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Books > Arts & Architecture > Art forms, treatments & subjects > Art treatments & subjects > Art techniques & materials > Art techniques & principles
Drawing the Natural World is a practical and comprehensive guide
for artists of all abilities to celebrate through art the beauty of
the flora and fauna that make up our planet. The book is divided
into the fundamental concepts of art � colour and tone, pattern,
texture, line, shape, form and space � to introduce the essential
techniques and demonstrate how they can be used in drawing the
natural world through practical projects. Further chapters cover
the anatomy of animals to ensure posture and gait can be accurately
captured, and the fundamentals of composition. There is also
introduction to the different materials and equipment that can be
used, and a guide to basics of drawing. Each of the projects in the
book includes a fully illustrated step-by-step sequence to follow,
plus helpful tips and advice. There's also background information
about the featured animals and plants to broaden the reader's
awareness of and connection with the natural world.
"Magnificent! The best how-to manual ever published." - Kevin
Kelly, Cool Tools Scott McCloud tore down the wall between high and
low culture in 1993 with Understanding Comics, a massive comic book
about comics, linking the medium to such diverse fields as media
theory, movie criticism, and web design. In Reinventing Comics,
McCloud took this to the next level, charting twelve different
revolutions in how comics are generated, read, and perceived today.
Now, in Making Comics, McCloud focuses his analysis on the art form
itself, exploring the creation of comics, from the broadest
principles to the sharpest details (like how to accentuate a
character's facial muscles in order to form the emotion of disgust
rather than the emotion of surprise.) And he does all of it in his
inimitable voice and through his cartoon stand-in narrator, mixing
dry humor and legitimate instruction. McCloud shows his reader how
to master the human condition through word and image in a
brilliantly minimalistic way. Both comic book devotees and the
uninitiated will marvel at this journey into a
once-underappreciated art form.
There's more to painting than simply picking up a paintbrush and
getting creative. Which medium should you use? What should you
paint? Where do you begin? And how do you channel your creativity
onto your canvas? In the Complete Beginner's Guide to Painting,
we'll guide you through the basics of the most popular mediums,
from watercolors to oil. We'll explore the kit you need to give
yourself a head start, and reveal the techniques you need to master
to unleash your inner artist.
COPIC markers are very popular drawing materials used all around
the world. This long-awaited book provides techniques for rendering
exciting textures using COPIC markers. From basic techniques to
entire color sample sheets, this book provides step-by-step visual
instructions for rendering textures for a variety of materials,
from metals to bricks. Drawings introduced in this book are
powerful, and quite realistically rendered. Nobody would ever guess
that they were drawn with COPIC markers!
Take your manga drawings to the next level with amazing outfits and
creative costumes. It just takes two details-wrinkles and shadows.
In How to Draw Clothing for Manga, you'll discover how adding a
tuck here, a gather there, and hiding some areas in shadow will
take your drawings from flat sketches to fantastic illustrations.
What you'll find inside: Basic techniques for drawing a variety of
fabric details, including pulled wrinkles, gathered folds, tucked
shapes, and more! Plus, learn how to express the differences
between stiff, thick fabric and soft fabric with drape. 35+ outfits
shown side by side with modeled photos to easily break down exactly
what to draw for a realistic finished look. From slim-fit tees to
skirts that twirl, every style is covered across all genders.
Practice line art to get you started mastering wrinkles and shadows
before adding details to your own work. With hundreds of sample
illustrations and step-by-step guidance, this is your must-have
guide to drawing clothes and costumes for your manga characters.
What are you waiting for? Grab your supplies and get started
drawing with style!
The Ashmolean is fortunate in having the finest collection of
Indian art in Britain outside London, one which includes many works
of great beauty and expressive power. For this we are indebted
above all to the generosity, knowledge and taste of our benefactors
and donors from the 17th century to the present. This book offers a
short account of how the collection developed and a selection of
some of its more outstanding or interesting works of art. While it
is written mainly for the general reader and museum visitor, it
includes many fine objects or pictures, some of them unpublished,
that should interest specialist scholars and students. Since 1987,
the Ashmolean has made many significant new acquisitions of Indian
art and these are highlighted in this collection. As the book's
title implies, it also ventures beyond the bounds of the Indian
subcontinent by including works from Afghanistan and Central Asian
Silk Road sites as well as many from Nepal, Tibet and Southeast
Asia. From the early centuries AD, Indian trading links with these
diverse regions of Asia led to a widespread cultural diffusion and
regional adoptions of Buddhism and Hinduism along with their
related arts. Local reinterpretations of such Indic subjects,
themes and styles then grew into flourishing and enduring artistic
traditions which are also part of the story of this book. The
selection of works ends around 1900. By the 16th century and the
early modern period in India, growing European interventions and
Western artistic influences under Mughal rule saw a significant
shift in sensibility and the practice of more secular and
naturalistic forms of court art such as portraiture. By the late
19th century, fundamental cultural changes under British rule and
the advent of new technologies brought about a gradual decline in
many of India's traditional arts.
The only color guide a designer will ever need; The Complete Color Harmony, Pantone Edition has been completely updated with Pantone colors and new text.
Leatrice Eiseman, Executive Director of the Pantone Color Institute, is a color specialist who has been called “the international color guru.” The latest installment in a best-selling series, this must-have book for designers and artists covers the phenomenon of color, the color wheel, the psychology of color, and color and mood, plus over 30 color palettes and more than 3,500 Pantone Colors and color trends.
This valuable resource will inspire and inform all of those who love color.
- 30 color moods of 36 palettes
- Including 3,500 Pantone Colors
Will Eisner is one of the twentieth century's great American
artists, a man who pioneered the field of comic arts. Here, in his
classic Comics and Sequential Art, he refines the art of graphic
storytelling into clear, concise principles that every cartoonist,
comic artist, writer, and filmmaker meeds to know. Adapted from
Eisner's landmark course at New York's School of Visual Arts,
Comics and Sequential Art is an essential text filled with
invaluable theories and easy-to-use techniques. Eisner reveals here
the fundamentals of graphic storytelling. He addresses dialogue,
anatomy, framing, and many other important aspects of the art form.
Fully updated and revised to reflect current practices and
technology, including a section on digital media, this introduction
to the art of comics is as valuable a guide as it was when first
published.
Bestselling author and drawing master Catherine V. Holmes distills
a lifetime of drawing knowledge into 101 easy-to-grasp tips for
artists who want to improve their drawing. Artist extraordinaire
Catherine V. Holmes has written numerous successful step-by-step
drawing books.101 Drawing Secrets takes a different spin on the
traditional how-to-draw book. Busy artists who are short on time or
just want to learn something new easily can dip into the book at
any point and pick up a tip or trick they can immediately apply to
their own artwork. From quick written tips, to illustrated
examples, to simple step-by-step tutorials, the tips provide
valuable insight into drawing for anyone wanting to take their art
to the next level. Tips include: Draw from different points of
view; Draw what you see, not what you think, by drawing upside
down; Use a grid system to improve accuracy; Look at negative space
to check accuracy; Break the subject down into simple shapes;
Sketch daily to improve more quickly; Create an eye-catching focal
point; Draw on unusual surfaces; Convert your reference image to
black and white to simplify; Draw with one continuous line to
strengthen your brain, eye, and hand coordination; Develop your
signature style; Draw more realistic teeth; Focus on the process,
not the product; Avoid smudging that can ruin your drawings; Crop
your artwork to create a more compelling piece.
Textile Landscapes demonstrates how to develop your approach to
textile art with a focus on using found objects and paint and
stitch on cloth and paper. Cas explains how to exploit the contrast
between the hands-on textural quality of working with fabrics and
threads and the spontaneity and movement of brush marks to lend a
painterly quality to your work. She begins with the basics -
keeping a sketchbook to generate ideas, painting and stitching on
cloth and on paper and working digitally; Inspiring Landscapes
looks at natural and urban space, the changing seasons and great
landscapes as well as intimate spaces and travel diaries; Painting
and Marking with Cloth explains the practical aspects of painting
and dyeing cloth and how to make connections between paint, print,
dye, stencil and stitch; Stitch-scapes looks at the different forms
of landscape, experimenting with photographs and prints and how to
translate those images using ink, stitch, abstract and collage
techniques and then at how to transform the image using digital
techniques; On Closer Inspection covers using elements and details
from landscape and the environment as found objects and for
research; finally People and Place explores the relationship we
have with the outdoors and the built environment, as well as
personal interpretations of place. The book includes artworks by
the author that explore the UK, USA, Europe and Australia, as well
as works by other internationally renowned textile artists. A
creative guide ideal for textile artists of all levels - students,
teachers and practising artists and makers - to make unique and
beautiful work inspired by the world around us.
Create interesting and expressive manga characters by learning the
techniques of professional artists. This volume builds on the
proven three-step technique presented in the companion volume,
Drawing Basic Characters. 1. Trace a simple outline of the
character 2. Add clothing, facial expressions and other details
using the easy-to-follow tips 3. Use color and pen to create the
finished character Experienced manga artists Junka Morozumi and
Tomomi Mizuna are your guides to the dazzling world of lifelike and
expressive manga characters who literally leap off the page.
Through expert tips and richly-illustrated, step-by-step tutorials,
they help you to build your skills and confidence at the same time.
Their focus is on creating a dynamic body pose and face for each
character and illustration. First you are shown how to sketch a
well-proportioned outline, then how to fill in supporting
details--powerful dramatic expressions, clothing and actions. Bold
examples portray an array of body types and faces, each capturing a
different mood or action sequence. Whether your character has just
won a major victory and is leaping into the air in triumph, or you
want to draw the subtlety of a forlorn expression, this book will
allow you to capture it. No matter what story you're telling,
Drawing Dynamic Manga Characters shows you how the pros do it.
The British painter Francis Bacon (1909-1992) is famed for his
idiosyncratic mode of depicting the human figure. Thirty years
after his death, his working methods remain underexplored. New
research on the Francis Bacon Studio Archive at Hugh Lane Gallery,
Dublin, sheds light on the genesis of his works, namely the
photographic source material he collected in his studios, on which
he consistently based his paintings. The book brings together the
artist's pictorial springboards for the first time, delineating and
interpreting recurring patterns and methods in his preparatory work
and adoption of photographic material. In addition, it correctly
locates 'chance' as a driving force in Bacon's working method and
qualifies the significance of photography for the painter.
In Sketching Men, veteran art instructor Koichi Hagawa, PhD
explains how to quickly capture the dynamic male form through two
distinct styles of sketching: Very rapid (1-3 minute) line drawings
that capture the essence of the subject's posture and
movement--perfect for recording athletic action poses in the moment
More finished tonal drawings, which take a bit longer to render
(7-10 minutes), but fill in lots of interesting texture and
wonderfully realistic details and nuances, including the play of
light and shadow, three-dimensional form and a sense of mass and
balance Learn to sketch the following: Individual body parts and
their bones and muscles Objects held in the hands and with both
arms Standing and sitting poses Transitions from prone and sitting
poses to a standing pose Bending, reaching and leaning poses
Pushing, throwing and dancing poses Folds, gathers and drape of
clothing This book contains hundreds of detailed studies and
helpful examples. Your sketches will improve rapidly as you learn
all about how human anatomy--the skeleton, muscles and posture--all
come together to express the uniquely male form. When you hone your
line and tonal drawing skills with this book, all of your artwork
will improve as a result, no matter the application: storyboarding,
cartooning and graphic novels, illustration, formal drawings,
painting and more!
The ultimate guide to the potential of ceramic transfer printing as
a creative medium. This book is ideal for anyone wishing to combine
ceramics with print and transfers, a very exciting area which has
enormous scope for creativity. Ceramic transfers or decals are one
of the prime methods of decorating industrially-made ceramics. They
also offer exciting creative potential for studio-based artists or
designer-makers. A ceramic transfer is traditionally made by
printing ceramic ink onto a special paper and allows pictures,
patterns or text to be transferred onto ceramic forms - 2D and 3D.
Importantly, print can achieve distinct aesthetic effects on
ceramics that are not possible by using other decoration methods
such as hand painting. Drawing on over twenty years of experience,
Kevin Petrie offers a focused analysis of the potential of ceramic
transfer printing as a creative medium. Discover the specific
materials and techniques for making versatile screen-printed
ceramic transfers - from the 'low tech' to the more sophisticated.
In this book, you can also explore other approaches by artist
researchers as well as recent developments with digital transfers.
A range of case studies shows the potential and diversity of the
transfer printing approach in this area, which extends beyond
ceramics to include printing on enamel, metal and glass.
With Draw 62 Animals and Make Them Happy, illustrator Terry Runyan
shows you how to draw 62 amusing animals-and animals in silly
situations-by following her easy step-by-step instructions. On the
left-hand page, follow the steps for drawing each subject, from
simple shapes to identifying marks. On the right-hand page, you'll
find several other cleveroptions for varying animals by changing
the view, the posture, accessories, or expression. Grab your pen
and use the open spaces throughout the book to create your own
versions and variations. Whether you're drawing a sidesplitting
pooch, a comical cat, or a facetious fox, with Draw 62 Animals and
Make Them Happy you're sure to enjoy learning how to bring them to
life! Fresh, modern, and with a dash of clever humor, the Draw 62
series from Quarry Books is the most entertaining way to practice
your illustration and expand your imagination.
Human figures and faces have always dominated art. This practical
book offers budding artists the chance to learn the art of drawing
and painting the human body. Tutorials provide knowledge of the
human skeletal structure and muscles, skin and hair texture,
expressions, movement and postures. In the projects, experienced
artists work from life models and photographs using various media,
including pencil and charcoal, water paints, gouache, acrylics and
oils, while galleries of art offer readers insight into how
artistic techniques are employed by professional artists. More than
800 photographs make it easy to follow each tutorial, and the book
is guaranteed to enthuse students and give them the confidence to
express their unique vision and artistic style.
Ever wondered how you could become a character designer for video
games, film or animation? Veteran art director and concept artist
Marc Taro Holmes shares proven methods for honing the skills and
building the portfolio necessary to become a pro gaming artist.
This is the first and only work-at-your-own pace home study program
that teaches the crucial insider knowledge needed to break into the
entertainment-design industry and develop your own style--all you
need are a pencil, paper and your imagination. The projects within
this straightforward guide are constructed to help you apply your
existing drawing and digital art skills to character design. Or, if
you're still working on your skills, it will help you improve while
at the same time turning your mind into an idea-generating machine.
Unlock the Secrets to Character and Creature Design Follow the
creature design process from start to finish: 35 projects are
divided into 4 challenge levels, ranging from brainstorming and
drawing character blueprints to completing market-ready
illustrations. As the levels advance, the projects become more
complex. Learn to solve design problems: Every project introduces
you to an open-ended fictional assignment inspired by industry
experience. Each project has a list of minimum deliverables--the
basics to get to the next stage--plus bonus goals. You receive
virtual merit badges for each achievement you complete. Think like
a pro: Over the 155 possible artistic achievements, you'll be asked
to find a solution to every type of conceptual problem you might
encounter as a professional creature or character designer. Build
your portfolio: Work toward creating an outstanding portfolio.
Improve your skills and push yourself to create a fine-tuned
presentation that could get you your eventual dream job. "This is a
workout for the imagination, a boot camp for creativity." --Marc
Taro Holmes
Medieval painting was a craft. The anonymous Montpellier Liber
diversarum arcium ('Book of various arts') is a handbook
prescribing how that craft was to be practiced. It contains over
five hundred art-technological instructions or 'recipes' in Latin.
Unlike the vast majority of medieval artists' recipe books, this
content is highly structured and organised, such as to form a
complete handbook or course on painting. This Liber diversarum
arcium is probably the most substantial and comprehensive medieval
painters' technical recipe book to survive. It summarises the
state-of-the art in the European workshops of the fourteenth
century. This volume makes the Liber diversarum arcium usable to
modern readers for the first time, by restoring the text in over
150 places where its corruption obscures the technical sense, by
translating the text into English, and by providing a running
commentary to explain the technical processes and technical
terminology.
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