|
|
Books > Arts & Architecture > Art forms, treatments & subjects > Drawing & drawings
Learn to draw pretty much EVERYTHING. With over 2,000 images, this
visual reference book offers instructions for drawing animals,
people, plants, food, everyday objects, buildings, vehicles,
clothing, and more. Each entry is broken down with step-by-step
illustrations making this book perfect for beginners or experienced
artists in need of a quick refresher.
This book analyzes a wide range of Beardsley's most characteristic
work. It establishes his assumptions about the underlying nature of
his world, and clarifies why so many observers have considered
Beardsley's art indispensable to understanding fin-de-siecle
Victorian culture. Beardsley's pictures present a dialogue between
seemingly polarized impulses: a desire to scandalize and
destabilize the old order, and, equally strong, a need to affirm
traditional authority.
Beardsley depicted various grotesque shapes, caricatures, and
mutated figures, including foetus/old man, dwarf, Clown, Harlequin,
Pierrot, and dandy (the icon of the Decadent "Religion of Art").
Incarnating the fearful contradictions of decadence, these images
served as objective correlatives of some "monstrous" metaphysical
contortion. His grotesques suggest the impossibility of resolving
these contradictions, even as his elegant designs try
formalistically to control and recuperate the disfiguration.
As a canonical style, Beardsley's "dandy" sensibility and
grotesque caricatures become his means of realigning canonical
meaning. Thus, he effects what might be termed a "caricature" of
traditional signification. An aesthete devoted to the "Religion of
Art," Beardsley, nonetheless, creates a world inescapably
"de-formed." He is a Dandy of the Grotesque."
Get lost in your creativity with 365 Days of Drawing, a thoughtful
and inspiring art journal designed to help you carve out moments of
self-expression. Lorna shows you that drawing does not have to be
scary - it can be done with any materials, in any colour, in any
style and can be done anywhere. Each activity has been given a
loose category: imagination, tutorial, relaxation, colour theory
and observational, so that you can practice a broad range of
drawing skills. Each 'theme' is designed to expand your creative
skills and spark the artist within. With helpful prompts and pages
that encourage you to try new materials to draw with, 365 Days of
Drawing is guaranteed to stir your imagination and put a little
creativity into every single day.
The master drawings at the Crocker Art Museum, dating from the
late-15th to the mid-19th centuries, form an unusually rich and
historic collection, known to include of many keystones of the
history of art. Sheets by Carpaccio, D rer, Callot, and Boucher
only scratch the surface of a collection whose sources include the
great eighteenth-century collectors Pierre-Jean Mariette, Pierre
Crozat, Joshua Reynolds, and Antoine-Joseph Dezallier d'Argenville;
their 17th-century predecessors Evrard Jabach, Nicolas Lanier, Jan
Pietersz Zoomer, and Pieter Lely; as well as 19th-century
collectors like William Esdaile, Thomas Lawrence, and Dominique
Vivant-Denon.
Purchased for the most part in 186971 by the founders of the
Crocker Art Museum, the works are in some ways a time capsule that
gives insight into the European art market and the taste of the
patrons. Through this catalogue the Museum introduces a selection
of the best drawings to the public for the first time, and provides
a splendid overview of this unique collection, shedding fuller
light on its history and context, both in relation to California
events and to American patronage.
Stan Lee, the Mighty Man from Marvel, and John Buscema, active and adventuresome artist behind the Silver Surfer, Conan the Barbarian, the Mighty Thor and Spider-Man, have collaborated on this comics compendium: an encyclopedia of information for creating your own superhero comic strips. Using artwork from Marvel comics as primary examples, Buscema graphically illustrates the hitherto mysterious methods of comic art. Stan Lee's pithy prose gives able assistance and advice to the apprentice artist. Bursting with Buscema's magnificent illustrations and Lee's laudable word-magic, How to Draw Comics the Marvel Way belongs in the library of every kid who has ever wanted to illustrate his or her own comic strip.
The Pre-Raphaelite Brotherhood was a group of radical young artists
who banded together in London in 1848. This book explores the vital
role played by drawing and design in the work of the Brotherhood
and their associates and followers. Alongside nudes and figure
studies are the group s portraits, self-portraits, and caricatures
that were often exchanged as gifts between friends; delicate
studies of nature by John Ruskin and John Brett; scenes derived
from religious, literary, and medieval sources; captivating studies
of the iconic Pre-Raphaelite models Lizzie Siddal and Jane Morris;
and original designs for stained glass, textiles, and ceramics. The
book explores the full variety of Pre-Raphaelite drawing and
demonstrates the impact that it had on turn-of-the-century British
art movements such as Aestheticism, Symbolism, and Art Nouveau.
Illustrated with the most important Pre-Raphaelite drawings from
public and private collections in Britain including striking works
by Dante Gabriel Rossetti, William Holman Hunt, and Edward Burne-
Jones that have never before been exhibited or reproduced it offers
an intimate look into the enchanting world of the Pre-Raphaelites.
Featuring over 100 images, including step-by-step examples
illustrating how to improve costume renderings. This is an
invaluable resource for students in Costume Rendering and Costume
Design courses, along with professional costume designers looking
to improve their rendering skills. Written to complement any
rendering style.
This best-selling title is relaunched in April 2006 with a fresh
new cover design. Packed with step-by-step illustrations, this
comprehensive guide provides all the techniques needed to master
drawing fantasy art. The popularity of drawing fantasy art has
increased since the huge success of 'Lord of the Rings' and this
book makes learning to draw fantasy art simple and enjoyable. Learn
to Draw Fantasy Art demonstrates many aspects of fantasy, including
people, beasts, demons, castles, chariots and maps. All the
fundamentals are covered, to give the reader a sound foundation in
fantasy art techniques, with step-by-step illustrations
demonstrating how to put them into practice. The book includes
accessible and practical information on: * How to choose the right
medium * Proportion and shape * Costume, props and scenery * How to
portray movement, drama and atmosphere Perfect for total beginners,
Learn to Draw Fantasy Art will also be valuable for experienced
artists seeking to improve their fantasy art drawing skills.
In Mythical Beasts: An Artist's Field Guide to Designing Fantasy
Creatures, thirty talented artists show you how to sketch, draw,
and render thirty mythical creatures. Learn how to create some of
the best-known fantasy creatures including the werewolf, unicorn,
and of course the fantasy staple the dragon. Also included are
lesser-known mythical beasts such as the Slavic Leshy, Japanese
Jorogumo, and the Congolese Dingonek. Each creature has its own
chapter which covers its history, how to render main elements, and
variations, and one large final illustration. If you are a fan of
mythology and fantasy, then Mythical Beasts is the book for you!
Some may think sketching is a disappearing skill, but if you ever
enter a design studio, you will find out differently. Studios still
make sketches and drawings by hand and in most cases, quite a lot
of them. They are an integral part of the decisionmaking process,
used in the early stages of design, in brainstorming sessions, in
the phase of research and concept exploration, and in presentation.
Drawing has proved to be, next to verbal explanation, a powerful
tool for communicating not only with fellow designers, engineers or
model makers but also with clients, contractors and public offices.
This book can be regarded as a standard book on design sketching,
useful for students in product design.
Pocket Art features 100 artistic prompts to unleash your
creativity. In Pocket Art, Lorna Scobie, the bestselling author and
illustrator of the 365 Days series, encourages you to be confident
with your art, embrace mistakes and to have fun along the way. It
is full of activities to help kickstart your creativity, and the
activities have been divided into three categories - art for
relaxing, art for looking and art for inspiration - so you can feel
inspired no matter what mood you're in. Full of tips to help spark
creative ideas, as well as inspiration and support, Pocket Art is
the perfect pocket-sized art book to take with you wherever you go.
With Design Your Own Anime and Manga Characters, you'll learn
character design for these popular entertainment genres from
renowned concept artist and teacher TB Choi. Constructing a
Character. Build a character right from the start with the basics
of human anatomy and proportion. Simplifying Forms for Poses and
Gestures. Streamline form to develop effective poses and gestures
from a variety of angles. Drawing Hair, Clothing, and Accessories.
Render authentic details that support your characters and enrich
your stories. Conveying Dimension, Emotion, and Character. Refine
your use of line, shadow, and form to create visual variety, depth,
and emotion. Pets, Chibis, and Sidekicks. Create pets, chibis,
anthros, and kemonomimi with personality. Exercise: Design and Draw
a Character. Learn a simple method for developing an original
character, from mind map to finished drawing. Filled with
step-by-step demonstrations and expert guidance and advice, Design
Your Own Anime and Manga Characters teaches you everything you need
to bring unique characters to life.
Discover the ultimate collection of Ron Cobb's artwork from across
his entire career (Alien, Star Wars, Back to the Future) in this
comprehensive coffee table book. During his sixty-year career, Ron
Cobb provided concept art for some of the biggest films in sci-fi
cinema. From designing spaceships for Alien, Dark Star, and Firefly
and Delorean from Back to the Future to character designs for Conan
the Barbarian and creature concepts for Star Wars and The
Hitchhiker's Guide to the Galaxy, Ron has left a legacy of artwork
behind to inspire future generations of concept artists. This
beautiful coffee table book is full to the brim with Ron Cobb's
artwork from throughout his career and includes exclusive insights
from the talent he worked with along the way, including James
Cameron, Joe Johnston, Robert Zemeckis, Bob Gale, and Nick Castle.
Brought to you by Concept Art Association in collaboration with the
Estate of Ron Cobb.
Capture the mystery and magic of the ocean by drawing this
collection of 28 aquatic creatures. Award-winning artist Jonathan
Newey teaches you to transform simple shapes into characterful
creatures including dolphins, clownfish, crabs, jellyfish, whales,
sharks, turtles and more. There are 28 different sea creatures to
create, in a variety of poses and styles. Each project starts with
a few basic outlines and progresses into a finished tonal drawing;
a final coloured version shows you how to develop your drawing even
further. Perfect for beginners, as well as budding artists, you'll
be amazed how easily you too can bring the ocean to life with this
inspiring guide.
Create authentic-looking maps of fantasy cities, hamlets,
fortifications and more in a popular tabletop, RPG style. 30+
step-by-step demonstrations show you how to create your own unique
RPG maps Learn how to draw fantasy cities, medieval settlements and
more from a professional gaming illustrator Tips and techniques for
drawing fences, stone walls, forests, fields, bridges, footpaths,
mountains, harbors, shields, coats of arms and other cartography
elements Put your design and drawing skills on the map!
|
You may like...
The List
Barry Gilder
Paperback
R294
Discovery Miles 2 940
Dolos
Jaco Wolmarans
Paperback
R360
R321
Discovery Miles 3 210
Ontvoer
Constant van der Merwe
Paperback
R350
R312
Discovery Miles 3 120
Blood Trail
Tony Park
Paperback
R310
R281
Discovery Miles 2 810
Cold People
Tom Rob Smith
Paperback
R418
Discovery Miles 4 180
The Heist
Jack Du Brul
Paperback
R395
R353
Discovery Miles 3 530
A Quiet Man
Tom Wood
Paperback
R418
R384
Discovery Miles 3 840
|