0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (5)
  • R100 - R250 (106)
  • R250 - R500 (481)
  • R500+ (3,085)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Internet > Internet languages > General

Event-Driven Architecture - How SOA Enables the Real-Time Enterprise (Paperback): Hugh Taylor, Angela Yochem, Les Phillips,... Event-Driven Architecture - How SOA Enables the Real-Time Enterprise (Paperback)
Hugh Taylor, Angela Yochem, Les Phillips, Frank Martinez
R988 Discovery Miles 9 880 Ships in 10 - 15 working days

Improving Business Agility with EDA Going beyond SOA, enterprises can gain even greater agility by implementing event-driven architectures (EDAs) that automatically detect and react to significant business events. However, EDA planning and deployment is complex, and even experienced SOA architects and developers need expert guidance. In Event-Driven Architecture, four leading IT innovators present both the theory of EDA and practical, step-by-step guidance to implementing it successfully. The authors first establish a thorough and workable definition of EDA and explore how EDA can help solve many of today's most difficult business and IT challenges. You'll learn how EDAs work, what they can do today, and what they might be able to do as they mature. You'll learn how to determine whether an EDA approach makes sense in your environment and how to overcome the difficult interoperability and integration issues associated with successful deployment. Finally, the authors present chapter-length case studies demonstrating how both full and partial EDA implementations can deliver exceptional business value. Coverage includes How SOA and Web services can power event-driven architectures The role of SOA infrastructure, governance, and security in EDA environments EDA core components: event consumers and producers, message backbones, Web service transport, and more EDA patterns, including simple event processing, event stream processing, and complex event processing Designing flexible stateless events that can respond to unpredictable customers, suppliers, and business partners Addressing technical and business challenges such as project management and communication EDA at work: real-world applications across multiple verticals Hugh Taylor is a social software evangelist for IBM Lotus Software. He coauthored Understanding Enterprise SOA and has written extensively on Web services and SOA. He holds an MBA from Harvard Business School. Angela Yochem is an executive in a multinational technology company and is a recognized thought leader in architecture and large-scale technology management. Les Phillips, VP, enterprise architecture, at SunTrust Banks Inc., is responsible for defining the strategic and business IT foundation for many areas of the enterprise. Frank Martinez, EVP, product strategy, at SOA Software, is a recognized expert on distributed, enterprise application, and infrastructure platforms. He has served as senior operating executive for several venture-backed firms and helped build Intershop Communications into a multibillion-dollar public company. Foreword xi Preface xii Introduction 1 Event-Driven Architecture: A Working Definition 1 The "New" Era of Interoperability Dawns 6 The ETA for Your EDA 9 Endnotes 9 PART I THE THEORY OF EDA Chapter 1 EDA: Opportunities and Obstacles 13 The Vortex 13 EDA: A Working Systemic Definition 14 The (Not So Smooth) Path to EDA 24 Defining Interoperability 26 Drivers of Interoperability 28 Application Integration: A Means to Interoperate 29 Interoperation and Business Process Management 31 Is There a Diet for All This Spaghetti? 35 How Architecture Promotes Integration 37 Management and Governance 39 Chapter Summary 43 Endnote 45 Chapter 2 SOA: The Building Blocks of EDA 47 Making You an Offer You Can't Understand 47 SOA: The Big Picture 48 Defining Service 49 Service-Based Integration 50 Web Services 51 What Is SOA? 59 Loose Coupling in the SOA 60 Chapter Summary 61 Chapter 3 Characteristics of EDA 63 Firing Up the Corporate Neurons 63 Revisiting the Enterprise Nervous System 63 The Ideal EDA 78 BAM--A Related Concept 86 Chapter Summary 87 Endnotes 89 Chapter 4 The Potential of EDA 91 Introduction 91 EDA's Potential in Enterprise Computing 91 EDA and Enterprise Agility 100 EDA and Society's Computing Needs 102 EDA and Compliance 107 Chapter Summary 108 Chapter 5 The SOA-EDA Connection 111 Getting Real 111 Event Services 112 The Service Network 114 Implementing the SOA and Service Network 116 How to Design an SOA 122 The Real "Bottom Line" 134 Chapter Summary 137 PART II EDA IN PRACTICE Chapter 6 Thinking EDA 141 A Novel Mind-Set 141 Reducing Central Control 142 Thinking about EDA Implementation 148 When EDA Is Not the Answer 151 An EDA Product Examined 153 Chapter Summary 157 Endnotes 158 Chapter 7 Case Study: Airline Flight Control 159 Learning Objectives 160 Business Context: Airline Crunch Time 160 The Ideal Airline Flight Control EDA 167 What FEDA Might Look Like in Real Life 176 Program Success 197 Chapter Summary 206 Endnotes 207 Chapter 8 Case Study: Anti-Money Laundering 209 Learning Objectives 210 Cracking a Trillion Dollar, Global Crime Wave 210 IT Aspects of Anti-Money Laundering 216 EDA as a Weapon in the War on Money Laundering 221 Chapter Summary 259 Endnotes 260 Chapter 9 Case Study: Event-Driven Productivity Infrastructure 261 Learning Objectives 262 The Often Inadequate Human Link in the EDA 262 Overview of Productivity Infrastructure 264 The Potential Benefits of EDA-PI Integration 267 ProdCo, an EDA-PI Integration Scenario 273 Chapter Summary 293 Endnotes 294

Googlization of Libraries (Hardcover, New): William Miller, Rita Pellen Googlization of Libraries (Hardcover, New)
William Miller, Rita Pellen
R4,494 Discovery Miles 44 940 Ships in 10 - 15 working days

This book includes a variety of articles which look critically and judiciously at Google and its products, with a focus on Google Scholar and Google Book Search. It also examines their usefulness in a public service context. Its ultimate aim is to assess the use of Google as a major information resource. Its subject matter deals with online megasearch engines and their influence on reference librarianship, the impact of Google on information seeking, librarianship and the development of book digitization projects in which Google Book Search plays its part.

This book will be of interest to librarians across all educational sectors, library science scholars and publishers.

This book was published as a special issue of the Journal of Library Administration.

Developing Java Software 3e (Paperback, 3rd Edition): R. Winder Developing Java Software 3e (Paperback, 3rd Edition)
R. Winder
R1,780 Discovery Miles 17 800 Ships in 10 - 15 working days

This significantly updated new edition of "Developing Java Software" is a thorough presentation of object-oriented design and programming concepts using the Java 5 programming language. The book takes the reader from the basics of using Java 5 to the creation of complete, object-oriented programs. Following an 'objects early' approach, the core elements of the Java language are covered, including the use of recently added features such as "generics,"

The encouragement of the proper creation and use of classes, and the demonstration of the strategies used to create good quality code are at the core of this book. You will learn how Java programs work and how they can be designed and implemented in an organized and systematic way. In addition, the book addresses how a Java programming project should be managed and introduces the "Ant" build tool and the "Subversion" version control system.

Testing has always been an important part of "Developing Java Software," This edition provides new chapters which give a detailed introduction to Test-driven Development (TDD). This approach to programming introduces more rigor to writing programs by placing emphasis on writing high quality testable and tested code from the outset. A series of examples and case studies shows how TDD works and highlights the strategies for testing code.

Reflecting recent changes to the Java programming language and newly focused on first courses in programming, this excellent primer is ideal for classroom use or self-study. The many motivating examples and larger case studies show how core ideas can be applied when creating real applications, and show how to use object-oriented methods effectively to createrobust, reliable, and fully-tested Java applications.

TCP/IP Sockets in Java - Practical Guide for Programmers (Paperback, 2nd edition): Kenneth L. Calvert, Michael J. Donahoo TCP/IP Sockets in Java - Practical Guide for Programmers (Paperback, 2nd edition)
Kenneth L. Calvert, Michael J. Donahoo
R709 Discovery Miles 7 090 Ships in 10 - 15 working days

The networking capabilities of the Java platform have been extended considerably since the first edition of the book. This new edition covers version 1.5-1.7, the most current iterations, as well as making the following improvements:
The API (application programming interface) reference sections in each chapter, which describe the relevant parts of each class, have been replaced with (i) a summary section that lists the classes and methods used in the code, and (ii) a ?gotchas? section that mentions nonobvious or poorly-documented aspects of the objects.
In addition, the book covers several new classes and capabilities introduced in the last few revisions of the Java platform. New abstractions to be covered include NetworkInterface, InterfaceAddress, Inet4/6Address, SocketAddress/InetSocketAddress, Executor, and others; extended access to low-level network information; support for IPv6; more complete access to socket options; and scalable I/O. The example code is also modified to take advantage of new language features such as annotations, enumerations, as well as generics and implicit iterators where appropriate.
Most Internet applications use sockets to implement network communication protocols. This book's focused, tutorial-based approach helps the reader master the tasks and techniques essential to virtually all client-server projects using sockets in Java. Chapter 1 provides a genral overview of networking concepts to allow readers to synchronize the concepts with terminology. Chapter 2 introduces the mechanics of simple clients and servers. Chapter 3 covers basic message construction and parsing. Chapter 4 then deals with techniques used to build more robust clients and servers. Chapter 5 (NEW) introduces the scalable interface facilities which were introduced in Java 1.5, including the buffer and channel abstractions. Chapter 6 discusses the relationship between the programming constructs and the underlying protocol implementations in more detail. Programming concepts are introduced through simple program examples accompanied by line-by-line code commentary that describes the purpose of every part of the program. The book's Web site contains many examples of command-based sockets-related code discussed throughout the book. No other resource presents so concisely or so effectively the material necessary to get up and running with Java sockets programming.
KEY FEATURES
* Focused, tutorial-based instruction in key sockets programming techniques allows reader to quickly come up to speed on Java applications.
* Concise and up-to-date coverage of the most recent platform (1.7) for Java
applications in networking technology
* Provides code for all example programs via a companion Web site to let the reader see the important objects and methods in context and to understand the purpose of each line of code.

How to Cheat in Adobe Flash CS5 - The art of design and animation (Paperback): Chris Georgenes How to Cheat in Adobe Flash CS5 - The art of design and animation (Paperback)
Chris Georgenes; Series edited by Steve Caplin
R1,260 Discovery Miles 12 600 Ships in 10 - 15 working days

Need to solve problems quickly to develop creative projects to time and to budget? Want to hone your Flash skills so you can concentrate on your animation? Then How to Cheat in Flash is for you! Chris Georgenes shows how to work from the problem to the solution - from the viewpoint of an animator who has been commissioned to create a job and is working to a deadline and to a budget. With his in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, Chris is the go-to guru for designers and animators who want to create great animation, applications or motion design with Flash. Fully updated for CS5, How to Cheat in Flash CS5, is a goldmine of artistic inspiration, timesaving practical tips, tricks and step-by-step workthroughs that you'll wonder how you survived without it. Each techniques is designed as a double-page spread so you can prop the book up behind your keyboard or next to your monitor as a visual reference while working alongside it. Many of these workthroughs are real-world client projects, with the source files supplied for you to open and explore. With these real-life professional projects you'll discover how to: bring objects to life with cool motion effects, make it rain, snow or set your world ablaze, develop flash mobile applications and many more tips and tricks not found anywhere else!

Natural Language Processing with Python (Paperback): Steven Bird Natural Language Processing with Python (Paperback)
Steven Bird
R1,347 R1,093 Discovery Miles 10 930 Save R254 (19%) Ships in 9 - 17 working days

This book offers a highly accessible introduction to natural language processing, the field that supports a variety of language technologies, from predictive text and email filtering to automatic summarization and translation. With it, you'll learn how to write Python programs that work with large collections of unstructured text. You'll access richly annotated datasets using a comprehensive range of linguistic data structures, and you'll understand the main algorithms for analyzing the content and structure of written communication. Packed with examples and exercises, Natural Language Processing with Python will help you: * Extract information from unstructured text, either to guess the topic or identify "named entities" * Analyze linguistic structure in text, including parsing and semantic analysis * Access popular linguistic databases, including WordNet and treebanks * Integrate techniques drawn from fields as diverse as linguistics and artificial intelligence This book will help you gain practical skills in natural language processing using the Python programming language and the Natural Language Toolkit (NLTK) open source library. If you're interested in developing web applications, analyzing multilingual news sources, or documenting endangered languages -- or if you're simply curious to have a programmer's perspective on how human language works -- you'll find Natural Language Processing with Python both fascinating and immensely useful.

Learn Enough Developer Tools to Be Dangerous - Command Line, Text Editor, and Git Version Control Essentials (Paperback):... Learn Enough Developer Tools to Be Dangerous - Command Line, Text Editor, and Git Version Control Essentials (Paperback)
Michael Hartl
R860 R741 Discovery Miles 7 410 Save R119 (14%) Ships in 5 - 10 working days

All You Need to Know, and Nothing You Don't, About Core Tools for Software Development Three of the core tools needed for modern software development are the Unix command line, a text editor, and version control with Git. But you don't need to learn "everything" about them, just how to use them efficiently to solve real problems. In Learn Enough Developer Tools to Be Dangerous, renowned instructor Michael Hartl teaches the specific concepts, skills, and approaches you need so you can learn to write apps, get hired, collaborate, and maybe even launch your own company. Even if you've never used (or even heard of) these tools before, Hartl helps you quickly build technical sophistication and master the lore you need to succeed. Focused exercises help you internalize what matters, without wasting time on details pros don't care about. Soon, it'll be like you were born knowing this stuff--and you'll be suddenly, seriously dangerous. Learn enough about . . . Running a terminal, entering and editing commands, and using man pages Manipulating and inspecting files: from basic copying to finding patterns Organizing files with directories Learning Minimum Viable Vim Basic and advanced editing techniques with editors like Atom and VS Code Using the human-readable Markdown language for writing quick documentation Formatting source code and writing executable scripts Getting started with Git and GitHub Using key Git workflows: commit, push, branch, merge, and more Collaborating on Git projects and resolving code conflicts Setting up dev environments: macOS, Linux, Windows, and cloud Michael Hartl's Learn Enough series includes books and video courses that focus on the most important parts of each subject, so you don't have to learn everything to get started--you just have to learn enough to be dangerous and solve technical problems yourself. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.

Professional Java Native Interfaces with SWT/JFace (Paperback): JL Guojie Professional Java Native Interfaces with SWT/JFace (Paperback)
JL Guojie
R835 Discovery Miles 8 350 Ships in 10 - 15 working days

Professional Java Native Interfaces takes a solutions-based approach in showing how SWT/JFace works, discussing each common component, providing useful, practical ideas, tips and techniques to make the Java developers' work easier. The author provides relevant and timely examples, both stand-alone applications and smaller code snippets that readers can incorporate into their own code.

To provide a truly real-world quality, the author builds an email/ftp client sample application to show readers how to combine everything into a presentable Java native UI application.

Node.js 8 the Right Way (Paperback): Jim Wilson Node.js 8 the Right Way (Paperback)
Jim Wilson
R881 R704 Discovery Miles 7 040 Save R177 (20%) Ships in 10 - 15 working days

Node.js is the platform of choice for creating modern web services. This fast-paced book gets you up to speed on server-side programming with Node.js 8, as you develop real programs that are small, fast, low-profile, and useful. Take JavaScript beyond the browser, explore dynamic language features, and embrace evented programming.Harness the power of the event loop and non-blocking I/O to create highly parallel microservices and applications. This expanded and updated second edition showcases the latest ECMAScript features, current best practices, and modern development techniques. JavaScript is the backbone of the modern web, powering nearly every web app's user interface. Node.js is JavaScript for the server. This greatly expanded second edition introduces new language features while dramatically increasing coverage of core topics. Each hands-on chapter offers progressively more challenging topics and techniques, broadening your skill set and enabling you to think in Node. Write asynchronous, non-blocking code using Node's style and patterns. Cluster and load balance services with Node core features and third-party tools. Harness the power of databases like Elasticsearch and Redis. Work with many protocols, create RESTful web services, TCP socket clients and servers, and more. Test your code's functionality with Mocha, and manage its life cycle with NPM. Discover how Node pairs a server-side event loop with a JavaScript runtime to produce screaming fast, non-blocking concurrency. Through a series of practical programming domains, use the latest available ECMAScript features and harness key Node classes and popular modules. Create rich command-line tools and a web-based UI using modern web development techniques. Join the smart and diverse community that's rapidly advancing the state of the art in JavaScript development. What You Need: Node.js 8.xOperating system with bash-like shellOMQ (pronounced "Zero-M-Q") library, version 3.2 or higherElasticsearch version 5.0 or higherjq version 1.5 or higherRedis version 3.2 or higher

Real-time Phoenix - Build Highly Scalable Systems with Channels (Paperback): Stephen Bussey Real-time Phoenix - Build Highly Scalable Systems with Channels (Paperback)
Stephen Bussey
R916 Discovery Miles 9 160 Ships in 10 - 15 working days

Give users the real-time experience they expect, by using Elixir and Phoenix Channels to build applications that instantly react to changes and reflect the application's true state. Learn how Elixir and Phoenix make it easy and enjoyable to create real-time applications that scale to a large number of users. Apply system design and development best practices to create applications that are easy to maintain. Gain confidence by learning how to break your applications before your users do. Deploy applications with minimized resource use and maximized performance. Real-time applications come with real challenges - persistent connections, multi-server deployment, and strict performance requirements are just a few. Don't try to solve these challenges by yourself - use a framework that handles them for you. Elixir and Phoenix Channels provide a solid foundation on which to build stable and scalable real-time applications. Build applications that thrive for years to come with the best-practices found in this book. Understand the magic of real-time communication by inspecting the WebSocket protocol in action. Avoid performance pitfalls early in the development lifecycle with a catalog of common problems and their solutions. Leverage GenStage to build a data pipeline that improves scalability. Break your application before your users do and confidently deploy them. Build a real-world project using solid application design and testing practices that help make future changes a breeze. Create distributed apps that can scale to many users with tools like Phoenix Tracker. Deploy and monitor your application with confidence and reduce outages. Deliver an exceptional real-time experience to your users, with easy maintenance, reduced operational costs, and maximized performance, using Elixir and Phoenix Channels. What You Need: You'll need Elixir 1.9+ and Erlang/OTP 22+ installed on a Mac OS X, Linux, or Windows machine.

Time, Space, and Ethics in the Thought of Martin Heidegger, Watsuji Tetsuro, and Kuki Shuzo (Hardcover): Graham Mayeda Time, Space, and Ethics in the Thought of Martin Heidegger, Watsuji Tetsuro, and Kuki Shuzo (Hardcover)
Graham Mayeda
R4,645 Discovery Miles 46 450 Ships in 10 - 15 working days

In this title, Graham Mayeda shows how Watsuji Tetsuro and Kuki Shuzo, two 20th-century Japanese philosophers, criticize and interpret Heideggerian philosophy in the process of articulating traditional Japanese ethics in a modern idiom.

Learning Python with Raspberry Pi (Paperback): Alex Bradbury, Ben Everard Learning Python with Raspberry Pi (Paperback)
Alex Bradbury, Ben Everard
R535 Discovery Miles 5 350 Ships in 10 - 15 working days

The must-have companion guide to the Raspberry Pi User Guide! Raspberry Pi chose Python as its teaching language of choice to encourage a new generation of programmers to learn how to program. This approachable book serves as an ideal resource for anyone wanting to use Raspberry Pi to learn to program and helps you get started with the Python programming language. Aimed at first-time developers with no prior programming language assumed, this beginner book gets you up and running. * Covers variables, loops, and functions * Addresses 3D graphics programming * Walks you through programming Minecraft * Zeroes in on Python for scripting Learning Python with Raspberry Pi proves itself to be a fantastic introduction to coding.

Programming for Linguists: Perl for Language Resea rchers (Paperback): Michael Hammond Programming for Linguists: Perl for Language Resea rchers (Paperback)
Michael Hammond
R1,702 Discovery Miles 17 020 Ships in 10 - 15 working days

This book is an introduction to the rudiments of Perl programming. It provides the general reader with an interest in language with the most usable and relevant aspects of Perl for writing programs that deal with language.Through a series of simple examples and exercises, the reader is gradually introduced to the essentials of good programming. The examples are carefully constructed to make the introduction of new concepts as simple as possible, while at the same time using sample programs that make sense to someone who works with language as data. Many of these programs can be used immediately with minimal or no modification. The text is accompanied by exercises at the end of each chapter and all the code is available from the companion website: http: //www .u.arizona.edu/~hammond.

Begin to Code with JavaScript (Paperback): Rob Miles Begin to Code with JavaScript (Paperback)
Rob Miles
R873 Discovery Miles 8 730 Ships in 10 - 15 working days

Become a JavaScript programmer and have fun doing it! Start writing software that solves real problems, even if you have absolutely no programming experience! This friendly, easy, full-color book puts you in total control of your own learning, empowering you to build unique and useful programs. Microsoft has completely reinvented the beginning programmer's tutorial, reflecting deep research into how today's beginners learn, and why other books fall short. Begin to Code with JavaScript is packed with innovations, from its JavaScript code samples you can interact with straight from your browser to its "Make Something Happen" projects. Whether you're a total beginner or you've tried before, this guide will put the power, excitement, and fun of programming where it belongs: in your hands! Easy, friendly, and you're in control! Learn how to... Get and use the powerful free Visual Studio Code tool for JavaScript programming Explore the JavaScript environment and see what happens when programs run Learn key concepts from example programs, and use them to jumpstart your own Create web pages containing JavaScript programs using HTML and CSS Write complete JavaScript programs that run inside browsers Master JavaScript features for storing and processing data Break large programs into small, flexible components Use software objects to create custom data types to solve specific problems Design more attractive and usable applications Make your programs more secure and reliable Use libraries and frameworks to create powerful software more quickly Get started with the essentials of interactive game development About This Book For absolute beginners who've never written a line of code For anyone who's been frustrated with other beginning programming books or courses For people who've started out with other languages and now want to learn JavaScript

OCA - Oracle Certified Associate Java SE 8 er I Study Guide: Exam 1Z0-808 (Paperback): J Boyarsky OCA - Oracle Certified Associate Java SE 8 er I Study Guide: Exam 1Z0-808 (Paperback)
J Boyarsky
R1,509 R1,069 Discovery Miles 10 690 Save R440 (29%) Ships in 10 - 15 working days

Full coverage of functional programming and all OCA Java Programmer exam objectives OCA, Oracle Certified Associate Java SE 8 Programmer I Study Guide, Exam 1Z0-808 is a comprehensive study guide for those taking the Oracle Certified Associate Java SE 8 Programmer I exam (1Z0-808). With complete coverage of 100% of the exam objectives, this book provides everything you need to know to confidently take the exam. The release of Java 8 brought the language's biggest changes to date, and for the first time, candidates are required to learn functional programming to pass the exam. This study guide has you covered, with thorough functional programming explanation and information on all key topic areas Java programmers need to know. You'll cover Java inside and out, and learn how to apply it efficiently and effectively to create solutions applicable to real-world scenarios. * Work confidently with operators, conditionals, and loops * Understand object-oriented design principles and patterns * Master functional programming fundamentals

Terraform - Up and Running - Writing Infrastructure as Code (Paperback, 3rd edition): Yevgeniy Brikman Terraform - Up and Running - Writing Infrastructure as Code (Paperback, 3rd edition)
Yevgeniy Brikman
R1,439 R1,099 Discovery Miles 10 990 Save R340 (24%) Ships in 10 - 15 working days

Terraform has become a key player in the DevOps world for defining, launching, and managing infrastructure as code (IaC) across a variety of cloud and virtualization platforms, including AWS, Google Cloud, Azure, and more. This hands-on third edition, expanded and thoroughly updated for version 1.0 and beyond, shows you the fastest way to get up and running with Terraform. Gruntwork cofounder Yevgeniy (Jim) Brikman walks you through code examples that demonstrate Terraform's simple, declarative programming language for deploying and managing infrastructure with a few commands. Veteran sysadmins, DevOps engineers, and novice developers will quickly go from Terraform basics to running a full stack that can support a massive amount of traffic and a large team of developers. Compare Terraform with Chef, Puppet, Ansible, CloudFormation, Docker, and Packer Deploy servers, load balancers, and databases Create reusable infrastructure with Terraform modules Test your Terraform modules with static analysis, unit tests, and integration tests Configure CI/CD pipelines for both your apps and infrastructure code Use advanced Terraform syntax for loops, conditionals, and zero-downtime deployment New to the third edition: Get up to speed on Terraform 0.13 to 1.0 and beyond Manage secrets (passwords, API keys) with Terraform Work with multiple clouds and providers (including Kubernetes!)

Computer Graphics for Java Programmers 2e (Paperback, 2nd Edition): L. Ammeraal Computer Graphics for Java Programmers 2e (Paperback, 2nd Edition)
L. Ammeraal
R1,624 Discovery Miles 16 240 Ships in 10 - 15 working days

A great many varied and interesting visual effects can be achieved with computer graphics, for which a fundamental understanding of the underlying mathematical concepts – and a knowledge of how they can be implemented in a particular programming language – is essential.

"Computer Graphics for Java Programmers, 2nd edition" covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. 

Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.

Creating Components - Object Oriented, Concurrent, and Distributed Computing in Java (Paperback): Charles W. Kann Creating Components - Object Oriented, Concurrent, and Distributed Computing in Java (Paperback)
Charles W. Kann
R3,103 Discovery Miles 31 030 Ships in 10 - 15 working days

Concurrency is a powerful technique for developing efficient and lightning- fast software. For instance, concurrency can be used in common applications such as online order processing to speed processing and ensure transaction reliability. However, mastering concurrency is one of the greatest challenges for both new and veteran programmers. Software developers with all levels of experience can refer to Creating Components: Object Oriented, Concurrent, and Distributed Computing in Java to better understand how concurrency works, more effectively deploy it in program components, and reuse these components to improve program design, quality, and performance.

This text introduces concurrent and component programming to students, engineers, and programmers who are familiar with Java and procedural and GUI programming. It helps them to understand and apply concurrency in Java component programming, while exploring distributed program implementation, Java threads, objects, interfaces, exceptions, component reuse, and system design and management.

By providing the fundamental concepts of object-oriented components and offering templates for distributed program components, this valuable resource reveals how programmers can apply concurrency and components to solve complex problems.

Flash Professional CS5 Digital Classroom - (Book and Video Training) (Paperback): Fred Gerantabee, AGI Creative Team Flash Professional CS5 Digital Classroom - (Book and Video Training) (Paperback)
Fred Gerantabee, AGI Creative Team
R416 Discovery Miles 4 160 Ships in 4 - 6 working days

Learn Flash in a flash with this full-color book and video training package

Adobe Flash is used by designers, game programmers, and hobbyists to create interactive Web sites, digital experiences, and mobile content. The latest release of Flash promises exciting new capabilities and this book-and-video training package makes learning the new features of Flash less intimidating. Fifteen self-paced lessons encourage you to discover essential skills and explore new aspects of Flash. The tutorials featured in the videos are each approximately five minutes long and supplement the concepts and topics covered in the lessons.Features full-color, step-by-step tutorials that complement the topics covered in each lessonDemonstrates the basics of using the newest release of Flash, such as using layers and instances to build animation sequencesCovers intermediate and advanced capabilities, such as using ActionScript to create interactive Web page components

Jam-packed with information, this book takes you from Flash basics through intermediate-level topics and helps you find the information you need in both print and video.

Note: DVD and other supplementary materials are not included as part of eBook file. These materials are available for download upon purchase.

Java Programming for Engineers (Paperback, New): Julio Sanchez, Maria P. Canton Java Programming for Engineers (Paperback, New)
Julio Sanchez, Maria P. Canton
R3,797 Discovery Miles 37 970 Ships in 10 - 15 working days

While teaching Java programming at Minnesota State University, the authors noticed that engineering students were enrolling in Java programming courses in order to obtain basic programming skills, but there were no Java books suitable for courses intended for engineers. They realized the need for a comprehensive Java programming tutorial that offers basic programming skills that can be applied in the field of engineering. With this in mind, the authors developed Java Programming for Engineers in order to meet the needs of both engineers and engineering students.

The text uses the personal computer as a development platform and assumes no prior programming experience or knowledge. The only skills expected of the reader are basic keyboarding and user-level familiarity with the PC. Topics covered range from mathematical expressions to linear systems to engineering graphics. Chapters on problem solving skills and the designing of engineering applications walk readers through real word problems they might encounter.

Divided into two parts, Part 1 is a description of the Java language, of the fundamentals of object orientation, input and output operations, and error handling. Part 2 is about Java programming for engineers. It starts with computer number systems, fixed- and variable-precision numeric data, mathematical programming in Java as could be of interest to engineers, and concludes with an overview of Java Graphics.

Java Programming (Paperback, 9th edition): Joyce Farrell Java Programming (Paperback, 9th edition)
Joyce Farrell
R1,373 R1,276 Discovery Miles 12 760 Save R97 (7%) Ships in 10 - 15 working days

Discover the power of Java (TM) for developing applications today when you trust the engaging, hands-on approach in Farrell's JAVA PROGRAMMING, 9E. Even if you're a first-time programmer, JAVA PROGRAMMING can show you how to quickly start developing useful programs, all while still mastering the basic principles of structured and object-oriented programming. Unique, reader-friendly explanations and meaningful programming exercises emphasize business applications and game creation while useful debugging exercises and contemporary case problems further expand your understanding. Additional digital learning resources within MindTap provide interactive learning tools as well as coding IDE (Integrated Development Environment) labs for practicing and expanding your skills.

Introduction to Interactive Programming on the Internet - Using HTML & Javascript (WSE) (Paperback): CD Knuckles Introduction to Interactive Programming on the Internet - Using HTML & Javascript (WSE) (Paperback)
CD Knuckles
R4,411 R3,433 Discovery Miles 34 330 Save R978 (22%) Ships in 10 - 15 working days

This unique book provides an introduction to programming on the Internet. Class-tested over a two-year period, this text covers the "nuts and bolts" of Internet programming. In addition to core fundamentals, readers are introduced to Web page construction HTML, managing an account on a web server, client-server model, and JavaScript programming.

Designing Interfaces - Patterns for Effective Interaction Design (Paperback, 3rd edition): Jenifer Tidwell, Charles Brewer,... Designing Interfaces - Patterns for Effective Interaction Design (Paperback, 3rd edition)
Jenifer Tidwell, Charles Brewer, Aynne Valencia
R1,459 R1,102 Discovery Miles 11 020 Save R357 (24%) Ships in 10 - 15 working days

Designing good application interfaces isn't easy now that companies need to create compelling, seamless user experiences across an exploding number of channels, screens, and contexts. In this updated third edition, you'll learn how to navigate through the maze of design options. By capturing UI best practices as design patterns, this best-selling book provides solutions to common design problems. You'll learn patterns for mobile apps, web applications, and desktop software. Each pattern contains full-color examples and practical design advice you can apply immediately. Experienced designers can use this guide as an idea sourcebook, and novices will find a road map to the world of interface and interaction design. Understand your users before you start designing Build your software's structure so it makes sense to users Design components to help users complete tasks on any device Learn how to promote wayfinding in your software Place elements to guide users to information and functions Learn how visual design can make or break product usability Display complex data with artful visualizations

Hypertext 3.0 - Critical Theory and New Media in an Era of Globalization (Paperback, third edition): George P. Landow Hypertext 3.0 - Critical Theory and New Media in an Era of Globalization (Paperback, third edition)
George P. Landow
R883 Discovery Miles 8 830 Ships in 10 - 15 working days

George Landow's widely acclaimed Hypertext was the first book to bring together the worlds of literary theory and computer technology. Landow was one of the first scholars to explore the implications of giving readers instant, easy access to a virtual library of sources as well as unprecedented control of what and how they read. In hypermedia, Landow saw a strikingly literal embodiment of many major points of contemporary literary theory, particularly Derrida's idea of "de-centering" and Barthes's conception of the "readerly" versus "writerly" text.

From Intermedia to Microcosm, Storyspace, and the World Wide Web, Landow offers specific information about the kinds of hypertext, different modes of linking, attitudes toward technology, and the proliferation of pornography and gambling on the Internet. For the third edition he includes new material on developing Internet-related technologies, considering in particular their increasingly global reach and the social and political implications of this trend as viewed from a postcolonial perspective. He also discusses blogs, interactive film, and the relation of hypermedia to games. Thoroughly expanded and updated, this pioneering work continues to be the "ur-text" of hypertext studies.

Go in Action (Paperback): Brian Ketelsen, Erica St Martin, William Kennedy Go in Action (Paperback)
Brian Ketelsen, Erica St Martin, William Kennedy
R1,189 Discovery Miles 11 890 Ships in 10 - 15 working days

DESCRIPTION Many of the normal concerns faced by application developers are amplified by the challenges of web-scale concurrency, real-time performance expectations, multi-core support, and efficiently consuming services without constantly managing I/O blocks. Although it's possible to solve most of these issues with existing languages and frameworks, Go is designed to handle them right out of the box, making for a more natural and productive coding experience. Developed at Google for its own internal use, Go now powers dozens of nimble startups, along with name brands like Canonical, Heroku, SoundCloud, and Mozilla, who rely on highly performant services for their infrastructure. Go in Action introduces the unique features and concepts of the Go language, guiding readers from inquisitive developers to Go gurus. It provides hands-on experience with writing real-world applications including web sites and network servers, as well as techniques to manipulate and convert data at incredibly high speeds. It also goes in-depth with the language and explains the tricks and secrets that the Go masters are using to make their applications perform. For example, it looks at Go's powerful reflection libraries and uses real-world examples of integration with C code. KEY SELLING POINTS Written by Go developers Real use cases faced in day-to-day development Get tricks and tips from experienced Go users AUDIENCE This book assumes you're a working developer proficient with another language like Java, Ruby, Python, C#, or C++. ABOUT THE TECHNOLOGY Go is a powerful language that is gaining rapid adoption by companies that want to write fast systems while allowing their developers to use modern programming languages. Go development is sponsored and curated by Google, but has contributors from around the globe.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
Methods for Appearance-based Loop…
Emilio Garcia-Fidalgo, Alberto Ortiz Hardcover R2,653 Discovery Miles 26 530
Video Surveillance Techniques and…
Vesna Zeljkovic Hardcover R5,421 Discovery Miles 54 210
Optimal Decision Making in Operations…
Irfan Ali, Leopoldo Eduardo Cardenas-Barron, … Hardcover R6,654 Discovery Miles 66 540
Agent-Based Models and Complexity…
Liliana Perez, Eun-Kyeong Kim, … Hardcover R4,011 Discovery Miles 40 110
Algorithms for Parallel Processing
Michael T. Heath, Abhiram Ranade, … Hardcover R2,859 Discovery Miles 28 590
Genetic Programming Theory and Practice…
Wolfgang Banzhaf, Randal S. Olson, … Hardcover R2,431 Discovery Miles 24 310
Introduction to Chemical Engineering…
Henry C. Foley Paperback R3,120 Discovery Miles 31 200
Hybrid Metaheuristics - Powerful Tools…
Christian Blum, Gunther R. Raidl Hardcover R3,913 Discovery Miles 39 130
Reinforcement Learning Algorithms…
Boris Belousov, Hany Abdulsamad, … Hardcover R3,987 Discovery Miles 39 870
A Practical Approach to Data Structures…
Sanjay Pahuja Hardcover R1,390 Discovery Miles 13 900

 

Partners