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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
Due to the fast growth in multimedia applications including
transport of video over limited bandwidth capacity and error-prone
networks (such as the Internet and wireless networks), a high
degree of flexibility from video compression systems has become
necessary. Scalable video coding is a popular technology for
providing an efficient representation of video and a robust method
of transmitting video over a heterogeneous environment. However,
although several scalable coding algorithms have been proposed in
the literature and the international standards over the past
decade, these schemes can accommodate relatively limited decoding
flexibility at a significant loss in compression efficiency.
Therefore, this book aims to address two issues related to scalable
video coding. These are: i) how to reduce the bit rate overhead
associated with the existing scalable schemes, especially video
coding standards, and ii) to develop a highly scalable coding
system. To achieve these goals, a new-layered video coding scheme
based on MC-DCT pyramid is proposed. The proposed scheme should be
especially useful to professionals in the field of Video Coding and
Communications.
Lucia Grossberger Morales weaves together her bicultural roots
using the personal computer. She was born in Bolivia in 1952,
emigrated to the United States when she was three and returned for
a visit at sixteen. Since that visit, Bolivia has been her
inspiration. Lucia is a pioneer in computer art. In 1979, she
bought her first computer, the Apple II. For the next seven years,
she collaborated on several software packages, including The
Designers Toolkit, published by Apple Inc. In 1987, she began
telling her stories of Bolivia, emigrating, and issues of identity
in her multimedia installations and CD-ROMs. Her interactive
installations and CD-ROMs have been shown in galleries and museums
around the world.
Recoded considers digital media from day to day experiences to
wider political frameworks in their legal, military and economic
aspects. The exhibition and series of events explored digital data,
the relationship of embodied experience and digital media, and the
scope and significance of surveillance technologies. Recoded
features works by Alexander Egger, Anna Jermolaewa, Caleb Larsen,
Manu Luksch, David Valentine/MediaShed, Trevor Paglen, plan b,
RYbN, skuta and Jens Strandberg, and films by Rebecca Baron, Harun
Farocki, Peter Galison and Robb Moss, and Manu Luksch. Presented by
Peacock Visual Arts in collaboration with the Centre for Modern
Thought at the University of Aberdeen in conjunction with their
conference .
This "blook" preserves the musings on media and memory that Elayne
Zalis posted on her blog, VirtualDayz, from June 27, 2005, to July
15, 2006 (see http: //www.virtualdayz. blogspot.com/). Both private
and public archives inspire her reflections, which explore media in
transition, a range that encompasses film, video, print, digital
arts, and the Web. She is interested in what artists and writers
are doing and in what critics and scholars are saying.
Using collage and montage as a medium and always in connection with
his own biography, Marcel Odenbach investigates politically and
culturally relevant topics of his time, such as for example the
process of coming to terms with Nazi crimes, remembrance culture,
the effects and after-effects of European colonialism in Africa,
racism and time and time again the relationship between the
individual and society. The artist Marcel Odenbach (*1953) lives in
Cologne, Berlin and intermittently in Ghana. Since 1976 he has
worked with video. His filmic collages and installations have
contributed to the fact that today video art is a central medium in
contemporary international art. Parallel to this he has created a
wide-ranging graphic oeuvre. In the joint consideration of his
video and paper works it becomes clear that Odenbach regards art
and culture under a socio-political perspective and at the same
time relies on the strength of the sensuous-aesthetical experience
of images.
In recent years the use of film and video by British artists has
come to widespread public attention. Jeremy Deller, Douglas Gordon,
Steve McQueen and Gillian Wearing all won the Turner Prize (in
2004, 1996, 1999 and 1997, respectively) for work made on video.
This fin-de-siecle explosion of activity represents the culmination
of a long history of work by less well-known artists and
experimental filmmakers.
Ever since the invention of film in the 1890s, artists have been
attracted to the possibilities of working with moving images,
whether in pursuit of visual poetry, the exploration of the art
form's technical challenges, the hope of political impact, or the
desire to reinvigorate such time-honored subjects as portraiture
and landscape. Their work represents an alternative history to that
of commercial cinema in Britain--a tradition that has been only
intermittently written about until now.
This major new book is the first comprehensive history of artists'
film and video in Britain. Structured in two parts ('Institutions'
and 'Artists and Movements'), it considers the work of some 300
artists, including Kenneth Macpherson, Basil Wright, Len Lye,
Humphrey Jennings, Margaret Tait, Jeff Keen, Carolee Schneemann,
Yoko Ono, Malcolm Le Grice, Peter Gidal, William Raban, Chris
Welsby, David Hall, Tamara Krikorian, Sally Potter, Guy Sherwin,
Lis Rhodes, Derek Jarman, David Larcher, Steve Dwoskin, James
Scott, Peter Wollen and Laura Mulvey, Peter Greenaway, Patrick
Keiller, John Smith, Andrew Stones, Jaki Irvine, Tracy Emin, Dryden
Goodwin, and Stephanie Smith and Ed Stewart.
Written by the leading authority in the field, "A History of
Artists' Film and Video in Britain, 1897-2004" brings to light the
range and diversity of British artists' work in these mediums as
well as the artist-run organizations that have supported the art
form's development. In so doing it greatly enlarges the scope of
any understanding of "British cinema" and demonstrates the crucial
importance of the moving image to British art history.
The experience of digital art and how it is relevant to information
technology. In Windows and Mirrors: Interaction Design, Digital
Art, and the Myth of Transparency, Jay David Bolter and Diane
Gromala argue that, contrary to Donald Norman's famous dictum, we
do not always want our computers to be invisible "information
appliances." They say that a computer does not feel like a toaster
or a vacuum cleaner; it feels like a medium that is now taking its
place beside other media like printing, film, radio, and
television. The computer as medium creates new forms and genres for
artists and designers; Bolter and Gromala want to show what digital
art has to offer to Web designers, education technologists, graphic
artists, interface designers, HCI experts, and, for that matter,
anyone interested in the cultural implications of the digital
revolution. In the early 1990s, the World Wide Web began to shift
from purely verbal representation to an experience for the user in
which form and content were thoroughly integrated. Designers
brought their skills and sensibilities to the Web, as well as a
belief that a message was communicated through interplay of words
and images. Bolter and Gromala argue that invisibility or
transparency is only half the story; the goal of digital design is
to establish a rhythm between transparency-made possible by mastery
of techniques-and reflection-as the medium itself helps us
understand our experience of it. The book examines recent works of
digital art from the Art Gallery at SIGGRAPH 2000. These works, and
their inclusion in an important computer conference, show that
digital art is relevant to technologists. In fact, digital art can
be considered the purest form of experimental design; the examples
in this book show that design need not deliver information and then
erase itself from our consciousness but can engage us in an
interactive experience of form and content.
Digital technology has revolutionized the way we produce and
experience art today. Not only have traditional forms of art such
as printing, painting, photography and sculpture been transformed
by digital techniques and media, but entirely new forms such as net
art, software art, digital installation and virtual reality have
emerged as recognized artistic practices, collected by major
museums, institutions and private collectors the world over. Here
Christiane Paul surveys the developments in digital art from its
appearance in the early 1990s right up to the present day, and
looks ahead to what the future may hold. Drawing a distinction
between work that uses digital technology as a tool to produce
traditional forms and work that uses it as a medium to create new
types of art, she discusses all the key artists and works. The book
explores themes addressed and raised by the art, such as viewer
interaction, artificial life and intelligence, political and social
activism, networks and telepresence, as well as issues such as the
collection, presentation and preservation of digital art, the
virtual museum, and ownership and copyright.
Why embodied approaches to cognition are better able to address the
performative dimensions of art than the dualistic conceptions
fundamental to theories of digital computing. In Making Sense,
Simon Penny proposes that internalist conceptions of cognition have
minimal purchase on embodied cognitive practices. Much of the
cognition involved in arts practices remains invisible under such a
paradigm. Penny argues that the mind-body dualism of Western
humanist philosophy is inadequate for addressing performative
practices. Ideas of cognition as embodied and embedded provide a
basis for the development of new ways of speaking about the
embodied and situated intelligences of the arts. Penny argues this
perspective is particularly relevant to media arts practices. Penny
takes a radically interdisciplinary approach, drawing on
philosophy, biology, psychology, cognitive science, neuroscience,
cybernetics, artificial intelligence, critical theory, and other
fields. He argues that computationalist cognitive rhetoric, with
its assumption of mind-body (and software-hardware) dualism, cannot
account for the quintessentially performative qualities of arts
practices. He reviews post-cognitivist paradigms including
situated, distributed, embodied, and enactive, and relates these to
discussions of arts and cultural practices in general. Penny
emphasizes the way real time computing facilitates new modalities
of dynamical, generative and interactive arts practices. He
proposes that conventional aesthetics (of the plastic arts) cannot
address these new forms and argues for a new "performative
aesthetics." Viewing these practices from embodied, enactive, and
situated perspectives allows us to recognize the embodied and
performative qualities of the "intelligences of the arts."
A generously illustrated volume that documents the career of Jason
Rohrer, one of the most heralded art game designers working today.
A maker of visually elegant and conceptually intricate games, Jason
Rohrer is among the most widely heralded art game designers in the
short but vibrant history of the field. His games range from the
elegantly simple to others of almost Byzantine complexity. Passage
(2007)-acquired by the Museum of Modern Art in New York-uses game
rules and procedurals to create a contemporary memento mori that
captures an entire lifetime in five minutes. In Chain World (2011),
each subsequent player of the game's single copy modifies the rules
of the universe. A Game for Someone (2013) is a board game sealed
in a box and buried in the Mojave Desert, with a list of one
million potential sites distributed to Rohrer's fan base. (Rohrer
estimated that it would take two millennia of constant searching to
find the game.) With Chain World and A Game for Someone, Rohrer
became the first designer to win the prestigious Game Challenge
Design award twice. This book, and the exhibition it accompanies,
offers a comprehensive account of the artist's oeuvre. The book
documents all seventeen of Rohrer's finished games, as well as
sketches, ephemera, and related material, with color images
throughout. It includes entries on individual games (with code in
footnotes), artist interviews, artist writings, commentary by high
scorers, and interpretive texts. Two introductory essays view
Rohrer's work in the contexts of game studies and art history.
Exhibition The Davis Museum at Wellesley College February-June 2016
Roger Ebert wrote the foreword to this collection of 35 in-depth
interviews with the world's leading filmmakers and critics, from
Fonda to Fassbinder, from Canby to Costa-Gavras, from Sarris to
Sayles. Cineaste, America's leading magazine on the art and
politics of the cinema, has become known for its in-depth
interviews with filmmakers and film critics of international
stature. The best of these interviews are now collected in this
volume. The interviews: Constantin Costa-Gavras, Glauber Rocha,
Miguel Littin, Bernardo Bertolucci, Ousmane Sembene, Elio Petri,
Dusan Makavejev; Gillo Pontecorvo; Alain Tanner, Jane Fonda,
Francesco Rosi, Lina Wertmuller, Roberto Rossellini, Tomas
Gutierrez Alea, Gordon Parks, Rainer Werner Fassbinder, John Howard
Lawson, Paul Schrader, Agnes Varda, Bertrand Tavernier, Andrew
Sarris, Bruce Gilbert, Jorge Semprun, Vincent Canby, John Berger,
Andrzej Wajda, John Sayles, Krzysztof Zanussi, Molly Haskell, Budd
Schulberg, Satyajit Ray. The unique value of these interviews will
be the comments by the filmmakers on the crucial artistic and
political decisions confronted in the making of their films, many
of which have become classics of their kind. The filmmakers and
critics talk about their own development, films which influenced
their work, and the continuing controversies and alternative
approaches in filmmaking. They take on their critics and their own
previous positions with a clarity and forcefulness to be expected
from some of the leading practitioners of their art. The interviews
are introduced with a foreword by Roger Ebert, television
commentator and critic for the Chicago Sun-Times. Mr. Ebert
discusses the relation of art and politics and some of the common
perspectives which unite filmmakers of different cultures and of
diverse artistic and political temperaments. Among the subjects of
these wide-ranging talks are: the choice between popular and
experimental forms of narrative; the filmmaker's responsibility to
society; blacks and women in the movies; the rise of third world
filmmaking; Hollywood's left and progressives; the conditions of
filmmaking in different societies; the challenges of independent
production; different forms of censorship, from the U.S. to Poland;
trends in criticism and auteur theory to feminism; the power of the
reviewer.
Why do early films present the Netherlands as a country full of
canals and windmills, where people wear traditional costumes and
wooden shoes, while industries and modern urban life are all but
absent? Images of Dutchness investigates the roots of this visual
repertoire from diverse sources, ranging from magazines to tourist
brochures, from anthropological treatises to advertising trade
cards, stereoscopic photographs, picture postcards, magic lantern
slide sets and films of early cinema. This richly illustrated book
provides an in-depth study of the fascinating corpus of popular
visual media and their written comments that are studied for the
first time. Through the combined analysis of words and images, the
author identifies not only what has been considered Ytypically
DutchOE in the long nineteenth century, but also provides new
insights into the logic and emergence of national cliches in the
Western world.
In Making Things and Drawing Boundaries, critical theory and
cultural practice meet creativity, collaboration, and
experimentation with physical materials as never before.
Foregrounding the interdisciplinary character of experimental
methods and hands-on research, this collection asks what it means
to "make" things in the humanities. How is humanities research
manifested in hand and on screen alongside the essay and monograph?
And, importantly, how does experimentation with physical materials
correspond with social justice and responsibility? Comprising
almost forty chapters from ninety practitioners across twenty
disciplines, Making Things and Drawing Boundaries speaks directly
and extensively to how humanities research engages a growing
interest in "maker" culture, however "making" may be defined.
Contributors: Erin R. Anderson; Joanne Bernardi; Yana Boeva; Jeremy
Boggs; Duncan A. Buell; Amy Burek; Trisha N. Campbell; Debbie
Chachra; Beth Compton; Heidi Rae Cooley; Nora Dimmock; Devon
Elliott; Bill Endres; Katherine Faull; Alexander Flamenco; Emily
Alden Foster; Sarah Fox; Chelsea A. M. Gardner; Susan Garfinkel;
Lee Hannigan; Sara Hendren; Ryan Hunt; John Hunter; Diane Jakacki;
Janelle Jenstad; Edward Jones-Imhotep; Julie Thompson Klein; Aaron
D. Knochel; J. K. Purdom Lindblad; Kim Martin; Gwynaeth McIntyre;
Aurelio Meza; Shezan Muhammedi; Angel David Nieves; Marcel
O'Gorman; Amy Papaelias; Matt Ratto; Isaac Record; Jennifer Reed;
Gabby Resch; Jennifer Roberts-Smith; Melissa Rogers; Daniela K.
Rosner; Stan Ruecker; Roxanne Shirazi; James Smithies; P. P. Sneha;
Lisa M. Snyder; Kaitlyn Solberg; Dan Southwick; David Staley;
Elaine Sullivan; Joseph Takeda; Ezra Teboul; William J. Turkel;
Lisa Tweten.
Exploring the life and work of avant-garde film's most influential
and intriguing figure Between 1950 and his death, the artist and
impresario Jonas Mekas (1922-2019) made more than one hundred
radically innovative, often diaristic films and video works. He
also founded film festivals, cooperatives, archives, and magazines
and wrote film criticism and poetry. Jonas Mekas: The Camera Was
Always Running is the first major publication in English on this
pivotal member of the New York avant-garde scene, presenting an
extensively illustrated, in-depth exploration of his radical art
and restless life. Born in rural Lithuania, Mekas made his way to
New York, where he became a central figure in the overlapping
realms of experimental theater, music, poetry, performance, and
film. This book brings his work alive on the page with sequences of
stills from film and video, photographic series and installations,
and archival documents. Leading scholars examine his work and
influence, and a timeline expands our understanding of his life.
Published in association with the Jewish Museum, New York, and the
Lithuanian National Museum of Art, Vilnius Published in association
with the Jewish Museum, New York, and the Lithuanian National
Museum of Art, Vilnius Exhibition Schedule: Lithuanian National
Museum of Art, Vilnius (November 19, 2021-February 27, 2022) Jewish
Museum, New York (February 18-June 5, 2022)
An illuminating volume of critical essays charting the diverse
territory of digital humanities scholarship The digital humanities
have traditionally been considered to be the domain of only a small
number of prominent and well-funded institutions. However, through
a diverse range of critical essays, this volume serves to challenge
and enlarge existing notions of how digital humanities research is
being undertaken while also serving as a kind of alternative guide
for how it can thrive within a wide variety of institutional
spaces. Focusing on the complex infrastructure that undergirds the
field of digital humanities, People, Practice, Power examines the
various economic, social, and political factors that shape such
academic endeavors. The multitude of perspectives comprising this
collection offers both a much-needed critique of the existing
structures for digital scholarship and the means to generate
broader representation within the field. This collection provides a
vital contribution to the realm of digital scholarly research and
pedagogy in acknowledging the role that small liberal arts
colleges, community colleges, historically black colleges and
universities, and other underresourced institutions play in its
advancement. Gathering together a range of voices both established
and emergent, People, Practice, Power offers practitioners a
self-reflexive examination of the current conditions under which
the digital humanities are evolving, while helping to open up new
sustainable pathways for its future. Contributors: Matthew
Applegate, Molloy College; Taylor Arnold, U of Richmond; Eduard
Arriaga, U of Indianapolis; Lydia Bello, Seattle U; Kathi Inman
Berens, Portland State U; Christina Boyles, Michigan State U; Laura
R. Braunstein, Dartmouth College; Abby R. Broughton; Maria Sachiko
Cecire, Bard College; Brennan Collins, Georgia State U; Kelsey
Corlett-Rivera, U of Maryland; Brittany de Gail, U of Maryland;
Madelynn Dickerson, UC Irvine Libraries; Nathan H. Dize, Vanderbilt
U; Quinn Dombrowski, Stanford U; Ashley Sanders Garcia, UCLA; Laura
Gerlitz; Erin Rose Glass; Kaitlyn Grant; Margaret Hogarth,
Claremont Colleges; Maryse Ndilu Kiese, U of Alberta; Pamella R.
Lach, San Diego State U; James Malazita, Rensselaer Polytechnic
Institute; Susan Merriam, Bard College; Chelsea Miya, U of Alberta;
Jamila Moore Pewu, California State U, Fullerton; Urszula
Pawlicka-Deger, Aalto U, Finland; Jessica Pressman, San Diego State
U; Jana Remy, Chapman U; Roopika Risam, Salem State U; Elizabeth
Rodrigues, Grinnell College; Dylan Ruediger, American Historical
Association; Rachel Schnepper, Wesleyan U; Anelise Hanson Shrout,
Bates College; Margaret Simon, North Carolina State U; Mengchi Sun,
U of Alberta; Lauren Tilton, U of Richmond; Michelle R. Warren,
Dartmouth College.
Welcome to the jungle. The origin of one of cinema's most beloved
and most fearsome monsters is explained in Kong: Skull Island. This
official companion to the blockbuster movie features the
breath-taking art, storyboards, designs, and set photos that
conjure King Kong's world. Interviews with the crew and all-star
cast explain how they brought the beast to life.
We live in an era of abundant photography. Is it then
counterintuitive to study photographs that disappear or are
difficult to discern? Kate Palmer Albers argues that it is
precisely this current cultural moment that allows us to recognize
what has always been a basic and foundational, yet unseen,
condition of photography: its ephemerality. Through a series of
case studies spanning the history of photography, The Night Albums
takes up the provocations of artists who collectively redefine how
we experience visibility. From the protracted hesitancies of
photography's origins, to conceptual and performative art that has
emerged since the 1960s, to the waves of technological
experimentation flourishing today, Albers foregrounds artists who
offer fleeting, hidden, conditional, and future modes of
visibility. By unveiling how ephemerality shapes the photographic
experience, she ultimately proposes an expanded framework for the
medium.
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Broadcasting: Eai at Ica
(Paperback)
Daniel W Dietrich, John McInerney; Text written by Rebecca Cleman, Alex Klein; Interview by Antoine Catala, …
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R624
Discovery Miles 6 240
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Ships in 12 - 17 working days
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Media screens--film, video, and computer screens--have increasingly
pervaded both artistic production and everyday life since the
1960s. Yet the nature of viewing artworks made from these media,
along with their subjective effects, remains largely unexplored.
"Screens" addresses this gap, offering a historical and theoretical
framework for understanding screen-reliant installation art and the
spectatorship it evokes. Examining a range of installations created
over the past fifty years that investigate the rich terrain between
the sculptural and the cinematic, including works by artists such
as Eija-Liisa Ahtila, Doug Aitken, Peter Campus, Dan Graham, VALIE
EXPORT, Bruce Nauman, and Michael Snow, Kate Mondloch traces the
construction of screen spectatorship in art from the seminal film
and video installations of the 1960s and 1970s to the new media
artworks of today's digital culture. Mondloch identifies a
momentous shift in contemporary art that challenges key premises of
spectatorship brought about by technological objects that literally
and metaphorically filter the subject's field of vision. As a
result she proposes that contemporary viewers are, quite literally,
screen subjects and offers the unique critical leverage of art as
an alternative way to understand media culture and contemporary
visuality.
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Metaforma
Nexumorphic
Hardcover
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Discovery Miles 8 890
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