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Books > Computing & IT
Most of our everyday life experiences are multisensory in nature;
that is, they consist of what we see, hear, feel, taste, smell, and
much more. Almost any experience you can think of, such as eating a
meal or going to the cinema, involves a magnificent sensory world.
In recent years, many of these experiences have been increasingly
transformed and capitalised on through advancements that adapt the
world around us - through technology, products, and services - to
suit our ever more computerised environment. Multisensory
Experiences: Where the senses meet technology looks at this trend
and offers a comprehensive introduction to the dynamic world of
multisensory experiences and design. It takes the reader from the
fundamentals of multisensory experiences, through the relationship
between the senses and technology, to finally what the future of
those experiences may look like, and our responsibility in it. This
book empowers you to shape your own and other people's experiences
by considering the multisensory worlds that we live in through a
journey that marries science and practice. It also shows how we can
take advantage of the senses and how they shape our experiences
through intelligent technological design.
The Definitive Guide to Arm (R) Cortex (R)-M23 and Cortex-M33
Processors focuses on the Armv8-M architecture and the features
that are available in the Cortex-M23 and Cortex- M33 processors.
This book covers a range of topics, including the instruction set,
the programmer's model, interrupt handling, OS support, and debug
features. It demonstrates how to create software for the Cortex-M23
and Cortex-M33 processors by way of a range of examples, which will
enable embedded software developers to understand the Armv8-M
architecture. This book also covers the TrustZone (R) technology in
detail, including how it benefits security in IoT applications, its
operations, how the technology affects the processor's hardware
(e.g., memory architecture, interrupt handling, etc.), and various
other considerations in creating secure software.
This book examines the tangled responsibilities of states,
companies, and individuals surrounding human rights in the digital
age. Digital technologies have a huge impact – for better and
worse – on human lives; while they can clearly enhance some human
rights, they also facilitate a wide range of violations. States are
expected to implement efficient measures against powerful private
companies, but, at the same time, they are drawn to technologies
that extend their own control over citizens. Tech companies are
increasingly asked to prevent violations committed online by their
users, yet many of their business models depend on the accumulation
and exploitation of users’ personal data. While civil society has
a crucial part to play in upholding human rights, it is also the
case that individuals harm other individuals online. All three
stakeholders need to ensure that technology does not provoke the
disintegration of human rights. Bringing together experts from a
range of disciplines, including law, international relations, and
journalism, this book provides a detailed analysis of the impact of
digital technologies on human rights, which will be of interest to
academics, research students and professionals concerned by this
issue.
In order to study living organisms, scientists not only study them
at an overall macroscopic scale but also on a more detailed
microscopic scale. This observation, pushed to its limits, consists
of investigating the very center of each cell, where we find the
molecules that determine the way it functions: DNA
(deoxyribonucleic acid) and RNA (ribonucleic acid). In an organism,
DNA carries the genetic information, which is called the genome. It
is represented as four-letter sequences using the letters A, C, G
and T; based on these sequences, computer methods described in this
book can answer fundamental questions in bioinformatics. This book
explores how to quickly find sequences of a few hundred nucleotides
within a genome that may be made up of several billion, how to
compare those sequences and how to reconstruct the complete
sequence of a genome. It also discusses the problems of identifying
bacteria in a given environment and predicting the structure of RNA
based on its sequence.
Set your students on track to achieve the best grade possible with
My Revision Notes: AQA A-level Computer Science. Our clear and
concise approach to revision will help students learn, practise and
apply their skills and understanding. Coverage of key content is
combined with practical study tips and effective revision
strategies to create a guide that can be relied on to build both
knowledge and confidence. With My Revision Notes: AQA A-level
Computer Science, students can: > Consolidate knowledge with
clear, focused and relevant content coverage, based on what
examiners are looking for > Develop understanding with
self-testing - our regular 'Now test yourself,' tasks and answers
will help commit knowledge to memory > Improve technique through
exam-style practice questions, expert tips and examples of typical
mistakes to avoid > Identify key connections between topics and
subjects with our 'Learning links' focus > Plan and manage a
successful revision programme with our topic-by-topic planner, new
exam breakdown feature, user-friendly definitions throughout and
questions and answers online
Digital Health: Mobile and Wearable Devices for Participatory
Health Applications is a key reference for engineering and clinical
professionals considering the development or implementation of
mobile and wearable solutions in the healthcare domain. The book
presents a comprehensive overview of devices and appropriateness
for the respective applications. It also explores the ethical,
privacy, and cybersecurity aspects inherent in networked and mobile
technologies. It offers expert perspectives on various approaches
to the implementation and integration of these devices and
applications across all areas of healthcare. The book is designed
with a multidisciplinary audience in mind; from software developers
and biomedical engineers who are designing these devices to
clinical professionals working with patients and engineers on
device testing, human factors design, and user
engagement/compliance.
The technology of Artificial Intelligence is here, and moving fast,
without ethical standards in place. A Blueprint for the Regulation
of Artificial Intelligence Technologies leans on classical western
philosophy for its ethical grounding. Values such as conscience,
rights, equity, and discrimination, establish a basis for
regulatory standards. Multiple international agencies with
governing interests are compared. The development of ethical
standards is suggested through two new non-governmental
organizations (NGOs). The first is to develop standards that evolve
from practice, while the second acts as an ombudsman to settle
abuse. Both NGOs are envisioned to cooperate with regulators. More
than seeking a perfect solution, the book aims to balance the
tension between conflicting interests, with the goal to keep this
dangerously wonderful technology under global human control. For
that to materialize, the technology needs to have a seat on the
table of global ethics. The final chapter lists fourteen thinking
points to achieve an ethics balance for new technologies.
Machine learning and data analytics can be used to inform
technical, commercial and financial decisions in the maritime
industry. Applications of Machine Learning and Data Analytics
Models in Maritime Transportation explores the fundamental
principles of analysing maritime transportation related practical
problems using data-driven models, with a particular focus on
machine learning and operations research models. Data-enabled
methodologies, technologies, and applications in maritime
transportation are clearly and concisely explained, and case
studies of typical maritime challenges and solutions are also
included. The authors begin with an introduction to maritime
transportation, followed by chapters providing an overview of ship
inspection by port state control, and the principles of data driven
models. Further chapters cover linear regression models, Bayesian
networks, support vector machines, artificial neural networks,
tree-based models, association rule learning, cluster analysis,
classic and emerging approaches to solving practical problems in
maritime transport, incorporating shipping domain knowledge into
data-driven models, explanation of black-box machine learning
models in maritime transport, linear optimization, advanced linear
optimization, and integer optimization. A concluding chapter
provides an overview of coverage and explores future possibilities
in the field. The book will be especially useful to researchers and
professionals with expertise in maritime research who wish to learn
how to apply data analytics and machine learning to their fields.
Interest in big data has swelled within the scholarly community as
has increased attention to the internet of things (IoT). Algorithms
are constructed in order to parse and analyze all this data to
facilitate the exchange of information. However, big data has
suffered from problems in connectivity, scalability, and privacy
since its birth. The application of deep learning algorithms has
helped process those challenges and remains a major issue in
today's digital world. Advanced Deep Learning Applications in Big
Data Analytics is a pivotal reference source that aims to develop
new architecture and applications of deep learning algorithms in
big data and the IoT. Highlighting a wide range of topics such as
artificial intelligence, cloud computing, and neural networks, this
book is ideally designed for engineers, data analysts, data
scientists, IT specialists, programmers, marketers, entrepreneurs,
researchers, academicians, and students.
Ascend AI Processor Architecture and Programming: Principles and
Applications of CANN offers in-depth AI applications using Huawei's
Ascend chip, presenting and analyzing the unique performance and
attributes of this processor. The title introduces the fundamental
theory of AI, the software and hardware architecture of the Ascend
AI processor, related tools and programming technology, and typical
application cases. It demonstrates internal software and hardware
design principles, system tools and programming techniques for the
processor, laying out the elements of AI programming technology
needed by researchers developing AI applications. Chapters cover
the theoretical fundamentals of AI and deep learning, the state of
the industry, including the current state of Neural Network
Processors, deep learning frameworks, and a deep learning
compilation framework, the hardware architecture of the Ascend AI
processor, programming methods and practices for developing the
processor, and finally, detailed case studies on data and
algorithms for AI.
Throughout the 1990s, artists experimented with game engine
technologies to disrupt our habitual relationships to video games.
They hacked, glitched, and dismantled popular first-person shooters
such as Doom (1993) and Quake (1996) to engage players in new kinds
of embodied activity. In Unstable Aesthetics: Game Engines and the
Strangeness of Art Modding, Eddie Lohmeyer investigates historical
episodes of art modding practices-the alteration of a game system's
existing code or hardware to generate abstract spaces-situated
around a recent archaeology of the game engine: software for
rendering two and three-dimensional gameworlds. The contemporary
artists highlighted throughout this book-Cory Arcangel, JODI,
Julian Oliver, Krista Hoefle, and Brent Watanabe, among others --
were attracted to the architectures of engines because they allowed
them to explore vital relationships among abstraction, technology,
and the body. Artists employed a range of modding
techniques-hacking the ROM chips on Nintendo cartridges to produce
experimental video, deconstructing source code to generate
psychedelic glitch patterns, and collaging together surreal
gameworlds-to intentionally dissect the engine's operations and
unveil illusions of movement within algorithmic spaces. Through key
moments in game engine history, Lohmeyer formulates a rich
phenomenology of video games by focusing on the liminal spaces of
interaction among system and body, or rather the strangeness of art
modding.
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