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Books > Arts & Architecture > Industrial / commercial art & design > Graphic design
This book provides a critical examination of structure and form in design, covering a range of topics of great value to students and practitioners engaged in any of the specialist decorative arts and design disciplines. The complexities of two-dimensional phenomena are explained and illustrated in detail, while various three-dimensional forms are also discussed. In the context of the decorative arts and design, structure is the underlying framework, and form the resultant, visible, two- or three-dimensional outcome of the creative process. Whether hidden or visually detectable in the final design, structure invariably determines whether or not a design is successful in terms of both its aesthetics and its practical performance. Hann successfully identifies various geometric concepts, and presents and discusses a number of simple guidelines to assist the creative endeavours of both accomplished and student practitioners, teachers and researchers.
Perspective Drawing: A Designer's Method balances the need for detail with the need for spontaneity by establishing a connection between constructed perspective and freehand sketching. The techniques illustrated and discussed in this text enable students to design a space as they are drawing it. One of the author's students described the effectiveness of this approach as making it "1,000,000 times easier to draw freehand after learning these perspective techniques." After studying the methods for constructing linear perspective, students produce a number of freehand sketches. They test each one with an overlay grid to verify the location of horizon lines, vanishing points and other key elements. With practice, they develop the ability to find these key points intuitively while sketching, so that they can draw freely and confidently.Features- Includes coverage of color application- Teaches foundation skills in linear perspective - Develops self-confidence to pursue freehand drawing- Instructor's Guide provides suggestions for planning the course and using the text in the classroom
Opera performances are often radically inventive. Composers' revisions, singers' improvisations, and stage directors' re-imaginings continually challenge our visions of canonical works. But do they go far enough? This elegantly written, beautifully concise book, spanning almost the entire history of opera, reexamines attitudes toward some of our best-loved musical works. It looks at opera's history of multiple visions and revisions and asks a simple question: what exactly is opera? "Remaking the Song", rich in imaginative answers, considers works by Handel, Mozart, Donizetti, Verdi, Wagner, Puccini, and Berio in order to challenge what many regard as sacroscant: the opera's musical text. Scholarly tradition favors the idea of great operatic texts permanently inscribed in the canon. Roger Parker, considering examples ranging from Cecilia Bartoli's much-criticized insistence on using Mozart's alternative arias in the "Marriage of Figaro" to Luciano Berio's new ending to Puccini's unfinished "Turandot", argues that opera is an inherently mutable form, and that all of us - performers, listeners, scholars - should celebrate operatic revisions as a way of opening works to contemporary needs and new pleasures.
This book is a collection of eleven articles, written by leading experts and dealing with special topics in Multivariate Approximation and Interpolation. The material discussed here has far-reaching applications in many areas of Applied Mathematics, such as in Computer Aided Geometric Design, in Mathematical Modelling, in Signal and Image Processing and in Machine Learning, to mention a few. The book aims at giving a comprehensive information leading the reader from the fundamental notions and results of each field to the forefront of research. It is an ideal and up-to-date introduction for graduate students specializing in these topics, and for researchers in universities and in industry.
The Bare Bones of Advertising Print Design is an ideal handbook for beginning designers and students of advertising design/layout and desktop publishing. Robyn Blakeman dissects the creative process one piece at a time, giving a step-by-step guide to the use and design of advertising in both magazines and newspapers. This friendly, concise, and well-illustrated book is an invaluable resource that new designers and ad design students will refer to time and again for tips on creative and effective print ads.
The British Museum holds the world's largest collection of bookplates, but only the British and American ex-libris have so far been published. This catalogue, written in German, describes for the first time the outstanding collection of sixteenth-century German and Austrian bookplates in the Museum, mainly from the bequests of A.W. Franks and M. Rosenheim. Over five hundred ex-libris are listed and reproduced, including many that can be attributed to artists like Albrecht Dyrer, Hans Burgkmair, Lucas Cranach, Jost Amman, Hans Sibmacher and Matthias Zyndt. The different types of bookplate, including copies, reproductions using later printing techniques and new works in the style of earlier artists, are discussed in detail. The nineteenth-century fashion of collecting bookplates as works of art is also considered.
This book will allow you to travel through time and space. To facilitate your journey, the editor has scoured the four corners of the earth in a quest for unusual people and their fascinating patterns. From Mozambique, to Asia, to many European countries, the contributors to The Pattern Book include world-famous cancer researchers, little-known artists and eclectirc computer programmers. Some of the patterns are ultramodern, while others are centuries old. Many of the patterns are drawn from the universe of mathematics. Computer recipes are scattered throughout.Although the emphasis is on computer-generated patterns, the book is informal and the intended audience spans several fields. The emphasis is on the fun that the true pattern lover finds in doing, rather than in reading about the doing! The book is organized into three main parts: Representing Nature (for those patterns which describe or show real physical phenomena, e.g., visualizations of protein motion, sea lilies, etc.), Mathematics and Symmetry (for those patterns which describe or show mathematical behavior, e.g. fractals), and Human Art (for those patterns which are artistic works of humans and made without the aid of a computer, e.g. Moslem tiling patterns.)
Text in English and German. Gunter Rambow (b.1938) is one of the most prominent designers in the area of visual communication and cultural advertising. He produced numerous photo books and outstanding posters at the Rambow & Lienemeyer graphic design studio (1961-86), and is now carrying on his work at the Rambow, van de Sand studio. Particularly with his posters for the Schauspiel Frankfurt under the direction of Peter Palitzsch, Rambow succeeded in creating symbols for theatre's claim to political involvement and effectively introducing them into the urban environment. From 1974 to 2003 Gunter Rambow taught at the Universitat Kassel and the Staatliche Hochschule fur Gestaltung Karlsruhe as a professor of visual communication. In 2007, the Museum fur Angewandte Kunst Frankfurt is following the example of the Bibliotheque Nationale in Paris, the Shanghai Art Museum and many other institutions and dedicating a major solo exhibition to his work. The show is an encounter between more than one hundred posters by Gunter Rambow -- dating from 1962 to the present -- and Richard Meier's museum architecture. The publication appearing in conjunction with this exhibition documents the dialogue between Rambow's poster art and Meier's museum building. Authors Eva Linhart, Anita Kuhnel and Volker Fischer acquaint readers with Rambow's poster oeuvre -- far beyond the limited number on exhibit -- and his aesthetic strategies. Not only is light shed on the latter from the art-historical perspective, but a sense is conveyed of Rambow's innovative achievement in using the medium of the poster to create unmistakable corporate designs for a spectrum of widely differing institutions. The catalogue moreover provides an analytical appraisal of Rambow's ability to trigger insights about the environment and human relationships in those who view his posters.
This major practical handbook bridges the gap between strategy and design, presenting a step-by-step design process with a strategic approach and extensive methods for innovation, strategy development, design methodology and problem solving. It is an effective guide to planning and implementing design projects to ensure strategic anchoring of the process and outcome. Built around a six-part phase structure that represents the design process, covering initial preparations and project briefing, research and analysis, targets and strategy, concept development, prototyping and modelling, production and delivery, it is a must-have resource for professionals and students. Readers can easily dip in and out of sections, using the phase structure as a navigation tool. Unlike other books on the market, Design and Strategy addresses the design process from the perspective of both the company and the designer. For businesses, it highlights the value of design as a strategic tool for positioning, competition and innovation. For the designer, it teaches how to create solutions that are strategically anchored and deliver successful outcomes for businesses, resulting in appreciative clients. It includes over 250 illustrations and diagrams, tables, and text boxes showing how to move through each stage with clear visualisation and explanation. This book encourages all designers in product design and manufacturing, service design, communication design, branding, and advertising, to think beyond shape and colour to see design through the lens of strategy, process and problem solving, and all business managers, innovators and developers, to see the value in strategic design outcomes.
Designing Disability traces the emergence of an idea and an ideal - physical access for the disabled - through the evolution of the iconic International Symbol of Access (ISA). The book draws on design history, material culture and recent critical disability studies to examine not only the development of a design icon, but also the cultural history surrounding it. Infirmity and illness may be seen as part of human experience, but 'disability' is a social construct, a way of thinking about and responding to a natural human condition. Elizabeth Guffey's highly original and wide-ranging study considers the period both before and after the introduction of the ISA, tracing the design history of the wheelchair, a product which revolutionised the mobility needs of many disabled people from the 1930s onwards. She also examines the rise of 'barrier-free architecture' in the reception of the ISA, and explores how the symbol became widely adopted and even a mark of identity for some, especially within the Disability Rights Movement. Yet despite the social progress which is inextricably linked to the ISA, a growing debate has unfurled around the symbol and its meanings. The most vigorous critiques today have involved guerrilla art, graffiti and studio practice, reflecting new challenges to the relationship between design and disability in the twenty-first century.
Design has many rules that claim to be big truths and full of wisdom. Designers all go by rules that work for them. However, their rules may not work for someone else, or for a particular piece of design work. When a rule is forced upon you, it stops working and becomes a joke, like "Never use a PC," or "Leave it until the last minute," or the most famous of them all, "Less is more." The problem is that every rule related to, or governing, design is ultimately ridiculous. In this book we have collected the most talked-about rules and the viewpoints of designers and thought leaders who live by them or hate them.
Design system for information design explained step by step How can you turn dry statistics into attractive and informative graphs? How can you present complex data sets in an easily understandable way? How can you create narrative diagrams from unstructured data? This handbook of information design answers these questions. Nicole Lachenmeier and Darjan Hil condense their extensive professional experience into an illustrated guide that offers a modular design system comprised of 80 elements. Their systematic design methodology makes it possible for anyone to visualize complex data attractively and using different perspectives. At the intersection of design, journalism, communication and data science, Visualizing Complexity opens up new ways of working with abstract data and invites readers to try their hands at information design New standard work for information design - Joseph Binder Award 2022, Winner Gold in the category "Information Design" Attractively designed and illustrated manual Innovative presentation solutions for analog and digital media Available in German and English (ISBN 9783035625042)
"If you can't explain it simply, you don't understand it well enough." -Albert Einstein Our everyday lives are filled with a massive flow of information that we must interpret in order to understand the world we live in. Considering the complex variety of data floating around us, sometimes the best-or even only-way to communicate is visually. This unique book presents a fascinating perspective on the subject, highlighting the work of the masters of the profession, creators of breakthroughs that have changed the way we communicate. Information Graphics has been conceived and designed not just for graphics professionals, but for anyone interested in the history and practice of communicating visually. The in-depth introductory section, illustrated with over 60 images (each accompanied by an explanatory caption), features essays by Sandra Rendgen, Paolo Ciuccarelli, Richard Saul Wurman, and Simon Rogers. Looking back all the way to primitive cave paintings as a means of communication, this section gives readers an excellent overview of the subject. The second part of the book is entirely dedicated to contemporary works by today's most renowned professionals, presenting 200 graphics projects, with over 400 examples-each with a fact sheet and an explanation of methods and objectives-divided into chapters by the topics Location, Time, Category, and Hierarchy. Includes: 200 projects and over 400 examples of contemporary information graphics from all over the world-ranging from journalism to art, government, education, business and much more Four essays about the development of information graphics since its beginnings
This book offers step-by-step details on how to plan and execute library workshops and programs to inspire creativity in teens. Music, movies, graphic novels, and magazines for teens are now commonplace in libraries, and librarians are in a unique position to go beyond simply providing teens with access to them; they can engage teens in creating and sharing their own original content. Written in a light, accessible manner, this book empowers youth services librarians to do just that. Murder Mystery, Graphic Novels, and More provides instruction on hosting creative workshops dedicated to creating and publishing graphic novels; writing and performing interactive murder mystery events; creating animation films; and more-all within a reasonable budget. The chapter on creating graphic novels is itself an original graphic novel drawn by the author, who is also a comic book artist, and a portion of the book lists and explains different "creativity games" both short and long that may be used as everything from icebreakers to exercises to programs in their own right. Empowers librarians to teach graphic novel creation, create murder mystery events, make animated films, and offer other creative programs on a shoestring budget Provides exercises and games librarians can use to kick-start creativity in teens Includes other fun elements such as further information offered in word bubbles in the graphic novel section and a built-in flip book
Graphic design is the creation of visual contents in various media, whose presentation conveys information to other people. The field is interdisciplinary and subject to constantly changing conditions and different interpretations. This unusual book presents 100 young designers as well as established graphic companies, each on a double page designed by him, her or them. All artists were given the same sample page and the same specified font sizes and number of key strokes. They were free to design the contents of the pages themselves, arrange the text and individual pictures. Minimalist pages are juxtaposed to seemingly overloaded compositions, limited colors to expressive shapes and colors. This resulted in a comprehensive cornucopia of graphic possibilities and trends of the early second decade of the 21st century.
Moniteurs is a Berlin based design agency and has existed since 1994. In addition to the design of signage and orientation systems, the focal points of the company include information design and corporate design. This book showcases the work of this innovate communication design company, bringing them also graphically into focus showing sections of Moniteurs' orientation systems on a 1:1 scale. The concepts of individual projects are presented in short, concise texts with many photographs and infographics, while an interview with the three owners of the company gives an insight into their approach. Covering the most important projects from the 20 years' history of the company, this publication is really a valuable reference manual in accordance with practical needs. showcasing 20 years of history of the design company Moniteurs presenting the most important works sections of the orientation systems are presented in 1:1 scale background information about the design approaches of the company
Beauty celebrates design objects and practices that are exuberant, ethereal, atmospheric, experiential, exceptional or sublime. Objects of beauty provoke immediate reactions and demand judgment - asking us to redefine what is lovely or grotesque, formed or malformed, virtuous or subversive. They exalt experience as a living, unfolding exchange between people and things. Beauty honours the voices of designers from 26 countries around the world by conducting original interviews about their works and processes - showing that aesthetic innovation can drive change, whether materially, structurally or ethically. Beauty is an object to be touched, smelled and savoured. Each of the book's seven sections is printed on a luxurious Japanese matte paper with its own fifth accent colour. A smaller signature of pages - printed on its own creamy pink paper at the centre of the book - is called the heart. It contains front and back matter and the responses from designers to the questions: What comes to mind when you hear the word beauty? What is the most beautiful time of day? What is the most beautiful place you've visited? The authors/edited selected the designers for the book and exhibition with a group of international curatorial advisors: Adelia Borges (Brazil), Claire Catterall (England), Kenya Hara (Japan), Mugendi M'Rithaa (South Africa), Sarah Scaturro (United States), Annemartine van Kesteren (Netherlands) and Suvi Saloniemi (Finland).
Ellen Lupton and Jennifer Cole Phillips's celebrated introduction to graphic design, available in a revised and updated edition. Graphic Design: The New Basics explains the key concepts of visual language that inform any work of design. A foundational graphic design book for students, Lupton and Phillips explore the formal elements of design through visual demonstrations and concise commentary. From logos to letterhead to complex website design, this is a graphic design book for everyone, no matter your design project or focus. Topics include:
Sixteen new pages of student and professional work covering such topics as working with grids and designing with color make this a course adoption favorite in any graphic design program and graphic design school. Graphic Design: The New Basics is an invaluable introduction to the field of graphic design from two accomplished designers and design educators.
Illustrates hundreds of brands from designers and design firms from all over the world. This book reflects the appreciation and study of details. |
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