|
Books > Arts & Architecture > The arts: general issues > General
This book presents over twenty authors' reflections on 'curating
care' - and presents a call to give curatorial attention to the
primacy of care for all life, and for more 'caring curating' that
responds to the social, ecological and political analysis of
curatorial caregiving. Social and ecological struggles for a
different planetary culture based on care and respect for the
dignity of life is reflected in contemporary curatorial practices
that explore human and nonhuman interdependence. The prevalence of
themes of care in curating is a response to a dual crisis: the
crisis of social and ecological care that characterizes global
politics, and the professional crisis of curating under the
pressures of the increasingly commercialized cultural landscape.
Foregrounding that all beings depend on each other for life and
survival, this book collects theoretical essays, methodological
challenges and case studies from curators working in different
global geographies to explore the range of ways in which curatorial
labour is rendered as care. Practicing curators, activists and
theorists situate curatorial labour in the context of today's
general care crisis. This volume answers to the call to more fully
understand how their transformative work allows for imagining the
future of bodily, social, and environmental care and the ethics of
interdependency differently.
Following a period of ideological and practical change in museums,
this book outlines new attitudes in curating and display, education
and learning, text and interpretation, access, inclusion,
participation, space, and the sustainability of the encyclopaedic
collection. Focused on the contemporary period, the author
questions the extent to which the museum visitor has become reliant
on interpretative text and examines the development of new museum
spaces where visitor interaction and engagement is welcomed.
Changes of attitude have transformed our museums into modern spaces
that reflect current needs and modern expectations and yet our
permanent collections remain relatively unchanged, sometimes an
uncomfortable reminder of a time when values, ethics and attitudes
were very different. The author will discuss these conflicts of
ideology. Written by a researcher with expertise in museum
practice, this shortform book offers a new approach that will be
valuable reading for students and scholars of cultural management
and policy, as well as providing insights for reflective museum
practitioners.
Latinx Actor Training presents essays and pioneering research from
leading Latinx practitioners and scholars in the United States to
examine the history and future of Latino/a/x actor training
practices and approaches. Born out of the urgent need to address
the inequities in academia and the industry as Latinx
representation on stage and screen remains disproportionately low
despite population growth, this book seeks to reimagine and
restructure the practice of actor training by inviting deep
investigation into heritage and identity practices. Latinx Actor
Training features contributions covering current and historical
acting methodologies, principles, and training, explorations of
linguistic identity, casting considerations, and culturally
inclusive practices that aim to empower a new generation of Latinx
actors and to assist the educators who are entrusted with their
training. This book is dedicated to creating career success and
championing positive narratives to combat pervasive and damaging
stereotypes. Latinx Actor Training offers culturally inclusive
pedagogies that will be invaluable for students, practitioners, and
scholars interested in the intersections of Latinx herencia
(heritage), identity, and actor training.
Abjection and Representation is a theoretical investigation of the
concept of abjection as expounded by Julia Kristeva in Powers of
Horror (1980) and its application in various fields including the
visual arts, film and literature. It examines the complexity of the
concept and its significance as a cultural category.
High end digital cinematography can truly challenge the film camera
in many of the technical, artistic and emotional aspects of what we
think of as 'cinematography'. This book is a guide for practising
and aspiring cinematographers and DOPs to digital cinematography
essentials - from how to use the cameras to the rapidly emerging
world of High Definition cinematography and 24p technology. This
book covers the `on-the-set' knowledge you need to know - its
emphasis lies in practical application, rather than descriptions of
technologies, so that in this book you will find usable `tools' and
information to help you get the job done. From `getting the look'
to lighting styles and ratios, what is needed for different types
of shoots and the technical preparation required, this is a
complete reference to the knowledge and skills required to shoot
high end digital films. The book also features a guide to the Sony
DVW in-camera menus - showing how to set them up and how they work
- a device to save you time and frustration on set. Paul Wheeler is
a renowned cinematographer/director of photography and trainer, he
runs courses on Digital Cinematography at the National Film &
Television School and has lectured on the Royal College of Art's MA
course and at The London International Film School. He has been
twice nominated by BAFTA for a Best Cinematography award and also
twice been the winner of the INDIE award for Best Digital
Cinematography.
This book explores the role and centrality of women in the
development of collaborative theatre practice, alongside the
significance of collective creation and devising in the development
of the modern theatre. Tracing a web of women theatremakers in
Europe and North America, this book explores the connections
between early twentieth century collective theatre practices such
as workers theatre and the dramatic play movement, and the
subsequent spread of theatrical devising. Chapters investigate the
work of the Settlement Houses, total theatre in 1920s' France, the
mid-century avant-garde and New Left collectives, the nomadic
performances of Europe's transnational theatre troupes,
street-theatre protests, and contemporary devising. In so doing,
the book further elucidates a history of modern theatre begun in A
History of Collective Creation (2013) and Collective Creation in
Contemporary Performance (2013), in which the seemingly marginal
and disparate practices of collective creation and devising are
revealed as central-and women theatremakers revealed as progenitors
of these practices.
A fresh approach to the theatre text for the Twenty First Century,
including recent developments in the fields of technology,
publishing and theatre-making. Intended for scholars and
upper-level students of theatre studies and performance studies.
Gives a much fresher and more comprehensive perspective than
previous work in this area, particularly in regard to topics like
technology and digital performance.
This book is a theoretical and practical deep dive into the craft
of worldbuilding for video games, with an explicit focus on how
different job disciplines contribute to worldbuilding. In addition
to providing lenses for recognizing the various components in
creating fictional and digital worlds, the author positions
worldbuilding as a reciprocal and dynamic process, a process which
acknowledges that worldbuilding is both created by and instrumental
in the design of narrative, gameplay, art, audio, and more.
Collaborative Worldbuilding for Video Games encourages mutual
respect and collaboration among teams and provides game writers and
narrative designers tools for effectively incorporating other job
roles into their own worldbuilding practice and vice versa.
Features: Provides in-depth exploration of worldbuilding via
respective job disciplines Deep dives and case studies into a
variety of games, both AAA and indie Includes boxed articles for
deeper interrogation and exploration of key ideas Contains
templates and checklists for practical tips on worldbuilding
The Production Manager's Toolkit Second Edition offers an
up-to-date, comprehensive introduction to a career in theatrical
and special event production for new and aspiring professionals,
given by expert voices in the field. The book discusses management
techniques, communication skills, and relationship building tactics
to become effective and successful production managers. With a
focus on management theory, top production managers provide
insights into budgeting, scheduling, meetings, hiring, maintaining
safety, and more. Through interviews and case studies, the
techniques of production management are explored throughout a
variety of entertainment genres including theatre, dance, opera,
music, and special events. The second edition includes all new case
studies, new chapters, and updated content throughout, showcasing a
continued progressive approach to the job and the field. Filled
with references, tools, templates, and checklists, The Production
Manager's Toolkit is an invaluable resource for students in
Production Management, Events Management, and Stage Management
courses as well as new and aspiring professionals. The book
includes access to a companion website featuring downloadable
paperwork and links to other useful resources such as unions,
venues, and vendors. (www.routledge.com/cw/gillett)
A continuation of 1994's groundbreaking Cartoons, Giannalberto
Bendazzi's Animation: A World History is the largest, deepest, most
comprehensive text of its kind, based on the idea that animation is
an art form that deserves its own place in scholarship. Bendazzi
delves beyond just Disney, offering readers glimpses into the
animation of Russia, Africa, Latin America, and other
often-neglected areas and introducing over fifty previously
undiscovered artists. Full of first-hand, never before
investigated, and elsewhere unavailable information, Animation: A
World History encompasses the history of animation production on
every continent over the span of three centuries. Volume I traces
the roots and predecessors of modern animation, the history behind
Emile Cohl's Fantasmagorie, and twenty years of silent animated
films. Encompassing the formative years of the art form through its
Golden Age, this book accounts for animation history through 1950
and covers everything from well-known classics like Steamboat
Willie to animation in Egypt and Nazi Germany. With a wealth of new
research, hundreds of photographs and film stills, and an
easy-to-navigate organization, this book is essential reading for
all serious students of animation history. Key Features Over 200
high quality head shots and film stills to add visual reference to
your research Detailed information on hundreds of never-before
researched animators and films Coverage of animation from more than
90 countries and every major region of the world Chronological and
geographical organization for quick access to the information
you're looking for
This book investigates the interconnections between textile and
architecture via a variety of case studies from the Middle Ages
through the twentieth century and from diverse geographic contexts.
Among the oldest human technologies, building and weaving have
intertwined histories. Textile structures go back to Palaeolithic
times and are still in use today and textile furnishings have long
been used in interiors. Beyond its use as a material, textile has
offered a captivating model and metaphor for architecture through
its ability to enclose, tie together, weave, communicate, and
adorn. Recently, architects have shown a renewed interest in the
textile medium due to the use of computer-aided design, digital
fabrication, and innovative materials and engineering. The essays
edited and compiled here, work across disciplines to provide new
insights into the enduring relationship between textiles and
architecture. The contributors critically explore the spatial and
material qualities of textiles as well as cultural and political
significance of textile artifacts, patterns, and metaphors in
architecture. Textile in Architecture is organized into three
sections: "Ritual Spaces," which examines the role of textiles in
the formation and performance of socio-political, religious, and
civic rituals; "Public and Private Interiors" explores how textiles
transformed interiors corresponding to changing aesthetics,
cultural values, and material practices; and "Materiality and
Material Translations," which considers textile as metaphor and
model in the materiality of built environment. Including cases from
Morocco, Samoa, France, India, UK, Spain, the Ancient Andes and the
Ottoman Empire, this is essential reading for any student or
researcher interested in textiles in architecture through the ages.
Les Cinquantes Sonnets is the first book by poet Kelechukwu Brnfre
(www.kelechukwubrnfre.com) This is my first book of poetry that
includes my signature poem "Zero."I wrote this book as a gift to my
fiancee at the time for her birthday. I wrote 34 poems for her 34th
birthday in the form of Sonnets. I was reading Shakespeare at the
time and I was inspired by his sonnets but I formed all of these
poems in 16 lines because her favorite number was 16. The first 34
poems were influenced by her and the last 17 poems were influenced
by a mixture of people, emotions and situations.I am very thankful
for Erica Walker reading it over and encouraging me to make all of
last 17 stay consistent with a theme of love, a subject I struggle
to write about because it is so subjective. Loving a family member
or your children is different from a person you are involved with
intimately in a relationship.The format of this book starts with
zero and goes to fifty. I used French because I am bilingual French
and it seemed to fit the scheme and format of the subject matter in
the book.
This book examines the interaction between art, design, technology
and the social sciences. It features 56 papers that were presented
at the International Symposium on Research of Arts, Design and
Humanities, ISRADH 2014, held at Sutera Harbour Resort, Kota
Kinabalu, Malaysia. Complete with helpful diagrams and tables, the
papers cover such topics as artificial reef development, racial
discourse in the social media, stoneware as a replacement material
for modern ventilation walls, and factors contributing to internet
abuse in the workplace. Overall, the coverage focuses on global
design trends and demands with an emphasis on people, business and
technology. Inside, readers will find information on art and
science in industrial applications; art management and
entrepreneurship; cognitive, psychological and behavioral science;
design technology and sustainable development; humanities and
social applications in quality of life; social implications of
technology; and visual communication and technologies. Taking a
multi-disciplinary approach, the book features insightful
discussions among academicians and industrial practitioners on the
evolution of design that will appeal to researchers, designers and
students.
This is an artist's guide to various things he/she should know when
trying to sell work: selecting the right gallery, approaching
galleries, pricing, terms and conditions, other options, artists'
agents, working with publishers, public art commissioners, etc. The
book will also contain sample contracts and a list of other legal
considerations, notes on websites and Internet sales and lists of
useful addresses. This book aims to be every artist's handy guide
on how to go about selling their work.
* Develops the concept of the Celebrity as a Human Fashion Brand,
which offers a fresh perspective in the Fashion Marketing field. *
Includes a broad range of well-known case studies in every chapter,
coupled with reflective questions, which can be used for in-class
exercises. * Ideal recommended reading for advanced undergraduate
and postgraduate students studying Celebrity Fashion and Influencer
Marketing, Fashion Marketing, Fashion Brand Management and Consumer
Behaviour.
A Working Costume Designer's Guide to Fit explores the concept of
fit in theatrical costumes - what it is, how to assess it, and how
to achieve it. Being able to assess whether a costume fits or not
is a learned skill, which takes practice as well as information
about what the fit standards are for different types of garments.
Filled with detailed step-by-step illustrations, this book provides
all the knowledge readers will need in order to achieve the perfect
fit for their costumes, including: How costumes can support actors
onstage when they fit correctly. How to take measurements and how
to assess them. How to conduct a fitting and what materials are
needed. How to resolve a number of issues that may arise during a
fitting. How to fit a mock-up test garment in preparation for
building a costume from scratch. How to adjust a garment or mock-up
to fit better. Chapters 8-14 also explore different categories of
garments and discuss how to check them against the wearer's
measurements before trying them on, what the standards of fit are
for each category, and how to fit an existing garment. This is an
essential guide for students of Costume Design courses and
professional costume designers of any experience level.
Written by a AAA industry expert with over twenty years of
experience, this book offers comprehensive coverage of the
practical skills that all successful level designers need to know.
It covers everything from practical production skills to the social
and soft skills required to thrive in the games industry. The book
begins with a theoretical and abstract approach that sets a common
language for the later hard-skill applications and practical
examples. These later chapters cover a wealth of practical skills
for use during the concept phase, while creating layouts,
scripting, and working with AI. The book includes essential
chapters on topics such as social and soft skills, world building,
level design direction, production, as well as how to gain a job in
the industry. This book will be of great interest to all level
designers, content leads and directors looking to enhance their
skillset. It will also appeal to students of level and game design
looking for tips on how to break into the industry.
Examines the relationship between the structures provided by
tradition, and the actual performance in reconsideration of the
nature of 'tradition' in dhrupad. Includes a transcription of a
compete dhrupad performance. First book-length study of an Indian
vocal genre to be co-authored by an Indian practitioner and a
Western musicologist
Anarchy in the Art Gallery is a humorous and thought provoking
illustrated book: a re-imagined trip through Western art and
cultural history, and one not limited by time or space. It mixes
characters, places, events and situations to create fresh and
interesting new possibilities: Lowry paints science fiction, Jane
Austen is a cage fighter, Magritte takes his driving test and Anne
Hathaway was the real author of Shakespeare's plays. People,
situations and ideas are taken out of context and mixed to create
new stories. Two Bruegel peasants steal clocks from a Dali
painting, a tourist cycles through Van Gogh's cornfield and
Picasso's Demoiselles d'Avignon appear in Monet's waterlily pond.
From art and writing to philosophy and popular culture, this book
is a funny, fresh and irreverent journey through our collective
cultural past.
|
|