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Books > Arts & Architecture > History of art / art & design styles > From 1900 > Art styles, 1960 - > Electronic & video art
"Database Aesthetics" examines the database as cultural and
aesthetic form, explaining how artists have participated in network
culture by creating data art. The essays in this collection look at
how an aesthetic emerges when artists use the vast amounts of
available information as their medium. Here, the ways information
is ordered and organized become artistic choices, and artists have
an essential role in influencing and critiquing the digitization of
daily life.
Contributors: Sharon Daniel, U of California, Santa Cruz; Steve
Deitz, Carleton College; Lynn Hershman Leeson, U of California,
Davis; George Legrady, U of California, Santa Barbara; Eduardo Kac,
School of the Art Institute of Chicago; Norman Klein, California
Institute of the Arts; John Klima; Lev Manovich, U of California,
San Diego; Robert F. Nideffer, U of California, Irvine; Nancy
Paterson, Ontario College of Art and Design; Christiane Paul,
School of Visual Arts in New York; Marko Peljhan, U of California,
Santa Barbara; Warren Sack, U of California, Santa Cruz; Bill
Seaman, Rhode Island School of Design; Grahame Weinbren, School of
Visual Arts, New York.
Victoria Vesna is a media artist, and professor and chair of the
Department of Design and Media Arts at the University of
California, Los Angeles.
Future Bodies from a Recent Past brings to life a hitherto
little-noticed phenomenon in art and sculpture in particular: the
reciprocal interpenetration of bodies and technology. With 120
works by 59 artists-primarily from Europe, the USA and Japan-the
exhibition is dedicated to the major technological changes since
the post-war period and examines their influence on our notions of
bodies. With contributions on topics such as the influence of
changing production technologies, materialities, and concepts of
the body, but also interdisciplinary considerations of
body-technology relations, a multi-perspective history of
contemporary sculpture will be outlined. German Edition! Exhibition
Museum Brandhorst Munich 2 June 2022 until 15 January 2023
The relationship between economy, finance and society has become
opaque. Quantum leaps in complexity and scale have turned this
deeply interdependent web of relations into an area of
incomprehensible abstraction. And while the economization of life
has come under widespread critique, inquiry into the political
potential of representational praxis is more crucial than ever.
This volume explores ethical, aesthetic and ideological dimensions
of economic representation, redressing essential questions: What
are the roles of mass and new media? How do the arts contribute to
critical discourse on the global techno-economic complex?
Collectively, the contributions bring theoretical debate and
artistic intervention into a rich exchange that includes but also
exceeds the conventions of academic scholarship.
Before Projection: Video Sculpture 1974 - 1995 shines a spotlight
on a body of work in the history of video art that has been largely
overlooked since its inception. Exploring the connections between
our current moment and t he point at which video art was
transformed dramatically with the entry of large - scale, cinematic
installation into the gallery space . It presents a tightly focused
survey of monitor - based sculpture made since the mid - 1970s. The
exhibition catalogue focuses on the period after very early
experimentation in video and before video art's full institutional
arrival - coinciding with the wide availability of video projection
equipment - in the gallery and museum alongside painting and
sculpture. Proposing to e xamine what aesthetic claims these works
might make in their own right, the exhibition aims to resituate
monitor sculpture more fully into the narrative between early video
and projection as well as assert its relevance for the development
of sculpture ove r the course of the 1980s in general.
Children and horror are often thought to be an incompatible meeting
of audience and genre, beset by concerns that children will be
corrupted or harmed through exposure to horror media. Nowhere is
this tension more clear than in horror films for adults, where the
demonic child villain is one of the genre's most enduring tropes.
However, horror for children is a unique category of contemporary
Hollywood cinema in which children are addressed as an audience
with specific needs, fears and desires, and where child characters
are represented as sympathetic protagonists whose encounters with
the horrific lead to cathartic, subversive and productive outcomes.
Horror Films for Children examines the history, aesthetics and
generic characteristics of children's horror films, and identifies
the 'horrific child' as one of the defining features of the genre,
where it is as much a staple as it is in adult horror but with
vastly different representational, interpretative and affective
possibilities. Through analysis of case studies including
blockbuster hits (Gremlins), cult favourites (The Monster Squad)
and indie darlings (Coraline), Catherine Lester asks, what happens
to the horror genre, and the horrific children it represents, when
children are the target audience?
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