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Showing 1 - 25 of 2249 matches in All Departments
Many of us yearn for “success” – a longing driven by a materialistic and comparison-rife world. How to be (un)successful: An Unlikely Guide to Human Flourishing offers the perfect antidote to the world’s skewed view of success by asking you to have an in-depth look at how you live. It challenges you to relook at your longings and dreams, choose God’s plan for you instead of your own good ideas, vote for relationships over relevance and focus on depth over meaningless noise. You are invited to find inspiration in Jesus’ life and teachings. He is calling you to experience the success that can truly satisfy your soul. Choosing to truly follow Jesus might just be the most (un)successful thing you have ever done in your life.
In this galvanizing book for all educators, Kristin Souers and Pete Hall explore an urgent and growing issue-childhood trauma-and its profound effect on learning and teaching. Grounded in research and the authors' experience working with trauma-affected students and their teachers, Fostering Resilient Learners will help you cultivate a trauma-sensitive learning environment for students across all content areas, grade levels, and educational settings. The authors-a mental health therapist and a veteran principal-provide proven, reliable strategies to help you: Understand what trauma is and how it hinders the learning, motivation, and success of all students in the classroom. Build strong relationships and create a safe space to enable students to learn at high levels. Adopt a strengths-based approach that leads you to recalibrate how you view destructive student behaviors and to perceive what students need to break negative cycles. Head off frustration and burnout with essential self-care techniques that will help you and your students flourish. Each chapter also includes questions and exercises to encourage reflection and extension of the ideas in this book. As an educator, you face the impact of trauma in the classroom every day. Let this book be your guide to seeking solutions rather than dwelling on problems, to building relationships that allow students to grow, thrive, and-most assuredly-learn at high levels.
Tales of ghostly spirits envelop the northeast Tennessee landscape like a familiar mountain fog. Join Pete Dykes, editor of Kingsport's "Daily News," as he offers up a collection of spooky local stories and legends from centuries past, including such spine-chilling accounts as the foreboding ghost of Netherland Inn Road, spectral disturbances at the Rotherwood Mansion, devilish felines, ruthless poltergeists in Caney Creek Falls, the tortured cries from fallen Rebel soldiers still heard today- and could bigfoot really be buried in the woods of Big Stone Gap?
An ASCD Bestseller! In this stirring follow-up to the award-winning Fostering Resilient Learners, Kristin Van Marter Souers and Pete Hall take you to the next level of trauma-invested practice. To get there, they explain, educators need to build a ""nest""-a positive learning environment shaped by three new Rs of education: relationship, responsibility, and regulation. Drawing from their extensive experience working with schools, students, and families throughout the country, the authors: Explain how to create a culture of safety in which everyone feels valued, important, and capable of learning. Describe the four areas of need-emotional, relational, physical, and control-that drive student behaviors and show how to meet these needs with interventions framed around the new three Rs. Illustrate trauma-invested practices in action through real scenarios that identify students' unmet needs, examine the situation from five stakeholder perspectives, and suggest interventions to support students and their families. Offer opportunities to challenge your beliefs and develop deeper and different ways of thinking about your role in your students' lives. Educators have a unique opportunity to influence students' learning, attitudes, and futures. This book will invigorate your practice and equip you to empower those you serve-whatever their personal histories.
Vous desirez vivre des aventures passionnantes dans des univers varies? Mythras est un jeu de role detaille et flexible qui repondra a vos attentes.QUI SEREZ-VOUS ?Un guerrier ruse? Un voleur habile ? Un sorcier sans scrupules ? Un agent des dieux ? Grace a un systeme de competences particulierement souple, vous pouvez definir librement votre personnage.D'OU VENEZ VOUS ?Etes-vous un citadin accoutume au confort ? Un nomade des steppes suivant la transhumance de ses troupeaux ? Un barbare habitue a piller ses voisins et a subir les caprices des Dieux ? L'origine de votre personnage influence sa culture et ses savoir-faire.EN QUOI CROYEZ-VOUS ?Adorez-vous le terrible dieu de la guerre ? Respectez-vous les enseignements des esprits ancestraux ? Avez-vous choisi de suivre votre propre chemin vers l'illumination ? Preferez-vous la puissance noire de la sorcellerie ? Les croyances de votre personnage faconneront sa magie et sa destinee.QUE FEREZ-VOUS ?Vous avez envie de vous inspirer des peplums ou des classiques du medieval-fantastique ? Vous voulez mettre en scene des combats spectaculaires ou une enquete complexe ? Mythras vous fournit tout le necessaire pour donner corps a vos idees.MYTHRAS, LE COMPAGNON DE VOTRE IMAGINATIONUne creation de personnages fouillee ;Un systeme de combat innovant ;Cinq types de magie ;Des montres et creatures issus des mythes et des legendes ;De nombreux conseils pour les maitres de jeu.Savourez les regles, preparez vos des, reunissez vos amis, et partez a l'aventure !
Parallel Lines is a collection of eight very different scenarios set in seven very different versions of Earth. Each mission is self-contained, but the collection can be played as a complete campaign with the characters forming an elite team in Valhalla's Mjollnir Section.The adventures include the Salem Witch Trials, a post-apocalyptic Camargue, an Orwellian Britain, epic journeys by airship and Trans-Siberian Express, a voyage to the bottom of the sea, an investigation through the streets of a disintegrating Edinburgh, and a murder hunt through a dystopian London.Packed with wild ideas and creative locations, along with dozens of colourful NPCs (and some distinctly weird ones), Parallel Lines is transplanar adventuring at its very best.Parallel Lines requires access to both Luther Arkwright: Roleplaying Across the Parallels and Mythras for full enjoyment.
Not one Earth, but an infinity of them, existing in parallel continua, their own paths, own histories, own futures, own mistakes. Most are unaware of the existence of a multiverse; but some parallels know that Earth is not alone, but mirrored.ZeroZero knows. It watches the parallels, ensures their stability. ZeroZero knows that instability spreads like a disease, infecting each parallel until a critical mass is reached and cataclysm is guaranteed.The Disruptors know. And they are intent on subverting the multiverse for their own ends, to destabilise countries, instigate wars, bring about destruction.The Valhalla Project was established to stop the Disruptors; to uncover their plans, identify their agents, and eliminate them. Their best agent is Luther Arkwright, unique in the multiverse, a powerful psychic, but himself unstable. Arkwright does not work alone. There are others. You.Based on Bryan Talbot's acclaimed graphic novels,Luther Arkwright: Roleplaying Across the Parallelsis a Mythras supplement introducing the Arkwright multiverse and all the rules needed for adventuring in countless parallel dimensions. This book contains game rules for contemporary character creation, psionics, technology, firearms, vehicles and more!
A Gift From Shamash is a complete scenario for Mythras Imperative and Mythras. Compatible with supplements such as Luther Arkwright and M-Space, the adventure includes background history, deckplans, campaign expansion guidance and marine creation notes for the United Nations Solar Navy marine characters. The scenario also includes 15 pregenerated marines and navy personnel for immediate play.
Imagine a land of dark, sweltering jungles filled with nameless monstrosities and savage reptilian head-hunters... hacking through thick undergrowth to uncover forgotten overgrown ruins filled with glittering treasures... discovering mysterious cities of gold hidden high up between the sheer mountain peaks, filled with foul sorceries... uncovering ancient temples still used by secretive cults to practice their abhorrent sacrifices... and worse still, if those gods arose as titanic beasts beyond mortal comprehension, to destroy those that dare despoil their worshippers...Then imagine you've arrived, shipwrecked or magically transported, to this tropical hell and that there is no escape.Welcome to the horror of Monster Island!Monster Island is a fully detailed sandbox setting which can be used in almost any existing campaign, from Swords & Sorcery through to 1930's Two Fisted Pulp. It contains enough material to run a game for years, including: An examination of the native cultures, their strange habits and unsettling magical practices Almost a hundred new creatures, plants and spirits to use in any Mythras campaign Comprehensive tables for encounters, random events, poisons, diseases, treasures and the like New spells, miracles and fully defined cults for those that wish to dabble in the dark arts Several dozen places of interest, half of which have been fully detailed for immediate play Countless plot hooks and scenario ideas, as well as guidance on how to incorporate Monster Island into an existing campaignWith its foetid secrets and gritty adventure, the comprehensive content of Monster Island is guaranteed to inspire any Game Master. Delve back to a time of classic Sword & Sorcery with priceless jewels, fierce dinosaurs and dark horror!Comes complete with a separate full colour map of the Island.
Classic Fantasy brings Old School dungeon crawls to the Mythras rules. This book contains everything you need to emulate the fun of class and level-based adventuring, against the classic coterie of monsters, with the classic armoury of spells! If you've ever wanted to convert those old dungeon modules to a d100 system, then Classic Fantasy is for you.Packed with information and new rules additions, Classic Fantasy features a different approach to character creation based on classes such as the bard, cavalier, fighter, magic user, paladin and thief. Choose your race - human or demi-human - and then customize according to class, race and personal preference. If you're a magic user or cleric, the new magic rules for Arcane and Divine spells take the old staples such as Magic Missile, Charm, Fireball and more, and tailor them for the nuances of the Mythras system.For the more combat-oriented, the Classic Fantasy rules provide detailed miniatures-based combat adaptations for the traditional battle-board, complete with guidance on facings, positioning, and handling detailed movement.And of course, no book like this would be complete without monsters to kill and treasure to take! All the old favourites are accounted for, from Basilisks to Displacer Beasts, Grey Ooze to Gelatinous Masses, Kobolds, Gnolls, Hobgoblins and more. Forty pages of treasure and magic items helps you equip even the deepest dungeon with enough loot to satisfy the keenest adventuring party.
Everything you need for fabulous roleplaying adventure is contained in a single volume that has been designed foranygenre of fantasy. The game retains all the key concepts and hallmarks of its earlier versions, but requires no familiarity with the previous editions.In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations.Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play.
Are you ready for the most incredible prayer adventure? Maybe you've talked a lot ABOUT God, maybe you've learned to talk TO God - but how about talking WITH God? How to Hear God: A Guide for Young Explorers maps out new ways and challenges that will help you understand more about how God speaks to us today and it will give you the tools and the confidence to have a go. Jam-packed with stories, activities, inspirational people and everyday testimonies - adventuring with God in listening prayer has never felt so possible! Pete's award-winning books: How to Pray: A Guide for Young Explorers, How to Pray and The Prayer Course have helped more than 3 million people go deeper and have more fun with prayer. How to Hear God: A Guide for Young Explorers is designed to help a new generation take the next step their own prayer adventures.
Het jy ook seer en wonder jy heimlik: “Hoe gaan ek hierdeur kom? Hoekom
word my gebede nie beantwoord nie? Waar is God? Wanneer gaan my gebede
beantwoord word?”
Are you hurting and secretly wondering, “How am I going to get through
this? Why aren’t my prayers being answered? Where is God? When will my
prayers be answered?”
Fast-paced action movie starring Jeffrey Dean Morgan and Mickey Rourke. The Courier (Morgan) has earned his nickname through a remarkable ability to track down individuals and deliver messages and packages. The Courier is particularly prized, in certain circles, for his refusal to ask questions or query the legality of the material he carries. However, when he is handed a package by a branch of the Russian mafia and asked to deliver it to an especially notorious underworld figure, The Courier's skills will be tested to the limit. He believes he has made a breakthrough when he gets in contact with Maxwell (Mickey Rourke), a former associate of the elusive figure he is seeking, but how far can Maxwell be trusted?
With foreword by Harry K. Wong Change is coming at us from all angles: technological, cultural, social, and environmental. This presents a great challenge (and a great opportunity) in schools and in the teaching profession. With Owning It, you'll discover an array of easy-to-implement strategies designed to help you excel in the myriad of modern-day responsibilities of teachers and educators: classroom leader, mentor, colleague, team member, and public professional. This book will empower teachers to own their careers, teach effectively, and develop strong relationships: Acquire straightforward strategies for dealing with everyday situations found in classrooms, schools, and communities. Understand the multifaceted role of a teacher in today's schools and how to balance the numerous responsibilities -- from classroom management to relationships with colleagues. Feel inspired and motivated to bring out the best in yourself as well as in your students. Observe creative approaches to improve teaching strategies and student engagement. Answer reflection questions to connect with and relate to the strategies covered in the book. Contents: Part 1: Owning It in Your Classroom: Strategies for Creating an Environment of Achievement Chapter 1: Revisit Your Personal Philosophy's Value Chapter 2: Make the Most of the First Five Minutes of Any Class Chapter 3: Increase Your Classroom Presence to Seem Like You're Everywhere at Once Chapter 4: Never Sabotage a Teachable Moment Chapter 5: Help Students Learn Out Loud and Still Keep a Handle on Your Classroom Chapter 6: Transform Your Perception of Data and Help Your Students Succeed Chapter 7: Think Outside the Bubble on All-Important Standardized Tests Part 2: Owning It With Your Most Challenging Students: Strategies for Succeeding With At-Risk and Struggling Student Populations Chapter 8: Bring Ethnic Identity and Culturally Relevant Curriculum Into Your Classroom Chapter 9: Close the Achievement Gap With At-Risk Students Chapter 10: Succeed With At-Risk Youth Chapter 11: Manage Disruptive Classroom Behavior Chapter 12: Establish a Negotiation With At-Risk and Struggling Students Chapter 13: Reel Parents in With Three Basic Strategies Chapter 14: Empower Students by Putting Them in Charge Part 3: Owning It at Your School and District: Strategies for Succeeding as a Member of a Staff Team Chapter 15: Turn Not Another Meeting Into Let's Get to Business! Chapter 16: Help Your School's New Teachers Succeed (and Stick Around) Chapter 17: Improve Schools by Minding Collegial Generation Gaps Chapter 18: Approach a Colleague About a Conflict Chapter 19: Five Ways to Make Shared Positions Work for Teachers, Students, and Administrators Part 4: Owning It in Your Community: Strategies for Making a Positive Impact Beyond Your School and Classroom Chapter 20: Turn Potential Foes Into Supportive Allies Chapter 21: Put the Spotlight on Your School Chapter 22: Get Teachers Into the Community and the Community Into Teachers Chapter 23: Step Up and Share Your Ideas With Fellow Educators Chapter 24: Make Blogs an Essential Support Mechanism for Teaching
Low-budget British crime thriller. Mitchell Parker (Nick Rendell) is a backstreet, lowlife debt collector who thinks he has hit the big time when he stumbles across a cache of money hidden in the flat of one of his clients, drug dealer Hopper (Giovanni Lombardo Radice). But helping himself turns out to be a deadly mistake when it materialises that the money was in fact the property of Mitchell's new boss, gangster Curtis Boswell (Victor D Thorn).
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