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Books > Arts & Architecture > Art forms, treatments & subjects > Drawing & drawings
Concepts are where all great ideas begin. Whether scribbled in a sketch pad or on a napkin, concepts are a way for artists to develop their skills and discover interesting shapes and forms that can be developed into their next masterpiece. In Sketching from the Imagination, 50 talented traditional and digital artists have been chosen to share their sketchbook works, from doodled concept sketches to fully rendered drawings. A visually stunning collection packed full with useful tips, Sketching from the Imagination is an excellent value resource for concept design to inspire artists of all abilities.
Learn the skills to set any scene or capture any mood. With this book, your manga drawings will spring to life and leap off the page! Drawing Action Scenes and Characters is most suited to digital artists, but the tips and techniques in this book are applicable to illustrators of all schools and persuasions. No matter where you're at in your development as a manga master, this companion volume helps bring your skills to the next level. Follow along through the forty mini-lessons, created and guided by experts tapping into years of experience in the Japanese animation and entertainment industries. Open new pathways to your visual storytelling possibilities as your characters find themselves in increasingly complex and compellingly rendered scenarios. Tuttle's How to Create Manga series guides users through the process of reaching a professional-looking final drawing through actual sketch progressions, practical tips and caution on common missteps to avoid. Other books in the series include How to Create Manga: Drawing the Human Body, How to Create Manga: Drawing Facial Expressions and How to Create Manga: Drawing Clothing and Accessories.
Oxford has a special place in the history of Pre-Raphaelitism. Thomas Combe (superintendent of the Clarendon Press) encouraged John Everett Millais and William Holman Hunt at a crucial early stage of their careers, and his collection became the nucleus of the Ashmolean collection of works by the Brotherhood and their associates. Two young undergraduates, William Morris and Edward Burne-Jones, saw the Combe collection and became enthusiastic converts to the movement. With Dante Gabriel Rossetti, in 1857 they undertook the decoration of the debating chamber (now the Old Library) of the Oxford Union. The group's champion John Ruskin also studied in Oxford, where he oversaw the design of the University Museum of Natural History and established the Ruskin School of Drawing. Jane Burden, future wife of Morris and muse (probably also lover) of Rossetti, was a local girl, first spotted at the theatre in Oxford. Oxford's key role in the movement has made it a magnet for important bequests and acquisitions, most recently of Burne-Jones's illustrated letters and paintbrushes. The collection of watercolours and drawings includes a wide variety of appealing works, from Hunt's first drawing on the back of a tiny envelope for The Light of the World (Keble College), to large, elaborate chalk drawings of Jane Morris by Rossetti. It is especially rich in portraits, which throw an intimate light on the friendships and love affairs of the artists, and in landscapes which reflect Ruskin's advice to 'go to nature'. More than just an exhibition catalogue, this book is a showcase of the Ashmolean's incredible collection, and demonstrates the enormous range of Pre-Raphaelite drawing techniques and media, including pencil, pen and ink, chalk, watercolour, bodycolour and metallic paints. It will include designs for stained glass and furniture, as well as preparatory drawings for some of the well-known paintings in the collection.
Violet Oakley: An Artist's Life is the first full-length biography of Violet Oakley (1874-1961), the only major female artist of the beaux-arts mural movement in the United States, as well as an illustrator, stained glass artist, portraitist and author. There is much human interest here: a pampered and spoiled young woman who suddenly finds herself in near poverty, forced to make a living in illustration to support her parents; a sensitive and idealistic young woman who, in a desperate attempt to save her neurasthenic father, embraces Christian Science, a religion derided by her family and friends; a 28 year old woman who receives one of the plum commissions of the era, a mural cycle in the Pennsylvania State Capitol, in a field dominated by much older and predominantly male artists; a woman in her forties who although professionally successful finds herself very much alone and bonds with her student, Edith Emerson; a friend of artists like dancer Ruth St. Denis and violinist Albert Spalding who nevertheless was supremely conscious of social mores, the "Miss Oakley" of the Social Register who preferred the company of upper class to bohemian society; the tireless self-promoter who traveled abroad to become the unofficial visual historian of the League of Nations yet who ironically was increasingly regarded as a local artist.
Delve into the enchanting world of dragons, wizards, and warriors with Beginner's Guide to Fantasy Drawing - an accessible, entertaining introduction to creating fantasy concepts with only a few simple traditional tools and no prior drawing knowledge needed. Beginning with the key subjects of draftsmanship, anatomy, and poses, before venturing into the step-by-step creation of quintessential fantasy subjects such as elves and orcs, this book enables readers of any skill level to draw magical characters and epic monsters with confidence. Packed with insightful tips, exciting tutorial projects, and fundamental art theory simply explained by industry professionals, this attractive volume is a perfect beginning to your fantasy art journey.
As a response to the ubiquity of drawing in contemporary consciousness and a corresponding dearth of critical engagement with the medium, these collected essays provide original interpretations of artists' drawing today. Questions of process, politics, scale, and community raised in the work of the diverse group of artists are situated within the historic discourse on drawing and demonstrate the extent to which contemporary practice challenges previous definitions of the medium. From the room-encompassing drawings of Monika Grzymala and Barbara Bernstein or Sophie Calle's expansive exploration of the Jerusalem eruv to Andrea Bowers's graphite renditions of protest to Ellsworth Kelly's proposal for a memorial to September 11, the essays explore the implications of drawings' departure from the confines of a sheet of paper. Essential reading for both the academic and general audience, this book provides in-depth discussions of artists and projects that have never been treated in a sustained, analytical way; each essay will interest the wider contemporary art audience, as well as students of drawing. Taken as a whole, the volume represents a pertinent and stimulating engagement with issues of paramount importance to our understanding of contemporary art and its place in museums, galleries, and the public sphere.
When did drawing become an integral part of architecture? Among several architects and artists who brought about this change during the Renaissance, Francesco di Giorgio Martini's ideas on drawing recorded in his Trattati di architettura, ingegneria e arte militare (1475-1490) are significant. Francesco suggests that drawing is linked to the architect's imagination and central in conveying images and ideas to others. Starting with the broader edges of Francesco's written work and steadily penetrating into the fantastic world of his drawings, the book examines his singular formulation of the act of drawing and its significance in the context of the Renaissance. The book concludes with speculations on how Francesco's work is relevant to us at the onset of another major shift in architecture caused by the proliferation of digital media.
Bringing together a broad range of contributors including art, architecture, and design academic theorists and historians, in addition to practicing artists, architects, and designers, this volume explores the place of the sketchbook in contemporary art and architecture. Drawing upon a diverse range of theories, practices, and reflections common to the contemporary conceptualisation of the sketchbook and its associated environments, it offers a dialogue in which the sketchbook can be understood as a pivotal working tool that contributes to the creative process and the formulation and production of visual ideas. Along with exploring the theoretical, philosophical, psychological, and curatorial implications of the sketchbook, the book addresses emergent digital practices by way of examining contemporary developments in sketchbook productions and pedagogical applications. Consequently, these more recent developments question the validity of the sketchbook as both an instrument of practice and creativity, and as an educational device. International in scope, it not only explores European intellectual and artistic traditions, but also intercultural and cross-cultural perspectives, including reviews of practices in Chinese artworks or Islamic calligraphy, and situational contexts that deal with historical examples, such as Roman art, or modern practices in geographical-cultural regions like Pakistan.
Draw Yourself Calm welcomes readers into the mindful practice of slow drawing with 25 beautiful patterns inspired by nature. A practical and effective book for increasing creativity while reducing stress. With all the stimulation and stress of daily life, we each need to find ways of slowing down. Drawing simple, repetitive shapes relaxes the brain: attention flows away from sources of stress and centres on the act of putting pen to paper. The book is organized into three sections. The introduction covers slow drawing and mindfulness, and how to weave slow drawing into everyday life. Chapter 1 dives into slow drawing warm-ups and exercises aimed at helping readers notice what they see, feel, and hear while they draw. Chapter 2 takes the reader through 25 elegant and inspiring patterns of all kinds. These patterns can be approached in any order, and readers can choose how best to fit slow drawing into their lives, whether through daily or weekly drawing. Amy Maricle offers a playful, no-right-or-wrong approach that empowers readers to slow draw in a way that is creative, but not pressure-filled. This book offers a space for readers to nurture themselves creatively and spiritually by providing all the tools and inspiration needed to develop a slow drawing practice.
Drawing is not a talent. It's a skill anyone can learn. This is the philosophy of drawing instructor Brent Eviston based on his more than twenty years of teaching. He has tested numerous types of drawing instruction from centuries old classical techniques to contemporary practices and designed an approach that combines tried and true techniques with innovative methods of his own. Now, he shares his secrets with this book that provides the most accessible, streamlined, and effective methods for learning to draw. Taking the reader through the entire process, beginning with the most basic skills to more advanced such as volumetric drawing, shading, and figure sketching, this book contains numerous projects and guidance on what and how to practice. It also features instructional images and diagrams as well as finished drawings that showcase Brent's creative work. With this book and a dedication to practice, anyone can learn to draw!
Featuring 600+ sketches depicting a vast array of human expressions, movements, and more, Draw Like an Artist: 100 Faces and Figures is a must-have visual reference book for student artists, illustrators, cartoonists, urban sketchers, and anyone seeking to improve their realistic drawing skills. Designed as a contemporary, step-by-stepguidebook for artists who are learning to draw the human form, Draw Like An Artist: 100 Faces and Figures features an inclusive array of faces, figures, and poses, all shown from a variety of perspectives. Each set of illustrations takes you from beginning sketch lines to a finished drawing. Author Chris Legaspi is a leading figure illustrator and popular workshop instructor whose clear and elegant drawing style will make this a go-to sourcebook for years to come. The books in the Draw Like an Artist series are richly visual references for learning how to draw classic subjects realistically through hundreds of step-by-step images created by expert artists and illustrators.
Master how to draw super tiny and adorable chibi characters! This book (and your fuzzy-costumed tour guide Mochy) will teach you everything you need to know about drawing chibis! From the word "short" in Japanese, this manga illustration style features cute characters with big heads, tiny bodies and adorably exaggerated facial expressions. Play with proportions to create highly stylized itty-bitty chibis or unusually tall ones, using their big eyes and giant personalities to convey animated emotions, from surprised and joyful to sad and mad. 32 step-by-step lessons cover everything from proportions and poses to clothing and digital coloring. Create every kind of chibi: boys, girls, pets, witches, fairies and anthropomorphic characters. Learn how to turn your friends, family and yourself into adorable chibis! Includes a chapter dedicated to making chibi crafts, such as phone cases, greeting cards and do-not-disturb signs. Show everyone how awesome your chibis are!
The male form is the focus here--twisting, leaping and tumbling in dramatic action sequences! Master manga and anime artist Kyachi shows you the secrets professional Japanese artists use to create dynamic motion on the page. A series of detailed tutorials show you how to draw the male form in every possible position. Individual lessons cover standing, sitting, reclining, walking, running, kicking, pitching, swimming, dribbling and sparring. A rogues' gallery is also presented, showing how to create dastardly villains, armed with weapons and ready to rumble. With the help of this complete guide, you'll be able to: Populate the page or screen with eye-catching movement and powerful action poses Master Kyachi's methods through step-by-step progressions--before it's time to try it on your own Follow along with charming caricature guides who offer essential tips and steer you clear of pitfalls It can be intimidating to draw people as a beginning artist, but Learn to Draw Manga Men is meant to dispel those exact fears and wipe away any hesitations you may have. Begin with a blank page or empty screen and start populating it with people. Before you know it, your characters will come to life before you! Kyachi has distilled her specialized knowledge of the skeleton, muscles and physical structures, explaining and analyzing the most difficult aspects of figure drawing and presenting it to you in a clear and simple way. With the help of this fantastic resource, you'll soon master detailed male characters to include in your own comic strip or graphic novel! *Recommended for artists 16 & up*
Learn about key elements of character art from traditional and digital illustrator, Simone Grunewald. Simone, also known as "Schmoe", creates heart-felt and personal designs inspired by her everyday life experiences and passion for the arts. As a new mother, she also draws on her humorous experiences of bringing up a small child in the modern world. Discover in-depth visual breakdowns of Simone's techniques as well as a varied and extensive collection of Simone's stunning art. From linework advice to character design considerations, Simone generously shares her creative practice. A book that appeals to artists at every stage of their creative journey, this title teaches how to avoid common mistakes and pitfalls, as well as how to improve technique. Feel motivated to practice every day to develop engaging characters of all shapes, ages and sizes. With special focus on developing dynamic poses and expressions, Simone's advice will ensure that you create emotive characters with energy and personality.
This is the first overview of cartoon art in this important cultural nexus of Asia. The eight chapters provide historical and present-day overviews of cartoons and comics in Indonesia, the Philippines, Thailand, Cambodia, and Vietnam, and sociocultural and political analyses of cartooning in Singapore, Myanmar, and Malaysia. The volume benefits from firsthand accounts gleaned from hundreds of interviews with Southeast Asia's major cartoonists, conducted by the four authors, as well as textual analyses of specific cartoons, on-the-spot observations, and close scrutiny of historical documents. All genres of printed cartoon art are studied, including political and humour cartoons, newspaper comic strips, comic books, and humour/cartoon periodicals. A sense of trends and problems offers topics for further discussion and comparison with cartoon art of other parts of the globe. Among such topics are national identity, transnational public sphere, globalization, alternative media forms, freedom of expression, consumerism, and corporatism. Southeast Asian cartoon art has a number of features unique to the region, such as having as pioneering cartoonists three countries' founding fathers, comics that gave their name to a national trait, some of the earliest graphic novels worldwide, and a king who hired a cartoonist to illustrate his books.
Anatomy for Artists is an extensive compendium of high quality, detailed photography and drawings, showing the human figure in a variety of shapes, sizes and poses that can be used as a solid foundation for all character art.This thorough and detailed library of visual resources will consist of stunning photography and comprehensive drawings showing the muscular structure of figures of varying body types. These male and female references will act as an invaluable starting point for artists trying to create art based on the human figure. Whether you're a traditional sculptor, oil painter or 3D digital artist, the resources within this book will prove to be useful and informative and will help you improve the quality and accuracy of your own art.
Featuring the delightful and informative illustrations of artist Oana Befort and the inspiring expertise of conservation educator Maggie Reinbold, Drawing Wild Animals guides artists at all skill levels as they learn to draw-and learn about-a diverse array of mammals, amphibians, and reptiles from around the world. To feed your curiosity, you'll learn the characteristics, behaviors, and habitats of animals from categories like predators, burrowers, grazers, marsupials, frogs and toads, and lizards and snakes. To nurture the artist, you'll get more than 25 step-by-step instructions that show how to develop each animal from simple shapes into richly detailed drawings. Armed with a deeper understanding of animals, you'll be better able to capture their stunning beauty and enchanting attributes in your artwork. Some of the intriguing animals you'll encounter: Bengal tiger Yellow mongoose African bush elephant European hedgehog Black flying fox Ring-tailed lemur Blue poison frog Gold dust day gecko Russian tortoise With Drawing Wild Animals, you'll learn to see-and draw-animals in a whole new light!
Draw your favorite Star Wars characters! Draw Yoda, Darth Vader, R2-D2, and more, with this fun and easy-to-follow illustration guide! Featuring all your favorite characters in a variety of styles and poses, these step-by-step instructions will have you drawing like a pro in no time!
Peter Kuper (b. 1958), one of America's leading cartoonists, has created work recognized around the world. His art has graced the pages and covers of numerous magazines and newspapers, including Time, Newsweek, the New Yorker, Harper's, Mother Jones, the Progressive, the Nation, and the New York Times. He is also a longtime contributor to Mad magazine, where he has been writing and drawing Spy vs. Spy for nearly two decades. He is the cofounder and coeditor of World War 3 Illustrated, the cutting-edge magazine devoted to political graphic art. His graphic novels have explored the medium from comics journalism and autobiography to fiction and literary adaptations. Among the works examined herein are his books The System, Sticks and Stones, Stop Forgetting to Remember, Diario de Oaxaca, and adaptations of Franz Kafka's The Metamorphosis and Upton Sinclair's The Jungle. Kuper also discusses his recently published opus, the 328-page Ruins, inspired by his experiences in Oaxaca, Mexico. Along with two dozen black-and-white images, this volume features ten lively, informative interviews with Kuper, including a career-spanning lengthy new interview. The book also includes a quartet of revealing interviews with underground comix legends R. Crumb and Vaugh Bod?, Mad magazine publisher William Gaines, and Jack Kirby, co-creator of mainstream superheroes from the Avengers to the Fantastic Four. These interviews were conducted by Kuper and fellow artist Seth Tobocman in the early 1970s, when they were teenagers. Most of the interviews collected in this book are either previously unpublished or long out of print, and they address such varied topics as the nuts and bolts of creating graphic novels, world travels, teaching at Harvard University, Hollywood deal-making, climate change, Spy vs. Spy, New York City in the 1970s and 1980s, Mad magazine, and World War 3 Illustrated.
If you love horses and ponies but don't know where to start when drawing them, this is the book for you! 10 Step Drawing: Horses & Ponies will help you turn simple shapes into the perfect equine companion in just ten easy steps. Create over 50 different breeds in a variety of poses, from a rearing Hanoverian to a grazing Fell pony by following the step-by-step instructions. Learning to draw has never been so simple!Â
The unique, dynamic learning system that has helped thousands of artists enhance their figure drawing abilities Dozens of updated illustrations and all-new content, exclusive to the 3rd edition Select pages can be scanned by your smartphone or other device to pull up bonus video content, enhancing the learning process |
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