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Books > Computing & IT > Computer hardware & operating systems > General
Build 12 robotics models using LEGO WeDo 2.0. This book features models created especially to introduce LEGO enthusiasts to hardware and software concepts while creating robots inspired by natural wildlife. You'll learn the basics behind different mechanisms and principals required to build walking robots. Simultaneously, make your model "come to life" by incorporating powerful yet simple programming techniques. For every model, go through all the phases to explore each robot's functionality, solve problems using creativity, identify issues, and propose solutions. The authors's expertise working in education, mathematics, programming, electronic, and robotics came together to produce this book. The methodology used is designed to help you discover new knowledge, that has been used historically in science. It relies on observation, measurement, experimentation and formulation, analysis, and modification of hypotheses. All activities are carried out following the methodology created by the authors called 5 phases of educational robotics (5PER), which are: design, construction, programming, testing and, finally, documenting and sharing With Robotics Models Using LEGO WeDo 2.0 you'll create solutions to specific, tangible problems while building fun and engaging LEGO models and learning to program them to accomplish basic tasks. What You'll Learn Create your own LEGO WeDo 2.0 inventions using the design principles in this book Understand the mechanics behind animal motions by developing robotic prototypes and how they interact with our environment through the use of sensors and actuators Solve problems by using an iconographic programming language for the implementation of algorithms Who This Book Is For LEGO enthusiasts and students who want to prototype solutions to challenges using mechanical and computer science engineering. Teachers and parents of younger LEGO enthusiasts will also find the book a helpful guide to introducing the world of robotics in a dynamic and fun way.
This book provides a detailed insight into the role of IT in European banking and investigates whether IT investments in hardware, software and other IT services have influenced bank performance. It considers the central question of whether or not the massive spending on IT by banks has improved their performance or productivity
Microsoft's Systems Management Server (SMS) allows network administrators to provide software updates to users quickly and cost-effectively from a single machine. The administrator can update every user in a network at once, or choose a group of individuals - even a single user. All this can be accomplished from the administrator's computer: no need to visit everyone's computer to make changes, as in days of old. The SMS 2003 Field Guide addresses real-world problems and solutions, based on the broad consulting experience of the author. He knows where network administrators are liable to make mistakes, and offers help at their level.
The Superstructure portion of the UML 2.0 specification is 632 pages long! This book is a distillation of the contents of the UML Superstructure document and captures the essential information for you. The Unified Modeling Language (UML) is a set of tools and techniques for capturing the analysis and design of the software development process. Through the use of standard diagrams for such concepts as use cases, interactions, and collaborations, among many others, "Fast Track UML 2.0" explores the modeling techniques and the changes since the UML 1.3 standard. Kendall Scott presents a new look at the contents of the UML Superstructure document without overloading you with details. Table of Contents Classes Class Relationships Class and Object Diagrams Use Cases Packages Events, Actions, and Activities State Machines Interactions Components, Deployment, and Higher-Level Modeling Profiles, Templates, and Information Flows
Innovative techniques and cutting-edge research in computer arithmetic design Computer arithmetic is a fundamental discipline that drives many modern digital technologies. High-performance VLSI implementations of 3-D graphics, encryption, streaming digital audio and video, and signal processing all require fast and efficient computer arithmetic algorithms. The demand for these fast implementations has led to a wealth of new research in innovative techniques and designs. Advanced Computer Arithmetic Design is the result of ten years of effort at Stanford University under the Sub-Nanosecond Arithmetic Processor (SNAP) project, which author Michael Flynn directs. Written with computer designers and researchers in mind, this volume focuses on design, rather than on other aspects of computer arithmetic such as number systems, representation, or precision. Each chapter begins with a review of conventional design approaches, analyzes the possibilities for improvement, and presents new research that advances the state of the art. The authors present new data in these vital areas: • Addition and the Ling adder • Improvements to floating-point addition • Encoding to reduce execution times for multiplication • The effects of technology scaling on multiplication • Techniques for floating-point division • Approximation techniques for high-level functions such as square root, logarithms, and trigonometric functions • Assessing cost performance of arithmetic units • Clocking to increase computer operation frequency • New implementation of continued fractions to the approximation of functions This volume presents the results of a decade’s research in innovative and progressive design techniques. Covering all the most important research topics in the field, Advanced Computer Arithmetic Design is the most up-to-date and comprehensive treatment of new research currently available.
This book constitutes the proceedings of the 16th International Conference on Engineering Psychology and Cognitive Ergonomics, EPCE 2019, held as part of the 21st International Conference, HCI International 2019, which took place in Orlando, FL, USA, in July 2019. The total of 1274 papers and 209 posters included in the 35 HCII 2019 proceedings volumes was carefully reviewed and selected from 5029 submissions. EPCE 2019 includes a total of 34 regular papers; they were organized in topical sections named: mental workload and performance; visual cognition; cognitive psychology in aviation and space; and group collaboration and decision making.
Turn your projects from a weekend hack to a long-living creation! Loosely drawing from the field known in large software companies as Site Reliability Engineering (SRE), this book distills from these disciplines and addresses issues that matter to makers: keeping projects up and running, and providing means to control, monitor, and troubleshoot them. Most examples use the Raspberry Pi, but the techniques discussed apply to other platforms as well. This book is all about breadth, and in the spirit of making, it visits different technologies as needed. However, the big goal in this book is to create a shift in the reader's mindset, where weekend hacks are pushed to the next level and are treated as products to be deployed. In that regard, this book can be a stepping stone for hobbyist makers into developing a broader, professional skill set. First, the book describes techniques for creating web-browser based dashboards for projects. These allow project creators to monitor, control, and troubleshoot their projects in real-time. Project Reliability Engineering discusses various aspects of the process of creating a web dashboard, such as network communication protocols, multithreading, and web design, and data visualization. Later chapters cover configuration of the project and the machine it's running on, and additional techniques for project monitoring and diagnosis. These include good logging practices; automatic log and metrics monitoring; and alerting via email and text messages; A mixture of advanced concepts forms the last chapter of the book, touching on topics such as usage of microservices in complex projects; debugging techniques for object-oriented projects; and fail-safing the project's software and hardware. What You'll Learn Monitor and control projects, keep them up and running, and troubleshoot them efficiently Get acquainted with available tools and libraries, and learn how to make your own tools Expand your knowledge in Python, JavaScript and Linux Develop deeper understanding of web technologies Design robust and complex systems Who This Book Is For Members of the maker community with some development skills.
This book presents the lecture notes of the 1st Summer School on Methods and Tools for the Design of Digital Systems, 2015, held in Bremen, Germany. The topic of the summer school was devoted to modeling and verification of cyber-physical systems. This covers several aspects of the field, including hybrid systems and model checking, as well as applications in robotics and aerospace systems. The main chapters have been written by leading scientists, who present their field of research, each providing references to introductory material as well as latest scientific advances and future research directions. This is complemented by short papers submitted by the participating PhD students.
Beginning LEGO MINDSTORMS EV3 shows you how to create new fun and fantastic creations with the new EV3 programmable brick along with other new EV3 pieces and features. You'll learn the language of the EV3 brick, and then go on to create a variety of programmable vehicles using MINDSTORMS and Technic parts. You'll then move into creating robot parts, including robotic arms. You'll even learn how to make different types of MINDSTORMS walkers. Finally, you'll learn how to incorporate light and sound into your amazing EV3 creations. Whether you're a MINDSTORMS enthusiast wanting to know more about EV3, a robotics competitor, or just a LEGO fan who wants to learn all about what EV3 can do, Beginning LEGO MINDSTORMS EV3 will give you the knowledge you need. What you'll learn * How to program the new EV3 brick * The different components new to the EV3 system * How to program the EV3 with LabView * How to build fantastic robotic creations * How to incorporate Technic creations into MINDSTORMS Who this book is for MINDSTORMS and robotics enthusiasts who want to learn about EV3, and people who are completely new to MINDSTORMS and want a thorough and fun introduction.
Dieses Buch vermittelt geballtes Wissen zur Halbleiter-SchaltungstechnikSeit nunmehr 50 Jahren ist dieses Buch uber die Schaltungstechnik auf dem Markt, doch in die Jahre gekommen ist es noch lange nicht. Auch die 16. Auflage wurde von den Verfassern intensiv uberarbeitet und erweitert und stellt dem Leser viele wichtige Themen der Halbleiter-Schaltungstechnik vor, darunter eine Einfuhrung in die Digitaltechnik, Anwendungsmoeglichkeiten in Bauelementen und Schaltungen der Nachrichtentechnik. Inhalte richten sich Praktiker und Studierende Von den Inhalten dieses Buchs uber die Schaltungstechnik profitieren sowohl Studenten als auch Ingenieure. Samtliche Kapitel wurden entsprechend der neuesten technischen Entwicklungen uberarbeitet. Es vermittelt Grundlagenwissen aber auch tiefergehende Informationen.
Describing the use of displays in microcontroller based projects, the author makes extensive use of real-world, tested projects. The complete details of each project are given, including the full circuit diagram and source code. The author explains how to program microcontrollers (in C language) with LED, LCD and GLCD displays; and gives a brief theory about the operation, advantages and disadvantages of each type of display. Key features: Covers topics such as: displaying text on LCDs, scrolling text on LCDs, displaying graphics on GLCDs, simple GLCD based games, environmental monitoring using GLCDs (e.g. temperature displays)Uses C programming throughout the book - the basic principles of programming using C language and introductory information about PIC microcontroller architecture will also be providedIncludes the highly popular PIC series of microcontrollers using the medium range PIC18 family of microcontrollers in the book.Provides a detailed explanation of Visual GLCD and Visual TFT with examples.Companion website hosting program listings and data sheetsContains the extensive use of visual aids for designing LED, LCD and GLCD displays to help readers to understand the details of programming the displays: screen-shots, tables, illustrations, and figures, as well as end of chapter exercises "Using LEDs, LCDS, and GLCDs in Microcontroller Projects "is an application oriented book providing a number of design projects making it practical and accessible for electrical & electronic engineering and computer engineering senior undergraduates and postgraduates. Practising engineers designing microcontroller based devices with LED, LCD or GLCD displays will also find the book of great use.
The Pathways series assists students in achieving the National Certificate (Vocational) qualification. Pathways not only equips students with the required knowledge, understanding and practical skills, but also empowers them to apply this learning with confidence in the classroom and ultimately in the workplace. Each Pathways Student Book is clearly structured and easy to use. Each topic covers every Subject Outcome, Learning Outcome and Assessment Standard. Accessible, easy-to-understand language makes learning easy. Concepts are clearly defined. A glossary at the beginning of each topic clearly explains important words and terminology. Informative artwork supports the text. This Student Book is accompanied by a Lecturer's Guide.
This book provides an introduction to the complex field of ubiquitous computing "Ubiquitous Computing" (also commonly referred to as Pervasive Computing) describes the ways in which current technological models, based upon three base designs: smart (mobile, wireless, service) devices, smart environments (of embedded system devices) and smart interaction (between devices), relate to and support a computing vision for a greater range of computer devices, used in a greater range of (human, ICT and physical) environments and activities. The author details the rich potential of ubiquitous computing, the challenges involved in making it a reality, and the prerequisite technological infrastructure. Additionally, the book discusses the application and convergence of several current major and future computing trends. "Key Features: "Provides an introduction to the complex field of ubiquitous computingDescribes how current technology models based upon six different technology form factors which have varying degrees of mobility wireless connectivity and service volatility: tabs, pads, boards, dust, skins and clay, enable the vision of ubiquitous computingDescribes and explores how the three core designs (smart devices, environments and interaction) based upon current technology models can be applied to, and can evolve to, support a vision of ubiquitous computing and computing for the futureCovers the principles of the following current technology models, including mobile wireless networks, service-oriented computing, human computer interaction, artificial intelligence, context-awareness, autonomous systems, micro-electromechanical systems, sensors, embedded controllers and robotsCovers a range of interactions, between two or more UbiCom devices, between devices and people (HCI), between devices and the physical world.Includes an accompanying website with PowerPoint slides, problems and solutions, exercises, bibliography and further reading Graduate students in computer science, electrical engineering and telecommunications courses will find this a fascinating and useful introduction to the subject. It will also be of interest to ICT professionals, software and network developers and others interested in future trends and models of computing and interaction over the next decades.
Mit zunehmender Popularitat werden Drohnen nicht nur privat, sondern auch beispielsweise in der Landwirtschaft oder Wissenschaft erfolgreich eingesetzt. Obwohl es immer wieder zu negativen Schlagzeilen kommt, bleiben sie ein Erfolg. Aber haben Sie sich schon mal Gedanken gemacht, wie Drohnen uberhaupt funktionieren? Oder welche Probleme bei der Entwicklung entstehen?Die Elektronik einer Drohne besteht aus einer Vielzahl von Komponenten, die naher beschrieben und ihr Zusammenspiel erklart wird. Dabei wird die Thematik so erlautert, dass sie auch ohne tiefgreifendes technisches Vorwissen verstanden werden kann.
Get the most out of your printer, including how to design models, choose materials, work with different printers, and integrate 3D printing with traditional prototyping to make techniques like sand casting more efficient.This book is for new 3D printer owners, makers of all kinds, entrepreneurs, technology educators, and anyone curious about what you can do with a 3D printer. In this revised and expanded new edition of Mastering 3D Printing, which has been a trusted resource through five years of evolution in the 3D printing industry, you'll gain a comprehensive understanding of 3D printing. This book presumes no foreknowledge and describes what you need to know about how printers work, how to decide which type of printer (filament, resin, or powder) makes the most sense for you, and then how to go forward in the case of filament and resin printers. This new edition now includes material about consumer resin printing, the evolution of lower-cost metal printing, and the plethora of both materials and applications. What You'll Learn Choose among the different 3D printing technologies Create or find 3D models to print Make both easy and challenging prints come out as you imagined Assess whether your business, factory, home or classroom will benefit from 3D printing Work with applications that are good candidates for first projects in home and industrial applications Who This Book Is For People who are encountering 3D printing for the first time, or for those who want to level up their skills. It is designed for the nontechnical adult and minimizes jargon. However more sophisticated users will still find tips and insights of value.
Program in Python on a Raspberry Pi or PC by developing six computer games. Each game project is split into several chapters of the book. Rather than taking you through programming techniques as standalone concepts, this book explains concepts as they are used within a game. You'll learn about variables; integer, real, Boolean and string data types; conditional if statements; fixed loops and conditional loops; modularity; arrays and lists; and predefined functions. You'll also discover the PyGame library, which is popularly used in the development of 2D games. Key programming concepts are revisited in subsequent projects in the book to consolidate prior learning. Beyond teaching you how to code, this book explains the programming logic behind each project-exemplifying the process of designing and writing a computer game. All the projects in this book are supported by Code Angel (mycodeangel.com). Code Angel Code Angel largely serves students and new developers and the projects work by encouraging you to 'Learn...then play'. Taking this approach, you'll be able to build fun 2D games and enjoy playing them by yourself or with friends. Developing games in this way keeps you engaged, gives a purpose as you work through each project, and offers a sense of achievement when each game is finished. What You'll Learn Integrate the fundamentals of the Python 3 programming language Program fun, classic computer games you can then play Develop computational thinking skills and abilities that can be applied to other ventures Who This Book Is For Students, hobbyists, new developers or anyone wishing to learn how to design and write computer games.
Build functioning wind turbines that generate electricity; we don't mean LEGO models that look like miniature wind turbines. This book is for people who want to learn how real turbines work, and to build them using LEGO and Mindstorms EV3. You'll find specific instructions on building, links to parts purchasing, distillation of complex science ideas into practice, and pointers for trying something new. With the knowledge you gain here, you'll be able to compete in turbine design competitions, such as the KidWind Challenge, Collegiate Wind Competition, and locally organized contests. Examples are given that fit within the KidWind Challenge, including adherence to rules of the competition such as that a specific generator be used. The complexity of making a wind turbine a can make it difficult to know where to start. This book addresses many aspects of the turbine with practical examples. You'll follow specific design instructions for turbine construction, supported by suggestions and background science to go in new directions. Assembly diagrams are used throughout, made with the Studio utility from bricklink.com. Parts are identified in the assembly diagram, as well as in parts lists in the Appendix. What You'll Learn Build a turbine from scratch Use LEGO to learn aspects of electrical engineering, such as loading turbine output and impedance matching Connect a generator to do useful things such as charging a battery or powering LEDs See how generators, gear systems, aerodynamic blades, lab and outdoor testing, and power output are used. Who This Book Is For Adult fans of LEGO and hardware hackers. Also coaches or students involved in a school science/technology project or design competition.
Learn the basics of using the micro: bit, an open source hardware ARM-based embedded system used to teach computer programming, to build a series of 10 different gadgets from scratch! You'll use the micro: bit to make: a scrolling name tag, animated LED displays a high-tech compass. a handheld tilting game with a buzzer and saved high score a carnival-like strength tester a powered cooling fan helmet an electronic musical instrument a security system that sends alerts to your computer when someone enters the room. a wheeled robot an alert to water your plants You will learn how simple electrical devices like speakers, motors, buzzers and fans work. You'll understand electronic components like resistors, force resistors, photoresistors, LEDs, and Op Amps, as well as Infrared distance sensors and soil moisture sensors. You'll also get a beginner's look at micropython, one of the fastest-growing computer languages. In this book you will combine multiple disciplines -- electronics, programming, and engineering -- to build a series of successful gadgets. Everything is explained with lots and lots of full-color line drawings. No prior experience is necessary. You'll have fun while you learn a ton!
Get started programming Rust applications for the Internet of Things (IoT). This book is a programming skills migration book that teaches you the Rust programming techniques most useful for IoT applications. You'll step through from server to board development in creating a set of IoT applications. In Rust for the IoT, you'll learn how to build a modern server-side application using Rust on the backend. Then you'll use docker and Kubernetes to deploy these to a managed cloud. Finally you will use a Raspberry Pi with a SenseHat and Camera to capture the world around you and send that information to the cloud. While you will be able to follow along without any cloud or hardware, to make the most of it we recommend a few cloud pieces and hardware that is designed to integrate with the software in this book. After reading and using this book, you'll see how to apply Rust to the Internet of Things. What You Will Learn Create a modern Rust backend complete with handling eventual consistency and interacting via a GraphQL interface Use the Raspberry PI to serve as a cheap IoT device that one can easily deploy around the house Capture temperature, video, and use the interactive joystick to interact with the software you've created Use OpenCV to perform facial detection from the PI's camera and save that information to the cloud. Create deployable helm charts for the cloud, and for the device create complete ISOs that allow you to easily deploy the Pi's OS + custom software Who This Book Is For You will need to have a basic understanding of cloud application development at a minimum and the basics of Rust coding. This book is for those interested in or working with the IoT and the Raspberry Pi who want to learn how Rust can work for them.
Apply machine learning using the Internet of Things (IoT) in the agriculture, telecom, and energy domains with case studies. This book begins by covering how to set up the software and hardware components including the various sensors to implement the case studies in Python. The case study section starts with an examination of call drop with IoT in the telecoms industry, followed by a case study on energy audit and predictive maintenance for an industrial machine, and finally covers techniques to predict cash crop failure in agribusiness. The last section covers pitfalls to avoid while implementing machine learning and IoT in these domains. After reading this book, you will know how IoT and machine learning are used in the example domains and have practical case studies to use and extend. You will be able to create enterprise-scale applications using Raspberry Pi 3 B+ and Arduino Mega 2560 with Python. What You Will Learn Implement machine learning with IoT and solve problems in the telecom, agriculture, and energy sectors with Python Set up and use industrial-grade IoT products, such as Modbus RS485 protocol devices, in practical scenarios Develop solutions for commercial-grade IoT or IIoT projects Implement case studies in machine learning with IoT from scratch Who This Book Is For Raspberry Pi and Arduino enthusiasts and data science and machine learning professionals.
This book shows you how to build real-time image processing systems all the way through to house automation. Find out how you can develop a system based on small 32-bit ARM processors that gives you complete control through voice commands. Real-time image processing systems are utilized in a wide variety of applications, such as in traffic monitoring systems, medical image processing, and biometric security systems. In Real-Time IoT Imaging with Deep Neural Networks, you will learn how to make use of the best DNN models to detect object in images using Java and a wrapper for OpenCV. Take a closer look at how Java scripting works on the Raspberry Pi while preparing your Visual Studio code for remote programming. You will also gain insights on image and video scripting. Author Nicolas Modrzyk shows you how to use the Rhasspy voice platform to add a powerful voice assistant and completely run and control your Raspberry Pi from your computer. To get your voice intents for house automation ready, you will explore how Java connects to the MQTT and handles parametrized Rhasspy voice commands. With your voice-controlled system ready for operation, you will be able to perform simple tasks such as detecting cats, people, and coffee pots in your selected environment. Privacy and freedom are essential, so priority is given to using open source software and an on-device voice environment where you have full control of your data and video streams. Your voice commands are your own-and just your own. With recent advancements in the Internet of Things and machine learning, cutting edge image processing systems provide complete process automation. This practical book teaches you to build such a system, giving you complete control with minimal effort. What You Will Learn: Show mastery by creating OpenCV filters Execute a YOLO DNN model for image detection Apply the best Java scripting on Raspberry Pi 4 Prepare your setup for real-time remote programming Use the Rhasspy voice platform for handling voice commands and enhancing your house automation setup Who This Book Is For:Engineers, and Hobbyists wanting to use their favorite JVM to run Object Detection and Networks on a Raspberry Pi
Hone your understanding of science and engineering concepts with the versatile Arduino microcontroller and powerful Raspberry Pi mini-computer. The simple, straightforward, fun projects in this book use the Arduino and Raspberry Pi to build systems that explore key scientific concepts and develop engineering skills. Areas explored include force/acceleration, heat transfer, light, and astronomy. You'll work with advanced tools, such as data logging, advanced design, manufacturing, and assembly techniques that will take you beyond practical application of the projects you'll be creating. Technology is ever evolving and changing. This book goes beyond simple how-tos to teach you the concepts behind these projects and sciences. You'll gain the skills to observe and adapt to changes in technology as you work through fun and easy projects that explore fundamental concepts of engineering and science. What You'll Learn Measure the acceleration of a car you're riding in Simulate zero gravity Calculate the heat transfer in and out of your house Photography the moon and planets Who This Book Is ForHobbyists, students, and instructors interested in practical applications and methods to measure and learn about the physical world using inexpensive Maker technologies.
Explores the unique hardware programmability of FPGA-based embedded systems, using a learn-by-doing approach to introduce the concepts and techniques for embedded SoPC design with Verilog An SoPC (system on a programmable chip) integrates a processor, memory modules, I/O peripherals, and custom hardware accelerators into a single FPGA (field-programmable gate array) device. In addition to the customized software, customized hardware can be developed and incorporated into the embedded system as well--allowing us to configure the soft-core processor, create tailored I/O interfaces, and develop specialized hardware accelerators for computation-intensive tasks. Utilizing an Altera FPGA prototyping board and its Nios II soft-core processor, Embedded SoPC Design with Nios II Processor and Verilog Examples takes a "learn by doing" approach to illustrate the hardware and software design and development process by including realistic projects that can be implemented and tested on the board. Emphasizing hardware design and integration throughout, the book is divided into four major parts: Part I covers HDL and synthesis of custom hardware Part II introduces the Nios II processor and provides an overview of embedded software development Part III demonstrates the design and development of hardware and software of several complex I/O peripherals, including a PS2 keyboard and mouse, a graphic video controller, an audio codec, and an SD (secure digital) card Part IV provides several case studies of the integration of hardware accelerators, including a custom GCD (greatest common divisor) circuit, a Mandelbrot set fractal circuit, and an audio synthesizer based on DDFS (direct digital frequency synthesis) methodology While designing and developing an embedded SoPC can be rewarding, the learning can be a long and winding journey. This book shows the trail ahead and guides readers through the initial steps to exploit the full potential of this emerging methodology.
This book constitutes the proceedings of the 7th International Workshop on Design, Modeling, and Evaluation of Cyber Physical Systems, CyPhy2017, held in conjunction with ESWeek 2017, in Seoul, South Korea, in October 2017. The 10 papers presented together with 1 extended and 1 invited abstracts in this volume were carefully reviewed and selected from 16 submissions. The conference presents a wide range of domains including robotics; smart homes, vehicles, and buildings; medical implants; and future-generation sensor networks.
This book constitutes the thoroughly refereed post-conference proceedings of the 13th International Conference on High Performance Computing in Computational Science, VECPAR 2018, held in Sao Pedro, Brazil, in September 2018. The 17 full papers and one short paper included in this book were carefully reviewed and selected from 32 submissions presented at the conference. The papers cover the following topics: heterogeneous systems, shared memory systems and GPUs, and techniques including domain decomposition, scheduling and load balancing, with a strong focus on computational science applications. |
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