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A publication linked to the release of an important update of Dark Souls 3. If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named "Game of the Year" 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail.
This second volume dedicated to the Soulsborne series pursues the study of these games, their cryptic stories, their aesthetic and their design philosophy. Bloodborne and Dark Souls III are as different as they are complementary. What they tell us of the studio From Software, the creator Hidetaka Miyazaki's approach and the video game industry is enriching. While the authors thought they exhausted the topic in the first volume, these two additional games provided food for new thoughts. This book deals with the development process, the analysis of the stories and their themes, and the music of each game. The last chapter, for its part, goes beyond this scope to study the series with a transversal approach, from the visual influences and marketing choices to the evolutions of the games.
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