0
Your cart

Your cart is empty

Browse All Departments
  • All Departments
Price
  • R500 - R1,000 (1)
  • R1,000 - R2,500 (2)
  • -
Status
Brand

Showing 1 - 3 of 3 matches in All Departments

Activity Theory in HCI - Fundamentals and Reflections (Paperback): Victor Kaptelinin, Bonnie Nardi Activity Theory in HCI - Fundamentals and Reflections (Paperback)
Victor Kaptelinin, Bonnie Nardi
R877 Discovery Miles 8 770 Ships in 18 - 22 working days

Activity theory -- a conceptual framework originally developed by Aleksei Leontiev -- has its roots in the socio-cultural tradition in Russian psychology. The foundational concept of the theory is human activity, which is understood as purposeful, mediated, and transformative interaction between human beings and the world. Since the early 1990s, activity theory has been a visible landmark in the theoretical landscape of Human-Computer Interaction (HCI). Along with some other frameworks, such as distributed cognition and phenomenology, it established itself as a leading post-cognitivist approach in HCI and interaction design. In this book we discuss the conceptual foundations of activity theory and its contribution to HCI research. After making the case for theory in HCI and briefly discussing the contribution of activity theory to the field (Chapter One) we introduce the historical roots, main ideas, and principles of activity theory (Chapter Two). After that we present in-depth analyses of three issues which we consider of special importance to current developments in HCI and interaction design, namely: agency (Chapter Three), experience (Chapter Four), and activity-centric computing (Chapter Five). We conclude the book with reflections on challenges and prospects for further development of activity theory in HCI (Chapter Six). Table of Contents: Introduction: Activity theory and the changing face of HCI / Basic concepts and principles of activity theory / Agency / Activity and experience / Activity-centric computing / Activity theory and the development of HCI

The Semiotic Engineering of Human-Computer Interaction (Paperback): Clarisse Sieckenius de Souza The Semiotic Engineering of Human-Computer Interaction (Paperback)
Clarisse Sieckenius de Souza; Series edited by Bonnie A. Nardi, Victor Kaptelinin, Kirsten A. Foot
R1,333 Discovery Miles 13 330 Ships in 18 - 22 working days

A theory of HCI that uses concepts from semiotics and computer science to focus on the communication between designers and users during interaction. In The Semiotic Engineering of Human-Computer Interaction, Clarisse Sieckenius de Souza proposes an account of HCI that draws on concepts from semiotics and computer science to investigate the relationship between user and designer. Semiotics is the study of signs, and the essence of semiotic engineering is the communication between designers and users at interaction time; designers must somehow be present in the interface to tell users how to use the signs that make up a system or program. This approach, which builds on-but goes further than-the currently dominant user-centered approach, allows designers to communicate their overall vision and therefore helps users understand designs-rather than simply which icon to click. According to de Souza's account, both designers and users are interlocutors in an overall communication process that takes place through an interface of words, graphics, and behavior. Designers must tell users what they mean by the artifact they have created, and users must understand and respond to what they are being told. By coupling semiotic theory and engineering, de Souza's approach to HCI design encompasses the principles, the materials, the processes, and the possibilities for producing meaningful interactive computer system discourse and achieves a broader perspective than cognitive, ethnographic, or ergonomic approaches. De Souza begins with a theoretical overview and detailed exposition of the semiotic engineering account of HCI. She then shows how this approach can be applied specifically to HCI evaluation and design of online help systems, customization and end-user programming, and multiuser applications. Finally, she reflects on the potential and opportunities for research in semiotic engineering.

Tracing Genres through Organizations - A Sociocultural Approach to Information Design (Paperback): Clay Spinuzzi Tracing Genres through Organizations - A Sociocultural Approach to Information Design (Paperback)
Clay Spinuzzi; Series edited by Bonnie A. Nardi, Victor Kaptelinin, Kirsten A. Foot
R1,207 Discovery Miles 12 070 Ships in 18 - 22 working days

A sociocultural study of workers' ad hoc genre innovations and their significance for information design. In Tracing Genres through Organizations, Clay Spinuzzi examines the everyday improvisations by workers who deal with designed information and shows how understanding this impromptu creation can improve information design. He argues that the traditional user-centered approach to design does not take into consideration the unofficial genres that spring up as workers write notes, jot down ideas, and read aloud from an officially designed text. These often ephemeral innovations in information design are vital components in a genre ecology (the complex of artifacts mediating a given activity). When these innovations are recognized for what they are, they can be traced and their evolution as solutions to recurrent design problems can be studied. Spinuzzi proposes a sociocultural method for studying these improvised innovations that draws on genre theory (which provides the unit of analysis, the genre) and activity theory (which provides a theory of mediation and a way to study the different levels of activity in an organization). After defining terms and describing the method of genre tracing, the book shows the methodology at work in four interrelated studies of traffic workers in Iowa and their use of a database of traffic accidents. These workers developed an ingenious array of ad hoc innovations to make the database better serve their needs. Spinuzzi argues that these inspired improvisations by workers can tell us a great deal about how designed information fails or succeeds in meeting workers' needs. He concludes by considering how the insights reached in studying genre innovation can guide information design itself.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
The One Memory Of Flora Banks
Emily Barr Paperback  (1)
R220 Discovery Miles 2 200
Gecko - Leuke feiten over reptielen voor…
Michelle Hawkins Paperback R242 Discovery Miles 2 420
The King Is Dead
Benjamin Dean Paperback R262 R239 Discovery Miles 2 390
Salamander 101 - How to Learn About…
Howexpert, Molly Weinfurter Hardcover R727 Discovery Miles 7 270
Patient-Centred IVF - Bioethics and Care…
Trudie Gerrits Hardcover R3,143 Discovery Miles 31 430
Artificial Intelligence for Future…
Rabindra Nath Shaw, Ankush Ghosh, … Paperback R3,864 Discovery Miles 38 640
Thinking Like a Planet - The Land Ethic…
J. Baird Callicott Hardcover R3,766 Discovery Miles 37 660
Applications of Blockchain in Healthcare
Suyel Namasudra, Ganesh Chandra Deka Hardcover R4,715 Discovery Miles 47 150
The Tenacity of Unreasonable Beliefs…
Solomon Schimmel Hardcover R1,301 Discovery Miles 13 010
Accelerated Testing and Validation
Alex Porter Paperback R1,734 Discovery Miles 17 340

 

Partners