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Books > Computing & IT > Internet > Internet languages > General
A full-color introduction to the basics of HTML and CSS from the publishers of Wrox! Every day, more and more people want to learn some HTML and CSS. Joining the professional web designers and programmers are new audiences who need to know a little bit of code at work (update a content management system or e-commerce store) and those who want to make their personal blogs more attractive. Many books teaching HTML and CSS are dry and only written for those who want to become programmers, which is why this book takes an entirely new approach. * Introduces HTML and CSS in a way that makes them accessible to everyone hobbyists, students, and professionals and it s full-color throughout * Utilizes information graphics and lifestyle photography to explain the topics in a simple way that is engaging * Boasts a unique structure that allows you to progress through the chapters from beginning to end or just dip into topics of particular interest at your leisure This educational book is one that you will enjoy picking up, reading, then referring back to. It will make you wish other technical topics were presented in such a simple, attractive and engaging way! This book is also available as part of a set in hardcover - Web Design with HTML, CSS, JavaScript and jQuery, 9781119038634; and in softcover - Web Design with HTML, CSS, JavaScript and jQuery, 9781118907443.
Programming the World Wide Web is intended for undergraduate students who have completed a course in object-oriented programming. It also serves as an up-to-date reference for Web programming professionals. Programming the World Wide Web provides a comprehensive introduction to the tools and skills required for both client- and server-side programming, teaching students how to develop platform-independent sites using the most current Web development technology. Essential programming exercises are presented using a manageable progression: students begin with a foundational Web site and employ new languages and technologies to add features as they are discussed in the course. Readers with previous experience programming with an object-oriented language are guided through concepts relating to client-side and server-side programming. All of the markup documents in the book are validated using the W3C validation program. Teaching and Learning ExperienceThis program presents a better teaching and learning experience-for you and your students. It will help: Teach Students how to Develop Platform-independent Sites: Students will benefit from a comprehensive introduction to the tools and skills required for both client- and server-side programming.Present Essential Programming Exercises in a Logical Progression: Students begin with a foundational Web site and employ new languages and technologies to add features as they are discussed in the course."
INTRODUCTION TO PYTHON PROGRAMMING AND DEVELOPING GUI APPLICATIONS WITH PYQT 1E teaches Python programming step-by-step through practical examples that readers can see in action right away. It begins with a solid introduction of Python from scratch, covering loops, control structures, sequences, functions, classes, and exception handling. Thereafter, the book explores file handling and GUI application development in PyQT, the powerful cross-platform GUI layout and forms builder that allows programmers to rapidly design and build widgets and dialogs. This is a great book for newbie programmers interested in learning Python
Written by an expert in the development of GPS systems with digital maps and navigation, Programming GPS and OpenStreetMap Applications with Java: The RealObject Application Framework provides a concrete paradigm for object-oriented modeling and programming. It presents a thorough introduction to the use of available global positioning data for the development of applications involving digital maps. The author first describes the different formats of GPS data and digital maps and shows how to use recorded GPS traces to replay and display this data on a digital map. Then, he works through in detail the processing steps of obtaining dedicated data from OpenStreetMaps and how to extract a network for a simple navigation application. For each topic covered GPS data, OpenStreetMaps, and navigation Java code is developed that can easily be adapted to the readers needs and locality. Finally, all components are put together in a sample computer-game application modeled on the well-known board game, Scotland Yard. The computer game is intended to be a basis from which readers can develop and customize their own application for their desired geographical area. The developed application can be "published" on the Internet and made available for interactive multiplayer competition. This book provides a fun and interesting way to learn distributed programming with Java and real-world data. Open-source software is available on a companion website at www.roaf.de
Web services allow new and improved ways for enterprise applications to communicate and integrate with each other over the Web and, as such, are having a profound effect on both the worlds of business and of software development. The new edition of this bestselling book offers a comprehensive and up to date treatment of web services and Service Oriented Architecture (SOA), giving you all you need to know to gain a solid foundation in this area. Building upon the clear, accessible approach of the first edition, it provides a complete introduction to the concepts, principles, technology and standards of web services. The book also provides an in depth examination of good design and development practises for SOA applications in organisations. Key features A spiral approach to instruction helps readers build on and reinforce basic knowledge as the topics become more advanced. Numerous examples which demonstrate the practical application of the theory are included. Self-test questions, hints, tips and discussion topics feature throughout the book to support self-directed learning. New to this edition Two new chapters have been added on SOA modelling and Cloud Computing technology. A comprehensive real-life case study containing numerous practical examples has been integrated and referenced throughout the entire book to give readers 'hands-on' insight into applying theory to practice, and enhance understanding of the key concepts. Business Process Modelling Notation (BPMN), which is rapidly becoming an industry standard, is used throughout the book. Discussion of software engineering issues related to implementing sound SOA applications is included. Description of new standards, such as BPEL v2.0 is discussed. A Companion Website (www.pearsoned.co.uk/papazoglou) offers detailed coding solutions available to download.
'HTML & CSS in Simple Steps' will enable you to create accessible, standards-compliant, websites - equipping you with knowledge on theory, coding skills, and best practice needed to build Web pages.
Description Aurelia is a web framework that makes it much easier to create single page web applications. Aurelia was written with ES6, so modern JavaScript design principles are baked in from the ground level. Aurelia in Action teaches readers how to build fantastic single page applications with the Aurelia framework. By the end of the book, readers will be able to tune, secure, and deploy their finished SPAs, giving them everything they need to create modern web apps for a modern world. Key features * Step-by-step instructions * Hands-on examples * Clear introduction Audience Written for developers comfortable with JavaScript and MVC-style web development. Some experience with ES6 is helpful, but not required. About the technology Adopting a Rails-like convention-over-configuration mindset, Aurelia makes it a snap to start even complex projects, because the most common design principles and best practices are implemented in new projects by default. Author biography Sean Hunter is a software developer in Melbourne, Australia with 9 years of web development experience.
Build HTML5-powered mobile web experiences with the aid of
development frameworks that speed the development of Native
App-like experiences. Build on your foundation of HTML and
JavaScript with a complete understanding of the different mobile
Web browser technologies. You get carefully detailed techniques
that are illustrated in full color so you can leverage the Web
technologies unique to each mobile browser, apply frameworks such
as Sencha Touch to rapidly build out your designs, and design
techniques expressly suited for tablet devices. Projects provide
hands-on practice and code is provided on the companion website,
www.visualizetheweb.com/MobileWebsites. *Analysis of different mobile Web browser technologies *Leveraging Web technologies unique to each mobile browser *Applying frameworks, such as Sencha Touch, JQTouch, jQuery Mobile, and iUI to rapidly build out your designs
"A must-read for engineers and solution architects who work with streams on a regular basis." - Damian Esteban Every action by a user or a system process generates valuable data for your application or organization. Streaming systems capture and process these events, turning disconnected bits into coherent, useful information sources. Grokking Streaming Systems is a simple guide to the complex concepts you need to start building your own streaming systems. In this friendly, framework-agnostic tutorial, you'll learn how to handle real-time events and how to design and implement a system that's a perfect fit for your needs. Each new idea is carefully explained with diagrams, clear examples, and fun dialogue between perplexed personalities! about the technology Many modern organizations rely on real-time event data to ensure top performance. In its raw state, most event data is unfiltered and hard to analyze. Streaming systems address this problem by processing event data so it can be used to create alerts, analysis dashboards, and automated responses, and to trigger other actions within a system. From live financial information to monitoring for signs of a DDoS attack and blocking rogue agents, streaming systems provide a big boost to the health, security, and flexibility of your applications. about the book Grokking Streaming Systems helps you unravel what streaming systems are, how they work, and whether they're right for your business. Written to be tool-agnostic, you'll be able to apply what you learn no matter which framework you choose. You'll start with the key concepts and then work your way through increasingly complex examples, including tracking a real-time count of IoT sensor events and detecting fraudulent credit card transactions in real-time. You'll even be able to easily experiment with your own streaming system, by downloading the custom-built and super-simplified streaming framework designed for this book. By the time you're done, you'll be able to easily assess the capabilities of streaming frameworks, and solve common challenges that arise when building streaming systems. what's inside - Implement and troubleshoot streaming systems - Design streaming systems for complex functionalities - Assess parallelization requirements - Spot networking bottlenecks and resolve back pressures - Group data for high-performance systems - Handle delayed events in real-time systems about the reader For readers interested in data processing. Examples in Java. about the author Josh Fischer and Ning Wang are both Apache Committers, and part of the project management committee for the Apache Heron distributed stream processing engine. Josh is a software engineer at Scotcro and has worked with moving large datasets in real time for organizations such as 1904labs and Bayer. Ning is a software engineer at Amplitude building real-time data pipelines. He was a key contributor of Apache Heron in Twitter's Real-time Compute team.
Flash Designers: push Flash to the next level with After
Effects' robust toolset. CS5 delivers more complete integration of
these two powerhouse applications-so you can expand your multimedia
horizons. "Flash + After Effects" gives you a working understanding
of the AE toolset and professional techniques that raise the design
bar for web, HD broadcast, or CD/DVD delivery. The companion web
site contains project media for hands-on practice of essential
production skills, including: * Working with live video in Flash and the After Effects timeline * Using alpha channels for keying and enhancing interactivity * Integrating new CS5 features including the Roto Brush and Code Snippets * Exporting layered After Effects compositions for Flash * Building interactive 3D environments with video, cameras, and lights * Enhancing character animation using IK and Puppet Tools * Exporting video in HD and for the Web
Some people believe that because search engines can't index all of the content in SWF files, Flash-based websites and Rich Internet Applications don't show up in web searches. This breakthrough book dispels that myth by demonstrating precisely what you can do to make your site fully searchable no matter how much Flash it contains. You'll learn best practices for using HTML, CSS, and JavaScript to build sites with Flash that will stand tall in search rankings.Search Engine Optimization for Flash shows you how search engines work, what constitutes a search-engine-optimized (SEO) site, and what to watch out for in the way of SEO pitfalls. With this concise book, you will: Know what content is searchable, and why metadata, keywords, and links are so important Learn how to place HTML content in your Flash applications Create an SEO website by connecting Flash to JavaScript and CSS Work effectively with SWFObject by understanding its capabilities and limitations Discover the advantages of using the Adobe Flex framework for SEO The first and most authoritative book on how to optimize Flash content for search engines, Search Engine Optimization for Flash is an invaluable resource if you develop with Flash and want to be sure your audience can easily find your site.
Updated and Expanded for Python 3 It's easy to start developing programs with Python, which is why the language is so popular. However, Python's unique strengths, charms, and expressiveness can be hard to grasp, and there are hidden pitfalls that can easily trip you up. This second edition of Effective Python will help you master a truly "Pythonic" approach to programming, harnessing Python's full power to write exceptionally robust and well-performing code. Using the concise, scenario-driven style pioneered in Scott Meyers' best-selling Effective C++, Brett Slatkin brings together 90 Python best practices, tips, and shortcuts, and explains them with realistic code examples so that you can embrace Python with confidence. Drawing on years of experience building Python infrastructure at Google, Slatkin uncovers little-known quirks and idioms that powerfully impact code behavior and performance. You'll understand the best way to accomplish key tasks so you can write code that's easier to understand, maintain, and improve. In addition to even more advice, this new edition substantially revises all items from the first edition to reflect how best practices have evolved. Key features include 30 new actionable guidelines for all major areas of Python Detailed explanations and examples of statements, expressions, and built-in types Best practices for writing functions that clarify intention, promote reuse, and avoid bugs Better techniques and idioms for using comprehensions and generator functions Coverage of how to accurately express behaviors with classes and interfaces Guidance on how to avoid pitfalls with metaclasses and dynamic attributes More efficient and clear approaches to concurrency and parallelism Solutions for optimizing and hardening to maximize performance and quality Techniques and built-in modules that aid in debugging and testing Tools and best practices for collaborative development Effective Python will prepare growing programmers to make a big impact using Python.
The Rhetorical Nature of XML is the first volume to combine rhetoric, XML, and knowledge management in a substantive manner. It serves as a primer on XML and XML-related technologies, illustrating how the naming of XML elements can be understood as a rhetorical act, and detailing the essentials of knowledge management practices that illustrate the need for intelligently conceived databases in organizations. Authors J.D. Applen and Rudy McDaniel explain how technical knowledge and rhetorical knowledge are symbiotic assets in the modern information economy, emphasizing that skilled professionals and apprentice learners must not only adapt to and become adept with new technological environments, but they must also remain aware of the dynamic social and technological contexts through which they communicate. Applen and McDaniel use this subject as a catalyst to encourage interdisciplinary connections and projects between experts in fields such as technical communication, digital media, library science, computer science, and information technology. The authors demonstrate techniques for working with XML in interdisciplinary projects with attention to single sourcing and content management. Interviews with practitioners working with XML for research and in industry are also included, to illustrate how XML is currently being used in a variety of disciplines, such as technical communication and digital media. Combining applied theory and XML technology to solve real-world problems in technical communication and digital media, this work provides an entry point for students and practitioners who do not have an extensive background in markup languages, enabling them to begin developing user-centric projects using XML. Visit the book s companion web site: http: //rhetoricalxml.com/
Your complete guide to the Joomla content management system Whether you use Joomla to power a website, intranet, or blog, you'll need a good how-to reference on this complex, but not always intuitive, content management software. "Joomla Bible, Second Edition" is that book. It not only brings you up to speed on the changes and extensions that are now part of Joomla 3.0, it thoroughly covers functions and tasks, including installation, configuration, management, advanced modules, and extended coverage of two key extensions. You'll learn how to obtain code and deploy it to a server; how to obtain, modify, and delete content; how to choose between the Joomla Platform and the Joomla CMS; and more. By the time you finish the "Joomla Bible, Second Edition," you'll be well prepared to build and maintain a Joomla -based website.Walks you through obtaining the Joomla 3.0 code and how to deploy it to a server, configure the site, create content, and manage content and user hierarchiesHelps you get the most out of core modules that provide advanced functionality, including the Polls Module, the Banner Manager, Content Syndication, Newsfeed Aggregation, and othersIncludes hands-on tutorials and real-world practical applications Whether you're a content manager, website manager, developer, or do-it-yourselfer, make sure you keep "Joomla Bible, Second Edition" on hand.
If you want to learn how to build efficient React applications, this is your book. Ideal for web developers and software engineers who understand how JavaScript, CSS, and HTML work in the browser, this updated edition provides best practices and patterns for writing modern React code. No prior knowledge of React or functional programming is necessary. Authors Alex Banks and Eve Porcello show you how to create UIs that can deftly display changes without page reloads on large-scale data-driven websites. You'll also discover how to work with functional programming and the latest ECMAScript features. Once you learn how to build React components with this hands-on guide, you'll understand just how useful React can be in your organization. Understand key functional programming concepts with JavaScript Look under the hood to learn how React runs in the browser Create application presentation layers with React components Manage data and reduce the time you spend debugging applications Explore React's component lifecycle to improve UI performance Use a routing solution for single-page application features Learn how to structure React applications with servers in mind
The kid-friendly way to learning coding with Python Calling all wanna-be coders! Experts point to Python as one of the best languages to start with when you're learning coding, and Python For Kids For Dummies makes it easier than ever. Packed with approachable, bite-sized projects that won't make you lose your cool, this fun and friendly guide teaches the basics of coding with Python in a language you can understand. In no time, you'll be installing Python tools, creating guessing games, building a geek speak translator, making a trivia game, constructing a Minecraft chat client, and so much more. Whether you don't have the opportunity to take coding classes at school or in camp or just simply prefer to learn on your own Python For Kids For Dummies makes getting acquainted with this popular coding language fast and easy. It walks you step-by-step through basic coding projects and provides lots of hands-on tasks that give you a sweet sense of accomplishment when you complete them. What's not to love about that? * Navigate the basics of coding with the Python language * Create your own applications and games * Find help from other Python users * Expand your technology skills with Python If you're a pre-to-early-teen looking to add coding skills to your creativity toolbox, Python For Kids For Dummies is your sure-fire weapon for getting up and running with one of the hottest programming languages around.
Master the foundational HTML5 and CSS3 skills that are needed to create outstanding basic websites using this practical, user-friendly book from the popular Illustrated Series. HTML5 AND CSS3 ILLUSTRATED INTRODUCTORY, 2E covers today's basic concepts and must-know skills for developing web pages and websites using the latest HTML5 and CSS3 standards and best practice. Updates throughout this new edition introduce key principles of website design, while integrating coverage of mobile design and testing. This edition provides beginners with the "nuts-and-bolts" and offers more experienced users the opportunity to brush up on the basics and then move to more advanced topics. Each two-page spread focuses on a single skill, making even complex topics, such as coding with HTML5, easy to follow and absorb.
This book is your comprehensive guide to understanding Blockchain and Blockchain consensus algorithms. It covers distributed systems, distributed consensus, and relevant system models. And you'll explore how classical and modern consensus algorithms work. The book also covers quantum consensus and explains the role that quantum computing plays in distributed systems. Consensus protocols allow participants in distributed systems to agree on a common value, despite faults. It's a fundamentally important construct in distributed systems. As a result of rigorous and ground-breaking research over the last four decades, many consensus mechanisms have been developed and are used in the industry today. However, with the advent of Blockchain technology, a renewed interest has arisen in this area, resulting in more research and innovation. The first Blockchain, Bitcoin, was invented in 2008 and introduced a novel consensus protocol called Nakamoto consensus, a solution to the Byzantine General's problem formulated almost 30 years ago. Since the introduction of Bitcoin, the interest in Blockchain and consensus protocols has risen exponentially. As a result, researchers from academia and industry have proposed many new consensus mechanisms. While fundamental goals and some techniques remain the same as established classical protocols, these modern protocols introduce innovative methods to achieve consensus in Blockchain. Some classical algorithms have been modified to make them suitable for Blockchain and some new protocols have been developed. This book is a detailed account of classical distributed consensus and Blockchain consensus algorithms. It explains why and how cryptocurrencies and Blockchain remain secure and decentralized without depending on a trusted third party. In addition, you'll learn how Blockchain can endure, even with hundreds or thousands of participants, out of which some might be malicious. The book introduces quantum consensus, which deals with the problem of reaching agreement in quantum networks and how to enhance classical results. What You Will Learn Understand distributed systems, distributed consensus, and relevant system models and protocols Understand Blockchain and Blockchain consensus algorithms Know how classical and modern consensus algorithms work Know the inner workings of Paxos, RAFT, PBFT, HotStuff, proof of work, proof of stake, GRANDPA, Casper, proof of history, and other consensus protocols Understand quantum Byzantine agreement and quantum consensus Who This Book Is For Distributed systems and Blockchain students and researchers, Blockchain practitioners, architects, designers, product managers, and developers This book targets many audiences as well as those with curious minds. It explains the classical consensus mechanisms, Blockchain age consensus protocols, and the latest developments in distributed consensus. The book does not assume any advanced knowledge of Blockchain or distributed systems, but a general understanding of computing and appreciation of Blockchain technology is helpful. Early chapters provide the necessary background to read and understanding consensus-related content quickly. Readers who already understand classical consensus protocols and distributed systems but want to learn about Blockchain consensus will find the book helpful as it covers Blockchain age protocols in detail. Readers who have come to the Blockchain world without any, or with little, background in distributed systems or classical consensus protocols will find this book equally helpful as it provides a solid understanding of classical consensus protocols. If you have no experience in Blockchain or don't understand distributed computing in general, this book will give you a solid understanding of both subjects and enable you to conduct further research in this exciting area of distributed computing.
At last researchers have an inexpensive library of Java-based numeric procedures for use in scientific computation. The first and only book of its kind, A Numeric Library in Java for Scientists and Engineers is a translation into Java of the library NUMAL (NUMerical procedures in Algol 60).
Concurrency is a powerful technique for developing efficient and lightning- fast software. For instance, concurrency can be used in common applications such as online order processing to speed processing and ensure transaction reliability. However, mastering concurrency is one of the greatest challenges for both new and veteran programmers. Software developers with all levels of experience can refer to Creating Components: Object Oriented, Concurrent, and Distributed Computing in Java to better understand how concurrency works, more effectively deploy it in program components, and reuse these components to improve program design, quality, and performance.
Write your first code in Java 17 using simple, step-by-step examples that model real-word objects and events, making learning easy. With Java 17 for Absolute Beginners you'll be able to pick up the concepts without fuss. It teaches Java development in language anyone can understand, giving you the best possible start. You'll see clear code descriptions and layout so that you can get your code running as soon as possible. Author Iuliana Cosmina focuses on practical knowledge and getting you up to speed quickly-all the bits and pieces a novice needs to get started programming in Java. First, you'll discover what type of language Java is, what it is good for, and how it is executed. With the theory out of the way, you'll install Java, choose an editor such as IntelliJ IDEA, and write your first simple Java program. Along the way you'll compile and execute this program so it can run on any platform that supports Java. As part of this tutorial you'll see how to write high-quality code by following conventions and respecting well-known programming principles, making your projects more professional and efficient. Java 17 for Absolute Beginners gives you all you need to start your Java programming journey. No experience necessary. After reading this book, you'll come away with the basics to get started writing programs in Java. What You Will Learn Get started with Java 17 from scratch Use data types, operators, and the stream API Install and use the IntelliJ IDEA and the Gradle build tool Exchange data using the new JSON APIs Play with images using multi-resolution APIs Implement the publish-subscribe architecture Who This Book Is For Those who are new to programming and who want to start with Java.
"Until now, my websites looked great but have been coded with what seems like 'duct-tape and bubble-gum' methods, just for appearances and not for professionalism nor compliance. This book taught me all [that is] possible with simple HTML5 and CSS3 coding...What a game changer!" That's what one web designer posted about the previous edition of Murach's HTML5 and CSS3. Now, this 3rd Edition adds professional coverage of Responsive Web Design-a must for all web developers-while it updates and improves all the content in the previous edition. So whether you're a web designer, a JavaScript programmer, a server-side programmer, or a rookie, this book delivers the HTML/CSS coding skills you need today. It begins with an 8-chapter hands-on course that teaches you HTML5 and CSS3 from scratch, showing you how you can't use one without the other nowadays. This quick-start course ends with a chapter that teaches you how to use Responsive Web Design (RWD) so your pages will look good and work right on any screen, from phone to tablet to desktop and beyond. In fact, you'll learn more about RWD in this one chapter than you can in many full books on the subject! After that, you can go on to any other chapter in the book to learn new skills whenever you need them. For example, you can learn how to enhance a site with audio and video clips, forms with HTML5 data validation, or CSS3 transitions and animations. You can see how to use JavaScript and jQuery to add features like accordions, tabs, and slide shows to a page, or to create a mobile site when a responsive site is impractical. You can learn the principles of web design, as well as how to deploy your finished sites. And no matter what, you can use the book as a time-saving reference whenever you have a question about HTML and CSS.
Tired of reading HTML books that only make sense after you're an expert? Then it's about time you picked up "Head First HTML with CSS & XHTML" and really learned HTML. You want to learn HTML so you can finally create those Web pages you've always wanted, so you can communicate more effectively with friends, family, fans and fanatic customers. You also want to do it right so you can actually maintain and expand your Web pages over time, and so your Web pages work in all the browsers and mobile devices out there. Oh, and if you've never heard of CSS, that's okay - we won't tell anyone you're still partying like it's 1999 - but if you're going to create Web pages in the 21st century then you'll want to know and understand CSS. Learn the real secrets of creating Web pages, and why everything your boss told you about HTML tables is probably wrong (and what to do instead). Most importantly, hold your own with your co-worker (and impress cocktail party guests) when he casually mentions how his HTML is now strict, and his CSS is in an external style sheet. With "Head First HTML with CSS & XHTML", you'll avoid the embarrassment of thinking Web-safe colors still matter, and the foolishness of slipping a font tag into your pages. Best of all, you'll learn HTML and CSS in a way that won't put you to sleep. If you've read a "Head First" book, you know what to expect: a visually-rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, this book will load HTML, CSS, and XHTML into your brain in a way that sticks. So what are you waiting for? Leave those other dusty books behind and come join us in Webville. Your tour is about to begin.
PREVIOUS EDITIONThis textbook introduces the "Fundamentals of Multimedia", addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website. |
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