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Books > Arts & Architecture > Art forms, treatments & subjects > Art treatments & subjects > Art techniques & materials > Art techniques & principles
Take tangling beyond paper to create fashionable accessories and wearable art. You can embellish paper, shrink plastic, polymer clay, dominoes, bottle caps, wood and resin to create fabulous jewellery. With 40 original tangles, use the expanded workbook section to put all the knowledge you've gained about the Zentangle method into practice with draw-it-yourself tangles, shading practice and jewellery design exercises.
The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners,interviews, tutorials, and artwork from over 80 artists, intellectual property rights information, and a comprehensive companion website, this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques, methodologies, and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge, reduce, and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software, 3D printers, scanners, milling machines, and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www.digitalsculpting.net
In the mid- to late seventeenth century, a number of Dutch painters created a new type of refined genre painting that was much admired by elite collectors. In this book, Angela Ho uses the examples of Gerrit Dou, Gerard ter Borch, and Frans van Mieris to show how this group of artists made creative use of repetition-such as crafting virtuosic, self-referential compositions around signature motifs, or engaging esteemed predecessors in a competitive dialogue through emulation-to project a distinctive artistic personality. The resulting paintings enabled purchasers and viewers to exercise their connoisseurial eye and claim membership in an exclusive circle of sophisticated enthusiasts-making creative repetition a successful strategy for both artists and viewers.
The first monograph on the Vita Humana cycle at Tre Fontane, this book includes an overview of the medieval history of the Roman Cistercian abbey and its architecture, as well as a consideration of the political and cultural standing of the abbey both within Papal Rome and within the Cistercian order. Furthermore, it considers the commission of the fresco cycle, the circumstances of its making, and its position within the art historical context of the Roman Duecento. Examining the unusual blend of images in the Vita Humana cycle, this study offers a more nuanced picture of the iconographic repertoire of medieval art. Since the discovery of the frescoes in the 1960s, the iconographic programme of the cycle has remained mysterious, and an adequate analysis of the Vita Humana cycle as a whole has so far been lacking. Kristin B. Aavitsland covers this gap in the scholarship on Roman art circa 1300, and also presents the first interpretative discussion of the frescoes that is up-to-date with the architectural investigations undertaken in the monastery around 2000. Aavitsland proposes a rationale behind the conception of the fresco cycle, thereby providing a key for understanding its iconography and shedding new light on thirteenth-century Cistercian culture.
British painter William Tillyer (born 1938) is regarded as one of the most accomplished and consistently inventive artists working in watercolor. His work luxuriates in translucent color and sensuous brushwork. Some of his pieces, in their untrammeled expressive zeal and readily apparent love of color as a pure quality call to mind the canvases of Morris Louis; in other paintings, flamboyantly voluptuous shapes confront geometric abstractions and Minimalist blocks of color. With 224 full-color images, "William Tillyer: Watercolours" provides a comprehensive look at the titular aspect of Tillyer's oeuvre, looking back over nearly 40 years of work. It includes three texts by the American poet and art historian John Yau, an essay describing the development of Tillyer's watercolors and linking his work to the tradition of the English watercolor, an essay on the latest body of work and an interview with the artist.
Character Design Collection is the dynamic new series from the character-design experts, 3dtotal Publishing. With 50 projects by industry professionals, with extensive explorations of pose, expression, and clothing, artists of all abilities can use this book as reference and inspiration to create breathtaking characters. This second book in this highly illustrated series focuses on creating characters from fairytales and folklore.
The monochrome - a single colour of paint applied over the entirety of a canvas - remains one of the more contentious modernist artistic inventions. But whilst the manufacture of these 'pictures of nothing' was ostensibly straightforward, their subsequent theorisation has been anything but. More than a history, Monochrome: Darkness and Light in Contemporary Art is the first account of the monochrome's lively role in contemporary art. Liberated from the burden of representation, the monochrome first stood for emancipation: an ideological and artistic impulse that characterised the avant-garde of the early twentieth century. Historically, the monochrome embodied the most extreme form of abstraction and pure materiality. Yet more recently, adaptations of the art form have focused on a broader range of cultural and interpretive contexts. Provocative, innovative and timely, this book argues that the latest artistic strategies go beyond stylistic concerns and instead seek to re-engage with ideas around authorship, process and the conditions of the visible as they are given and understood through both light and darkness. Discussing works by artists such as Katie Paterson, Hiroshi Sugimoto, Tom Friedman, Bruno Jakob, Sherrie Levine and Ceal Floyer, the book shows that the debates around an artwork's form and its possibility for meaning that the monochrome first engendered remain very much alive in contemporary visual culture.
The essential, bestselling guide for all artists who draw the human figure!In this book, Michel Lauricella presents both his artistic and systematic methods for drawing the human body--with drawing techniques from the ecorche (showing the musculature underneath the skin) to sketches of models in action. In more than 1,000 illustrations, the human body is shown from a new perspective--from bone structure to musculature, from anatomical detail to the body in motion.Geared toward artists of all levels--from beginners through professionals--this handy, pocket-sized book will help spark your imagination and creativity. Whether your interest is in figure drawing, fine arts, fashion design, game design, or creating comic book or manga art, you will find this helpful book filled with actionable insights. Morpho is a rich and fascinating book that can go with you everywhere on your sketching journey. TABLE OF CONTENTSForewordIntroductionHead and NeckTorsoRoots of the ArmUpper LimbsLower LimbsOverviewsBibliography
"I've always looked upon cartooning as comedy's last frontier. I have done stand-up, sketches, movies, monologues, awards show introductions, sound bites, blurbs, talk show appearances, and tweets, but the idea of a one-panel image with or without a caption mystified me. I felt like, yeah, sometimes I'm funny, but there are these other weird freaks who are actually funny. You can understand that I was deeply suspicious of these people who are actually funny." So writes the multitalented comedian Steve Martin in his introduction to A Wealth of Pigeons: A Cartoon Collection. In order to venture into this lauded territory of cartooning, he partnered with the heralded New Yorker cartoonist Harry Bliss. Steve shared caption and cartoon ideas, Harry provided impeccable artwork, and together they created this collection of humorous cartoons and comic strips, with amusing commentary about their collaboration throughout. The result: this gorgeous, funny, singular book, perfect to give as a gift or to buy for yourself.
Beneath the original Venetian glass and rosewood case at La Specola in Florence lies Clemente Susini's Anatomical Venus (c. 1790), a perfect object whose luxuriously bizarre existence challenges belief. It - or, better, she - was conceived of as a means to teach human anatomy without need for constant dissection, which was messy, ethically fraught and subject to quick decay. This life-sized wax woman is adorned with glass eyes and human hair and can be dismembered into dozens of parts revealing, at the final remove, a beatific foetus curled in her womb. Sister models soon appeared throughout Europe, where they not only instructed the specialist students, but also delighted the general public. Deftly crafted dissectable female wax models and slashed beauties of the world's anatomy museums and fairgrounds of the 18th and 19th centuries take centre stage in this disquieting volume. Since their creation in late 18th-century Florence, these wax women have seduced, intrigued and amazed. Today, they also confound, troubling the edges of our neat categorical divides: life and death, science and art, body and soul, effigy and pedagogy, spectacle and education, kitsch and art. Incisive commentary and captivating imagery reveal the evolution of these enigmatic sculptures from wax effigy to fetish figure and the embodiment of the uncanny.
You Are an Artist is for everyone who wants to be an artist, but has been too afraid to take the plunge. It combines a thought-provoking meditation on art practice with a series of practical exercises and creative provocations that encourage everyone to fulfil their potential as an artist. The book is itself a kind of art school, helping the reader to work out what kind of artist they are, and what they can achieve. Drawing on the author's experience as an art school teacher, it playfully adapts the methods of art education, mixing these with the sideways approach to creativity popularized by the author's activist campaigns. Smith provides an array of ideas, tips and practical examples, illustrated with documentary photographs of his own specially made work. His riotous paintings and installations are set alongside discussions of time, place, looking, thinking, stealing and becoming, with enlightening forays into the history of art and creativity. A collection of hilarious, at times startling and often moving narratives bring to life a series of lessons about the nature of art and inspiration. Each lesson comes with a series of prompts to harness the reader's own artistic capabilities. Whether we like it or not, says Bob and Roberta Smith, we have been enrolled in the world, and the world is an art school. You are an artist, because every human being who has ever lived was once an artist.
Featuring over 100 images, including step-by-step examples illustrating how to improve costume renderings. This is an invaluable resource for students in Costume Rendering and Costume Design courses, along with professional costume designers looking to improve their rendering skills. Written to complement any rendering style.
This extraordinary seven-part book covers the processes of creating 13 projects -- from pencils to vases to bicycles -- for all personalities, skill levels and interests. It is specifically designed for students, beginning welders, hobbyists, and do-it-yourselfers. Many of the plans have been built multiple times by students and others. The plans are easy to read and the projects are meant to motivate the reader to want to learn the welding and fabrication processes. All plans include a list of materials, dimensions, special notes as needed., plus any commentaries about special equipment that might be necessary to compete the projects.Kristi Richardson McCoy is a self-taught welding instructor, with over 16 years of teaching and studying the welding process. Each year she has striven to learn something new about the field, weather it is the certification process, finishes and paints, or trying something new like underwater welding. She earned certification in SMAW and GMAW. Having an art background has helped her develop a creative teaching style that holds the interests of students who might otherwise be intimidated by the welding environment. McCoy teaches Computer-Aided Drafting, Electronics, Woodworking, Basic Welding, Advanced Welding,and Welding Sculpture at Spearfish High School in south Dakota. Part 1: Beginning Gas Metal Arc Welding. Part 2: Beginning Shielded Metal Arc Welding Projects. Part 3: Gas Welding Projects. Part 4: Beginning Gas Tungsten Arc Welding. Part 5: Bending Wrought Iron Projects. Part 6: Metal & Wood
Video production requires a high degree of organization to be a
success. Good organization will require a proper diary to be kept
of your production. It is the understanding of the paperwork and
its organization that will make your production either a success or
a failure.
Living Histories is a collection of new scholarship that explores histories of art education through a series of international contexts. The first truly international text highlighting histories of art education, with contributions from over 30 scholars based in 18 countries. Art education holds an important role in promoting historical awareness of the multiple relations that connect pedagogic inquiry with culture, heritage, place and identity, locally and globally. To keep pace with the movements of art and society, Garnet and Sinner consider that art education requires more inclusive and holistic versions of history from transnational perspectives that break down barriers and cross borders in the pursuit of more informed and diverse understandings of the field. The broad focus of this edited collection is to provide both new perspectives of art education from around the world, and to introduce transnationalism into the field as a way to conceptualize the entanglements of historical research in our globalized age. Transnational histories of art education focus on the linkages and flows that shift focus away from the nation-state to other transnational actors such as individuals, communities, institutions and/or organizations. Contributions from scholars and educators based and working in Australia, Austria, Brazil, Canada, Colombia, Croatia, Czech Republic, Finland, India, Iran, Japan, Malta, South Africa, Spain, Trinidad and Tobago, UK, USA and Zimbabwe. Includes chapters that adapt an approach of 'artwork histories' to explore the legacies of art education as an anticipatory mode of historical thinking and practice across the visual arts and sites of art education. The book offers an opportunity for authentic engagement and intellectual risk, which includes the rejection of 'correct' interpretations of historical problems. As active agents, art education historians are not passive collectors of the past, but engaged in new ways of doing history predicated on cultivating stories that move beyond representation to attend to aesthetic dimensions that bridge historiography, material culture, oral history, art history and teacher education. Living Histories provides an interpretation of historical thinking and consciousness through the interrelations of time and space to provoke critical and creative practices in education. This is the latest book in the Artwork Scholarship series, which aims to invite debate on, and provide an essential resource for transnational scholars engaged in, creative research involving visual, literary and performative arts. With contributors from 18 countries, this book will have a substantial international readership among art educators and those interested in the history of art education, primarily in universities and colleges. It will also be particularly useful for graduate students. It will also appeal to scholars in arts education more broadly - music education, dance education, theatre education scholars, cultural and art historians, art theorists, international educators, and curators.
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com. Over the past half century, computing has profoundly altered the ways stories are imagined and told. Immersive, narrative, and database technologies transform creative practices and hybrid spaces revealing and concealing the most fundamental acts of human invention: making stories. The Digital Imaginary illuminates these changes by bringing leading North American and European writers, artists and scholars, like Sharon Daniel, Stuart Moulthrop, Nick Montfort, Kate Pullinger and Geof Bowker, to engage in discussion about how new forms and structures change the creative process. Through interviews, commentaries and meta-commentaries, this book brings fresh insight into the creative process from differing, disciplinary perspectives, provoking questions for makers and readers about meaning, interpretation and utterance. The Digital Imaginary will be an indispensable volume for anyone seeking to understand the impact of digital technology on contemporary culture, including storymakers, educators, curators, critics, readers and artists, alike.
Creative Block is a book set out to ruffle feathers, get out of ruts and start those juices flowing. Focussing on creative process and theory, it is filled with over 100 tasks to get your head into a conceptual and creative space, encouraging experimentation and playfulness in art. Ideal for artists, industry creatives and individuals who simply want to delve deeper into their own creativity. This book helps to improve your process and technique when approaching art, in all its forms. Intriguing, fun and challenging, Creative Block will have you distorting, abstracting, morphing, reinventing and, above all, leaving the box behind.
"Character Design Quarterly (CDQ) is a lively, creative magazine bringing inspiration, expert insights, and leading techniques from professional illustrators, artists, and character art enthusiasts worldwide. Each issue provides detailed tutorials on creating diverse characters, enabling you to explore the processes and decision making that go into creating amazing characters. Learn new ways to develop your own ideas, and discover from the artists what it is like to work for prolific animation studios such as Disney, Warner Bros., and DreamWorks. Among this issue's highlights are budding professional illustrator Amelia Bothe cover art featuring an exclusive animal character, and we go behind the scenes at London animation studio Blinkink. "
An indispensable guide to the colors and combinations of contemporary Japanese design--by one of Japan's leading colorists! Color consultant Teruko Sakurai finds inspiration everywhere--in the foods, landscapes and everyday objects of her native land. Flipping through the pages of this book is like taking a tour through modern Japan. The tones, hues and palettes will dazzle and inspire you. Over 3,300 different color combinations are presented in over 125 different themes. Each two-page section in this book presents a different theme with the following information: An introduction giving a brief background on the color scheme and a description of how it can be used A number-coded nine-color palette board showing the range of shades and hues that complement and comprise the scheme CMYK, RGB and HEX (the color code used in Japan) references for all nine colors 26 examples including two- and three-color combinations with photos and illustrations This is an indispensable guide for graphic designers, illustrators, decorators, artists and publishing professionals. It will also be enjoyable and inspiring for readers planning their own home design or art projects.
The overall subject of the book is visual culture. What sets it apart and gives it such an original emphasis is its multi-disciplinarity and the range of critical voices, ranging through film studies, architecture, creative practice, biology, pedagogy and media theory, which are brought to bear upon the question of visuality and its relationship to futurity. In our everyday lives, we navigate across a vast sea of visual imagery. Yet, we rarely pause to question how or why we derive meaning from this sea. Nor do we typically contemplate the impact that it has on our motivations, our assumptions about science and about other people, and our actions as individuals and collectives. This book is a collection of interdisciplinary perspectives, from science to film, from graffiti and virtual environments to architecture and education that examines the ways in which we interact and engage with the visual elements of our environments. Visual Futures provides an interdisciplinary examination of how we visualize and use visuals to make meaning within our environment. A diverse range of contributions and perspectives from biology, film, virtual reality, urban graffiti, architecture, critical pedagogy and education challenge our current attitudes, norms and practices of looking and seeing, opening up questions about the future. The future is a concept with significant political stakes and the work of rethinking and reimagining possible worlds requires a host of practices, which include the work of seeing, of image-making and of representation - all of which is political work taken up by the book contributors. Primary readership will be among scholars and students of visual culture, media studies, digital cultures, fine art, architecture, education, science communication and sociology. Clearly aimed at an academic readership, it will also appeal to practising artists, architects, software developers and educators.
Origami, the art of paper folding, has a rich mathematical theory. Early investigations go back to at least the 1930s, but the twenty-first century has seen a remarkable blossoming of the mathematics of folding. Besides its use in describing origami and designing new models, it is also finding real-world applications from building nano-scale robots to deploying large solar arrays in space. Written by a world expert on the subject, Origametry is the first complete reference on the mathematics of origami. It brings together historical results, modern developments, and future directions into a cohesive whole. Over 180 figures illustrate the constructions described while numerous 'diversions' provide jumping-off points for readers to deepen their understanding. This book is an essential reference for researchers of origami mathematics and its applications in physics, engineering, and design. Educators, students, and enthusiasts will also find much to enjoy in this fascinating account of the mathematics of folding. |
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