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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > Chess
Details 59 brilliant games from the career of a correspondence world champion with his own notes, and provides insights into the processes of analysis and decision-making, as well as abundant study material. Packed with general chess wisdom and pertinent quotes from the great masters of chess.
Adolf Albin, a Romanian-born chess master of German origins, was renowned in epoque for his originality, eccentric and dashing playing style, aggressiveness and edgy character. Through previously unpublished data, tournament reports, newspaper articles, consultation games this work covers Albin's brief but highly significant period spent in New York, 1893-1895, with details on his life and chess career.
Few men are prominent chess players as well as esteemed chess writers. James Mason, in his lifetime, had the reputation of being both. This book chronicles Mason's early career in the United States, providing many details on his writings and annotations for The Spirit of the Times and The American Chess Journal, his participation in the Cafe Europa and Cafe International tournaments, his win in 1876's Fourth American Chess Congress, and his matches against chess greats like George H. Mackenzie, Eugene Delmar, Dion M. Martinez, Edward Alberoni, and Henry E. Bird. Mason's efforts to establish an American Chess Association and to arrange an international centennial congress in 1876 are also explored. In addition to the general index, the work also includes indexes of games, annotators, and openings.
Play Winning Chess is an enthusiastic introduction to chess that
will transform you into a veritable gladiator of the chessboard.
Seirawan begins by explaining piece movement, chess notation, the
rules of play and basic tactics. His examples, question-and-answer
sections, psychological hints, and lively sample games help you
learn strategies and play aggressively while having fun.
Discovering how to engage in clever attacks and subtle defenses
will take you beyond the thrill of competition into the realm of
creative art. Play Winning Chess is exuberant and conversational,
enlivened by personal anecdotes and fascinating historical
details.
If you're looking to learn about the game of chess -- and win --
The Everything. Chess Basics Book provides you with the perfect
introduction. Endorsed by the United States Chess Federation and
coauthored by Anne Ashton, Director of Marketing, Advertising, and
Outreach for the U.S.C.F. and Peter Kurzdorfer, editor of Chess
Life magazine, The Everything. Chess Basics Book is an
authoritative guide that appeals to chess players of all ages --
and skill. The Everything. Chess Basics Book also features information
on: Packed with hundreds of clear diagrams, The Everything. Chess Book will have you declaring "Checkmate!" in no time.
Improve your chess game the fast and easy way You never get a second chance to make a first impression?especially in the game of chess! "Chess Openings For Dummies" gives you tips and techniques for analyzing openings and strategies for winning chess games from the very first move you make! This friendly, helpful guide provides you with easy-to-follow and step-by-step instructions on the top opening chess strategies and gives you the tools you need to develop your own line of attack from the very start.Includes illustrations to help ensure victoryEquips you with the tools and strategies to plan a winning strategyAlso serves as a valuable resource for curriculums that use chess as a learning tool Whether you?re a veteran or novice chess player, "Chess Openings For Dummies" is the ultimate guide to getting a grip on the openings and variants that will ensure you have all the right moves to open and win any chess game.
One day in 2005 while searching for food, nine-year-old Ugandan
Phiona Mutesi followed her brother to a dusty veranda where she met
Robert Katende.
Here, in one volume, are the results of the main chess competitions - both tournaments and matches - that took place around the world from 1747 to 1900. To further clarify the results listed, this work also includes sections on both symbols and abbreviations. Additionally, three different indices offer entries on events, players and sources. Compiled from contemporary sources such as newspapers, periodicals, tournament records and match books, this work contains 465 tournament crosstables and 590 match scores. It is indexed by events and players.
This is a continuation of a series of comprehensive chronological reference works listing the results of men's chess competitions all over the world--individual and team matches. The present volume covers 1975 through 1977. Entries record location and, when available, the group that sponsored the event. First and last names of players are included whenever possible and are standardized for easy reference. Compiled from contemporary sources such as newspapers, periodicals, tournament records and match books, this work contains 872 tournament crosstables and 147 match scores. It is indexed by events and by players.
A technological milestone is not just a triumph, but a rare, pivotal watershed: Orville Wright's first flight, NASA's landing on the moon¿the victory of a digital computer, Deep Blue, over world chess champion Garry Kasparov in 1997. "Deep Blue: An Artificial Intelligence Milestone" details the historic endeavor to develop a chess-playing computer that would outplay the best human player on Earth. The story tells of the super-talented team of scientists and engineers involved, how one of America's mightiest corporations nurtured that team, and how the team's hard work produced a machine that played epic battles against human beings before eventually proving victorious. Deep Blue's success raises many questions about our future relationship with the digital computer. Topics and features: * Offers a comprehensive record of Deep Blue's Development * Gives the reader insight into the ups and downs of the deep Blue team on its way to finally defeating Gary Kasparov * Includes appendices that completely record Deep Blue's matches * Provides many photographs of the participants involved in the journey * Analyzes Deep Blue's evolution from "hostile force" to "champion" in popular cartoons appearing in newspapers. The work provides a comprehensive and authoritative account of the creation, development, and actions of IBM's Deep Blue technology group and how their computer defeated the world chess champion. Specialists and nonspecialists in AI and computing will discover a fascinating story of one of the major technological milestones in the history of computer science, as well as science in general.
The Civil War affected the entire American landscape in ways not always given their due consideration. Not only did it determine the political future of a nation, it influenced the scientific and cultural development of the country as well. The war cost America many of its best and brightest in every venue. James A. Leonard was one such loss: a brilliant up-and-coming chess player in 1861-62 before he made the decision to serve his country during wartime. Born November 6, 1841, James A. Leonard was the son of a poor Irish immigrant - but even a poor child could play the game of kings. Leonard grew up in a time when interest in chess was experiencing a revival, and contemporaries such as Paul Morphy, Eugene Delmar and Leonard's mentor Philip Richardson captured the interest of a country. Leonard defeated a number of the country's notable chess players and was widely viewed as the ""New Morphy."" This biography discusses what little is known of Leonard's life and death but concentrates primarily on Leonard's ability and his sadly shortened career. Game scores and diagrams from 96 of Leonard's games are included, with detailed descriptions regarding place, date and opponents.
Chess is 99% tactics! This well-known maxim may sound strange but is really just an exaggerated basic truth: if you want to win more games, nothing works better than training combinations. Solving many tactical puzzles is what makes the difference for beginners and casual players. There are two types of books on tactics, those that introduce the concepts followed by a some examples, and workbooks that contain numerous exercises. Chess masters Franco Masetti and Roberto Messa have done both: they explain the basic tactical ideas AND provide an enormous amount of exercises for each different theme. 1001 Chess Exercises for Beginners is a great first tactics book. It helps you in identifying weak spots in the position of your opponent, in recognizing patterns of combinations, and in visualizing tricks.
This offers a complete fighting repertoire for White against the Sicilian with 1.e4 c5 2.d4 cxd4 3.c3. The Morra Gambit is a popular weapon at club level, but can it be effective at GM level? Marc Esserman believes so and he has 2700-rated scalps to back up his view. Esserman is the world's leading expert on the Morra Gambit and he shares all his secrets and many novelties in a lively witty style. The Morra leads to exciting gambit play, so some players decline the offer with 3...Nf6 - Esserman also shows how White can attack this cautious defence. Don't be afraid of the Sicilian - unleash Mayhem in the Morra!
This book saves you years of hit-and-miss reading and sporadic improvement because it gathers together the crucial, game-winning knowledge in one easy-to-carry volume. Each position gives you an important piece of practical chess knowledge. This time-efficient approach leads to the deepest understanding of the game. This is the sixth but stand-alone volume of the Comprehensive Chess Course. |
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