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Books > Sport & Leisure > Hobbies, quizzes & games > Indoor games > Board games > Chess
From the first edition: "Just the right combination of fascination
and brio"--Chess Life; "a real browsers delight"--San Francisco
Chronicle; "arguably the best chess writer on the American
scene...opulent"--Washington Times; "a wonderfully readable
book...fascinating"--Boston Herald; "enjoyable"--British Chess
Magazine. "[The author] is one of the most accomplished American
chess players as well as a prolific chess writer and
journalist"--James Henri. The best, the worst, the shortest, the
oddest, the longest, the most deceitful, the most memorable, the
most brilliant, the dumbest--of players, games, matches,
tournaments, books, ideas, etc. The lists are replete with
background detail and exact facts--this second edition of Soltiss
classic 1984 book is altogether an essential part of any chess
collection and a browsers delight. The new edition contains 25
percent more lists, games, diagrams and annotations. The majority
of lists from the first edition have been updated or expanded--or
both.
An easy-to-understand guide to chess strategy -- conceptual
planning -- has always been the amateur's dream. This book makes
that dream a reality. This comprehensive guide in dictionary form,
the first of its kind, makes all aspects of chess strategy quick,
easy, and painlessly accessible to players of all degrees of
strength. Each strategic concept is listed alphabetically and
followed by a clear, easy-to-absorb explanation accompanied by
examples of how this strategy is used in practice. Such great World
Champions as Steinitz, Capablanca, Petrosian, Fischer, and Karpov
have used these strategies in virtually all of their games. Now you
can arm yourself with their weapons. As you incorporate these
weapons into your own play, they will enrich your appreciation of
the game and lead you to one beautiful victory after another.
A technological milestone is not just a triumph, but a rare, pivotal watershed: Orville Wright's first flight, NASA's landing on the moonthe victory of a digital computer, Deep Blue, over world chess champion Garry Kasparov in 1997. "Deep Blue: An Artificial Intelligence Milestone" details the historic endeavor to develop a chess-playing computer that would outplay the best human player on Earth. The story tells of the super-talented team of scientists and engineers involved, how one of America's mightiest corporations nurtured that team, and how the team's hard work produced a machine that played epic battles against human beings before eventually proving victorious. Deep Blue's success raises many questions about our future relationship with the digital computer. Topics and features: * Offers a comprehensive record of Deep Blue's Development * Gives the reader insight into the ups and downs of the deep Blue team on its way to finally defeating Gary Kasparov * Includes appendices that completely record Deep Blue's matches * Provides many photographs of the participants involved in the journey * Analyzes Deep Blue's evolution from "hostile force" to "champion" in popular cartoons appearing in newspapers. The work provides a comprehensive and authoritative account of the creation, development, and actions of IBM's Deep Blue technology group and how their computer defeated the world chess champion. Specialists and nonspecialists in AI and computing will discover a fascinating story of one of the major technological milestones in the history of computer science, as well as science in general.
In May 1997, the world watched as Garry Kasparov, the greatest
chess player in the world, was defeated for the first time by the
IBM supercomputer Deep Blue. It was a watershed moment in the
history of technology: machine intelligence had arrived at the
point where it could best human intellect. It wasn't a coincidence
that Kasparov became the symbol of man's fight against the
machines. Chess has long been the fulcrum in development of machine
intelligence; the hoax automaton 'The Turk' in the 18th century and
Alan Turing's first chess program in 1952 were two early examples
of the quest for machines to think like humans -- a talent we
measured by their ability to beat their creators at chess. As the
pre-eminent chessmaster of the 80s and 90s, it was Kasparov's
blessing and his curse to play against each generation's strongest
computer champions, contributing to their development and advancing
the field. Like all passionate competitors, Kasparov has taken his
defeat and learned from it. He has devoted much energy to devising
ways in which humans can partner with machines in order to produce
results better than either can achieve alone. During the twenty
years since playing Deep Blue, he's played both with and against
machines, learning a great deal about our vital relationship with
our most remarkable creations. Ultimately, he's become convinced
that by embracing the competition between human and machine
intelligence, we can spend less time worrying about being replaced
and more thinking of new challenges to conquer. In this
breakthrough book, Kasparov tells his side of the story of Deep
Blue for the first time -- what it was like to strategize against
an implacable, untiring opponent -- the mistakes he made and the
reasons the odds were against him. But more than that, he tells his
story of AI more generally, and how he's evolved to embrace it,
taking part in an urgent debate with philosophers worried about
human values, programmers creating self-learning neural networks,
and engineers of cutting edge robotics.
This book is the definitive volume on the history of chess in
Singapore. Covering 1945-1990, it covers the post-war emergence of
a truly 'local' chess scene out of the colonial period, then taking
the story up to the modern era. Contained within these pages are
tributes to the modern founding fathers of Singapore chess. Also
chronicled within are the careers of Singapore's top players and
their achievements. This includes fine team performances (belying
Singapore's seeming status in the chess world as a tiny red dot)
and spectacular individual successes on the international stage.In
documenting chess development in Singapore for the period in
question, this book also provides glimpses of a wider social
history. Personal stories (based on fresh interviews) are provided
that give a sense of the chessplaying milieu of the time. Stalwarts
in the chess scene, featured in this book, went on to be notable
figures in the wider social and political landscape.A selection of
139 annotated games played by top Singapore-based players and
Singapore masters between 1949 and 1990 is matched by a rich
collection of more than 200 rare illustrations. This volume is a
wonderful resource for chess aficionados, interested amateurs,
collectors and historians.
For 70 years the U.S. Chess Federation has held the U.S. Junior
Open, featuring young players under 21. This book is the first to
focus the formative years of these juniors, who later became many
of the outstanding masters of the Unites States. Each chapter
contains an annotated game of the winner of the championship and
brief identifications of the notable players. Crosstables are
included where available.
"Mr. Silman has become the leading chess writer in America. My
students swear by his work". -- John Watson, International Chess
Master, author of Play the French
"The Amateur's Mind is eminently readable and instruction-rich.
Jeremy Silman never disappoints those who seriously wish to improve
their game". -- Joel Benjamin, International Grand Master, 1987
U.S. champion
Most amateurs possess erroneous thinking processes that, elusive
and difficult to eradicate, remain with them throughout their
lives. These chinks in their mental armor bring about stinging
defeats and reversals.
To address the most common of these problems, Mr. Silman has
recorded the thoughts of his students while they play actual games,
analyzed these thoughts, and catalogued the most typical
misconceptions that arise. He then dispels these misconceptions and
repairs the chinks in the player's armor with sage advice, rules of
conduct and strategy, and psychological insights.
The Amateur's Mind takes the student on a journey through his or
her own mind, gathering newfound knowledge and strength along the
way. It's a mind-opening guide for all beginning and intermediate
tournament-level players.
Details 59 brilliant games from the career of a correspondence
world champion with his own notes, and provides insights into the
processes of analysis and decision-making, as well as abundant
study material. Packed with general chess wisdom and pertinent
quotes from the great masters of chess.
This comprehensive reference work presents detailed bibliographical
information about chess publications - books, bulletins and
programs - covering competitions held around the world from 1971
through 2010. It catalogs 3,895 entries tracked through 5,381 items
with many cross-references. Information for each entry includes
year and country of publication, sponsors, publisher, editors,
language, alternate titles, mergers and source. An index of
competitions is included.
A graphic novel biography following the life of Bobby Fischer, from
chess wunderkind and national hero to his eventual spiral into
madness and infamyThe life of Bobby Fischer (1943–2008) had many
unexpected moves—from his solitary childhood to his stratospheric
accomplishments in the world of competitive chess, and eventually,
his decent into mental illness and disgrace. Black and White begins
in Brooklyn, where Fischer was born and raised by a single mother.
By the time he was a teen, he had established himself as a loner
and dropped out of school. But none of that mattered; he had found
his true calling—chess.In 1972, at age 13, Fischer played what
many consider “the game of the century” against the Soviet
Union’s chess champion Boris Spassky at the height of the Cold
War. A year later, Fischer became the youngest-ever US Chess
Champion, and at 15, the game’s youngest grandmaster. Never
before had chess received such international attention. Fischer,
whose sole focus in life up until then was chess, reached the
Olympus of chess at 29, and then . . . he disappeared. Suffering
from mental illness, the chess genius became increasingly paranoid,
lost in anti-Semitic conspiracy theories—despite the fact that he
himself was Jewish—and died as a fugitive in Iceland. With Black
and White, author Julian Voloj and illustrator William Wagner have
crafted a beautiful and fascinating work that reveals Fischer’s
history while also contextualizing his lasting impact on pop
culture. Black and White is the first-ever graphic novel to tell
Fischer’s story and examine the legacy he left behind.
Play Winning Chess is an enthusiastic introduction to chess that
will transform you into a veritable gladiator of the chessboard.
Seirawan begins by explaining piece movement, chess notation, the
rules of play and basic tactics. His examples, question-and-answer
sections, psychological hints, and lively sample games help you
learn strategies and play aggressively while having fun.
Discovering how to engage in clever attacks and subtle defenses
will take you beyond the thrill of competition into the realm of
creative art. Play Winning Chess is exuberant and conversational,
enlivened by personal anecdotes and fascinating historical
details.
This is a continuation of a series of comprehensive chronological
reference works listing the results of men's chess competitions all
over the world--individual and team matches. The present volume
covers 1975 through 1977. Entries record location and, when
available, the group that sponsored the event. First and last names
of players are included whenever possible and are standardized for
easy reference. Compiled from contemporary sources such as
newspapers, periodicals, tournament records and match books, this
work contains 872 tournament crosstables and 147 match scores. It
is indexed by events and by players.
An International Master's to essential tactical strategies and positions in chess.
A comprehensive book from the Swedish International Master Thomas Engqvist for understanding the most important tactical chess positions in the opening of a game, the middle game and the endgame. It cuts to the chase on the must useful tactical positions at each stage of the game. Knowing the positions is one thing but this experienced coach shows you how to create them, even out of nothing, in the spirit of Tal and Alekhine.
It covers other important facets of tactical play, including calculation (how to calculate with the help of stepping stones), attacking play such as defence and counter attack, and even psychological tactics. It focuses on the most important tactical devices to give you the edge, all explored in depth through real players games.
An essential strategy book by a Swedish International Master.
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