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This volume contains papers representing a comprehensive record of
the contributions to the fifth workshop at EG '90 in Lausanne. The
Eurographics hardware workshops have now become an established
forum for the exchange of information about the latest developments
in this field of growing importance. The first workshop took place
during EG '86 in Lisbon. All participants considered this to be a
very rewarding event to be repeated at future EG conferences. This
view was reinforced at the EG '87 Hardware Workshop in Amsterdam
and firmly established the need for such a colloquium in this
specialist area within the annual EG conference. The third EG
Hardware Workshop took place in Nice in 1988 and the fourth in
Hamburg at EG '89. The first part of the book is devoted to
rendering machines. The papers in this part address techniques for
accelerating the rendering of images and efficient ways of improv
ing their quality. The second part on ray tracing describes
algorithms and architectures for producing photorealistic images,
with emphasis on ways of reducing the time for this computationally
intensive task. The third part on visualization systems covers a
num ber of topics, including voxel-based systems, radiosity,
animation and special rendering techniques. The contributions show
that there is flourishing activity in the development of new
algorithmic and architectural ideas and, in particular, in
absorbing the impact of VLSI technology. The increasing diversity
of applications encourage new solutions, and graphics hardware has
become a research area of high activity and importance.
EUROGRAPHICS workshops on Graphics hardware have now become an
established forum for an exchange of information con cerning the
latest developments in this field of growing importance. The first
workshop took place during EG'86 in Lisbon. All parti cipants in
this event considered it a very rewarding workshop to be repeated
at future EG conferences. This view was reinforced at the EG'87
Hardware Workshop in Amsterdam which firmly esta blished the need
for and a high interest in such a colloquium of technical
discussion in this specialist area within the annual EG conference.
The third EG Hardware Workshop took place in Nice in 1988 and this
volume is a record of the fourth workshop at EG'89 in Hamburg. The
material in this book contains papers representing a com prehensive
record of the contributions to the 1989 workshop. The first part
considers Algorithms and Architectures of graphics systems. These
papers discuss the broader issues of system design, without
necessarily raising issues concerning the details of the
implementation. The second part on Systems describes hardware
solutions and realisations of machines dedicated to graphics
processing. Many of these contributions make important references
to algorithmic and architectural issues as well, but there is now a
greater emphasis on realisation. Indeed many VLSI designs are
described.
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