0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R500 - R1,000 (1)
  • R1,000 - R2,500 (2)
  • -
Status
Brand

Showing 1 - 3 of 3 matches in All Departments

Fort Bridger (Hardcover): Ephriam D Dickson, Mark J Nelson Fort Bridger (Hardcover)
Ephriam D Dickson, Mark J Nelson
R719 R638 Discovery Miles 6 380 Save R81 (11%) Ships in 18 - 22 working days
Procedural Content Generation in Games (Hardcover, 1st ed. 2016): Noor Shaker, Julian Togelius, Mark J Nelson Procedural Content Generation in Games (Hardcover, 1st ed. 2016)
Noor Shaker, Julian Togelius, Mark J Nelson
R1,858 R1,355 Discovery Miles 13 550 Save R503 (27%) Ships in 10 - 15 working days

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Procedural Content Generation in Games (Paperback, Softcover reprint of the original 1st ed. 2016): Noor Shaker, Julian... Procedural Content Generation in Games (Paperback, Softcover reprint of the original 1st ed. 2016)
Noor Shaker, Julian Togelius, Mark J Nelson
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Effective Entrepreneurial Management…
Robert D Hisrich, Veland Ramadani Hardcover R2,442 Discovery Miles 24 420
Smart Cities, Citizen Welfare, and the…
Ana Cristina Pego Hardcover R5,333 Discovery Miles 53 330
Applications of Artificial Intelligence…
Brojo Kishore Mishra Hardcover R7,999 Discovery Miles 79 990
The Chicago Haymarket Affair: A Guide to…
Joseph Anthony Rulli Paperback R492 R458 Discovery Miles 4 580
A World Without Work - Technology…
Daniel Susskind Paperback R442 Discovery Miles 4 420
Entrepreneurship and Small Business…
Ge Chiloane-Tsoka, E.M. Rankhumise Paperback  (2)
R685 Discovery Miles 6 850
Storytelling For Small Businesses
Heavy Chef Paperback R299 R271 Discovery Miles 2 710
Urban Form and Accessibility - Social…
Corinne Mulley, John D. Nelson Paperback R2,541 Discovery Miles 25 410
Politics and the Environment - From…
Graham Smith, James Connelly, … Paperback  (1)
R1,628 Discovery Miles 16 280
The Lean Product Lifecycle - A Playbook…
Tendayi Viki, Craig Strong, … Paperback R495 R395 Discovery Miles 3 950

 

Partners