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Books > Arts & Architecture > Art forms, treatments & subjects > Art treatments & subjects > Art techniques & materials > Art techniques & principles
Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine. Unlock the Secrets to Character and Creature Design Follow the creature design process from start to finish: 35 projects are divided into 4 challenge levels, ranging from brainstorming and drawing character blueprints to completing market-ready illustrations. As the levels advance, the projects become more complex. Learn to solve design problems: Every project introduces you to an open-ended fictional assignment inspired by industry experience. Each project has a list of minimum deliverables--the basics to get to the next stage--plus bonus goals. You receive virtual merit badges for each achievement you complete. Think like a pro: Over the 155 possible artistic achievements, you'll be asked to find a solution to every type of conceptual problem you might encounter as a professional creature or character designer. Build your portfolio: Work toward creating an outstanding portfolio. Improve your skills and push yourself to create a fine-tuned presentation that could get you your eventual dream job. "This is a workout for the imagination, a boot camp for creativity." --Marc Taro Holmes
The accumulation of odds and ends of bar and rod is inevitable with any lathework, but rather than throw them into an ever-growing scrap-box, why not turn them into useful little tools to simplify and speed up future work? In this book Stan Bray describes a variety of small implements, none of which demands much material or takes more than an evening to make. You may not see an immediate need for some of them but once made it is surprising how often they will be used. There is also the satisfaction of turning what might be wasted into something useful and the knowledge that money has been saved.
In this classic text, James Elkins communicates the experience of painting beyond the traditional vocabulary of art history. Alchemy provides a strange language to explore what it is a painter really does in the studio-the smells, the mess, the struggle to control the uncontrollable, the special knowledge only painters hold of how colors will mix, and how they will look. Written from the perspective of a painter-turned-art historian, this anniversary edition includes a new introduction and preface by Elkins in which he further reflects on the experience of painting and its role in the study of art today.
Expand, inspire and invigorate your calligraphy practice today. Packed with fresh ideas for calligraphy techniques, styles and subjects, this book is a visual feast of inspiration for all abilities, whether you're new to calligraphy or looking to reinvigorate your practice. Boost your creativity with the help of more than 80 artworks by contemporary, international calligraphers, each demonstrating an interesting or innovative approach. Techniques include hot foiling, laser cutting and brush calligraphy, as well as general inspiration such as practising calligraphy on baubles, making calligraphy wrapping paper and customising your own tools. Explore both new and old methods and discover the basic skills to excel at this ancient art form. The art of calligraphy is the ultimate way to relax, restore and create beautiful pieces of art - and this book is sure to renew your creativity.
The act of field sketching allows us to experience the landscape first-hand - rather than reliance upon plans, maps and photographs at a distance, back in the studio. Aimed primarily at landscape architects, Janet Swailes takes the reader on a journey through the art of field sketching, providing guidance and tips to develop skills from those starting out on a design course, to those looking to improve their sketching. Combining techniques from landscape architecture and the craft and sensibilities of arts practice, she invites us to experience sensations directly out in the field to enrich our work: to look closely at the effects of light and weather; understand the lie and shapes of the land through travel and walking; and to consider lines of sight from the inside out as well as outside in. Full colour throughout with examples, checklists and case studies of other sketchers' methods, this is an inspirational book to encourage landscape architects to spend more time in the field and reconnect with the basics of design through drawing practice.
A prominent artist ventured behind locked doors to portray three
"forgotten" social classes: the elderly, people in mental
institutions, and the prison population. Alan E. Cober began his
career in the 1960s, when illustration took a turn toward a new
expressionism. Influenced by the works of Ben Shahn, George Grosz,
and Albrecht Durer, he believed that narrative art could inform
public attitudes toward political and social issues. Cober's aim as
a "visual journalist" was to effect change by graphically exposing
the realities of our times.
An essential guide demonstrating the universal oil painting techniques that allow artists to expand their horizons, break out of ruts, and master a variety of subjects, including figures, portraits, still life, landscapes, and interiors. Many painters limit themselves to a particular genre out of habit or fear, but art instructor Gregg Kreutz reveals how connected oil painting techniques are no matter what subject an artist tackles. Arranged by essential artistic focal points, each chapter reveals the challenges and rewards that painters face when covering specific genres. Through step-by-step lessons and examples from the works of oil painting masters past and present, Kreutz shows how artists can strengthen their skillset for one type of subject matter by painting in another area they may not be as familiar with. This comprehensive breakdown of oil painting provides all of the tools and encouragement painters need to successfully take on any type of oil painting.
The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners,interviews, tutorials, and artwork from over 80 artists, intellectual property rights information, and a comprehensive companion website, this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques, methodologies, and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge, reduce, and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software, 3D printers, scanners, milling machines, and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www.digitalsculpting.net
As major universities and professional organizations like the Poynter Institute have begun to examine graphic nonfiction from a critical perspective, new courses are emerging that give student writers and artists the tools to tell their own nonfiction stories in comics form. Nonfiction Comics is the first textbook to bring these tools and techniques together in a single volume. Most novices who first attempt the form arrive at it from a background of journalism or art, meaning they arrive with at least one deficit in the required skill set. Journalists, for example, typically have had little training in illustration. Artists and designers may not know how to conduct interviews or to avoid the potential legal pitfalls of telling the personal stories of real people. This book aims to fill in the gaps providing student journalists, artists, designers, creative writers, web producers and others the tools they need to tell stories visually and graphically. Based on the authors' popular team-taught nonfiction comics course, Nonfiction Comics teaches readers how to create a graphic nonfiction story from start to finish, providing guidance on:
Interviews with well-known nonfiction comics creators--showcased in the book and on the book's companion website--will discuss best practice and offer readers inspiration to begin creating their own work.
Will Eisner is one of the twentieth century's great American artists, a man who pioneered the field of comic arts. Here, in his classic Comics and Sequential Art, he refines the art of graphic storytelling into clear, concise principles that every cartoonist, comic artist, writer, and filmmaker meeds to know. Adapted from Eisner's landmark course at New York's School of Visual Arts, Comics and Sequential Art is an essential text filled with invaluable theories and easy-to-use techniques. Eisner reveals here the fundamentals of graphic storytelling. He addresses dialogue, anatomy, framing, and many other important aspects of the art form. Fully updated and revised to reflect current practices and technology, including a section on digital media, this introduction to the art of comics is as valuable a guide as it was when first published.
Over thousands of years, the art of Chinese painting has evolved, while also staying loyal to its traditional roots. Despite various schools of thought, styles and techniques, three primary categories have emerged across the discipline: landscape, figure and bird-and-flower. Using fine ink and water brush strokes on paper or silk, Chinese artists have developed a unique style-one that's famous throughout the world. This book highlights 50 Chinese paintings, pulled from museum collections in China and around the world, including: British Museum, London Museum of Fine Arts, Boston Metropolitan Museum of Art, New York Nelson-Atkins Museum of Art, Kansas Osaka City Museum of Art, Osaka Palace Museum, Beijing Palace Museum, Taipei Shanghai Museum, Shanghai The paintings shown are representative of the categories, historical periods and styles of this artistic tradition. Detailed professional interpretations and notes allow readers to learn more about the pieces themselves, the artists and the context in which they were created. Plus, photo enlargements of key details get readers up close to these masterpieces. As one of the world's oldest continuous art forms, Chinese painting has a truly special history. This comprehensive guide allows modern readers to travel through time, experiencing important moments in Chinese history and society through beautiful pieces of artwork.
How to Draw is for artists, architects and designers. It is useful
to the novice, the student and the professional. You will learn how
to draw any object or environment from your imagination, starting
with the most basic perspective drawing skills.
Giles Knox examines how El Greco, Velaizquez, and Rembrandt, though a disparate group of artists, were connected by a new self-consciousness with respect to artistic tradition. In particular, Knox considers the relationship of these artists to the art of Renaissance Italy, and sets aside nationalist art histories in order to see the period as one of fruitful exchange. Across Europe during the seventeenth century, artists read Italian-inspired writings on art and these texts informed how they contemplated their practice. Knox demonstrates how these three artists engaged dynamically with these writings, incorporating or rejecting the theoretical premises to which they were exposed. Additionally, this study significantly expands our understanding of how paintings can activate the sense of touch. Knox discusses how Velaizquez and Rembrandt, though in quite different ways, sought to conjure for viewers thoughts about touching that resonated directly with the subject matter they depicted.
Digital technologies are playing an increasingly instrumental role in guiding the curatorial and institutional strategies of contemporary art museums today. Designed around contextual studies of virtuality and the art of exhibition, this interdisciplinary volume applies practice-based research to a broad range of topics, including digital mediation, spatial practice, the multimedia museum, and curatorial design. Rounding out the volume are case studies with accompanying illustrations.
Dealing with forces is part of the basic inventory of artistic processes. In giving shape and movement to material, such forces are manifested in a specific form; as push and pull, for example, as heaviness and lightness, but also as attachment and dissolution. The articles in the book examine notions of formative and motive forces using examples from art, music, dance, theater, photography and literature. The questions posed not only cover how historical notions of force (such as energeia and vis from ancient rhetoric) are adopted, taken further, and correlated with mechanically, metaphysically and organologically based concepts of force, but also how, in the examination of form and movement, the inherent concepts of force are manifested or presented in a new light.
Be inspired by this fun compilation sketchbook of four favorite volumes from Quarry Books' 20 Ways series! Designed to offer artists, designers, and doodlers a fun and sophisticated collection of illustration fun, each spread features 20 inspiring illustrated examples of 135 themes, over 3600 drawings total! From trees and flowers to animals and sea creatures and everything in between. Don't worry, there's tons of room for you to draw your own versions of these amazing doodles right on the pages. This is not a step-by-step technique book - within the pages you'll find drawings simplified, modernized, and reduced to the most basic elements, showing you how simple abstract shapes and forms create the building blocks of any item that you want to draw. Each of the 20 interpretations provides a different, interesting approach to drawing a single item, providing loads of inspiration for your own drawing. These four artists each have a uniquely creative style, resulting in an engaging and motivational practice book that provides a new take on the world of sketching, doodling, and designing.
Award-winning artist Hashim Akib's striking portraits are at the heart of this inspirational book. The subject of portraiture is seen by many as the zenith of art, and Hash's easygoing, unpretentious style puts fantastic results within the reach of hobby artists and aspiring professionals alike. Assuming nothing and starting from the basics - making it suitable even for the enthusiastic beginner - this book includes six step-by-step projects to follow; along with friendly but in-depth advice on colour palettes; skintone; composition; working from photographs and models; markmaking; lighting; atmosphere and much more. The book covers many types of portraiture - from the self-portrait to full-length portraits - all presented in Hash's striking, free and contemporary style. |
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