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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > Chess
Inspired by both Daniel Defoe's 'A Journal of the Plague Year'
(1722) and 'The King', an anthology of the witty and provocative
chess columns of the Dutch Grandmaster, Jan Hein Donner, Ray Keene
here collects his thoughts and writings on the year 2020 - both in
chess and the wider world. His reflections include the impact of
Covid-19 on the popularity of chess, the remarkable influence of
the Netflix series 'The Queen's Gambit', the growing army of
teenage Grandmasters, the online pivot of chess competition and the
emergence of chess entrepreneurs, such as World Champion Magnus
Carlsen and Grandmaster Hikaru Nakamura.. Like Donner, Ray uses
chess as a metaphor for observations on art, culture and
civilisation.
Frustrated with studying endgames that never seem to occur in your
own games? Finally, help is here Essential Endgames Every
Tournament Player Must Know is a carefully selected compilation of
the most frequently encountered endgames occuring in practice. This
book contains vital lessons for every tournament chessplayer
involving those endgames which can be defined by clear and concise
rules, summarized by the most important themes and require the
application of specific technical principles to solve them.
In "Chess for Everyone," national chess master and coach Robert M.
Snyder introduces chess to the beginner in twenty graduated
lessons. Mr. Snyder teaches the basic principles and then builds
the student's knowledge in a clear and consistent manner. The
reader is given a solid foundation in:
Basic rules(piece movements, checkmate, castling, en passant,
drawn game and more). Opening principles, traps and a basic opening
system. Middlegame strategy (checkmate patterns and tactics). Basic
endgame strategy including basic checkmates and King and Pawn
endings. Upon completing "Chess for Everyone" students can continue
to expand their knowledge in all areas of the game by reading the
other volumes in the "Chess for Everyone" series.
For over 100 years, the world's leading chess players and teachers
have told their students to study the endgame. Now, for the first
time, a revolutionary, richly instructive endgame book has been
designed for players of all levels. This is the one and only
endgame book youll need as you move up the ladder from beginner to
tournament player and master. Designed to "speak" to a player in a
very personal way, Silman's book teaches the student everything he
or she needs to know at his or her current rating level, and builds
on that knowledge for each subsequent phase of the players
development. Starting at the beginners level, all basic mates are
clearly and painstakingly explained. After that, the critical
building blocks that form the endgame foundation for all tournament
hopefuls and experienced tournament competitors are explored in
detail. Finally, advanced endgame secrets, based on concepts rather
than memorization, are presented in a way that makes them easy to
master. The basic keys to a well-rounded endgame education --
Opposition, the Lucena and Philidor Positions, Cat and Mouse,
Trebuchet, Fox in the Chicken Coup, Triangulation, Building a Box,
Square of a Pawn, Outflanking, the Principle of Two Weaknesses --
are vital. But equally important is creating a love of the endgame,
which is addressed at the end of the book with a look at chess
tactics, minor piece domination, and a discussion of the five
greatest endgame players of all time -- all things that every fan
of chess at every level can enjoy. If you have found the endgame to
be a mystery, if you have found that your confidence plummets once
you reach an endgame, if you have searched for an instructive
endgame book that will turn your weakest link -- your endgame --
into your personal field of power, your search is over. The book is
the key to a world of essential ideas, startling beauty, and
stunning creativity.
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