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Create Genuine Visual Realism in Computer Graphics Digital
Representations of the Real World: How to Capture, Model, and
Render Visual Reality explains how to portray visual worlds with a
high degree of realism using the latest video acquisition
technology, computer graphics methods, and computer vision
algorithms. It explores the integration of new capture modalities,
reconstruction approaches, and visual perception into the computer
graphics pipeline. Understand the Entire Pipeline from Acquisition,
Reconstruction, and Modeling to Realistic Rendering and
Applications The book covers sensors for capturing 3D scenes,
including regular cameras, wide-angle omnidirectional cameras,
active range scanners, and plenoptic (multi-viewpoint) cameras, as
well as fundamental algorithms for processing the imagery, such as
stereo correspondence and 3D structure and motion recovery. It
describes 3D modeling techniques, from generic object models (such
as 3D meshes) to more domain-specific models (such as human shape
and motion models). The book also discusses how techniques,
including image- and video-based rendering, meet speed and realism
requirements. Overcome Challenges in Your Own Research Experiments
This book is both an accessible introduction to the emerging
research of real-world visual computing and a practical guide that
shows you how to start implementing frequently encountered methods.
Driven by consumer-market applications that enjoy steadily
increasing economic importance, graphics hardware and rendering
algorithms are a central focus of computer graphics research.
Video-based rendering is an approach that aims to overcome the
current bottleneck in the time-consuming modeling process and has
applications in areas such as computer games, special effects, and
interactive TV. This book offers an in-depth introduction to
video-based rendering, a rapidly developing new interdisciplinary
topic employing techniques from computer graphics, computer vision,
and telecommunication engineering. Providing an overview of the
state-of-the-art of video-based rendering and details of the
fundamental VBR algorithms, the author discusses the advantages,
the potential, as well as the limitations of the approach in the
context of different application scenarios.
Create Genuine Visual Realism in Computer Graphics Digital
Representations of the Real World: How to Capture, Model, and
Render Visual Reality explains how to portray visual worlds with a
high degree of realism using the latest video acquisition
technology, computer graphics methods, and computer vision
algorithms. It explores the integration of new capture modalities,
reconstruction approaches, and visual perception into the computer
graphics pipeline. Understand the Entire Pipeline from Acquisition,
Reconstruction, and Modeling to Realistic Rendering and
Applications The book covers sensors for capturing 3D scenes,
including regular cameras, wide-angle omnidirectional cameras,
active range scanners, and plenoptic (multi-viewpoint) cameras, as
well as fundamental algorithms for processing the imagery, such as
stereo correspondence and 3D structure and motion recovery. It
describes 3D modeling techniques, from generic object models (such
as 3D meshes) to more domain-specific models (such as human shape
and motion models). The book also discusses how techniques,
including image- and video-based rendering, meet speed and realism
requirements. Overcome Challenges in Your Own Research Experiments
This book is both an accessible introduction to the emerging
research of real-world visual computing and a practical guide that
shows you how to start implementing frequently encountered methods.
Driven by consumer-market applications that enjoy steadily
increasing economic importance, graphics hardware and rendering
algorithms are a central focus of computer graphics research.
Video-Based Rendering is an approach that aims to overcome the
current bottleneck in the process - the time-consuming modeling
process - and has applications in areas such as computer games,
special effects, and interactive TV. This book offers an in-depth
introduction to video-based rendering, a rapidly developing new
interdisciplinary topic employing techniques from computer
graphics, computer vision, and telecommunication engineering.
Providing an overview of the state-of-the-art of video-based
rendering and details of the fundamental VBR algorithms, the author
discusses the advantages, the potential, as well as the limitations
of the approach in the context of different application scenarios.
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