![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Computing & IT > Computer hardware & operating systems > General
Das Lehrwerk fuhrt am Beispiel des verbreiteten Standardcontrollers 8051 in die technischen Grundlagen des Prozessorsystems, die Assembler- und C-Programmierung sowie die Hardwareentwicklung ein. Mit seinem didaktischen Aufbau, verstandlichen Erklarungen, zahlreichen Ubungsaufgaben sowie Ubungs- und Entwicklungsprogrammen wendet es sich vor allem an Studenten und praxisorientierte Ingenieure. Die 3. Auflage wurde aktualisiert, die CD-ROM u. a. um neue Programmbeispiele sowie Folien zur Unterrichtsgestaltung fur Dozenten erweitert. "
This book is a compilation of perspectives provided by several winners of the ASQ Feigenbaum Medal, which is awarded each year to an individual under the age of 35 who has made a significant contribution to the field of Quality. As such, it serves as a valuable reference book in this area. It is primarily based on the medalists' vision to "refresh" and "re-think" the quality concepts that have been used over the past century and the future development of the topic. Maximizing readers' understanding of the ways in which Quality is created, it provides insights from pioneers in this field from around the globe and anticipates how and what Quality will be in the future, as well as how people and organizations can benefit from it today.
This Festschrift is published in honor of Edward A. Lee, Robert S. Pepper Distinguished Professor Emeritus and Professor in the Graduate School in the Department of Electrical Engineering and Computer Sciences at the University of California, Berkeley, USA, on the occasion of his 60th birthday.The title of this Festschrift is "Principles of Modeling" because Edward A. Lee has long been devoted to research that centers on the role of models in science and engineering. He has been examining the use and limitations of models, their formal properties, their role in cognition and interplay with creativity, and their ability to represent reality and physics. The Festschrift contains 29 papers that feature the broad range of Edward A. Lee's research topics; such as embedded systems; real-time computing; computer architecture; modeling and simulation, and systems design.
Low substrate/lattice temperature (< 300 K) operation of n-MOSFET has been effectively studied by device research and integration professionals in CMOS logic and analog products from the early 1970s. The author of this book previously composed an e-book in this area where he and his co-authors performed original simulation and modeling work on MOSFET threshold voltage and demonstrated that through efficient manipulation of threshold voltage values at lower substrate temperatures, superior degrees of reduction of subthreshold and off-state leakage current can be implemented in high-density logic and microprocessor chips fabricated in a silicon die. In this book, the author explores other device parameters such as channel inversion carrier mobility and its characteristic evolution as temperature on the die varies from 100-300 K. Channel mobility affects both on-state drain current and subthreshold drain current and both drain current behaviors at lower temperatures have been modeled accurately and simulated for a 1 ??m channel length n-MOSFET. In addition, subthreshold slope which is an indicator of how speedily the device drain current can be switched between near off current and maximum drain current is an important device attribute to model at lower operating substrate temperatures. This book is the first to illustrate the fact that a single subthreshold slope value which is generally reported in textbook plots and research articles, is erroneous and at lower gate voltage below inversion, subthreshold slope value exhibits a variation tendency on applied gate voltage below threshold, i.e., varying depletion layer and vertical field induced surface band bending variations at the MOSFET channel surface. The author also will critically review the state-of-the art effectiveness of certain device architectures presently prevalent in the semiconductor industry below 45 nm node from the perspectives of device physical analysis at lower substrate temperature operating conditions. The book concludes with an emphasis on modeling simulations, inviting the device professionals to meet the performance bottlenecks emanating from inceptives present at these lower temperatures of operation of today's 10 nm device architectures.
This two-volume set LNCS 10915 and 10916 constitutes the refereed proceedings of the 12h International Conference on Augmented Cognition, AC 2018, held as part of the 20th International Conference on Human-Computer Interaction, HCII 2018, in Las Vegas, NV, USA in July 2018. The 1171 papers presented at HCII 2018 conferences were carefully reviewed and selected from 4346 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of applications areas. The papers in this volume are organized in the following topical sections: context aware adaption strategies in augmented cognition, brain sensors and measures for operational environments, artificial intelligence and machine learning in augmented cognition, augmented cognition in virtual and mixed reality.
Marking the 30th anniversary of the European Conference on Modelling and Simulation (ECMS), this inspirational text/reference reviews significant advances in the field of modelling and simulation, as well as key applications of simulation in other disciplines. The broad-ranging volume presents contributions from a varied selection of distinguished experts chosen from high-impact keynote speakers and best paper winners from the conference, including a Nobel Prize recipient, and the first president of the European Council for Modelling and Simulation (also abbreviated to ECMS). This authoritative book will be of great value to all researchers working in the field of modelling and simulation, in addition to scientists from other disciplines who make use of modelling and simulation approaches in their work.
This proceedings volume highlights a selection of papers presented at the Sixth International Conference on High Performance Scientific Computing, which took place in Hanoi, Vietnam on March 16-20, 2015. The conference was jointly organized by the Heidelberg Institute of Theoretical Studies (HITS), the Institute of Mathematics of the Vietnam Academy of Science and Technology (VAST), the Interdisciplinary Center for Scientific Computing (IWR) at Heidelberg University, and the Vietnam Institute for Advanced Study in Mathematics, Ministry of Education The contributions cover a broad, interdisciplinary spectrum of scientific computing and showcase recent advances in theory, methods, and practical applications. Subjects covered numerical simulation, methods for optimization and control, parallel computing, and software development, as well as the applications of scientific computing in physics, mechanics, biomechanics and robotics, material science, hydrology, biotechnology, medicine, transport, scheduling, and industry.
Leverage your Arduino skills in the Raspberry Pi world and see how to cross the two platforms into sophisticated programs. The Arduino and Raspberry Pi communities overlap more than you might think. Arduinos can be expanded to have network capabilities with a variety of "shields," all of which increase the cost and complexity of the system. By contrast, Raspberry Pis all run Linux, which is a very network-competent platform. The newest Pi, the Raspberry Pi Zero W, is WiFi and Bluetooth capable, and costs around $10 U.S. For network enabled gadgets, it makes far more sense to cross to the Raspberry PI platform, if only someone would make it easy to do. That's what this book is about. You'll learn some survival level Linux system administration, so you know how to set the machine up and how to establish at least minimal security for your gadget. You''ll set up and learn the Geany IDE on your Pi, which is fairly similar to the Arduino IDE. Where the two platforms overlap the most is the GPIO system. You'll see that several projects use and explain the WiringPi system. This is is deliberately similar to the Arduino's 'Wiring' functionality, which is how sketches interact with GPIO pins. You'll learn the differences between the GPIO pins of the two devices, and how the Pi has some limitations on those pins that the Arduino does not. As a final project, in an effort to escape some of those limitations, you'll attach an AtMEGA 328P to the Raspberry Pi and configure it as a real, 8MHz Arduino with the Arduino IDE running on the Pi, and learn how to have the two platforms communicate, giving you the best of both worlds. What You'll Learn Establish security with Linux system administration Set up the Apache webserver Write CGI programs so other computers can connect to your Pi and pull data in from it. Use C/C++ from Arduino sketches to write programs for the Pi Who This Book Is For The Arduino user who's been through all the tutorials and is comfortable writing sketches and connecting hardware to their Arduino.
Wenn Sie Ihren Computer gerade auf Windows 10 umgestellt oder einen neuen Computer mit Windows 10 ausgepackt haben und ein zuverlAssiges, umfassendes und verstAndliches Handbuch brauchen, dann ist dieses Buch genau richtig fA1/4r Sie. Das Buch bahnt Ihnen den Weg durch das Fachkauderwelsch und deckt alles ab, was Power-User wissen mA1/4ssen, inklusive der Navigation im StartmenA1/4, des Sicherheitsmanagements und der Personalisierung der Windows-Funktionen. Sie erfahren, wie Sie Benutzerkonten fA1/4r mehrere Nutzer einrichten, wie Sie ein Heimgruppennetzwerk aufbauen, in dem Sie GerAte teilen kAnnen, wie Sie maximalen Nutzen aus den Windows-Apps ziehen und wie Sie mit den A1/4blichen Windows 10-Problemen fertig werden. Egal ob Sie Windows 10 beruflich oder privat nutzen, dieses Handbuch macht Ihnen den Umgang mit dem Computer leicht.
This book covers the basic principles for understanding radio wave propagation for common frequency bands used in radio-communications. This includes achievements and developments in propagation models for wireless communication. This book is intended to bridge the gap between the theoretical calculations and approaches to the applied procedures needed for radio links design in a proper manner. The authors emphasize propagation engineering by giving fundamental information and explain the use of basic principles together with technical achievements. This new edition includes additional information on radio wave propagation in guided media and technical issues for fiber optics cable networks with several examples and problems. This book also includes a solution manual - with 90 solved examples distributed throughout the chapters - and 158 problems including practical values and assumptions.
This open access book constitutes the proceedings of the 27th European Symposium on Programming, ESOP 2018, which took place in Thessaloniki, Greece in April 2018, held as Part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2018. The 36 papers presented in this volume were carefully reviewed and selected from 114 submissions. The papers are organized in topical sections named: language design; probabilistic programming; types and effects; concurrency; security; program verification; program analysis and automated verification; session types and concurrency; concurrency and distribution; and compiler verification.
This textbook teaches how to design working systems at very high frequencies. It is designed to introduce computer engineers to the design of extremely high speed digital systems. Combining an intuitive, physics-based approach to electromagnetics with a focus on solving realistic problems, the author presents concepts that are essential for computer and electrical engineers today. The book emphasizes an intuitive approach to electromagnetics, and then uses this foundation to show the reader how both physical phenomena can cause signals to propagate incorrectly; and how to solve commonly encountered issues. Emphasis is placed on real problems that the author has encountered in his professional career, integrating problem-solving strategies and real signal-integrity case studies throughout the presentation. Students are challenged to think about managing complex design projects and implementing successful engineering and manufacturing processes. Each chapter includes exercises to test concepts introduced.
Learn how to implement and build a neural network with this non-technical, project-based book as your guide. As you work through the chapters, you'll build an electronics project, providing a hands-on experience in training a network. There are no prerequisites here and you won't see a single line of computer code in this book. Instead, it takes a hardware approach using very simple electronic components. You'll start off with an interesting non-technical introduction to neural networks, and then construct an electronics project. The project isn't complicated, but it illustrates how back propagation can be used to adjust connection strengths or "weights" and train a network. By the end of this book, you'll be able to take what you've learned and apply it to your own projects. If you like to tinker around with components and build circuits on a breadboard, Neural Networks for Electronics Hobbyists is the book for you. What You'll Learn Gain a practical introduction to neural networks Review techniques for training networks with electrical hardware and supervised learning Understand how parallel processing differs from standard sequential programming Who This Book Is For Anyone interest in neural networks, from electronic hobbyists looking for an interesting project to build, to a layperson with no experience. Programmers familiar with neural networks but have only implemented them using computer code will also benefit from this book.
This book is designed for students, professionals and researchers in the field of multimedia and related fields with a need to learn the basics of multimedia systems and signal processing. Emphasis is given to the analysis and processing of multimedia signals (audio, images, and video). Detailed insight into the most relevant mathematical apparatus and transformations used in multimedia signal processing is given. A unique relationship between different transformations is also included, opening new perspectives for defining novel transforms in specific applications. Special attention is dedicated to the compressive sensing area, which has a great potential to contribute to further improvement of modern multimedia systems. In addition to the theoretical concepts, various standard and more recently accepted algorithms for the reconstruction of different types of signals are considered. Additional information and details are also provided to enable a comprehensive analysis of audio and video compression algorithms. Finally, the book connects these principles to other important elements of multimedia systems, such as the analysis of optical media, digital watermarking, and telemedicine. New to this edition: Introduction of the generalization concept to consolidate the time-frequency signal analysis, wavelet transformation, and Hermite transformation Inclusion of prominent robust transformation theory used in the processing of noisy multimedia data as well as advanced multimedia data filtering approaches, including image filtering techniques for impulse noise environment Extended video compression algorithms Detailed coverage of compressive sensing in multimedia applications
The pillars of the bridge on the cover of this book date from the Roman Empire and they are in daily use today, an example of conventional engineering at its best. Modern commodity operating systems are examples of current system programming at its best, with bugs discovered and fixed on a weekly or monthly basis. This book addresses the question of whether it is possible to construct computer systems that are as stable as Roman designs. The authors successively introduce and explain specifications, constructions and correctness proofs of a simple MIPS processor; a simple compiler for a C dialect; an extension of the compiler handling C with inline assembly, interrupts and devices; and the virtualization layer of a small operating system kernel. A theme of the book is presenting system architecture design as a formal discipline, and in keeping with this the authors rely on mathematics for conciseness and precision of arguments to an extent common in other engineering fields. This textbook is based on the authors' teaching and practical experience, and it is appropriate for undergraduate students of electronics engineering and computer science. All chapters are supported with exercises and examples.
Build a custom BimlExpress framework that generates dozens of SQL Server Integration Services (SSIS) packages in minutes. Use this framework to execute related SSIS packages in a single command. You will learn to configure SSIS catalog projects, manage catalog deployments, and monitor SSIS catalog execution and history. Data Integration Life Cycle Management with SSIS shows you how to bring DevOps benefits to SSIS integration projects. Practices in this book enable faster time to market, higher quality of code, and repeatable automation. Code will be created that is easier to support and maintain. The book teaches you how to more effectively manage SSIS in the enterprise environment by drawing on the art and science of modern DevOps practices. What You'll Learn Generate dozens of SSIS packages in minutes to speed your integration projects Reduce the execution of related groups of SSIS packages to a single command Successfully handle SSIS catalog deployments and their projects Monitor the execution and history of SSIS catalog projects Manage your enterprise data integration life cycle through automated tools and utilities Who This Book Is For Database professionals working with SQL Server Integration Services in enterprise environments. The book is especially useful to those readers following, or wishing to follow, DevOps practices in their use of SSIS.
Create robots and other mechanical devices with UBTECH's Jimu Robots kit. This book shows you the high potential for STEM learning with the Jimu Robots, hardware, and software. You'll design a basic and walking creation and bring to life robots of your own. As UBTECH expands their Jimu Robots into the hands of STEM learners and teachers, this book serves as its official companion, providing an introduction to the Jimu Robots wide range of capabilities. In short, The UBTECH Jimu Robots Builder's Guide will provide inspiration and innovative potential to existing users and those who are into the growing tech/maker trend of Jimu Robots. What You'll Learn Use all the latest Jimu Robot pieces and kits Apply practical instructions to build creative Jimu Robot models Improve STEM education with Jimu Robots Assemble creations that users can control via smartphone or tablet Who This Book Is For Educators, makers, tinkerers, and STEM participants
This book constitutes the proceedings of the 14th IFIP WG 10.3 International Conference on Network and Parallel Computing, NPC 2017, held in Hefei, China, in October 2017.The 9 full papers and 10 short papers presented in this book were carefully reviewed and selected from 88 submissions. The papers cover traditional areas of network and parallel computing including parallel applications, distributed algorithms, software environments, and distributed tools.
Gain a deeper understanding of how Raspberry Pi works to get the results you want right in the palm of your hand. This book helps you understand the right connections and software to drive your Raspberry Pi into opening the worlds of programming, electronic experiments, system control, digital imaging, and the Internet of Things to you. You'll discover how to expand your Pi's storage for bigger programs, use its onboard connections to interface with cameras and control devices, printers and scanners. You'll also see how to share information with Windows and Apple computers and mobile devices, and use it away from AC power. You'll be able to turn any HDTV into a media player; stream and share files from desktop and mobile devices; use your Pi for image capture via camera or scanner; and more! Expanding Your Raspberry Pi is your guide to doing almost anything a bigger computer can do - if you're ready for the challenge. What You'll Learn Connect, use, and manage mass storage devices for greater versatility Link with desktop, laptop, and mobile devices using the Pi's built-in Wi-Fi and Bluetooth features Share resources from your Pi with desktop and mobile devices Capture video and still photos with your Pi Who This Book Is ForNetwork administrators: Connect Raspberry Pi devices to other devices on a wired or wireless network for media streaming, file serving, or print serving Teachers: Use Raspberry Pi to teach students how to connect different types of computers and operating systems with each other. IT workers: Use Raspberry Pi with your existing printers, scanners, webcams, and home network
GPU Parallel Program Development using CUDA teaches GPU programming by showing the differences among different families of GPUs. This approach prepares the reader for the next generation and future generations of GPUs. The book emphasizes concepts that will remain relevant for a long time, rather than concepts that are platform-specific. At the same time, the book also provides platform-dependent explanations that are as valuable as generalized GPU concepts. The book consists of three separate parts; it starts by explaining parallelism using CPU multi-threading in Part I. A few simple programs are used to demonstrate the concept of dividing a large task into multiple parallel sub-tasks and mapping them to CPU threads. Multiple ways of parallelizing the same task are analyzed and their pros/cons are studied in terms of both core and memory operation. Part II of the book introduces GPU massive parallelism. The same programs are parallelized on multiple Nvidia GPU platforms and the same performance analysis is repeated. Because the core and memory structures of CPUs and GPUs are different, the results differ in interesting ways. The end goal is to make programmers aware of all the good ideas, as well as the bad ideas, so readers can apply the good ideas and avoid the bad ideas in their own programs. Part III of the book provides pointer for readers who want to expand their horizons. It provides a brief introduction to popular CUDA libraries (such as cuBLAS, cuFFT, NPP, and Thrust),the OpenCL programming language, an overview of GPU programming using other programming languages and API libraries (such as Python, OpenCV, OpenGL, and Apple's Swift and Metal,) and the deep learning library cuDNN.
Develop apps and games using the Leap Motion sensor. This book starts with a brief introduction to Leap Motion, then covers getting the Leap Motion working and setting up a Leap Motion development environment. Leap Motion for Developers also covers the life cycle of how you interact with Leap Motion and the workflow of making a complete app. You'll see how to use different programming languages for simple and steady development. The next part of the book walks through the basics of Leap Motion with Python and Java. We will then work on using Leap Motion with Unity, where we will build an app using Unity and then add different functionality to it. In the last part we cover Unreal 4, Processing, and JavaScript for Leap Motion. What You Will Learn Look at the basics of Leap Motion Develop apps for the Leap Motion sensor See how different languages work with Leap Motion Discover the future of Leap Motion Who This Book Is For Students, developers, game developers, and tech enthusiasts.
This book constitutes the refereed proceedings of the 12th International Symposium on Applied Reconfigurable Computing, ARC 2016, held in Rio de Janeiro, Brazil, in March 2016. The 20 full papers presented in this volume were carefully reviewed and selected from 47 submissions. They are organized in topical headings named: video and image processing; fault-tolerant systems; tools and architectures; signal processing; and multicore systems. In addition, the book contains 3 invited papers and 8 poster papers on funded RD running and completed projects.
This book constitutes the refereed proceedings of the 13th International Symposium on Applied Reconfigurable Computing, ARC 2017, held in Delft, The Netherlands, in April 2017. The 17 full papers and 11 short papers presented in this volume were carefully reviewed and selected from 49 submissions. They are organized in topical sections on adaptive architectures, embedded computing and security, simulation and synthesis, design space exploration, fault tolerance, FGPA-based designs, neural neworks, and languages and estimation techniques.
This SpringerBrief investigates the performance of semi-blind independent component analysis (ICA) based equalization and carrier frequency offset estimation approaches (CFO) for a number of orthogonal frequency division multiplexing (OFDM) based wireless communication systems. It provides a comprehensive overview of the challenges of channel equalization and frequency synchronization for different wireless systems. The authors present the wireless communication channel and system models. Key existing CFO estimation methods are reviewed, along with a number of the training based and non-training based (blind) channel estimation methods. This is followed by a study of ICA and its applications to OFDM-based wireless communication systems. Later chapters provide a detailed description of recent research on semi-blind CFO estimation and ICA based equalization approaches for various wireless communication systems including multiple-input multiple-output (MIMO) OFDM and coordinated multipoint (CoMP) systems. Semi-blind CFO estimation and equalization structures provide a spectrum-efficient and high-performance solution for high speed wireless communications. This book is suitable for postgraduate students, researchers or professionals in the area of wireless communications.
Through the use of a fictional story, this book details how to build and design robots. Max, the story's main character, is part of an archaeological expedition investigating a newly discovered Mayan pyramid. During the expedition, the team encounters various problems, each solved with the help of a unique robot that Max creates using the Lego Mindstorms NXT kit. Although the book reveals possible robotic solutions and offers detailed information on how to build and program each robot, readers are encouraged to come up with their own. The book includes complete building theory information and provides worksheets for brainstorming. |
You may like...
Formal and Adaptive Methods for…
Anatoliy Doroshenko, Olena Yatsenko
Hardcover
R5,333
Discovery Miles 53 330
Topics in Parallel and Distributed…
Sushil K. Prasad, Anshul Gupta, …
Paperback
R1,487
Discovery Miles 14 870
|