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Recent industry surveys expect the cloud computing services market
to be in excess of $20 billion and cloud computing jobs to be in
excess of 10 million worldwide in 2014 alone. In addition, since a
majority of existing information technology (IT) jobs is focused on
maintaining legacy in-house systems, the demand for these kinds of
jobs is likely to drop rapidly if cloud computing continues to take
hold of the industry. However, there are very few educational
options available in the area of cloud computing beyond
vendor-specific training by cloud providers themselves. Cloud
computing courses have not found their way (yet) into mainstream
college curricula. This book is written as a textbook on cloud
computing for educational programs at colleges. It can also be used
by cloud service providers who may be interested in offering a
broader perspective of cloud computing to accompany their own
customer and employee training programs. The typical reader is
expected to have completed a couple of courses in programming using
traditional high-level languages at the college-level, and is
either a senior or a beginning graduate student in one of the
science, technology, engineering or mathematics (STEM) fields. We
have tried to write a comprehensive book that transfers knowledge
through an immersive "hands-on approach," where the reader is
provided the necessary guidance and knowledge to develop working
code for real-world cloud applications. Additional support is
available at the book's website: www.cloudcomputingbook.info
Organization The book is organized into three main parts. Part I
covers technologies that form the foundations of cloud computing.
These include topics such as virtualization, load balancing,
scalability & elasticity, deployment, and replication. Part II
introduces the reader to the design & programming aspects of
cloud computing. Case studies on design and implementation of
several cloud applications in the areas such as image processing,
live streaming and social networks analytics are provided. Part III
introduces the reader to specialized aspects of cloud computing
including cloud application benchmarking, cloud security,
multimedia applications and big data analytics. Case studies in
areas such as IT, healthcare, transportation, networking and
education are provided.
Increasing system complexity has created a pressing need for better
design tools and associated methodologies and languages for meeting
the stringent time to market and cost constraints. Platform-centric
and platfo- based system-on-chip (SoC) design methodologies, based
on reuse of software and hardware functionality, has also gained
increasing exposure and usage within the Electronic System-Level
(ESL) design communities. The book proposes a new methodology for
realizing platform-centric design of complex systems, and presents
a detailed plan for its implementation. The proposed plan allows
component vendors, system integrators and product developers to
collaborate effectively and efficiently to create complex products
within budget and schedule constraints. This book focuses more on
the use of platforms in the design of products, and not on the
design of platforms themselves. Platform-centric design is not for
everyone, as some may feel that it does not allow them to
differentiate their offering from competitors to a significant
degree. However, its proponents may claim that the time-- market
and cost advantages of platform-centric design more than compensate
for any drawbacks.
From the Foreword..... Modern digital signal processing
applications provide a large challenge to the system designer.
Algorithms are becoming increasingly complex, and yet they must be
realized with tight performance constraints. Nevertheless, these
DSP algorithms are often built from many constituent canonical
subtasks (e.g., IIR and FIR filters, FFTs) that can be reused in
other subtasks. Design is then a problem of composing these core
entities into a cohesive whole to provide both the intended
functionality and the required performance. In order to organize
the design process, there have been two major approaches. The
top-down approach starts with an abstract, concise, functional
description which can be quickly generated. On the other hand, the
bottom-up approach starts from a detailed low-level design where
performance can be directly assessed, but where the requisite
design and interface detail take a long time to generate. In this
book, the authors show a way to effectively resolve this tension by
retaining the high-level conciseness of VHDL while parameterizing
it to get good fit to specific applications through reuse of core
library components. Since they build on a pre-designed set of core
elements, accurate area, speed and power estimates can be
percolated to high- level design routines which explore the design
space. Results are impressive, and the cost model provided will
prove to be very useful. Overall, the authors have provided an
up-to-date approach, doing a good job at getting performance out of
high-level design. The methodology provided makes good use of
extant design tools, and is realistic in terms of the industrial
design process. The approach is interesting in its own right, but
is also of direct utility, and it will give the existing DSP CAD
tools a highly competitive alternative. The techniques described
have been developed within ARPAs RASSP (Rapid Prototyping of
Application Specific Signal Processors) project, and should be of
great interest there, as well as to many industrial designers.
Professor Jonathan Allen, Massachusetts Institute of Technology
From the Foreword..... Modern digital signal processing
applications provide a large challenge to the system designer.
Algorithms are becoming increasingly complex, and yet they must be
realized with tight performance constraints. Nevertheless, these
DSP algorithms are often built from many constituent canonical
subtasks (e.g., IIR and FIR filters, FFTs) that can be reused in
other subtasks. Design is then a problem of composing these core
entities into a cohesive whole to provide both the intended
functionality and the required performance. In order to organize
the design process, there have been two major approaches. The
top-down approach starts with an abstract, concise, functional
description which can be quickly generated. On the other hand, the
bottom-up approach starts from a detailed low-level design where
performance can be directly assessed, but where the requisite
design and interface detail take a long time to generate. In this
book, the authors show a way to effectively resolve this tension by
retaining the high-level conciseness of VHDL while parameterizing
it to get good fit to specific applications through reuse of core
library components. Since they build on a pre-designed set of core
elements, accurate area, speed and power estimates can be
percolated to high- level design routines which explore the design
space. Results are impressive, and the cost model provided will
prove to be very useful. Overall, the authors have provided an
up-to-date approach, doing a good job at getting performance out of
high-level design. The methodology provided makes good use of
extant design tools, and is realistic in terms of the industrial
design process. The approach is interesting in its own right, but
is also of direct utility, and it will give the existing DSP CAD
tools a highly competitive alternative. The techniques described
have been developed within ARPAs RASSP (Rapid Prototyping of
Application Specific Signal Processors) project, and should be of
great interest there, as well as to many industrial designers.
Professor Jonathan Allen, Massachusetts Institute of Technology
Increasing system complexity has created a pressing need for better
design tools and associated methodologies and languages for meeting
the stringent time to market and cost constraints. Platform-centric
and platfo- based system-on-chip (SoC) design methodologies, based
on reuse of software and hardware functionality, has also gained
increasing exposure and usage within the Electronic System-Level
(ESL) design communities. The book proposes a new methodology for
realizing platform-centric design of complex systems, and presents
a detailed plan for its implementation. The proposed plan allows
component vendors, system integrators and product developers to
collaborate effectively and efficiently to create complex products
within budget and schedule constraints. This book focuses more on
the use of platforms in the design of products, and not on the
design of platforms themselves. Platform-centric design is not for
everyone, as some may feel that it does not allow them to
differentiate their offering from competitors to a significant
degree. However, its proponents may claim that the time-- market
and cost advantages of platform-centric design more than compensate
for any drawbacks.
Now available in a three-volume set, this updated and expanded
edition of the bestselling The Digital Signal Processing Handbook
continues to provide the engineering community with authoritative
coverage of the fundamental and specialized aspects of
information-bearing signals in digital form. Encompassing essential
background material, technical details, standards, and software,
the second edition reflects cutting-edge information on signal
processing algorithms and protocols related to speech, audio,
multimedia, and video processing technology associated with
standards ranging from WiMax to MP3 audio,
low-power/high-performance DSPs, color image processing, and chips
on video. Drawing on the experience of leading engineers,
researchers, and scholars, the three-volume set contains 29 new
chapters that address multimedia and Internet technologies,
tomography, radar systems, architecture, standards, and future
applications in speech, acoustics, video, radar, and
telecommunications.
This volume, Wireless, Networking, Radar, Sensor Array
Processing, and Nonlinear Signal Processing, provides complete
coverage of the foundations of signal processing related to
wireless, radar, space-time coding, and mobile communications,
together with associated applications to networking, storage, and
communications.
Now available in a three-volume set, this updated and expanded
edition of the bestselling The Digital Signal Processing Handbook
continues to provide the engineering community with authoritative
coverage of the fundamental and specialized aspects of
information-bearing signals in digital form. Encompassing essential
background material, technical details, standards, and software,
the second edition reflects cutting-edge information on signal
processing algorithms and protocols related to speech, audio,
multimedia, and video processing technology associated with
standards ranging from WiMax to MP3 audio,
low-power/high-performance DSPs, color image processing, and chips
on video. Drawing on the experience of leading engineers,
researchers, and scholars, the three-volume set contains 29 new
chapters that address multimedia and Internet technologies,
tomography, radar systems, architecture, standards, and future
applications in speech, acoustics, video, radar, and
telecommunications. This volume, Video, Speech, and Audio Signal
Processing and Associated Standards, provides thorough coverage of
the basic foundations of speech, audio, image, and video processing
and associated applications to broadcast, storage, search and
retrieval, and communications.
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