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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
Graphic Arts Fundamentals features expanded coverage of desktop publishing and its relationship to traditional processes and practices in the industry. Content introduces the design and production of products using many graphic processes. The text includes a chapter on careers in graphic communications and a chapter on safety.
Illustrates hundreds of brands from designers and design firms from all over the world. This book reflects the appreciation and study of details.
we are a part of, the current discussions of global recession in the media alerts us to the occasional perils of the globalized economic system. The globally dispersed, intricately integrated, and hyper-complex socio-economic-ecological system is d- ficult to analyze, comprehend and communicate without effective visualization tools. Given that planners are at the frontlines in the effort to prepare as well as build res- ience in the impacted communities, appropriate visualization tools are indispensable for effective planning. Second, planners have largely been slow to incorporate the advances in visuali- tion research emerging from other domains of inquiry. The research on visualizing 3-dimensional environments have now entered the mainstream of computer science with a number of highly cited articles. Other disciplines, such as graphic design, geography and cartography have also lead in the development of new forms of vi- alization and communication, both conceptually and technologically. In contrast, the literature on modeling and visualization in planning has relied heavily on g- graphic information systems (GIS) tools that continue to provide two-dimensional spatial maps in formats not significantly different from those of a decade ago. This is not to suggest that research on planning support systems and GIS have been stagnant. Integrated models of transportation-land use-environment have become more sophisticated and several operational models are currently in use. Regardless, visualization research in planning has not kept pace with these developments. This volume attempts to redress this gap in the planning literature.
Each year, on the occasion of the annual Eidgenoessische Preise fur Design (Swiss Federal Design Awards), the Bundesamt fur Kultur (Federal Office of Cultrure) releases a publication and mounts an exhibition - this year it is doing so in collaboration with Museum fur Gestaltung in Zurich. Publication and exhibition - which are complemented by a comprehensive website premiering this year - serve as platforms for presenting and documenting all the award-winners together with their prizewinning projects in text and images. On display are works from a broad range of fields, including fashion, textiles, graphic design, photography, product design, and jewelry.
Dans ce troisieme opus de sa serie realisee pour TASCHEN, la celebre designer graphique Yang Liu confronte nos modes de vie d'autrefois avec ceux d'aujourd'hui. Sur le modele de ses precedents livres qui ont connu un immense succes, Hier/aujourd'hui, mode d'emploi utilise le principe des paires de pictogrammes saisissants pour evoquer les transformations et les defis de notre monde en constante evolution. Liu s'est fait connaitre par son melange de subtilite graphique et d'observation perspicace de nos comportements. Dans Hier/aujourd'hui, mode d'emploi, son regard aiguise sur nos gouts et nos tendances se fait plus ambitieux puisqu'il en vient a juxtaposer passe et present pour aborder les changements profonds de notre societe. Au fil des pages, l'auteur nous fait observer les ideologies en opposition, les menaces universelles passees et actuelles, notre relation a l'environnement et l'immense impact de la technologie sur nos modes de vie, nos modes de pensee et sur notre facon d'aimer, du commerce en ligne a l'avenement d'un "homo numericus". Attentive a un grand nombre de sujets, de la geopolitique a nos tendances a la concentration, Liu integre a son panorama chaque detail de la vie quotidienne comme des grands evenements historiques. A travers des themes comme Facebook, le gaspillage alimentaire, les modes de deplacement, la tendance a la concentration, Hier/aujourd'hui, mode d'emploi promene un regard espiegle mais perspicace sur ce que nous sommes et d'ou nous venons.
Founded by Robert Beckand, Rens Muis and Pieter Vos in 1997, the Rotterdam-based graphic design studio 75B has designed everything from Nike posters and museum logos to books, magazines, flyers, cards, exhibitions and full-scale architectural interventions. Initially famed for their design work in European youth and music culture, the studio also spans the world of design and art, having exhibited artwork internationally (in 2006 they were artists in residence at the Art Center College of Design in Pasadena). In 2009 Beckand left the studio and Muis and Vos continued working together, developing a style that has been described as "conceptual, simple, no-nonsense, ironical and tongue-in-cheek." Omitting the competition- winning house style designs and logos, "The Work of 75B" highlights the firm's more experimental projects--works that may not have direct applications or clients. |
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