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Books > Computing & IT > Computer hardware & operating systems > General
Podcasting is a powerful tool of communication and creative expression that doesn't need to be intimidating. This book brings together the creative and technical aspects of audio engineering to help podcasters communicate their ideas effectively and creatively. The Podcaster's Audio Handbook focuses on simple techniques that immediately elevate the audio quality of your podcast. The book provides an overview of podcast recording and editing techniques, so that podcasters can avoid common pitfalls. Readers will also gain access to audio downloads to enhance the learning process. With this book, you can improve the technical aspects of recording and editing your podcasts. Anyone can learn audio techniques and I encourage anyone to share their stories through podcasting. Unleash your creativity and connect with your audience! What You Will Learn * Choose the correct file formats and settings * Set up a portable recorder * Make informed decisions about equipment purchases * Find suitable acoustic spaces to record inside and outside * Conduct an interview over the phone and the internet * Make a high-quality recording of an interview inside, outside and remotely * Edit your podcast to an intermediate standard Who This Book Is For Perfect for a non-technical audience, or beginner to intermediate podcaster looking to improve the audio quality of their podcast
This book constitutes the refereed proceedings of the 8th
International Conference on Computer Aided Verification, CAV '96,
held in New Brunswick, NJ, USA, in July/August 1996 as part of the
FLoC '96 federated conference.
Digital Logic Design Tutorials and Laboratory Exercises "The laboratory exercises and questions at the end of each chapter are excellent. I am very much in favor of its publication." --Clinton Faulk Ohio State Digital Logic Design: Tutorials and Laboratory Exercises has been designed to introduce students to the fundamentals of digital logic design and circuity. This timely manual presents enough textual material required to understand design principles and perform the numerous laboratory exercises. Passafiume and Douglas successfully bridge the gap often encountered when using separate text and lab books.
Evolutionary computing, inspired by the biological world, is one of
the emergent technologies of our time. Being essentially a software
activity, it has been successfully applied, e.g. for optimization
and machine learning in various areas. The tremendous increase in
computational power and, more recently, the appearance of a new
generation of programmable logic devices allow for a new approach
to designing computing machines inspired by biological models: it
is now possible to make the hardware itself evolve.
These proceedings contain the papers presented at the Advanced Research Working Conference on Correct Hardware Design Methodologies, held in Arles, France, in May 1993, and organized by the ESPRIT Working Group 6018 CHARME-2and the Universit de Provence, Marseille, in cooperation with IFIP Working Group 10.2. Formal verification is emerging as a plausible alternative to exhaustive simulation for establishing correct digital hardware designs. The validation of functional and timing behavior is a major bottleneck in current VLSI design systems, slowing the arrival of products in the marketplace with its associated increase in cost. From being a predominantly academic area of study until a few years ago, formal design and verification techniques are now beginning to migrate into industrial use. As we are now witnessing an increase in activity in this area in both academia and industry, the aim of this working conference was to bring together researchers and users from both communities.
Embedded computer systems literally surround us: they're in our cell phones, PDAs, cars, TVs, refrigerators, heating systems, and more. In fact, embedded systems are one of the most rapidly growing segments of the computer industry today. Along with the growing list of devices for which embedded computer systems are appropriate, interest is growing among programmers, hobbyists, and engineers of all types in how to design and build devices of their own. Furthermore, the knowledge offered by this book into the fundamentals of these computer systems can benefit anyone who has to evaluate and apply the systems. The second edition of "Designing Embedded Hardware" has been updated to include information on the latest generation of processors and microcontrollers, including the new MAXQ processor. If you're new to this and don't know what a MAXQ is, don't worry--the book spells out the basics of embedded design for beginners while providing material useful for advanced systems designers. "Designing Embedded Hardware" steers a course between those books dedicated to writing code for particular microprocessors, and those that stress the philosophy of embedded system design without providing any practical information. Having designed 40 embedded computer systems of his own, author John Catsoulis brings a wealth of real-world experience to show readers how to design and create entirely new embedded devices and computerized gadgets, as well as how to customize and extend off-the-shelf systems. Loaded with real examples, this book also provides a roadmap to the pitfalls and traps to avoid. "Designing Embedded Hardware" includes: The theory and practice of embedded systems Understanding schematics and data sheets Powering an embedded system Producing and debugging an embedded system Processors such as the PIC, Atmel AVR, and Motorola 68000-series Digital Signal Processing (DSP) architectures Protocols (SPI and I2C) used to add peripherals RS-232C, RS-422, infrared communication, and USB CAN and Ethernet networking Pulse Width Monitoring and motor control If you want to build your own embedded system, or tweak an existing one, this invaluable book gives you the understanding and practical skills you need.
This text is an account of the nature and characteristics of modern computer systems and microprocessors, which integrates components, networks, systems, software and design. The book focuses on a description of the hardware elements within a computer system and the impact of software on its architecture. It discusses practical aspects of computer organization (structure, behaviour and design) and offers the fundamentals for electrical engineering or computer science students. The work lists the terms employed in describing computers and explains, through illustrations, the basic operation of the individual components within a computer system. Material on modern technology is combined with historical background to provide information on computer hardware, architecture and software, detailing the separate hardware components, programming methodologies and the nature of operating systems. It also treats the entire spectrum of computers from the microcomputers used for personal computing to supercomputers. Each chapter features learning objectives and chapter outlines. Separate information boxes focus on interesting ideas outside the core material to provide a wider perspective. Small glossary sections define technical terms used within the chapter and each chapter ends with an alphabetical list of key terms for reference and review. Review questions also appear at the end of each chapter and project questions require the reader to research beyond the text. Short, annotated bibliographies in each chapter point out additional useful reading.
Das Lehrwerk fuhrt am Beispiel des verbreiteten Standardcontrollers 8051 in die technischen Grundlagen des Prozessorsystems, die Assembler- und C-Programmierung sowie die Hardwareentwicklung ein. Mit seinem didaktischen Aufbau, verstandlichen Erklarungen, zahlreichen Ubungsaufgaben sowie Ubungs- und Entwicklungsprogrammen wendet es sich vor allem an Studenten und praxisorientierte Ingenieure. Die 3. Auflage wurde aktualisiert, die CD-ROM u. a. um neue Programmbeispiele sowie Folien zur Unterrichtsgestaltung fur Dozenten erweitert. "
The Intel Edison is a crowning achievement of Intel's adaptation of its technology into maker-friendly products. They've packed the dual-core power of the Atom CPU, combined it with a sideboard microcontroller brain, and added in Wi-Fi, Bluetooth Low Energy, and a generous amount of RAM (1GB) and flash storage (4GB). This book, written by Stephanie Moyerman, a research scientist with Intel's Smart Device Innovation Team, teaches you everything you need to know to get started making things with Edison, the compact and powerful Internet of Things platform. Projects and tutorials include: Controlling devices over Bluetooth Using Python and Arduino programming environments on Edison Tracking objects with a webcam and OpenCV Responding to voice commands and talking back Using and configuring Linux on Edison
While the present edition is bibliographically the third one of Vol. 8 of the Springer Series in Information Sciences (IS 8), the book actually stems from Vol. 17 of the series Communication and Cybernetics (CC 17), entitled Associative Memory - A System-Theoretical Approach, which appeared in 1977. That book was the first monograph on distributed associative memories, or "content-addressable memories" as they are frequently called, especially in neural-networks research. This author, however, would like to reserve the term "content-addressable memory" for certain more traditional constructs, the memory locations of which are selected by parallel search. Such devices are discussed in Vol. 1 of the Springer Series in Information Sciences, Content-Addressable Memories. This third edition of IS 8 is rather similar to the second one. Two new discussions have been added: one to the end of Chap. 5, and the other (the L VQ 2 algorithm) to the end of Chap. 7. Moreover, the convergence proof in Sect. 5.7.2 has been revised.
Beginning in the mid 1980's, VLSI technology had begun to advance in two directions. Pushing the limit of integration, ULSI (Ultra Large Scale Integration) represents the frontier of the semiconductor processing technology in the campaign to conquer the submicron realm. The application of ULSI, however, is at present largely confined in the area of memory designs, and as such, its impact on traditional, microprocessor-based system design is modest. If advancement in this direction is merely a natural extrapolation from the previous integration generations, then the rise of ASIC (Application-Specific Integrated Circuit) is an unequivocal signal that a directional change in the discipline of system design is in effect. In contrast to ULSI, ASIC employs only well proven technology, and hence is usually at least one generation behind the most advanced processing technology. In spite of this apparent disadvantage, ASIC has become the mainstream of VLSI design and the technology base of numerous entrepreneurial opportunities ranging from PC clones to supercomputers. Unlike ULSI whose complexity can be hidden inside a memory chip or a standard component and thus can be accommodated by traditional system design methods, ASIC requires system designers to master a much larger body of knowledge spanning from processing technology and circuit techniques to architecture principles and algorithm characteristics. Integrating knowledge in these various areas has become the precondition for integrating devices and functions into an ASIC chip in a market-oriented environment. But knowledge is of two kinds.
Advances and problems in the field of compiler compilers are the subject of the 2nd CCHSC Workshop which took place in Berlin, GDR, in October 1988. The 18 papers which were selected for the workshop are now included in this volume, among them three invited papers. They discuss the requirements, properties and theoretical aspects of compiler compilers as well as tools and metatools for software engineering. The papers cover a wide spectrum in the field of compiler compilers ranging from overviews of existing compiler compilers and engineering of compiler compilers to special problems of attribute evaluation generation and code generation. In connection with compiler compiler projects means of supporting high speed compilation are pointed out. Special attention is given to problems of incremental compilation.
Research in discrete systems is expanding rapidly, and specialized languages are proliferating. This book is a remarkable attempt to bring together researchers from a diverse range of application areas. This is the proceeding of a workshop on Discrete Event Systems Models. The 30 participants included researchers working in communication networks, manufacturing, digital signal processing, Markov decision theory, and automatic control. The purpose of the workshop was to establish the common features of the mathematical models, techniques and goals pursued in these diverse areas. The papers demonstrate that there is a large common core underlying these efforts, that researchers in one area can benefit from advances in other areas of discrete systems, and that it is not difficult to translate results expressed in one discrete event formation into another. The papers cover formal description methods, logical verification, simulation, performance evaluation, and optimization. Techniques covered include finite state machines, Petri nets, communicating sequential processes, queuing analysis, and perturbation analysis.
Most of us do not realize that we are living in revolutionary times. To a large degree, we are in a time of massive economic and industrial change, and perhaps history will one day record this era as the Second Industrial Revolution. Certainly we have been made aware of the decline of "smoke stack industries" and of the rapid rise of what might be called the "infor mation industries" in the United States and, presumably, in most of the western world. Several best-selling authors have assured us that we must change or perish, and a great many industrialists appear to agree. Ironically, we have also been all but promised a return to a modern form of that very cottage industry economy that the first Industrial Revolution wiped out: Some of our leading savants envision individuals working at home on desktop computers, connected via hardwire (telephone) to an employer's large, central computer. Will this come to pass? Perhaps; the industrial/economic indicators appear to point in that direction, although there are the problems of numerous laws and regulations -labor laws and OSHA laws, to name only two areas, and ignoring for the moment the reaction of our labor unions - that would be most difficult to reconcile with such an arrangement. In a sense, it is the computer that has brought about this condition."
Das Internet ist inzwischen ein fester Bestandteil des Alltags. Die Autoren erl utern die technologischen Grundlagen, auf denen es beruht. Ausgehend von den physikalischen Grundlagen der Daten bertragung erfahren Leser, nach welchen Prnzipien und auf Grundlage welcher Technologien lokale Netzwerke (LANs) und Weitverkehrsnetzwerke (WANs) funktionieren. Das Kompendium zur Internet-Technologie vermittelt allgemein verst ndlich das dem Internet zugrunde liegende TCP/IP-Referenzmodell sowie dessen Protokolle und zahlreichen Anwendungen.
Many programmers have limited effectiveness because they don't have a deep understanding of how their computer actually works under the hood. In Learn to Program with Assembly, you will learn to program in assembly language - the language of the computer itself. Assembly language is often thought of as a difficult and arcane subject. However, author Jonathan Bartlett presents the material in a way that works just as well for first-time programmers as for long-time professionals. Whether this is your first programming book ever or you are a professional wanting to deepen your understanding of the computer you are working with, this book is for you. The book teaches 64-bit x86 assembly language running on the Linux operating system. However, even if you are not running Linux, a provided Docker image will allow you to use a Mac or Windows computer as well. The book starts with extremely simple programs to help you get your grounding, going steadily deeper with each chapter. At the end of the first section, you will be familiar with most of the basic instructions available on the processor that you will need for any task. The second part deals with interactions with the operating system. It shows how to make calls to the standard library, how to make direct system calls to the kernel, how to write your own library code, and how to work with memory. The third part shows how modern programming language features such as exception handling, object-oriented programming, and garbage collection work at the assembly language level. Additionally, the book comes with several appendices covering various topics such as running the debugger, vector processing, optimization principles, a list of common instructions, and other important subjects. This book is the 64-bit successor to Jonathan Bartlett's previous book, Programming from the Ground Up, which has been a programming classic for more than 15 years. This book covers similar ground but with modern 64-bit processors, and also includes a lot more information about how high level programming language features are implemented in assembly language. What You Will Learn How the processor operates How computers represent data internally How programs interact with the operating system How to write and use dynamic code libraries How high-level programming languages implement their features Who This Book Is ForAnyone who wants to know how their computer really works under the hood, including first time programmers, students, and professionals.
Create physical interfaces that interact with the Internet and web pages. With Arduino and JavaScript you can create interactive physical displays and connected devices that send data to or receive data from the web. You'll take advantage of the processes needed to set up electronic components, collect data, and create web pages able to interact with electronic components. Through exercises, projects, and explanations, this book will give you the core front end web development and electronics skills needed to create connected physical interfaces and build compelling visualizations with a range of JavaScript libraries. By the end of the book you will have developed fully working interactive prototypes capable of sending data to and receiving data from a physical interface. Most importantly, Connecting Arduino to the Web will give you a taste of what is possible and the knowledge to create your own connected physical interfaces and bring the web into your electronics projects. What You'll Learn Build an Internet of Things dashboard that updates with electronics attached to an Arduino Use components to interact with online 3D displays Create web pages with HTML and CSS Set up a Node.js server Use WebSockets to process live data Interact with scalable vector graphics (SVG) Who This Book Is For Technologists, developers, and enthusiasts looking to extend their skills, be able to develop physical prototypes with connected devices, and with an interest in getting started with IoT. Also, those excited by the possibilities of connecting the physical and the web.
Mit diesem Buch kAnnen Sie sich ganz leicht in Windows 10 einarbeiten. Wenn Sie die wesentlichen Grundlagen verstehen wollen, ohne sich durch verwirrendes Computerkauderwelsch graben zu mA1/4ssen, suchen Sie nicht weiter! Dieses Buch nutzt einen Schritt-fA1/4r-Schritt-Ansatz, der speziell fA1/4r Windows-10-AnfAnger entwickelt wurde. Leicht verstAndliche Texte in groA er Schrift und eine FA1/4lle hilfreicher Abbildungen machen auch aus Ihnen einen Windows-10-Profi.
Take a guided tour of macOS High Sierra and discover just how much your Mac can do Teach Yourself VISUALLY macOS High Sierra is the perfect introduction to Apple's operating system. With clear, step-by-step instructions and plenty of rich visuals, it walks you through the new macOS High Sierra and demonstrates the essential tasks you need to know. You'll learn how to manipulate Preferences to customize your experience, make the most of your digital media, and streamline your workflow while having a little fun. You'll tour Photos, Messages, and Notifications, and get acquainted with Mission Control, the App Store, and Siri. New Mac users will appreciate the straightforward instruction, while veteran users will enjoy getting up to speed on the latest features introduced or upgraded in macOS High Sierra. macOS High Sierra is the latest incarnation of Apple's macOS, boasting elegant new visuals, several new features, and more seamless integration of Mac and iOS devices. If you use a Mac, you're going to want a guided tour that shows you just what macOS can do for you. Teach Yourself VISUALLY macOS High Sierra is your go-to guide, from the fundamentals to the neat little tricks that make the Mac experience something far beyond computing. - Edit and enhance photos with the powerful new tools on the Photos app - Browse the web safely with Safari's new privacy features - Share files quickly and easily using iCloud Drive - Use Siri to accomplish more in less time Like any computer, your Mac is a tool. And like any tool, the more you know about it, the more you get out of it. Discover the beauty, simplicity, and sheer functionality that millions already enjoy--and get ready to master your Mac with Teach Yourself VISUALLY macOS High Sierra.
In "Advanced Transact-SQL for SQL Server 2000," authors Itzik Ben-Gan and Thomas Moreau explore the powerful capabilities of Transact-SQL (T-SQL). Ben-Gan and Moreau offer solutions to common problems encountered using all versions of SQL Server, with a focus on the latest version, SQL Server 2000. Expert tips and real code examples teach advanced database programmers to write more efficient and better-performing code that takes full advantage of T-SQL. The authors offer practical solutions to the everyday problems programmers face and include in-depth information on advanced T-SQL topics such as joins, subqueries, stored procedures, triggers, user-defined functions (UDFs), indexed views, cascading actions, federated views, hierarchical structures, cursors, and more.
Your all-inclusive guide to Windows 10 Anniversary Edition Windows 10 Bible, Anniversary Update presents the ultimate reference for enterprise and professional Windows 10 Anniversary Update users. From setup and settings to networking and the daily workflow, this book provides expert guidance on all aspects of the OS. Read from beginning to end for a comprehensive tour of all of the nooks and crannies, or dip in as needed to find quick answers to your most pressing issues formatted as a reference divided into mini-tutorials, this guide delves deep into the Windows 10 Anniversary Update to walk you through every inch of functionality. Personalize your settings, desktop, and security to augment the way you work; configure Windows 10 for enterprise with remote access, groups, and Hyper-V; set up a private network for two or 20 computers, and manage security to keep your content safe everything you need to know is explained here. This book provides clear, authoritative guidance toward every aspect of the old and new to help you take advantage of everything Windows 10 Anniversary Update has to offer. * Customize your Windows 10 Anniversary Update experience * Install and remove hardware and software * Set up your network and configure security * Manage content, connect to printers, and troubleshoot issues Clear your to-do list faster than ever with Cortana voice commands, Windows Ink, Windows Hello, and a cross-platform capability that allows you to integrate a range of platforms including tablets, phones, Raspberry Pi, and even Xbox. Even if you're an experienced user, you're probably missing out on some very cool features let the Windows 10 Bible, Anniversary Update fill the gaps and take your Windows 10 experience to the next level.
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