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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
Future Bodies from a Recent Past brings to life a hitherto
little-noticed phenomenon in art and sculpture in particular: the
reciprocal interpenetration of bodies and technology. With 120
works by 59 artists-primarily from Europe, the USA and Japan-the
exhibition is dedicated to the major technological changes since
the post-war period and examines their influence on our notions of
bodies. With contributions on topics such as the influence of
changing production technologies, materialities, and concepts of
the body, but also interdisciplinary considerations of
body-technology relations, a multi-perspective history of
contemporary sculpture will be outlined. German Edition! Exhibition
Museum Brandhorst Munich 2 June 2022 until 15 January 2023
Trailblazing women working in digital arts media and education
established the Midwest as an international center for the artistic
and digital revolution in the 1980s and beyond. Foundational events
at the University of Illinois and the School of the Art Institute
of Chicago created an authentic, community-driven atmosphere of
creative expression, innovation, and interdisciplinary
collaboration that crossed gender lines and introduced artistically
informed approaches to advanced research. Interweaving historical
research with interviews and full-color illustrations, New Media
Futures captures the spirit and contributions of twenty-two women
working within emergent media as diverse as digital games, virtual
reality, medicine, supercomputing visualization, and browser-based
art. The editors and contributors give voice as creators integral
to the development of these new media and place their works at the
forefront of social change and artistic inquiry. What emerges is
the dramatic story of how these Midwestern explorations in the
digital arts produced a web of fascinating relationships. These
fruitful collaborations helped usher in the digital age that
propelled social media. Contributors: Carolina Cruz-Niera, Colleen
Bushell, Nan Goggin, Mary Rasmussen, Dana Plepys, Maxine Brown,
Martyl Langsdorf, Joan Truckenbrod, Barbara Sykes, Abina Manning,
Annette Barbier, Margaret Dolinsky, Tiffany Holmes, Claudia Hart,
Brenda Laurel, Copper Giloth, Jane Veeder, Sally Rosenthal, Lucy
Petrovic, Donna J. Cox, Ellen Sandor, and Janine Fron.
The relationship between economy, finance and society has become
opaque. Quantum leaps in complexity and scale have turned this
deeply interdependent web of relations into an area of
incomprehensible abstraction. And while the economization of life
has come under widespread critique, inquiry into the political
potential of representational praxis is more crucial than ever.
This volume explores ethical, aesthetic and ideological dimensions
of economic representation, redressing essential questions: What
are the roles of mass and new media? How do the arts contribute to
critical discourse on the global techno-economic complex?
Collectively, the contributions bring theoretical debate and
artistic intervention into a rich exchange that includes but also
exceeds the conventions of academic scholarship.
Before Projection: Video Sculpture 1974 - 1995 shines a spotlight
on a body of work in the history of video art that has been largely
overlooked since its inception. Exploring the connections between
our current moment and t he point at which video art was
transformed dramatically with the entry of large - scale, cinematic
installation into the gallery space . It presents a tightly focused
survey of monitor - based sculpture made since the mid - 1970s. The
exhibition catalogue focuses on the period after very early
experimentation in video and before video art's full institutional
arrival - coinciding with the wide availability of video projection
equipment - in the gallery and museum alongside painting and
sculpture. Proposing to e xamine what aesthetic claims these works
might make in their own right, the exhibition aims to resituate
monitor sculpture more fully into the narrative between early video
and projection as well as assert its relevance for the development
of sculpture ove r the course of the 1980s in general.
Jean Otth (1940-2013) was a pioneer of video art in Switzerland.
Even while studying art history and philosophy at the University of
Lausanne and art at the Ecole cantonale d'art de Lausanne in the
early 1960s he began to experiment with the then very new medium,
making full use of its visual potential. Right from the beginning,
Otth's artistic trajectory, which still was influenced by the
practice of painting, became closely tied to the emergence of new
technologies. His works were soon exhibited in Switzerland as well
as at major international shows, such as the 1973 Biennale Sao
Paulo, the 1976 Venice Biennale, and the Documenta 6 in Kassel in
1977. Throughout his career he mixed immaterial video projection
with material reality, exploring their interaction. While
constantly questioning the media he used, Otth produced borderline
works that test the observer and provoke desire through
covering-up, reframing, and shifting. This new monograph, the first
book ever available in English on this remarkable artist, features
photographic and filmed works as well as his drawings from all
periods of his career. Text in English and French.
Children and horror are often thought to be an incompatible meeting
of audience and genre, beset by concerns that children will be
corrupted or harmed through exposure to horror media. Nowhere is
this tension more clear than in horror films for adults, where the
demonic child villain is one of the genre's most enduring tropes.
However, horror for children is a unique category of contemporary
Hollywood cinema in which children are addressed as an audience
with specific needs, fears and desires, and where child characters
are represented as sympathetic protagonists whose encounters with
the horrific lead to cathartic, subversive and productive outcomes.
Horror Films for Children examines the history, aesthetics and
generic characteristics of children's horror films, and identifies
the 'horrific child' as one of the defining features of the genre,
where it is as much a staple as it is in adult horror but with
vastly different representational, interpretative and affective
possibilities. Through analysis of case studies including
blockbuster hits (Gremlins), cult favourites (The Monster Squad)
and indie darlings (Coraline), Catherine Lester asks, what happens
to the horror genre, and the horrific children it represents, when
children are the target audience?
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