Practical Android Projects is for any developer new to the Android platform who wants to learn to build mobile applications. Knowledge of the fundamentals of Java programming is assumed.

JavaFX Special Effects - Taking Java (TM) RIA to the Extreme with Animation, Multimedia, and Game Elements (Paperback, 1st... JavaFX Special Effects - Taking Java (TM) RIA to the Extreme with Animation, Multimedia, and Game Elements (Paperback, 1st ed.)
Lucas Jordan
R1,059 R866 Discovery Miles 8 660 Save R193 (18%) Ships in 10 - 15 working days

Enough about learning the fundamentals of the intriguing JavaFX platform; it's now time to start implementing visually stunning and dynamic Java-based rich Internet applications (RIAs) for your desktop or mobile front end. This book will show you what the JavaFX platform can really do for Java desktop and mobile front ends. It presents a number of excellent visual effects and techniques that will make any JavaFX application stand outwhether it's animation, multimedia, or a game. The techniques shown in this book are invaluable for competing in today's market, and they'll help set your RIAs apart from your competitor's.Create visual effects that perform well. Add subtle animations to bring any application to life. Use the graphical power of the JavaFX platform. What you'll learn Create and customize a particle system. Learn tricks for creating compelling transitions. Take advantage of animated lighting. Create impressive animations with quintic Bezier interpolators. Add realistic physics to animations. Combine effects to create compelling visual content. Who this book is for

This book is for all JavaFX developers and aspiring developers. Anyone with basic programming experience can get started in minutes. Table of Contents JavaFX Design Considerations Effect: Particle Systems Effect: Visual Transitions Effect: Animated Lighting Effect: Advanced Interpolators Effect: Physics Effect: Animated Image Sequences Effect: Animated Gradients Effect: Audio Visualizer Effects: Physics and Particles Pulling It All Together: Clown Cannon

Beginning iOS 6 Games Development (Paperback, 1st ed.): Lucas Jordan Beginning iOS 6 Games Development (Paperback, 1st ed.)
Lucas Jordan
R1,208 R984 Discovery Miles 9 840 Save R224 (19%) Ships in 10 - 15 working days

Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK. Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps. Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store. *** NOTE: This book is an update of Beginning iOS 5 Games Development (ISBN-13: 978-1430237105) and Beginning iPhone Games Development (ISBN-10: 1430225998).What you'll learn * What to learn and how to build iPhone and iPad game apps using iOS 6 SDK * How to use UIViews to display game assets * How to leverage Core Animation to simplify animations * How to create frame-by-frame animations for action games * How to play sound using media classes * How to integrate with Game Center and other social media services * How to use Core Data to persist game state Who this book is for This book is for new iPhone and iPad app developers who want to create game apps, using the iOS SDK. A basic understanding of Xcode and Objective-C is assumed.

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