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Books > Arts & Architecture > Art forms, treatments & subjects > Art treatments & subjects > Art techniques & materials > Art techniques & principles
This volume investigates the artistic development during the Qing
Dynasty, the last of imperial Chinese dynasties, and shows the
importance of opera and playwriting during this time period.
Further analysis is dedicated to the development of scroll painting
and the revival of calligraphy and seal carving. A General History
of Chinese Art comprises six volumes with a total of nine parts
spanning from the Prehistoric Era until the 3rd year of Xuantong
during the Qing Dynasty (1911). The work provides a comprehensive
compilation of in-depth studies of the development of art
throughout the subsequent reign of Chinese dynasties and explores
the emergence of a wide range of artistic categories such as but
not limited to music, dance, acrobatics, singing, story telling,
painting, calligraphy, sculpture, architecture, and crafts. Unlike
previous reference books, A General History of Chinese Art offers a
broader overview of the notion of Chinese art by asserting a more
diverse and less material understanding of arts, as has often been
the case in Western scholarship.
This volume examines the progress of Chinese art during the time
period of the Five Dynasties, Northern and Southern Song, Liao,
Western Xia, Jin Dynasties as well as the Yuan Dynasty. A special
focus lies on the analysis of cultural policies adopted during the
reign of the respective dynasties and their effects on the
development of dance, court music and drama. A General History of
Chinese Art comprises six volumes with a total of nine parts
spanning from the Prehistoric Era until the 3rd year of Xuantong
during the Qing Dynasty (1911). The work provides a comprehensive
compilation of in-depth studies of the development of art
throughout the subsequent reign of Chinese dynasties and explores
the emergence of a wide range of artistic categories such as but
not limited to music, dance, acrobatics, singing, story telling,
painting, calligraphy, sculpture, architecture, and crafts. Unlike
previous reference books, A General History of Chinese Art offers a
broader overview of the notion of Chinese art by asserting a more
diverse and less material understanding of arts, as has often been
the case in Western scholarship.
This volume covers Chinese art during the reign of the Sui and Tang
Dynasties during which the various disciplines of plastic and
performing arts all entered a stage of unprecedented prosperity and
development. It also traces new explorations in calligraphy,
painting, and mural art and highlights architectural achievements
during the historic period. A General History of Chinese Art
comprises six volumes with a total of nine parts spanning from the
Prehistoric Era until the 3rd year of Xuantong during the Qing
Dynasty (1911). The work provides a comprehensive compilation of
in-depth studies of the development of art throughout the
subsequent reign of Chinese dynasties and explores the emergence of
a wide range of artistic categories such as but not limited to
music, dance, acrobatics, singing, story telling, painting,
calligraphy, sculpture, architecture, and crafts. Unlike previous
reference books, A General History of Chinese Art offers a broader
overview of the notion of Chinese art by asserting a more diverse
and less material understanding of arts, as has often been the case
in Western scholarship.
This book is a celebration and exploration of the acclaimed,
bestselling franchise. It will delve into the history of the games,
how they were made, and the real-life context behind the settings
and characters. The Art & Making of Sniper Elite will cover the
whole franchise, from the first game to the latest. It will contain
commentary and insight from the artists and developers, alongside
concept art of the iconic characters, weaponry, vehicles and
environments. A must-have for any Sniper fan.
In CHROMA Derek Jarman explains the use of colour in Medieval paintingthrough the Renaissance to the modernists and draws on the great colour theorists from Pliny to Leonardo. He also talks about the meaning of colours in literature, science, philosophy, psychology, religion and alchemy. The colours on Jarman's palette are mixed with memory and insight to create an evocative and highly personal work.
Silverpoint, and metalpoint more generally, is the practice of
marking with soft metal on a specifically prepared drawing surface.
Practiced for centuries, the artform is experiencing a resurgence
in recent years, with contemporary work exploring abstract as well
as realist, conceptual as well as traditional. Silverpoint and
Metalpoint Drawing is the essential manual of metalpoint technique,
written by Susan Schwalb and Tom Mazzullo, contemporary masters of
the medium. This book is the first treatise on the subject for
artists and art teachers with chapters on early history, materials
including grounds, supports, metals, and tools, techniques for
working in metalpoint as well as mixed media, and finally, the care
of metalpoint works. Not only beautifully illustrated, this book
also demonstrates how to photograph and exhibit metalpoint art.
Featuring a gallery of drawings by contemporary artists, along with
their tips and insight, Silverpoint and Metalpoint Drawing is a
perfect introduction for students of the medium and an inspiration
for those already more familiar with it.
Sonia Delaunay is one of the most important artists of the early
twentieth century, whose contribution to European Modernism was
fundamental, if not always fully acknowledged in its own right. She
is known for translating her experiments via painting into the
realm of fashion, interior design and crafts and, thus, consciously
transcending the boundaries between fine and applied art. The focus
within mainstream art history has been her relationship with her
husband Robert Delaunay. Tom Sandqvist shifts this focus on her
Jewish roots and sheds a light on the influence of growing up in
the typical Eastern European shtetl, which has not attracted any
special attention in the analysis of Delaunay's art. Tom Sandqvist
reflects on the impact of Judaism on Sonia Delaunay's oeuvre, with
a special focus on her early contributions to Simultanism and
Orphism within the interwar Parisian Avant-Garde.
The historiography of timekeeping is traditionally characterized by
a dichotomy between research that investigates the evolution of
technical devices on the one hand, and research that is concerned
with the examination of the cultures and uses of time on the other
hand. Material Histories of Time opens a dialogue between these two
approaches by taking monumental clocks, table clocks, portable
watches, carriage clocks, and other forms of timekeeping as the
starting point of a joint reflection of specialists of the history
of horology together with scholars studying the social and cultural
history of time. The contributions range from the apparition of the
first timekeeping mechanical systems in the Middle Ages to the
first evidence of industrialization in the 18th and 19th centuries.
Carla Sonheim is an artist and creativity workshop instructor
known for her fun and innovative projects and techniques designed
to help adult students recover a more spontaneous, playful approach
to creating. Her innovative ideas are now collected and elaborated
on in this unique volume. Carla offers a year's worth of
assignments, projects, ideas, and techniques that will introduce
more creativity and nonsense into your art and life. Drawing Lab
for Mixed-Media Artists offers readers a fun way to learn and gain
expertise in drawing through experimentation and play. There is no
right or wrong result, yet, the readers gain new skills and
confidence, allowing them to take their work to a new level.
Foam Patterning and Construction Techniques: Turning 2D Designs
into 3D Shapes explains how to create your theatrical prop, puppet,
or costume design using the unique and tricky medium of foam.
Step-by-step instructions, photographs, and explanations illustrate
how to translate your design from paper to reality by creating
custom "skin" patterns, followed by creation of a foam mockup. The
book details how to bring your project to life with varied
finishing techniques, including using fur and fabric coverings and
dying and painting foam. Numerous supplies, tools, and safety
procedures and protocols are also covered.
A practical approach to all aspects of making porcelain pots and
sculptures: from clays and glazes to throwing, handbuilding,
slipcasting and decorating. Porcelain is known and highly praised
for its delicacy, translucency, fineness and whiteness, but it has
always posed particular problems for ceramicists using it. In this
revised edition, Peter Lane looks at the development of porcelain
in the last few years of the 20th century and at the start of the
21st. He gives particular consideration to the technical
achievements, the working practices and aesthetic concerns of
ceramicists who work with this most popular medium and its close
relative, bone china. The works illustrated in this book
demonstrate the confidence and the versatility of contemporary
ceramicists who use its special characteristics in exciting and
original ways. There are over 350 new illustrations and 75 new
artists featured in this updated edition. The result is a
breathtaking look at the exciting and innovative work that is
currently being done internationally in this field. The wide
diversity of porcelain objects will both inspire and enthral
potters, collectors and anyone interested in fine ceramics.
Refresh your creativity and boost your motivation to draw with the
expert help of The Drawing Ideas Book. If you're stuck in a rut -
or simply just stuck - this book is filled with ideas for what to
draw, how to draw and even where and when to draw. Packed with
arresting examples of creatives' drawings and sketchbooks from all
over the world, it's sure to fire up your creativity. Imagine it,
doodle it, sketch it, ink it and more. Discover the infinite
possibilities of this essential art form, from its key mediums to
unusual processes, across subjects from figure drawing and
landscape sketching to abstract compositions.
Want to draw but don't think you have the talent? This book is for
you--no experience or formal training required! Danny Gregory,
co-founder of the popular online Sketchbook Skool, shows you how to
get started making art for pleasure with fun, easy lessons. Get
started fast with just a pen and paper, learn to see your subject
with new eyes, and enjoy the creative process.
From basic skills to sketch construction using grids, frames, and
shapes to the creation of tone, texture, color, and detail, and
experimentation with digital rendering, Freehand Sketching helps
you build your drawing skill and confidence through mastery of
fundamentals. Carefully designed exercises guide you step by step
in effective sketching in the studio and in the field. Also covered
are helpful topics such as useful equipment, observation skills,
framing and editing sketches, rendering people, and keeping a
journal. An array of the author s lively sketches as well as
examples from other architectural professionals fill the pages of
Freehand Sketching, making this an ideal handbook for architecture
and design students and all who wish to be more effective at visual
communication."
Take your creativity to the next level with the ultimate artist's
bible! Covering everything from how to draw and paint to ceramics,
sculptures and printmaking, you'll get the most out of your passion
for art with this beautifully illustrated artist's handbook. It
also includes newer areas such as digital art and animation -
perfect for modern artists! Discover everything you need to help
you release the artist within! This essential art book includes: -
All areas of visual art; including drawing, painting, 3D art,
printmaking, textiles, and digital arts including photography -
Each section is written by an acknowledged expert in that field -
both practising professionals and university-level teachers -
Comprehensive coverage of equipment and tools, including
step-by-step sequences, where appropriate on how to use -
Techniques are illustrated in step-by-step sequences by
professional artists, with basic skills leading on to more advanced
techniques Whether you're dipping in to find a specific painting
technique or browsing for artistic inspiration, this artist's
reference book covers all the elements of painting and drawing.
Brush up on the art basics like choosing the right tool, mixing
watercolours, and preparing a canvas. Take your skills further and
learn how to glaze a pot, try out 3D printing and mosaic, or create
a digital collage. The Artist's Manual will help you become a more
confident, creative artist. Equipment, materials, and methods are
fully explained and beautifully illustrated. Perfect for artists of
every skill level, you'll be creating your own masterpieces in no
time with this guide to art. It's a must-have for every artist's
studio!
Tattoo artist Megan Massacre presents a beautiful collection of her best work, with instructive how-to and inspiration for both professional tattoo artists as well as tattoo aficionados. With a personal behind-the-scenes peek into the making of a tattoo, from concept to execution, plus fan favorite tattoos and tattoo cover-ups, this approachable, full-color paperback will feature everything Massacre has learned over the years. Part idea sourcebook, part tattoo opus, this is an art book that tattoo fans will be eager to read and display.
Paint Lab is packed with unique and experimental techniques and
ideas in painting. This hands-on book is organized into 52 units,
which may, but don't need to be explored on a weekly basis. The
labs can be worked on in any order, so that you can flip around to
learn a new mixed-media technique or be inspired by a particular
painting theme or application. The underlying message of this book
is that, as an artist, you should learn and gain expertise through
experimentation and play. There is no right or wrong result, rather
you will find new forms of expression in your work and gain
confidence in your skills. Designed to inform and inspire new
artists and rekindle passion for painting in experienced artists,
this book offers a range of exercises broken down by theme: Who
(artist-inspired), What (tools and materials), When (a time-based
concept), Where (a sense of place), and How (inspired by a
technique or method). Paint Lab is illustrated with brilliant
full-color images and multiple examples of each exercise. This book
offers you a visual, non-linear approach to learning painting
techniques, and reinforces a fun and fearless approach to creating
art.
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