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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
The Art of Subtraction is the first full-length study on the CD-ROM
as a creative platform. Bruno Lessard traces the rise and
relatively rapid fall of the CD-ROM in the 1980s and 1990s and its
impact as a creative platform for media artists such as Jean-Louis
Boissier, Zoe Beloff, Adriene Jenik, and Chris Marker. Although the
CD-ROM was not a lasting commercial success it was a vibrant medium
that allowed for experimentation in adapting literary works.
Building on the work of Gilles Deleuze and Michele Foucault,
Lessard establishes a comparative framework for linking digital
adaptations with innovative concepts such as 'subtractive
adaptation' and the 'object image' that will be of interest to
researchers examining literary adaptations on other digital
platforms such as websites, smart phones, tablets, and digital
games. The Art of Subtraction is a fascinating study of
intermediality in the late twentieth century and it provides the
first chapter in the yet unwritten history of digital adaptation.
"A.S. Eye See It" is a visual wonderland of digital sketches. The
images speak for themselves. It includes art drawn with the use of
an eyegaze enabled augmentative communication device, as well as
hand drawn digital art. The artist is 7 years old and has
Quadriplegic Cerebral Palsy. "A.S. Eye See It" transcends physical
reality, and projects a brand new digital landscape.
A work of research on the newly emerged and much talked about
method of filmmaking known as no-budget or micro budget or zero
budget filmmaking worldwide. In chapter 1, the author tries to
define or to locate some of the specific features common with the
films widely known as no-budget productions and thus approaches
towards a more coherent understanding of the term. The popular
information resources are consulted as there are no academic
definitions still available. In chapter 2, the historical process
of the emergence of no-budget filmmaking practice is discussed
analytically and the similar approaches and precursors of the
practice are looked for in the larger film history. In the final
chapter, the democratization that took place with the no-budget
method being applied on the film medium is focused. The creative
freedom of the artist is the major concern here. The primary hurdle
of writing this paper is the scarcity of trusty enough source
materials. Quite astonishingly this much popular a terrain has been
left largely unexplored academically till date. Mainly artists who
have produced no-budget film(s) in their filmmaking career are
consulted, that is to say, interviewed for putting this paper into
shape. Through their understanding of the method the author tries
to come to an understanding of his own. In this process many of the
popular but vague conceptions regarding the practice are completely
discarded. The old and the armchair theories and conceptions are
replaced with the new ones coming directly from the field by
exploring it. The key argument is to focus on the unique democratic
nature of the no-budget filmmaking process situating it as the
successor of avant-garde and independent filmmaking tradition in
the larger film history.
"The greatest tragedy of all is friendship." The legends of the
great Jewish gangsters come to life in this unproduced screenplay
that tells the epic tale of Bugsy Siegel and Meyer Lansky, two
friends who rose from the streets to rule American organized crime
and found the city of Las Vegas. Intense, violent, moving, and
tragic, "Bugsy and the Little Man" recounts one of modern America's
darkest and most enduring legends.
"Create Your Own World " is a motto of visionary artists. We all
enjoy escaping into, and journeying within, fictional realms. Some
aspire to create their own unique artistic worlds. "Fictional
Worlds," intended for all readers who love literature and film, and
especially for writers, filmmakers, and videogame designers, points
at new ways of navigating, exploring, and creating entrancing
fictional universes. This book's promise is to make its readers
more confident fictional world travelers and compelling
storytellers. A holistic and evolutionary study of narrative from
ancient rituals, myths and fairytales to the current day, this book
blends a creative and intellectual approach to writing. The themes
of journey, the wonderworld, quest for knowledge, symbolic
death-rebirth, conflict resolution, family, and community are at
the core of this inquiry into the nature of narrative, its politics
and poetics. Teaching nuts and bolts of writing fiction, this book
connects the "cultural" dots in the trajectory of the dramatic arc,
elucidating the power of storytelling. With Odysseus as a guide,
"Fictional Worlds" is a journey through the landscape of narrative
traditions, emerging practices and artistic debates. The four books
of this volume explore key genres such as action-adventure, drama,
mystery, and comedy.
"This brilliant book is far more than a screenwriting manual.
Ranging across the globe and throughout history we have here a
dazzling survey of the intellectual foundations and possibilities
of the cinema. This is must-reading for anyone who is interested in
how and, more importantly, why we tell stories on screen." -- David
Desser, author of "Eros plus Massacre: An Introduction to the
Japanese New Wave Cinema"; co-author of "American Jewish
Filmmakers"
"A new theory of narrative, which I find both convincing and
uplifting. Illuminating and useful anthropological theory of
genres. Terrific choice of examples, as well as the analysis. 'Dos
and Don'ts: Creative Solutions for the Formulaic Plot' will be
immensely helpful to practitioners.... Among interesting ideas: the
murder mystery-as tragedy in reverse And the role of film noir...
And 'Ulysses as a Peter Pan for grownups' - I love it " -- Linda
Hutcheon, Distinguished Professor Emeritus, University of Toronto,
author of "A Poetics of Postmodernism," "The Politics of
Postmodernism," and "A Theory of Parody: The Teachings of
Twentieth-Century Art Forms"
"An innovative approach to teaching screenwriting, based in
original scholarship of real importance. The book's ideas are of
impressive originality and practicality, and expounded with
exemplary clarity. Dr. Alexander does a splendid job making a case
for the new and more productive understanding of genre. The book
features an elegant commentary on the distinction between film as
ritual and ceremony. There is much to recommend this fine volume,
the writing is generally elegant. The chapter on mystery is so
brilliant that it alone would make this book worthy of a semester's
study." -- R. Bruce Elder, filmmaker; author of "Harmony and
Dissent: Film and Avant-Garde Art Movements," and "DADA, Surrealism
and the Cinematic Effect"
"There's much I admire about "Fictional Worlds," starting with
the core project of bridging between narrative theory,
anthropological perspectives on myth and ritual, and work in screen
studies. I have never seen the books addressing Joseph Campbell's
'Hero's Journey' with relation to screenwriting in the exhaustive
detail and with the nuance that Alexander deploys here, and with
such a rich array of examples. What I admire is Alexander's
insistence on historical and cultural specificity, even while
tracing connections in the kinds of stories that have emerged
across times and cultures." -- Henry Jenkins, Professor, University
of Southern California; author of "Convergence Culture: Where Old
and New Media Co
This book is a compilation of various non traditional works
involving photo manipulations via the use of texture overlays or of
multiple exposures or montages. Also included are several images
constructed from scratch in photo editing software.
These paintings are called light fractal because they are created
entirely with pixels of light. And fractal because the method of
creation is with a new and experimental set of "brushes" that each
have a unique set of fractal algorithms. What further sets them
apart is in the act of applying the color/light, the brush acts
dynamically, has a unique movement. And as that movement unfolds
you react and interact with the brush. It is a completely unique
way of painting. There is a leading and a following simultaneously.
And like any digital graphic software, a seemingly endless number
of variations are available to create brushes.
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