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Books > Arts & Architecture > Art forms, treatments & subjects > Art treatments & subjects > Art techniques & materials > Art techniques & principles
Featuring exquisite photos of more than 800 contemporary and
historic works, this first-of-its-kind book reveals how the process
of casting-pouring material into a mold-has transformed our world
through its history and omnipresence. In these image-rich pages,
craft, fine art, design, and everyday objects offer us perspectives
on casting's unique possibilities, its place in history, and its
role in contemporary object creation. Comprehensive and insightful,
the book includes writings on casting as it relates to Art History
(by Suzanne Ramljak), Large-Scale Metal (by Joseph Becherer),
Ceramics (by Ezra Shales), Glass (by Susie J. Silbert), Jewelry (by
Jen Townsend), and Alternative Materials (by Elaine A. King). A
multi-disciplinary approach-including everything from traditional
lost wax casting in non-ferrous metals to casting rubber, glass,
porcelain, plaster, and some very unexpected materials-makes this
an essential resource for artists, craftspeople, historians,
designers, and everyone interested in the objects that populate our
world.
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Altdorfer
(Hardcover)
Albrecht Altdorfer Tho Sturge Moore
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R796
Discovery Miles 7 960
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Ships in 10 - 15 working days
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Videogames are firmly enmeshed in modern culture. Acknowledging the
increasing cultural impact of this rapidly changing industry on
artistic and creative practices, "Videogames and Art" features
in-depth essays that offer an unparalleled overview of the field.
Together, the contributions position videogame art as an
interdisciplinary mix of digital technologies and the traditional
art forms. Of particular interest in this volume are machinima,
game console artwork, politically oriented videogame art, and the
production of digital art. This new and revised edition features an
extended critical introduction from the editors and updated
interviews with the foremost artists in the field. Rounding out the
book is a critique of the commercial videogame industry comprising
essays on the current quality and originality of videogames.
Mastering Silhouettes explains all the techniques for creating both
modern and period-style silhouette portraits, drawing on
traditional approaches some of which date as far back as the
eighteenth century, along with advice on poses and materials.
Throughout, special features on the work of notable silhouette
artists provide inspiration for the projects that follow. The
techniques used in antique silhouettes will appeal to those who
love vintage style, while projects using mixed media collage and
digital photography show how the art is relevant today. The book
examines silhouette art for every occasion, teaches readers the
skills to make silhouettes for themselves, and provides help for
those who want to commission an artist to cut silhouettes for a
special occasion such as a wedding, anniversary party, festival or
corporate event.
Ever wondered how you could become a character designer for video
games, film or animation? Veteran art director and concept artist
Marc Taro Holmes shares proven methods for honing the skills and
building the portfolio necessary to become a pro gaming artist.
This is the first and only work-at-your-own pace home study program
that teaches the crucial insider knowledge needed to break into the
entertainment-design industry and develop your own style--all you
need are a pencil, paper and your imagination. The projects within
this straightforward guide are constructed to help you apply your
existing drawing and digital art skills to character design. Or, if
you're still working on your skills, it will help you improve while
at the same time turning your mind into an idea-generating machine.
Unlock the Secrets to Character and Creature Design Follow the
creature design process from start to finish: 35 projects are
divided into 4 challenge levels, ranging from brainstorming and
drawing character blueprints to completing market-ready
illustrations. As the levels advance, the projects become more
complex. Learn to solve design problems: Every project introduces
you to an open-ended fictional assignment inspired by industry
experience. Each project has a list of minimum deliverables--the
basics to get to the next stage--plus bonus goals. You receive
virtual merit badges for each achievement you complete. Think like
a pro: Over the 155 possible artistic achievements, you'll be asked
to find a solution to every type of conceptual problem you might
encounter as a professional creature or character designer. Build
your portfolio: Work toward creating an outstanding portfolio.
Improve your skills and push yourself to create a fine-tuned
presentation that could get you your eventual dream job. "This is a
workout for the imagination, a boot camp for creativity." --Marc
Taro Holmes
This third book in the popular Do More Art series exposes how the
simplest of writing tools is in fact the key to an entire universe
of artistic expression. From simple doodling and mark-making to
meticulously built-up tour de forces - a piece of graphite is all
that is needed to create whole new worlds. Selwyn Leamy and Eve
Blackwood explore the many different ways the pencil can be used:
from hatching and smudging to frottage and even collage. Each
technique is clearly explained and illustrated with works by some
of the greatest contemporary pencil practitioners - demonstrating
once and for all that the pencil really is mightier than the pen.
Beautiful results every time when you follow the color-coded
pattern! ColorMaps activity books are the hot new way to enjoy
adult coloring without the mental stress and strain of selecting
colors and deciding where to put them. With the ColorMaps series,
you will create beautiful masterpieces in only three steps: 1) pick
a design, 2) match your pencils, 3) follow the map to fill-in with
color. It's that easy! ; A totally new concept in adult coloring! ;
No more stressing and straining over selecting colors and deciding
where to put them! ; Color-coded patterns make filling in the pages
easy and stress-free. ; Color swatches for every pattern.; 60
patterns to color inside the book. ; Deluxe format! Full flaps on
front and back with easy tear-out pages. ; Full-sized colored
examples provided for every pattern! Unlike traditional "by-number"
products, the ColorMaps series features coordinated colored lines
and numbered patterns to help you create with ease. No more
guessing, squinting and stressing. And, the best part? No more ugly
black numbers and lines showing through to the finished art! Each
ColorMaps activity book is printed on high-quality art paper and is
presented in a deluxe padfolio format! From flowers and butterflies
to happy words-and-phrases, the designs are fresh, modern, and easy
to color. Map your way to relaxation, enjoyment, and creative
satisfaction with the new ColorMaps activity series from Better Day
Books!
Although much of model engineering work is a matter of making one
part to fit another and thus may obviate the need for the
sophisticated means of measuring often called for in production
engineering, the accuracy of a finished job begins with the
exactness of the initial making out and continues with the accuracy
of measurements made during the progress of the work. How to use
measuring equipment and how to mark out work - not always the
simple matter it might at first seem - are essential skills for any
engineer and the purpose of this book is to show how they may be
acquired and employed.
Joining metals by one form or another of soft or hard soldering, or
brazing with various alloys, are run-of-the-mill jobs in model and
light engineering workshops - so much so that little thought is
given as to whether there might be a quicker, more efficient or
less expensive means of achieving the required end. In Soldering
and Brazing respected engineering writer Tubal Cain examines in
detail the processes, equipment and materials, and explains what is
happening in the joints as they are made with practical examples,
test pieces, tabulated data etc. This is a thorough, comprehensive
and, above all, useful book.
Discover the creative processes and intriguing inspirations behind
the work of leading fantasy artist John Howe - conceptual designer
on The Lord of the Rings movie trilogy - in this comprehensive
practical art book. Brings together Fantasy Art Workshop and
Fantasy Drawing Workshop into a combined volume, fully updated and
with new art. Examines in fascinating detail over 150 of the
artist's outstanding sketches, drawings and paintings, plus the
techniques and stories behind each. Leads you step-by-step through
a range of specially commissioned drawing and painting
demonstrations that reveal John's renowned artistic approach in
action. Discusses the rewarding journey into fantasy art, from the
first steps of building a compelling portfolio to book
illustration, graphic novels and the big screen. This book will
appeal to artists and fans of John Howe's work by leading you
step-by-step through a range of specially commissioned
demonstrations, sketches and finished paintings, some designed
specifically for this book, that reveal John's renowned artistic
approach in action, plus the techniques and stories behind each. It
covers a wide range of subjects, beginning with the creative
process, exploring where inspiration comes from, looking at
narratives and themes, gathering reference materials, organizing
your working environment, and protecting and storing artwork. Howe
covers drawing materials and explores drawing and painting fantasy
beings from initial inspiration and approaches to characters,
symbolism and accoutrements. He begins by showing how to create
different types of male and female archetypes, humans in action,
armour and weapons, faces, expressions and hands, hair and
costumes, and goes on to explain how to create different types of
fantasy beasts: talons, wings, fangs and fire, and noble animals,
interspersed throughout with exciting case studies. The book also
explores fantasy landscapes and architecture and balancing light
and dark atmospheres. The final section of the book provides
further inspiration and guidance on presenting work in various
forms, including film work, book covers and advertising, all areas
John Howe has vast experience in. The foreword is written by
groundbreaking film director Terry Gilliam, with an afterword by
Alan Lee, John's partner on the conceptual design for The Lord of
the Rings movie trilogy and Oscar-winning illustrator.
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