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The intent of this chapter is to outline a distinctive way of thinking about issues of technology and society that has characterized many Nordic approaches to the topic. One of the characteristics of this approach has been the recognition of the worth of human labour. Technology is not seen as an alien force, but something which is itself a product of human labour, and it can be designed and utilized in ways which augment human skills and expertise, rather than degrading them. What is particularly striking, at least to this author, in this approach is that we are presented not simply with a vision of how things could be better in our society, but with concrete exemplars of how we can build such a better world. It is in recognition of this fact that I have chosen the title of this chapter, as it emphasizes that, while the tradition of Utopian literature is the - lineation of a supposedly idea world which exists no-place (u-topos, in Greek), these visions can be an inspiration for quite practical activities on the ground, as steps towards their realization. As Wilde notes (in the quote above) this is a never-ending quest, as with each achievement, we recognize that there are further bridges to cross and places to be visited.
A major contribution to the field, this ground-breaking book explores design anthropology's focus on futures and future-making. Examining what design anthropology is and what it is becoming, the authors push the frontiers of the discipline and reveal both the challenges for and the potential of this rapidly growing transdisciplinary field.Divided into four sections - Ethnographies of the Possible, Interventionist Speculation, Collaborative Formation of Issues, and Engaging Things - the book develops readers' understanding of the central theoretical and methodological aspects of future knowledge production in design anthropology. Bringing together renowned scholars such as George Marcus and Alison Clarke with young experimental design anthropologists from countries such as Denmark, Sweden, Austria, Brazil, the UK, and the United States, the sixteen chapters offer an unparalleled breadth of theoretical reflections and rich empirical case studies.Written by those at the forefront of the field, Design Anthropological Futures is destined to become a defining text for this growing discipline. A unique resource for students, scholars, and practitioners in design anthropology, design, architecture, material culture studies, and related fields.
The intent of this chapter is to outline a distinctive way of thinking about issues of technology and society that has characterized many Nordic approaches to the topic. One of the characteristics of this approach has been the recognition of the worth of human labour. Technology is not seen as an alien force, but something which is itself a product of human labour, and it can be designed and utilized in ways which augment human skills and expertise, rather than degrading them. What is particularly striking, at least to this author, in this approach is that we are presented not simply with a vision of how things could be better in our society, but with concrete exemplars of how we can build such a better world. It is in recognition of this fact that I have chosen the title of this chapter, as it emphasizes that, while the tradition of Utopian literature is the - lineation of a supposedly idea world which exists no-place (u-topos, in Greek), these visions can be an inspiration for quite practical activities on the ground, as steps towards their realization. As Wilde notes (in the quote above) this is a never-ending quest, as with each achievement, we recognize that there are further bridges to cross and places to be visited.
Franz Brentanos (1838-1917) Psychologie vom empirischen Standpunkte aus dem Jahre 1874 gehort zu den Klassikern der Philosophie und der Psychologie. Mit diesem Werk, das den Ausgangspunkt sowohl fur die phanomenologische Tradition als auch fur die heutige Philosophie des Geistes markiert, konnte sich Brentano im damaligen philosophischen Panorama durchsetzen - sein Name ist auch heute noch unaufloslich mit diesem Werk verknupft. Die Entdeckung bzw. Wiederentdeckung der Grundstruktur psychischer Phanomene, d. h. deren Intentionalitat, stellt wohl den wichtigsten Beitrag Brentanos zum Aufbau einer Analytik des Geistes dar"
Die Neuausgabe von Franz Brentanos Schriften zur Ethik und Asthetik basiert auf den von ihm zu Lebzeiten veroffentlichten Aufsatzen. Eine systematische Abhandlung zu diesen Gebieten im Sinne eigenstandiger Monographien aus Brentanos Feder existiert leider nicht. Es gibt lediglich Vorlesungsskripte, aus denen ersichtlich wird, wie Brentano Ethik und Asthetik konzipiert und in welchem Zusammenhang sie mit den anderen Teilen seines Werkes, allen voran der Psychologie, stehen. Die hier vorliegenden kurzen Abhandlungen und Vortrage behandeln spezielle Aspekte und Fragen aus dem Bereich der Ethik und der Asthetik und sind auf die jeweilige Leser- bzw. Horerschaft zugeschnitten. Sie konnen allein stehen, konnen aber auch als Exemplifikationen von Brentanos empirisch-analytischer Philosophie betrachtet werden."
Der vorliegende zweite Band der Veroffentlichten Schriften enthalt die zwei Schriften Brentanos Uber ein optisches Paradox, sowie Zur Lehre von den optischen Tauschungen, Zur Lehre von der Empfindung, Von der psychologischen Analyse der Tonqualitaten in ihre eigentlich ersten Elemente, und die Untersuchungen zur Sinnespsychologie . Eine Einleitung von Wilhelm Baumgartner eroffnet den Zugang zu den vorliegenden Schriften."
Both in research and in practice, a number of basic competencies are considered necessary for successful process-oriented coaching and consulting activities. In the present research work, the extent to which these necessary competencies are related to vertical personality development was investigated. Loevinger's model of ego development, a stage theory of development, provides the frame of reference for this study. This paper fully summarizes the current state of research on the model in order to comprehensively analyze possible relationships with coaching and consulting competencies. As a first step, the competency requirements of selected coaching and consulting associations were analyzed to determine whether they are related to ego development and whether they express minimum requirements for ego development. The analysis revealed that the competency requirements of all associations show clear parallels to aspects of ego development. The majority of these requirements point to a fully developed, self-governed stage (E6) of ego development as a prerequisite for process-oriented coaching and consulting services. In a second step, empirical studies were examined to systematically analyze the relationship between ego development and aspects relevant to coaching and consulting. The results of the current empirical studies show a clear correlation between these competencies and ego development. This means that as ego development increases, higher coaching and consulting competencies become more likely. Many studies also indicate that a fully developed, self-governed stage of ego development can be expected as the basis for consistent work at an intermediate level of competence.
Businesses and the HCI and Interaction Design communities have embraced design and design research. Design research as a field blends methodologies from several disciplines - sociology, engineering, software, philosophy, industrial design, HCI/interaction design -- so designers can learn from past successes and failure and don t have to reinvent the wheel for each new design (whether it s a digital product, a building, an airplane or furniture). They take into account form, function, and, ultimately, users. Many books exist in the research and academic realm for this field, but none create a usable bridge to design practice. Although business people are embracing design, they are not going to become designers. Design researchers need tools to apply their research in the real world. "Design Research through Practice" takes advanced design
practice as its starting point, but enriches it to build a design
process than can respond to both academic and practical problems.
The aims of the book are to study three design research traditions
that cover methodological directions in current leading research
community. Taking you from the Lab, Field and to the Showroom, Ilpo
Koskinen and his group of researchers show you successful
traditions in design research that have been integrated into
processes and products. Bridging the gap from design research to
design practice, this is a must have for any designer. Gathers design research experts from traditional lab science, social science, art, industrial design, UX and HCI to lend tested practices and how they can be used in a variety of design projects Provides a multidisciplinary story of the whole design process, with proven and teachable techniques that can solve both academic and practical problems Presents key examples illustrating how research is applied and vignettes summarizing the key how-to details of specific projects"
Fer eine erfolgreiche prozessorientierte Beratung bedarf es einer Reihe von nichtfachlichen Kompetenzen - so sehen es Forschung und Praxis. Thomas Binder untersucht, inwiefern diese Kompetenzanforderungen im Zusammenhang mit der Persoenlichkeit sentwicklung stehen. Dafer bildet Loevingers Modell der Ich-Entwicklung, eines der besterforschten Modelle der Persoenlichkeitsentwicklung, den Bezugsrahmen.Auf der Grundlage des aktuellen Forschungsstands zum Ich-Entwicklungsmodell analysiert Thomas Binder Zusammenhange mit Beratungskompetenzen. Er untersucht Kompetenzan forderungen ausgewahlter Beratungsverbande daraufhin, ob sich in ihnen Aspekte von Ich-Entwicklung zeigen. Zusatzlich analysiert er systematisch empirische Studien, in denen Ich-Entwicklung und beratungsrelevante Aspekte zusammen eberpreft wurden. Die Ergebnisse zeigen einen klaren Zusammenhang zwischen Beratungskompetenzen und Ich-Entwicklung: Mit zunehmender Ich-Entwicklung kommt es zu einer hoeheren Beratungskompetenz.
A new perspective on design thinking and design practice: beyond products and projects, toward participatory design things. Design Things offers an innovative view of design thinking and design practice, envisioning ways to combine creative design with a participatory approach encompassing aesthetic and democratic practices and values. The authors of Design Things look at design practice as a mode of inquiry that involves people, space, artifacts, materials, and aesthetic experience, following the process of transformation from a design concept to a thing. Design Things, which grew out of the Atelier (Architecture and Technology for Inspirational Living) research project, goes beyond the making of a single object to view design projects as sociomaterial assemblies of humans and artifacts-"design things." The book offers both theoretical and practical perspectives, providing empirical support for the authors' conceptual framework with field projects, case studies, and examples from professional practice. The authors examine the dynamics of the design process; the multiple transformations of the object of design; metamorphing, performing, and taking place as design strategies; the concept of the design space as "emerging landscapes"; the relation between design and use; and the design of controversial things.
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