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Books > Computing & IT > Computer hardware & operating systems > General
The book hereby is intended to be a step by step guide that addresses to users familiar with Red Hat(r)Enterprise Linux(r) based distributions and want to expand their knowledge for personal purposes or, why not, later for preparation if interested to obtain one of the basic certifications offered by Red Hat,
Develop the skills you need to design and build a reliable, cost-effective cabling infrastructure Fully updated for the growing demand of fiber optics for large-scale communications networks and telecommunication standards, this new edition is organized into two parts. Part I covers LAN Networks and Cabling Systems offers comprehensive coverage on current cabling methodologies and is updated to the latest industry standards. Part II addresses Fiber-Optic Cabling and Components probes deeper into fiber optics, and can be used to prepare for the Fiber Optics Installer (FOI) and/or Fiber Optics Technician (FOT) certifications, two of the Electronic Technician's Association's leading certifications. * Explains why cutting corners is a bad idea * Walks you through the obstacles to high-speed data transfer * Encourages you to follow the golden rules of cabling This new edition is the only book you need for current cabling methodologies and standards.
This book presents the lecture notes of the 1st Summer School on Methods and Tools for the Design of Digital Systems, 2015, held in Bremen, Germany. The topic of the summer school was devoted to modeling and verification of cyber-physical systems. This covers several aspects of the field, including hybrid systems and model checking, as well as applications in robotics and aerospace systems. The main chapters have been written by leading scientists, who present their field of research, each providing references to introductory material as well as latest scientific advances and future research directions. This is complemented by short papers submitted by the participating PhD students.
PowerShell Jetzt fur Windows, Linux und macOS Was kann die neue PowerShell auf den verschiedenen Betriebssystemen? Was kann sie nicht? Dieses Buch bietet eine praxisorientierte Einfuhrung in die PowerShell-Welt mit vielen Beispielen. Lernen Sie wichtige Cmdlets, die Arbeit mit Objekten und den Gebrauch von Funktionen, Skripten und Modulen kennen. Fur Umsteiger sind besonders die Unterschiede zur Windows PowerShell interessant. Grundlegende Kenntnisse im Umgang mit Windows, Linux oder macOS sind zum Verstandnis des Buchs voellig ausreichend. Sie erfahren Wie Sie Visual Studio Code installieren und konfigurieren Wie Sie mit der PowerShell interaktiv arbeiten Wie Sie mit der PowerShell programmieren Wie Sie uber PowerShell auf Remoterechner zugreifen
Simulating a continuous process on a (computer) model provides a means of understanding how a system will behave when it is subject to particular constraints. Computers are of particular use for this purpose as the system is one which involves differential equations, eg. the behaviour of the vehicle suspension systems and chemical reactions. The book describes how analogue, digital and hybrid computers are used in simulating continuous systems. Their use is illustrated in the text by a number of simple problems and most chapters also contain examples of varying complexity selected from a range of scientific and engineering disciplines. A short appendix describes the functioning of analogue and hybrid units; for the rest of the book a knowledge of electric circuit theory is not required.
Niklaus Wirth is one of the great pioneers of computer technology
and winner of the ACM's A.M. Turing Award, the most prestigious
award in computer science. he has made substantial contributions to
the development of programming languages, compiler construction,
programming methodology, and hardware design. While working at ERH
Zurich, he developed the languages Pascal and Modula-2. He also
designed an early high performance workstation, the Personal
Computer Lilith, and most recently the language and operating
system Oberon.
Never lose another important password, ID number, e-mail or Internet contact. Log them here in this book. Also, enter your computer data files so you can recover from computer failure, theft, fire, flood, or just making a file deletion error.
Moderne Digitaltechnik, umfassend und kompakt: Dieses Lehr- und UEbungsbuch spannt den Bogen von den Grundlagen der Digitaltechnik uber den Entwurf mit VHDL und Komponenten digitaler Systeme bis zu modernen Mikrocontrollern der STM32-Serie. Digitale Grundelemente wie Logikgatter und Flip-Flops Kombinatorische und sequenzielle Schaltungen Schaltungsentwurf und Simulation mit VHDL Programmierbare Logikbausteine: CPLDs, FPGAs Halbleiterspeicher A/D- und D/A-Umsetzer Architektur von Mikroprozessoren Programmierung von Arm (R) CortexTM Mikroprozessoren in C und Assembler 32-Bit-Mikrocontroller der STM32-Familie Funktion und Programmierung von STM32-Peripheriemodulen Die 8. Auflage wurde aktualisiert und die Themenbereiche Mikroprozessoren und Mikrocontroller grundlegend uberarbeitet. Zahlreiche Beispiele erleichtern das Verstandnis. Viele UEbungsaufgaben mit Musterloesungen unterstutzen die Lernkontrolle und stehen zu jedem Kapitel zur Verfugung. Erganzendes Material wird auf der Webseite zum Buch angeboten. Das Buch ist so konzipiert, dass es sowohl als Begleitlekture von Lehrveranstaltungen als auch fur das Selbststudium in den Bereichen Digitaltechnik, Mikrocontroller und Systementwurf geeignet ist.
The information age technology revolution promises enormous benefits to the U.S. and global economies. Yet if those benefits are to be fully realized, policymakers in the U.S. and abroad must rethink some fundamental premises about how economic activity has traditionally been governed. Should we continue to regulate industries the way we have in the past? Does the digital age require a new approach to antitrust enforcement? To best facilitate global electronic commerce, what changes are needed in intellectual property law, professional licensing requirements, laws governing privacy and content, and policies relating to standards? And what steps, if any, are required to best ensure that all citizens have access to the new technologies? This book examines these and other policy issues. It draws on a spring 1997 conference sponsored by the Brookings Institution and the Cato Institute where leading experts in various fields related to information technology presented their views. Copublished with the Cato Institute
In the two years and 10 volumes since its debut in early 2005, "MAKE": has become one of the hottest reads and most celebrated new magazines to hit the newsstands with paid circulation exceeding 90,000, an estimated quarter million readers worldwide, newsstand sell-through nearly twice the industry norm, over 1 Million monthly visitors to the makezine.com website, and a podcast that consistently ranks in the top-25 computer & tech podcasts. "MAKE's" renegade personality and passionate following of tech enthusiasts and the Do-It-Yourself (DIY) community has been featured extensively by major broadcast and print media - from CNN and CBS news, to NPR and Tech TV; from The Rolling Stone to "The New York Times", from "Newsweek" to "The Wall Street Journal". "MAKE's" editors are sought after guests on radio and TV Shows, ranging from NPR's "Science Friday" to Comedy Central's "Colbert Report".But the real story here is the curiosity, vibrance, and passion of Makers - the people who comprise the rapidly emerging "tech DIY" category. Citizen scientists, circuit benders, homemakers, students, automotive enthusiasts, roboticists, software developers, musicians, hackers, hobbyists, and crafters. Individuals and communities drawn together by a common passion for the magic of tinkering, hacking, and creation and finding imaginative and unexpected uses for the technology and materials in their lives. Born out of demand from both "MAKE" readers and the retail channel itself, "Best of MAKE" book is a collection of the very best DIY projects from the first 10 volumes, selected by the editors of "MAKE Magazine" for their popularity within the DIY community. The perfect gift for any maker, particularly those who may have missed the early volumes of the magazine.
After the devastating tsunami in 2011, DYIers in Japan built their own devices to detect radiation levels, then posted their finding on the Internet. Right now, thousands of people worldwide are tracking environmental conditions with monitoring devices they've built themselves. You can do it too This inspiring guide shows you how to use Arduino to create gadgets for measuring noise, weather, electromagnetic interference (EMI), water purity, and more. You'll also learn how to collect and share your own data, and you can experiment by creating your own variations of the gadgets covered in the book. If you're new to DIY electronics, the first chapter offers a primer on electronic circuits and Arduino programming.Use a special microphone and amplifier to build a reliable noise monitorCreate a gadget to detect energy vampires: devices that use electricity when they're "off"Examine water purity with a water conductivity deviceMeasure weather basics such as temperature, humidity, and dew pointBuild your own Geiger counter to gauge background radiationExtend Arduino with an Ethernet shield--and put your data on the InternetShare your weather and radiation data online through Pachube
Making Things Smart teaches the fundamentals of the powerful ARM microcontroller by walking beginners and experienced users alike through easily assembled projects comprised of inexpensive, hardware-store parts. Current ARM programming books take a bland, textbook approach focused on complex, beginner-unfriendly languages like C or ARM Assembler. Making Things Smart uses Espruino (JavaScript for Hardware), flattening the learning curve.
Mit zunehmender Popularitat werden Drohnen nicht nur privat, sondern auch beispielsweise in der Landwirtschaft oder Wissenschaft erfolgreich eingesetzt. Obwohl es immer wieder zu negativen Schlagzeilen kommt, bleiben sie ein Erfolg. Aber haben Sie sich schon mal Gedanken gemacht, wie Drohnen uberhaupt funktionieren? Oder welche Probleme bei der Entwicklung entstehen?Die Elektronik einer Drohne besteht aus einer Vielzahl von Komponenten, die naher beschrieben und ihr Zusammenspiel erklart wird. Dabei wird die Thematik so erlautert, dass sie auch ohne tiefgreifendes technisches Vorwissen verstanden werden kann.
Get the most out of your printer, including how to design models, choose materials, work with different printers, and integrate 3D printing with traditional prototyping to make techniques like sand casting more efficient.This book is for new 3D printer owners, makers of all kinds, entrepreneurs, technology educators, and anyone curious about what you can do with a 3D printer. In this revised and expanded new edition of Mastering 3D Printing, which has been a trusted resource through five years of evolution in the 3D printing industry, you'll gain a comprehensive understanding of 3D printing. This book presumes no foreknowledge and describes what you need to know about how printers work, how to decide which type of printer (filament, resin, or powder) makes the most sense for you, and then how to go forward in the case of filament and resin printers. This new edition now includes material about consumer resin printing, the evolution of lower-cost metal printing, and the plethora of both materials and applications. What You'll Learn Choose among the different 3D printing technologies Create or find 3D models to print Make both easy and challenging prints come out as you imagined Assess whether your business, factory, home or classroom will benefit from 3D printing Work with applications that are good candidates for first projects in home and industrial applications Who This Book Is For People who are encountering 3D printing for the first time, or for those who want to level up their skills. It is designed for the nontechnical adult and minimizes jargon. However more sophisticated users will still find tips and insights of value.
Build functioning wind turbines that generate electricity; we don't mean LEGO models that look like miniature wind turbines. This book is for people who want to learn how real turbines work, and to build them using LEGO and Mindstorms EV3. You'll find specific instructions on building, links to parts purchasing, distillation of complex science ideas into practice, and pointers for trying something new. With the knowledge you gain here, you'll be able to compete in turbine design competitions, such as the KidWind Challenge, Collegiate Wind Competition, and locally organized contests. Examples are given that fit within the KidWind Challenge, including adherence to rules of the competition such as that a specific generator be used. The complexity of making a wind turbine a can make it difficult to know where to start. This book addresses many aspects of the turbine with practical examples. You'll follow specific design instructions for turbine construction, supported by suggestions and background science to go in new directions. Assembly diagrams are used throughout, made with the Studio utility from bricklink.com. Parts are identified in the assembly diagram, as well as in parts lists in the Appendix. What You'll Learn Build a turbine from scratch Use LEGO to learn aspects of electrical engineering, such as loading turbine output and impedance matching Connect a generator to do useful things such as charging a battery or powering LEDs See how generators, gear systems, aerodynamic blades, lab and outdoor testing, and power output are used. Who This Book Is For Adult fans of LEGO and hardware hackers. Also coaches or students involved in a school science/technology project or design competition.
Das Buch hilft den Studierenden sowie den Entwicklern bei einer strukturierten Vorgehensweise zur Loesung von allgemeinen elektrotechnischen Aufgabenstellungen. Systematisch zusammengefasste Themen wie elektrisches und magnetisches Feld, Gleich- und Wechselstromkreis und Drehstrom in der Antriebstechnik sind in einem Werk mit ausfuhrlichen Ableitungen der mathematischen Verknupfungen sowie schematischen Darstellungen zusammengefasst. Das Buch kann auch als inhaltliche Formelsammlung angewendet werden. Auf die schematischen Darstellungen sowie ausfuhrlichen Ableitungen wird viel Wert gelegt.
This textbook, based on the authors' fifteen years of teaching, is a complete teaching tool for turning students into logic designers in one semester. Each chapter describes new concepts, giving extensive applications and examples. Assuming no prior knowledge of discrete mathematics, the authors introduce all background in propositional logic, asymptotics, graphs, hardware and electronics. Important features of the presentation are: * All material is presented in full detail. Every designed circuit is formally specified and implemented, the correctness of the implementation is proved, and the cost and delay are analyzed * Algorithmic solutions are offered for logical simulation, computation of propagation delay and minimum clock period * Connections are drawn from the physical analog world to the digital abstraction * The language of graphs is used to describe formulas and circuits * Hundreds of figures, examples and exercises enhance understanding. The extensive website (http://www.eng.tau.ac.il/~guy/Even-Medina/) includes teaching slides, links to Logisim and a DLX assembly simulator.
Offering comprehensive coverage of the convergence of real-time embedded systems scheduling, resource access control, software design and development, and high-level system modeling, analysis and verification Following an introductory overview, Dr. Wang delves into the specifics of hardware components, including processors, memory, I/O devices and architectures, communication structures, peripherals, and characteristics of real-time operating systems. Later chapters are dedicated to real-time task scheduling algorithms and resource access control policies, as well as priority-inversion control and deadlock avoidance. Concurrent system programming and POSIX programming for real-time systems are covered, as are finite state machines and Time Petri nets. Of special interest to software engineers will be the chapter devoted to model checking, in which the author discusses temporal logic and the NuSMV model checking tool, as well as a chapter treating real-time software design with UML. The final portion of the book explores practical issues of software reliability, aging, rejuvenation, security, safety, and power management. In addition, the book: * Explains real-time embedded software modeling and design with finite state machines, Petri nets, and UML, and real-time constraints verification with the model checking tool, NuSMV * Features real-world examples in finite state machines, model checking, real-time system design with UML, and more * Covers embedded computer programing, designing for reliability, and designing for safety * Explains how to make engineering trade-offs of power use and performance * Investigates practical issues concerning software reliability, aging, rejuvenation, security, and power management Real-Time Embedded Systems is a valuable resource for those responsible for real-time and embedded software design, development, and management. It is also an excellent textbook for graduate courses in computer engineering, computer science, information technology, and software engineering on embedded and real-time software systems, and for undergraduate computer and software engineering courses.
Learn the basics of using the micro: bit, an open source hardware ARM-based embedded system used to teach computer programming, to build a series of 10 different gadgets from scratch! You'll use the micro: bit to make: a scrolling name tag, animated LED displays a high-tech compass. a handheld tilting game with a buzzer and saved high score a carnival-like strength tester a powered cooling fan helmet an electronic musical instrument a security system that sends alerts to your computer when someone enters the room. a wheeled robot an alert to water your plants You will learn how simple electrical devices like speakers, motors, buzzers and fans work. You'll understand electronic components like resistors, force resistors, photoresistors, LEDs, and Op Amps, as well as Infrared distance sensors and soil moisture sensors. You'll also get a beginner's look at micropython, one of the fastest-growing computer languages. In this book you will combine multiple disciplines -- electronics, programming, and engineering -- to build a series of successful gadgets. Everything is explained with lots and lots of full-color line drawings. No prior experience is necessary. You'll have fun while you learn a ton!
Echtzeitsysteme sind heute uberall vorhanden, aber dennoch meist verborgen. Ohne unmittelbar in Erscheinung zu treten, steuern sie Produktionsanlagen, assistieren beim Autofahren oder sichern die Qualitat der Sprachubertragung in weltweiten Netzen. Trotz der ungeheueren Bandbreite dieser Anwendungen stellen Rechtzeitigkeit, Vorhersagbarkeit und Zuverlassigkeit verbindende Eigenschaften dar. Echtzeitsysteme greifen in technische Prozesse ein, um sie zum richtigen Zeitpunkt zu den richtigen Aktionen zu bewegen. Vor diesem Hintergrund ist eingehend zu planen, wann welche Aktionen durchgefuhrt werden sollen. Fur die Entwickler von Echtzeitanwendungen ist es deshalb unerlasslich, die grundlegenden Planungsverfahren zu kennen, sowie deren Einsatzfahigkeit und deren Anforderungen an die Infrastruktur abschatzen zu koennen. Zu den relevanten Infrastrukturen gehoeren einfache Rechensysteme, Mehrprozessorsysteme und verteilte Systeme. Zahlreiche Aufgaben mit Loesungen sollen zu einem vertieften Verstandnis beitragen.
Program in Python on a Raspberry Pi or PC by developing six computer games. Each game project is split into several chapters of the book. Rather than taking you through programming techniques as standalone concepts, this book explains concepts as they are used within a game. You'll learn about variables; integer, real, Boolean and string data types; conditional if statements; fixed loops and conditional loops; modularity; arrays and lists; and predefined functions. You'll also discover the PyGame library, which is popularly used in the development of 2D games. Key programming concepts are revisited in subsequent projects in the book to consolidate prior learning. Beyond teaching you how to code, this book explains the programming logic behind each project-exemplifying the process of designing and writing a computer game. All the projects in this book are supported by Code Angel (mycodeangel.com). Code Angel Code Angel largely serves students and new developers and the projects work by encouraging you to 'Learn...then play'. Taking this approach, you'll be able to build fun 2D games and enjoy playing them by yourself or with friends. Developing games in this way keeps you engaged, gives a purpose as you work through each project, and offers a sense of achievement when each game is finished. What You'll Learn Integrate the fundamentals of the Python 3 programming language Program fun, classic computer games you can then play Develop computational thinking skills and abilities that can be applied to other ventures Who This Book Is For Students, hobbyists, new developers or anyone wishing to learn how to design and write computer games.
This open access book presents outstanding doctoral dissertations in Information Technology from the Department of Electronics, Information and Bioengineering, Politecnico di Milano, Italy. Information Technology has always been highly interdisciplinary, as many aspects have to be considered in IT systems. The doctoral studies program in IT at Politecnico di Milano emphasizes this interdisciplinary nature, which is becoming more and more important in recent technological advances, in collaborative projects, and in the education of young researchers.Accordingly, the focus of advanced research is on pursuing a rigorous approach to specific research topics starting from a broad background in various areas of Information Technology, especially Computer Science and Engineering, Electronics, Systems and Control, and Telecommunications. Each year, more than 50 PhDs graduate from the program. This book gathers the outcomes of the best theses defended in 2021-22 and selected for the IT PhD Award. Each of the authors provides a chapter summarizing his/her findings, including an introduction, description of methods, main achievements and future work on the topic. Hence, the book provides a cutting-edge overview of the latest research trends in Information Technology at Politecnico di Milano, presented in an easy-to-read format that will also appeal to non-specialists. |
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